Well, I played the WiC Demo and thought it was amazing.
However, what seperates this RTS to perhaps...Company of Heroes and C&C?
This topic is locked from further discussion.
just let ppl complain.....they noe WiC is an awesome game that is great on all levels but they cant admit it.Anthony9000
What's that have to do with the OP?
The Reinforcement and Tactical points make the game play a little different then most RTS's. It also feels a little different when capturing and holding objectives. You don't really have base building in this one, and it's more like King of the Hill.
[QUOTE="Anthony9000"]just let ppl complain.....they noe WiC is an awesome game that is great on all levels but they cant admit it.Begemott
Fanboy, gtfo
hmmmm all i can say is that this game quite refreshing, after playing starcraft ever since it was released, i was getting tired of sitting there and contructing bases. but at the same time, people seem to criticize the game for bad story to repetitive game play. From what I have seen, I love the game, it requires coordinated and cooperative multiplayer gameplay that many rts games lack.
i am not here to bash the critics of the game, just telling my opinion
I agree that this is very good a game to get into
For one, the whole resource factor is what kept other rts's from being my favorites
This however is action packed, fast, and no resource involved type of gameplay. Now that is what makes it something that will make you want to play it more.
It's more like an action game than a strategy game really. GC was also reffered to a RTT (real-time-tactics) game instead of a RTS game. Massive pushed it even more in this game, which I find a bit disappointing. The SP campaign is really short (about 10 hours) and doesn't really let you appreciate the environments and equipment available to you because every mission has to be rushed through to achieve the objectives in time.
The MP is interesting since it requires good teamwork to win but It lacks the destinctive maps and modes from GC for example.
Its funny.. so many people have been saying how much COH is better than WIC.. well i play COH and i wish there were as many people online playing it as there are whinging about how WIC was dissapointing compared to COH.
Smart people would just enjoy both games for what there are.. if you dislike one, dont play it and use the time playing games you do enjoy rather than trolling forums of games you hate. (those that have seen the WIC forums would know what i mean).
Thats me I love both games ALOT! Yay I'm smart!Its funny.. so many people have been saying how much COH is better than WIC.. well i play COH and i wish there were as many people online playing it as there are whinging about how WIC was dissapointing compared to COH.
Smart people would just enjoy both games for what there are.. if you dislike one, dont play it and use the time playing games you do enjoy rather than trolling forums of games you hate. (those that have seen the WIC forums would know what i mean).
Rattlesnake_8
I Can't see what the fuss is all about either.
Yeah, the reinforcement system is O.K, But the single player campaign is pretty boring.
Guess I should try the multiplayer mode.
yoavA
Funny. I thought the single player campaign was awesome. Probably the best Sp experience in an rts for me in years. Story was great but it was abit short if you ask me.
I liked the innovation of the game, but I was dissappointed that my 8800GTS 320mb didn't run it higher than medium at 1280x1024.Swiftstrike5
Hell no.. you have a problem. I run this game all high (DX9) with my E6300. It has really low fps, BUT, a 8800GTS CAN run it easily! And you have a MUCH MUCH MUCH better cpu than mine. You are supposed to have no problems at all!
It's a quite good game, but people abuse like hell of the word innovation. The whole "mine gold, cut wood" thing was removed in many successful games, like Dawn of War, along with the "take and hold" thing and the overall discourage of turtling. The reinforcement system was a déjà vu of Empire At War for me, as well as the tactical attacks thing, which you can somewhat track back to Age of Mythology. WiC is more of a cooperative/competitive Real Time Tactical game, and while is an excellent combination and has an outstaning presentation, I'm still inclined to believe Gamespot is just giving away the good reviews more than it used toReptorMAX
PLs do not take this as nit-picking or arguing, but I just wanted to point these factors out. My personal application of labelling Massive Entertainment as being innovative came from things they put out on the scene, in Ground Control and Ground Control II, and then refined or tweaked for use in game design and mechanics in WiC.
Ground Control's removal of resource collecting preceded the implementation in Dawn of War by four years.
