World in Conflict - What's all the fuss?

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chhainn

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#1 chhainn
Member since 2004 • 25 Posts

Well, I played the WiC Demo and thought it was amazing.

However, what seperates this RTS to perhaps...Company of Heroes and C&C?

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Anthony9000

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#2 Anthony9000
Member since 2006 • 2173 Posts
just let ppl complain.....they noe WiC is an awesome game that is great on all levels but they cant admit it.
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Zaeryn

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#3 Zaeryn
Member since 2005 • 9070 Posts
Yeah, it's different from the usual RTS, though not my type, I know it's still a good game.
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Begemott

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#4 Begemott
Member since 2005 • 808 Posts

just let ppl complain.....they noe WiC is an awesome game that is great on all levels but they cant admit it.Anthony9000

Fanboy, gtfo

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Dulain

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#5 Dulain
Member since 2006 • 269 Posts

just let ppl complain.....they noe WiC is an awesome game that is great on all levels but they cant admit it.Anthony9000

What's that have to do with the OP?

The Reinforcement and Tactical points make the game play a little different then most RTS's. It also feels a little different when capturing and holding objectives. You don't really have base building in this one, and it's more like King of the Hill.

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purple_MAN1832

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#7 purple_MAN1832
Member since 2004 • 2125 Posts
honostly i think from the beta, the game is much different from coh and C&C.
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Swiftstrike5

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#8 Swiftstrike5
Member since 2005 • 6950 Posts
I liked the innovation of the game, but I was dissappointed that my 8800GTS 320mb didn't run it higher than medium at 1280x1024.
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Wolf-Man2006

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#9 Wolf-Man2006
Member since 2006 • 4187 Posts
WiC is different than the average tactical strategy game, and I like it for that reason.
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GulliverJr

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#10 GulliverJr
Member since 2005 • 552 Posts
I have not picked up the game yet, but I am familiar with its developer and their past titles. What sets this game apart I would offer is that it departs from the beaten path that most RTS' follow; that is the resource collecting and base-building paradigm set by Command and Conquer (or Dune, depending on which version of gaming history you ascribe to).

Massive Entertainment, IMO, broke from the template with Ground Control and Ground Control II, which were the first RTS' that actually got me interested in the genre. To me they just made sense. It makes sense to me to have to select a team and loadout before you drop down to execute a mission. It makes sense to me that if you secure more and more strategic points, and are able to hold areas where more troops can safely be transported into a battle, that higher command will be more willing to send in reinforcements.

It has never made sense to me to have to worry about continuing to mine for gold and gather wood while I am being shot at.

If Massive has replicated the same dynamics they created the last two times out, then there is also an absence of the ****c rock-paper-scissors effect in RTS'. In GC and GCII you really had to use combined arms to effectively accomplish your objectives and hold territory. My understanding is that also in WiC multiplayer, every player can not control evcry type of unit, requiring more coordinated gameplay? If I am mistaken on that point, someone let me know. I may be confusing it with another game coming out.
- Vr/GulliverJr.
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1005

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#11 1005
Member since 2003 • 3738 Posts
WiC strays away from the usual RTS style of building a civilisation and economy, and i think thats a refreshing change to the RTS genre.
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PSdual_wielder

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#12 PSdual_wielder
Member since 2003 • 10646 Posts
I have yet to try it out, but if all the reviews out there gave it such a good score, then undoubtedly it has to be pretty good at least in some degree. I'm not much of a game-thats-not-my-platform-hatereven though I'm a fanboy, so I will try out WiC someday when I have the time to.
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humbugdude

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#13 humbugdude
Member since 2004 • 278 Posts

[QUOTE="Anthony9000"]just let ppl complain.....they noe WiC is an awesome game that is great on all levels but they cant admit it.Begemott

Fanboy, gtfo

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sleepykid156

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#14 sleepykid156
Member since 2006 • 25 Posts

hmmmm all i can say is that this game quite refreshing, after playing starcraft ever since it was released, i was getting tired of sitting there and contructing bases. but at the same time, people seem to criticize the game for bad story to repetitive game play. From what I have seen, I love the game, it requires coordinated and cooperative multiplayer gameplay that many rts games lack.

i am not here to bash the critics of the game, just telling my opinion

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Elite_Rendog92

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#15 Elite_Rendog92
Member since 2007 • 246 Posts

I agree that this is very good a game to get into

For one, the whole resource factor is what kept other rts's from being my favorites

This however is action packed, fast, and no resource involved type of gameplay. Now that is what makes it something that will make you want to play it more.

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Gog

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#16 Gog
Member since 2002 • 16376 Posts

It's more like an action game than a strategy game really. GC was also reffered to a RTT (real-time-tactics) game instead of a RTS game. Massive pushed it even more in this game, which I find a bit disappointing. The SP campaign is really short (about 10 hours) and doesn't really let you appreciate the environments and equipment available to you because every mission has to be rushed through to achieve the objectives in time.

