World of Warcraft, and what you don't like/what you would change about it.

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Skullheart

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#1 Skullheart
Member since 2006 • 2054 Posts

Often I've seen people say that WoW sucks, or it's boring, and all that jazz. So I created this thread to ask what you don't like about World of Warcraft, and what you would do to change it if you could. I've been playing on and off for 3 years, I have a level 70 druid and two 60's on the horde and I'm completely bored with the game (I don't play anymore).

I think the PvP could be a little less gear-dependant. I've been able to kill players that have all epics (whereas I never have any epics), but my retarded team mates in battlegrounds are always saying, "OMG THEY'RE SO UBER GEARED! WE DON'T STAND A CHANCE!" and hence the reason why they don't help me out or do their best in battlegrounds. Also speaking of which, premades. Premade groups are the stupidest thing I've ever seen in battlegrounds, let alone battlegrounds itself. If they're going to have the premade groups option, they should pit premade groups ONLY against premade groups, no matter what numbers are against each other (5 v 10, 3 v 7, etc). 

More PvP. I can't tell you how long it takes to get into Battlegrounds, let alone even finding many battlegrounds matches anymore. I see MAYBE 2 or 3 rooms, and that's it. Everyone is always in the stupid arena now. I've always thought battlegrounds and the arena was ridiculous. If they're going to improve PvP, DO IT FOR WORLD PVP. Am I the only one who was outraged when they released Battlegrounds? I had all my PvP glory raiding Stormwind on my horde characters.

Another thing...the cost of mounts. Epic mounts, and epic flying mounts, are completely ridiculous. There is absolutely no reason to have the cost that high (yes, I paid for my epic mount in full, although I haven't bought an epic flying mount because I'm a druid and we get flight form. I saw no reason to get an epic flying mount if I can't even use it in the original continents). We, true gamers, don't care to fiddle around with the stupid costs and headaches of the game. We want to level to the maximum and PvP. That's all we're going to do, and that's ALL we're ever going to want to do in any MMORPG (which is why Warhammer Online is going to kick ass, allowing us to level up through PvPing). 

Instances, and raiding. It's the most pointless and boring thing I have ever seen in any game. I hate it with passion.  If I could I would have it completely removed from the game, and find a better way to collect gear (like PvPing, or hunting monsters outside the instances). Speaking of which, I would actually be alright with instances if EVERYONE GOT SOMETHING WHENEVER THEY RAIDED. If a boss drops something that's use to more than one druid, let all druids get it, not just one item. It's ridiculous trying to run every week, playing for months and months and months on end, and in the end not getting ****.

The community of World of Warcraft. No doubt, it's the crappiest and most ignorant, unpleasant community in the history of unpleasant communities. In no other online game have I experienced such a harsh and unwelcoming piece of crap than in World of Warcraft. The stupid game masters know it's going on, but they won't do anything. They will just say, "This player has been delt with." and nothing else. Yes, the player has been delt with...one by one. Are they doing anything about it that will get all players to shut their damn mouths? No, and they never will.

Anyway explain what you don't like about it and what you would do to improve the game. 

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Alaris83

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#2 Alaris83
Member since 2004 • 1620 Posts

I haven't played in at least six months, probably more, so I can't guarantee how relevant my response is. However, my main complaints at that time were lack of high end content for small groups and lack of world pvp. Post 60 the only way to progress was to raid or pvp in battlegrounds. I opted for raiding and after two weeks of being in a hardcore raiding guild, burned myself right out.

 

Edit: Also, people whining about the Warlock class :P

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KillerofNoobs

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#3 KillerofNoobs
Member since 2005 • 786 Posts
Ha all i read in your novel was about the WoW community and how it sucks. I think the reason for that is that because the game is so simple to play and get into little kids and jerks find it addictive and cant stop playing it. But a deeper MMO that requires patience and actual brains is found to be boring by these annoying types of people.
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Skullheart

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#4 Skullheart
Member since 2006 • 2054 Posts

Ha all i read in your novel was about the WoW community and how it sucks. I think the reason for that is that because the game is so simple to play and get into little kids and jerks find it addictive and cant stop playing it. But a deeper MMO that requires patience and actual brains is found to be boring by these annoying types of people.KillerofNoobs

Yeah I think you may be right about that. But games like Everquest are too tedious. I'm fairly sure that Warhammer will be very balanced in that matter. I'm primarily interested in it because it will be primarily focused on PvP. Mythic has had enough experience and gathered enough info on all the current MMORPGs to realize that people hate MMORPG PvP when it relies solely on gear instead of actual skill (sort of like World of Warcraft does most of the time).

