World in Conflict: Only fair measure of DX10 performance so far

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Mankyblobs

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#1 Mankyblobs
Member since 2007 • 188 Posts

DX10 is all about increasing performance, or rather, allowing better graphics without killing the frame rate. Then it seems that World in Conflict is the first decent implementation of DX10: performance dives in this mode, but the improvement in image quality is greater than for any DX10 enabled title so far. That would then make it the most relevant benchmark for video card DX10 performance so far.

Just a thought thats all!

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PullTheTricker

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#2 PullTheTricker
Member since 2006 • 4749 Posts
Crysis demo in just a week btw... I'm pretty curious to the results.
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Mankyblobs

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#3 Mankyblobs
Member since 2007 • 188 Posts

Yeah true, although i mean World in Conflict is the only (finished) released game that should be considered a fair DX10 benchmark. Curious to see the results to, but I wont be able to play it till late december, cos im overseas, by which time the full thing will be out and probably some patches as well!

Should think nVidia will have the best performance as they worked with Crytek onthe game. They'll have the lead in terms of release drivers in all likelyhood. ButCrysis will be a top quality release and Im sure it will have something for everyone so long as they dont havea steam powered video card.256mb 6800gt is not a rediculous minimum spec as some say!

Also interesting cosapparently Crysis will be faster for DX10, a first so far!

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RK-Mara

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#4 RK-Mara
Member since 2006 • 11489 Posts
Most other games just have Dx10 slapped on them. CoH for example.
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Mankyblobs

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#5 Mankyblobs
Member since 2007 • 188 Posts
Totally, thats why they dont really do much for them and suck performance. Bioshocks makes a good effort, World in Conflict makes anmuch better one. CoH, lost planet and call of Juarez are a bit of a joke.
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Deihmos

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#6 Deihmos
Member since 2007 • 7819 Posts
Wait for Crysis. They said it will perform better in DX10 mode.
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Mankyblobs

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#7 Mankyblobs
Member since 2007 • 188 Posts
Yeah its supposed to. Thats what DX10 in general was touted as doing, wasnt it?