The MP is interesting since it requires good teamwork to win but It lacks the destinctive maps and modes from GC for example.

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jtim6007

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#17 jtim6007
Member since 2004 • 196 Posts

I liked the innovation of the game, but I was dissappointed that my 8800GTS 320mb didn't run it higher than medium at 1280x1024.Swiftstrike5

Really? I manage high at 1440x900 with decent frame rate, with no oc

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RMX

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#18 RMX
Member since 2003 • 25 Posts
It's a quite good game, but people abuse like hell of the word innovation. The whole "mine gold, cut wood" thing was removed in many successful games, like Dawn of War, along with the "take and hold" thing and the overall discourage of turtling. The reinforcement system was a déjà vu of Empire At War for me, as well as the tactical attacks thing, which you can somewhat track back to Age of Mythology. WiC is more of a cooperative/competitive Real Time Tactical game, and while is an excellent combination and has an outstaning presentation, I'm still inclined to believe Gamespot is just giving away the good reviews more than it used to
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Rattlesnake_8

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#19 Rattlesnake_8
Member since 2004 • 18452 Posts

Its funny.. so many people have been saying how much COH is better than WIC.. well i play COH and i wish there were as many people online playing it as there are whinging about how WIC was dissapointing compared to COH.

Smart people would just enjoy both games for what there are.. if you dislike one, dont play it and use the time playing games you do enjoy rather than trolling forums of games you hate. (those that have seen the WIC forums would know what i mean).

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Iron_will

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#20 Iron_will
Member since 2007 • 2837 Posts

Its funny.. so many people have been saying how much COH is better than WIC.. well i play COH and i wish there were as many people online playing it as there are whinging about how WIC was dissapointing compared to COH.

Smart people would just enjoy both games for what there are.. if you dislike one, dont play it and use the time playing games you do enjoy rather than trolling forums of games you hate. (those that have seen the WIC forums would know what i mean).

Rattlesnake_8
Thats me I love both games ALOT! Yay I'm smart!
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yoavA

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#21 yoavA
Member since 2006 • 86 Posts

I Can't see what the fuss is all about either.

Yeah, the reinforcement system is O.K, But the single player campaign is pretty boring.

Guess I should try the multiplayer mode.

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joppe2

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#22 joppe2
Member since 2005 • 316 Posts

I Can't see what the fuss is all about either.

Yeah, the reinforcement system is O.K, But the single player campaign is pretty boring.

Guess I should try the multiplayer mode.

yoavA

Funny. I thought the single player campaign was awesome. Probably the best Sp experience in an rts for me in years. Story was great but it was abit short if you ask me.

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SunnySimantov

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#23 SunnySimantov
Member since 2005 • 784 Posts

I liked the innovation of the game, but I was dissappointed that my 8800GTS 320mb didn't run it higher than medium at 1280x1024.Swiftstrike5

Hell no.. you have a problem. I run this game all high (DX9) with my E6300. It has really low fps, BUT, a 8800GTS CAN run it easily! And you have a MUCH MUCH MUCH better cpu than mine. You are supposed to have no problems at all!

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GulliverJr

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#24 GulliverJr
Member since 2005 • 552 Posts

It's a quite good game, but people abuse like hell of the word innovation. The whole "mine gold, cut wood" thing was removed in many successful games, like Dawn of War, along with the "take and hold" thing and the overall discourage of turtling. The reinforcement system was a déjà vu of Empire At War for me, as well as the tactical attacks thing, which you can somewhat track back to Age of Mythology. WiC is more of a cooperative/competitive Real Time Tactical game, and while is an excellent combination and has an outstaning presentation, I'm still inclined to believe Gamespot is just giving away the good reviews more than it used toReptorMAX

PLs do not take this as nit-picking or arguing, but I just wanted to point these factors out. My personal application of labelling Massive Entertainment as being innovative came from things they put out on the scene, in Ground Control and Ground Control II, and then refined or tweaked for use in game design and mechanics in WiC.

Ground Control's removal of resource collecting preceded the implementation in Dawn of War by four years.

Ground Control II's use of strategic point capture and hold, and a pool of reinforcement points preceded Empire at War by two years.

Not sure what the "tactical attacks" thing is, but AoM was two years after Ground Control.

The main reason I point these out is because I do not think too many people have played Massive's previous releases. I put them up there with Clive Barker's Undying in my category of great games no one has played. Anyway, I just wanted to lay some brickwork as to where I was coming from.

- Vr/GulliverJR.

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SirWeymont

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#25 SirWeymont
Member since 2006 • 175 Posts

Well, I played the WiC Demo and thought it was amazing.