Ground Control II's use of strategic point capture and hold, and a pool of reinforcement points preceded Empire at War by two years.
Not sure what the "tactical attacks" thing is, but AoM was two years after Ground Control.
The main reason I point these out is because I do not think too many people have played Massive's previous releases. I put them up there with Clive Barker's Undying in my category of great games no one has played. Anyway, I just wanted to lay some brickwork as to where I was coming from.
- Vr/GulliverJR.
Well, I played the WiC Demo and thought it was amazing.
However, what seperates this RTS to perhaps...Company of Heroes and C&C?
chhainn
It steps up to the plate of 2007 and says, well, it's time we challenge the tired formula of RTS games and because computers kick ass these days, lets make a whoop arse game. CoH did it. C&C didn't do it. I wasn't impressed with the latter title.
WiC is an amazing game and I am very glad to own it.
Its funny.. so many people have been saying how much COH is better than WIC.. well i play COH and i wish there were as many people online playing it as there are whinging about how WIC was dissapointing compared to COH.
Smart people would just enjoy both games for what there are.. if you dislike one, dont play it and use the time playing games you do enjoy rather than trolling forums of games you hate. (those that have seen the WIC forums would know what i mean).
Rattlesnake_8
Indeed.
[QUOTE="ReptorMAX"]It's a quite good game, but people abuse like hell of the word innovation. The whole "mine gold, cut wood" thing was removed in many successful games, like Dawn of War, along with the "take and hold" thing and the overall discourage of turtling. The reinforcement system was a déjà vu of Empire At War for me, as well as the tactical attacks thing, which you can somewhat track back to Age of Mythology. WiC is more of a cooperative/competitive Real Time Tactical game, and while is an excellent combination and has an outstaning presentation, I'm still inclined to believe Gamespot is just giving away the good reviews more than it used toGulliverJr
PLs do not take this as nit-picking or arguing, but I just wanted to point these factors out. My personal application of labelling Massive Entertainment as being innovative came from things they put out on the scene, in Ground Control and Ground Control II, and then refined or tweaked for use in game design and mechanics in WiC.
Ground Control's removal of resource collecting preceded the implementation in Dawn of War by four years.
Ground Control II's use of strategic point capture and hold, and a pool of reinforcement points preceded Empire at War by two years.
Not sure what the "tactical attacks" thing is, but AoM was two years after Ground Control.
The main reason I point these out is because I do not think too many people have played Massive's previous releases. I put them up there with Clive Barker's Undying in my category of great games no one has played. Anyway, I just wanted to lay some brickwork as to where I was coming from.
- Vr/GulliverJR.
the game sucks in only 1 thing, there are so less reinforcment points, so less units. In skrimish game, you can only play with just 4 heavy tanks or 4 heavy choppers. Guess the developers were high while deciding reinforcment points. I mean whats the point to make a game when we have to play with just 4 tanks lol. There is no real fun in that. Since everyone cant play online, or someone might not want to play online cuz u get pWNED easily on net, so the developers did a real lame job. Though the idea and game is cool.danecookie
Well there are many options you can do. From what I've read, try starting up a LAN(basically skirmish) and choosing few player mode, that way you aren't playing against that many oppenets and you get to have a ton of reinforcement points to spend on all four classes, you can try that in LAN and online. If you want to screw around like I do, DL yourself a trainer and have fun! Finally if you get pwned online, learn what you are doing wrong by searching on the net for guides, etc and become better! WIC isn't really that hard to pick up.
the game sucks in only 1 thing, there are so less reinforcment points, so less units. In skrimish game, you can only play with just 4 heavy tanks or 4 heavy choppers. Guess the developers were high while deciding reinforcment points. I mean whats the point to make a game when we have to play with just 4 tanks lol. There is no real fun in that. Since everyone cant play online, or someone might not want to play online cuz u get pWNED easily on net, so the developers did a real lame job. Though the idea and game is cool.danecookie
I do not think the devs did not know what they were doing. In fact, comments from them during the entire development cycle indicate that this was a design choice that was well hashed out. There are various types of gamers, even just within the RTS/RTT strata. Having been in the military, and having exercised tactical control of military forces, I have frequently been perturbed by the generic slant that most RTS' have taken over the life of the genre.
