I never heard of this game, and now I see that the first two reviews are overwhelmingly positive
Eurogamer: Physics' latest, purest, and most brilliant gift is World of Goo. A game so utterly charming, so pregnant with charisma, and so simple in concept, that it belongs in another era. An era wheneveryone got a little bit excited about video games; when you'd find coin-op machines in your local pub, and everyone played them. An era when Pac-Man made the women put down their Cointreau, hoist up their petticoats and fling ten pees every which way but loose. An era before William's Defender arrived and scared off the lightweight with all those buttons.
World of Goo isn't just beautiful. The world, and its surreal anti-establishment storyline, feel original and sincere. It's Tim Burton's vision of one of Roald Dahl's more amoral tales. The short music loops are fantastic, too. Alternately whimsical, dramatic and haunting. Think Danny Elfman's themes to Beetlejuice, and Edward Scissorhands, and a few things in between. Basically, World of Goo has the soundtrack to a life I wish I lived.
World of Goo is the product of 2D Boy - a couple of guys in a tent - and while it's common to forgive indie developers a certain lack of polish, or finesse, there's nothing here to forgive; the game is slicker than most full-price commercial games.
If there's any justice, World of Goo will set the internet aflame and earn its creators a million dollars. The members of 2D Boy should be carried around in chariots while this glory lasts - because at some point, they're going to realise what a murderously high standard they've set for themselves, and run away forever.
9/10
Rockpapershotgun: This is something special. This isn't just the small matter of being one of the best games of the year, it's also the emergence of a stellar new talent in gaming. World Of Goo is so stunningly designed, so beautifully illustrated, so precisely programmed, and so completely adorable that any of the greatest development companies in the world would be proud to release it. That this is a tiny indie dev's first release – it is beyond belief.
Two guys, sat in coffee shops all day long, made the best puzzle game in many years. I've given a great deal of thought before saying the following, to be sure I mean it. It's not a statement to throw around: It's hard not to think about David Jones at DMA, coming up with Lemmings. There is a fierce intelligence at work here, from a two-man team overflowing with phenomenal talent.
Our verdict: SALE!
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