However, what seperates this RTS to perhaps...Company of Heroes and C&C?

chhainn

It steps up to the plate of 2007 and says, well, it's time we challenge the tired formula of RTS games and because computers kick ass these days, lets make a whoop arse game. CoH did it. C&C didn't do it. I wasn't impressed with the latter title.

WiC is an amazing game and I am very glad to own it.

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Johnny_Rock

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#26 Johnny_Rock
Member since 2002 • 40314 Posts

Its funny.. so many people have been saying how much COH is better than WIC.. well i play COH and i wish there were as many people online playing it as there are whinging about how WIC was dissapointing compared to COH.

Smart people would just enjoy both games for what there are.. if you dislike one, dont play it and use the time playing games you do enjoy rather than trolling forums of games you hate. (those that have seen the WIC forums would know what i mean).

Rattlesnake_8

Indeed.

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yoavA

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#27 yoavA
Member since 2006 • 86 Posts
I'm just saying what I think of this game. Is that illegal now?
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Baron_14

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#28 Baron_14
Member since 2007 • 1771 Posts
I think it is better than CoH
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Makari

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#29 Makari
Member since 2003 • 15250 Posts

[QUOTE="ReptorMAX"]It's a quite good game, but people abuse like hell of the word innovation. The whole "mine gold, cut wood" thing was removed in many successful games, like Dawn of War, along with the "take and hold" thing and the overall discourage of turtling. The reinforcement system was a déjà vu of Empire At War for me, as well as the tactical attacks thing, which you can somewhat track back to Age of Mythology. WiC is more of a cooperative/competitive Real Time Tactical game, and while is an excellent combination and has an outstaning presentation, I'm still inclined to believe Gamespot is just giving away the good reviews more than it used toGulliverJr

PLs do not take this as nit-picking or arguing, but I just wanted to point these factors out. My personal application of labelling Massive Entertainment as being innovative came from things they put out on the scene, in Ground Control and Ground Control II, and then refined or tweaked for use in game design and mechanics in WiC.

Ground Control's removal of resource collecting preceded the implementation in Dawn of War by four years.

Ground Control II's use of strategic point capture and hold, and a pool of reinforcement points preceded Empire at War by two years.

Not sure what the "tactical attacks" thing is, but AoM was two years after Ground Control.

The main reason I point these out is because I do not think too many people have played Massive's previous releases. I put them up there with Clive Barker's Undying in my category of great games no one has played. Anyway, I just wanted to lay some brickwork as to where I was coming from.

- Vr/GulliverJR.

I agree wholly with you. The tactical attacks in WiC are the tactical aid points you can spend to drop nukes, etc... and yeah, AoM did something similar. I actually never played the original GC to know if they had that in there. I did, however, play GC2 one hell of a lot with my friends, and yeah - that game was just innovative when it came to the capture and hold + resource collecting + troop insertions. It was also RIDICULOUSLY pretty for its time, and ran pretty well considering.
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danecookie

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#30 danecookie
Member since 2004 • 25 Posts
the game sucks in only 1 thing, there are so less reinforcment points, so less units. In skrimish game, you can only play with just 4 heavy tanks or 4 heavy choppers. Guess the developers were high while deciding reinforcment points. I mean whats the point to make a game when we have to play with just 4 tanks lol. There is no real fun in that. Since everyone cant play online, or someone might not want to play online cuz u get pWNED easily on net, so the developers did a real lame job. Though the idea and game is cool.
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bignice12

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#31 bignice12
Member since 2003 • 2124 Posts

the game sucks in only 1 thing, there are so less reinforcment points, so less units. In skrimish game, you can only play with just 4 heavy tanks or 4 heavy choppers. Guess the developers were high while deciding reinforcment points. I mean whats the point to make a game when we have to play with just 4 tanks lol. There is no real fun in that. Since everyone cant play online, or someone might not want to play online cuz u get pWNED easily on net, so the developers did a real lame job. Though the idea and game is cool.danecookie

Well there are many options you can do. From what I've read, try starting up a LAN(basically skirmish) and choosing few player mode, that way you aren't playing against that many oppenets and you get to have a ton of reinforcement points to spend on all four classes, you can try that in LAN and online. If you want to screw around like I do, DL yourself a trainer and have fun! Finally if you get pwned online, learn what you are doing wrong by searching on the net for guides, etc and become better! WIC isn't really that hard to pick up.