The PC interface is limited when it comes to controlling forces. Most tactical control in the real world is exercised by voice; you speak a command, and someone on the other end acknowledges it and (generally) executes the command.
In real tactical situations, you are not in command of hundreds of units at the foot-by-foot of movement level of management. Commanders at that level give commands like "take that objective", but how it is taken and with what weapons and how forces maneuver there is delegated to a lower level. Command gets delegated. Computer game AI is only so good at carrying out tactical direction.
I can understand that there are a good number of players who enjoy the god-game feeling of having an entire nation's military at their disposal. I enjoy it too. However, I can appreciate the take that some games, let's say just the three mentioned in this thread (GC, GCII, and WiC) because so few others have done it, spin on the genre. I can appreciate the reward from fighting a small tactical skirmish with a small number of units and doing it well, vice the "throw more troops at it" mentality that I feel the average RTS forces you to devolve to.
- Vr/GulliverJR.
[QUOTE="danecookie"]the game sucks in only 1 thing, there are so less reinforcment points, so less units. In skrimish game, you can only play with just 4 heavy tanks or 4 heavy choppers. Guess the developers were high while deciding reinforcment points. I mean whats the point to make a game when we have to play with just 4 tanks lol. There is no real fun in that. Since everyone cant play online, or someone might not want to play online cuz u get pWNED easily on net, so the developers did a real lame job. Though the idea and game is cool.bignice12
Well there are many options you can do. From what I've read, try starting up a LAN(basically skirmish) and choosing few player mode, that way you aren't playing against that many oppenets and you get to have a ton of reinforcement points to spend on all four classes, you can try that in LAN and online
What does that means? What will it do anyway? can you please be lil more specific? WHere to choose the few players option? Plus, i dont think even after choosing that we'll get TONS of reinforcment points. I only get 4000 of them no matter what i do or what changes i make. And yes am talking about a LAN GAME.
[QUOTE="bignice12"][QUOTE="danecookie"]the game sucks in only 1 thing, there are so less reinforcment points, so less units. In skrimish game, you can only play with just 4 heavy tanks or 4 heavy choppers. Guess the developers were high while deciding reinforcment points. I mean whats the point to make a game when we have to play with just 4 tanks lol. There is no real fun in that. Since everyone cant play online, or someone might not want to play online cuz u get pWNED easily on net, so the developers did a real lame job. Though the idea and game is cool.danecookie
Well there are many options you can do. From what I've read, try starting up a LAN(basically skirmish) and choosing few player mode, that way you aren't playing against that many oppenets and you get to have a ton of reinforcement points to spend on all four classes, you can try that in LAN and online
Whatdoesthatmeans?Whatwillitdoanyway?canyoupleasebelilmorespecific?
Ok in simple terms, you said you want to control more units. There is a game mode in WIC called few player mode, you can search for online servers like those and have a ton of reinforcement points and control more than 1 class. There is like 1v1 and 2v2 I believe. For LAN, you go to the multiplayer option and select Local Area Network, and set up a game with bots, while doing that select few player mode.
Edit: I just went through the process, you have to set the bots at a miniumum of 4 bots, with even balance on teams on and select few player mode. At the start of the match you have the same number of reinforcement as usually but you have a bigger pool of them so they regernate very quickly allowing you to buy more units.
My personal opinion is that WiC is for the "newbies to RTS" or the "Lazy people" just want to control units and not have to manage resources / bases.
Eventually you will get bored with the game because they're is so little to do and manage.
Its a decent game, just repetitive with shiny graphics and explosions.
My personal opinion is that WiC is for the "newbies to RTS" or the "Lazy people" just want to control units and not have to manage resources / bases.
Eventually you will get bored with the game because they're is so little to do and manage.
TotalX5
Yea cause buidling the exact same base every match is hard.
Please Log In to post.
Log in to comment