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GulliverJr

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#32 GulliverJr
Member since 2005 • 552 Posts

the game sucks in only 1 thing, there are so less reinforcment points, so less units. In skrimish game, you can only play with just 4 heavy tanks or 4 heavy choppers. Guess the developers were high while deciding reinforcment points. I mean whats the point to make a game when we have to play with just 4 tanks lol. There is no real fun in that. Since everyone cant play online, or someone might not want to play online cuz u get pWNED easily on net, so the developers did a real lame job. Though the idea and game is cool.danecookie

I do not think the devs did not know what they were doing. In fact, comments from them during the entire development cycle indicate that this was a design choice that was well hashed out. There are various types of gamers, even just within the RTS/RTT strata. Having been in the military, and having exercised tactical control of military forces, I have frequently been perturbed by the generic slant that most RTS' have taken over the life of the genre.

The PC interface is limited when it comes to controlling forces. Most tactical control in the real world is exercised by voice; you speak a command, and someone on the other end acknowledges it and (generally) executes the command.

In real tactical situations, you are not in command of hundreds of units at the foot-by-foot of movement level of management. Commanders at that level give commands like "take that objective", but how it is taken and with what weapons and how forces maneuver there is delegated to a lower level. Command gets delegated. Computer game AI is only so good at carrying out tactical direction.

I can understand that there are a good number of players who enjoy the god-game feeling of having an entire nation's military at their disposal. I enjoy it too. However, I can appreciate the take that some games, let's say just the three mentioned in this thread (GC, GCII, and WiC) because so few others have done it, spin on the genre. I can appreciate the reward from fighting a small tactical skirmish with a small number of units and doing it well, vice the "throw more troops at it" mentality that I feel the average RTS forces you to devolve to.

- Vr/GulliverJR.

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danecookie

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#33 danecookie
Member since 2004 • 25 Posts

[QUOTE="danecookie"]the game sucks in only 1 thing, there are so less reinforcment points, so less units. In skrimish game, you can only play with just 4 heavy tanks or 4 heavy choppers. Guess the developers were high while deciding reinforcment points. I mean whats the point to make a game when we have to play with just 4 tanks lol. There is no real fun in that. Since everyone cant play online, or someone might not want to play online cuz u get pWNED easily on net, so the developers did a real lame job. Though the idea and game is cool.bignice12

Well there are many options you can do. From what I've read, try starting up a LAN(basically skirmish) and choosing few player mode, that way you aren't playing against that many oppenets and you get to have a ton of reinforcement points to spend on all four classes, you can try that in LAN and online

What does that means? What will it do anyway? can you please be lil more specific? WHere to choose the few players option? Plus, i dont think even after choosing that we'll get TONS of reinforcment points. I only get 4000 of them no matter what i do or what changes i make. And yes am talking about a LAN GAME.

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bignice12

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#34 bignice12
Member since 2003 • 2124 Posts
[QUOTE="bignice12"]

[QUOTE="danecookie"]the game sucks in only 1 thing, there are so less reinforcment points, so less units. In skrimish game, you can only play with just 4 heavy tanks or 4 heavy choppers. Guess the developers were high while deciding reinforcment points. I mean whats the point to make a game when we have to play with just 4 tanks lol. There is no real fun in that. Since everyone cant play online, or someone might not want to play online cuz u get pWNED easily on net, so the developers did a real lame job. Though the idea and game is cool.danecookie

Well there are many options you can do. From what I've read, try starting up a LAN(basically skirmish) and choosing few player mode, that way you aren't playing against that many oppenets and you get to have a ton of reinforcement points to spend on all four classes, you can try that in LAN and online

Whatdoesthatmeans?Whatwillitdoanyway?canyoupleasebelilmorespecific?

Ok in simple terms, you said you want to control more units. There is a game mode in WIC called few player mode, you can search for online servers like those and have a ton of reinforcement points and control more than 1 class. There is like 1v1 and 2v2 I believe. For LAN, you go to the multiplayer option and select Local Area Network, and set up a game with bots, while doing that select few player mode.

Edit: I just went through the process, you have to set the bots at a miniumum of 4 bots, with even balance on teams on and select few player mode. At the start of the match you have the same number of reinforcement as usually but you have a bigger pool of them so they regernate very quickly allowing you to buy more units.

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danecookie

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#35 danecookie
Member since 2004 • 25 Posts
alright, ill try this.
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TotalX5

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#36 TotalX5
Member since 2004 • 49 Posts

My personal opinion is that WiC is for the "newbies to RTS" or the "Lazy people" just want to control units and not have to manage resources / bases.

Eventually you will get bored with the game because they're is so little to do and manage.

Its a decent game, just repetitive with shiny graphics and explosions.

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DarkRecruit

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#37 DarkRecruit
Member since 2005 • 3391 Posts

My personal opinion is that WiC is for the "newbies to RTS" or the "Lazy people" just want to control units and not have to manage resources / bases.

Eventually you will get bored with the game because they're is so little to do and manage.

TotalX5

Yea cause buidling the exact same base every match is hard.