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burticvs

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#5 burticvs
Member since 2005 • 187 Posts

[QUOTE="KillerofNoobs"]Ha all i read in your novel was about the WoW community and how it sucks. I think the reason for that is that because the game is so simple to play and get into little kids and jerks find it addictive and cant stop playing it. But a deeper MMO that requires patience and actual brains is found to be boring by these annoying types of people.Skullheart

Yeah I think you may be right about that. But games like Everquest are too tedious. I'm fairly sure that Warhammer will be very balanced in that matter. I'm primarily interested in it because it will be primarily focused on PvP. Mythic has had enough experience and gathered enough info on all the current MMORPGs to realize that people hate MMORPG PvP when it relies solely on gear instead of actual skill (sort of like World of Warcraft does most of the time).

I'll second that emotion

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linkthewindow

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#6 linkthewindow
Member since 2005 • 5654 Posts
I have never played Wow, but as for all MMO's, I generally don't like the "compusury" 5-hr raids, and addictiveness.
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crwhite21

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#7 crwhite21
Member since 2007 • 25 Posts
Skullheart, a lot of your grievances have been patched recently. An updated matchmaking system (introduced v2.1.0) attempts to level the playing ground in Battlegrounds by pitting similar organized and geared groups against each other. As for waiting, since the inception of the cross-server battlegrounds (introduced v1.12), even after Arenas, Horde side waiting is usually well under 5 minutes.

KillerofNoobs hit the nail on the head when he said the community ("little kids and jerks") is to blame for most of the issues. You can only hold Blizzard accountable for so much. Any game with as much success as WOW has enjoyed will have similar problems. The one problem that did get away from them for a bit was gold farming and the in-game advertisement of it. Even that was fixed recently though...or hindered, at least.

I find it hard to believe that a "hardcore gamer" that enjoys PvP hates the Arena. Not flaming, but what do you find wrong with it? I agree, though, that world pvp is the way to go and wish WOW would start leaning that way, but it doesn't seem like it ever will. DAoC did it best, IMO. Keep raids and relic runs were always a lot of fun and always pulled even the lowest level characters onto the Fronteir when being attacked. Not to mention Darkness Falls. Ahhh...
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l1mIt

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#8 l1mIt
Member since 2007 • 452 Posts

i left for 1 reson

the open pvp is pointless. die, then respawn, die, then respawn... theres no pvp penalties 

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Spindry69

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#9 Spindry69
Member since 2006 • 284 Posts

I gave up playing before the expansion mainly because 40 man raids bored the hell out of me. The five man raids were fun and you felt valued ( I was a priest btw ;) ). Now I watch my friends play the expansion and I can't help noticing how all the gear people gained from slogging through MC and BWL is redundant and that the new content looks alarmingly like the old content just with the monsters increased in size and level and called something else. I really think Wow has had it's day.

 On another note, think of all the money Bliz had reaped in and it took them this long to add a dubious expansion. Then compare them to Guild Wars, where you only pay for initially and they have put out an expansion every six months.

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sircyrus

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#10 sircyrus
Member since 2003 • 6358 Posts
I think the PvP could be a little less gear-dependant.Skullheart
I agree with you, except that I'd go further and say the entire game should be less gear-dependant. The whole game is about getting better gear so that you can tackle more difficult enemies. That's Everquest 1 style endgame raiding and is only enjoyable for hardcore addicts. People don't want to spend 6 hours in a game on the off chance that the item they want might drop, and then if it does drop that they might win the roll for it. That's idiotic.

More PvP. I can't tell you how long it takes to get into Battlegrounds, let alone even finding many battlegrounds matches anymore. I see MAYBE 2 or 3 rooms, and that's it. Everyone is always in the stupid arena now. I've always thought battlegrounds and the arena was ridiculous. If they're going to improve PvP, DO IT FOR WORLD PVP. Am I the only one who was outraged when they released Battlegrounds? I had all my PvP glory raiding Stormwind on my horde characters. Skullheart
That's the players decision though. I agree world PvP is more exciting (played on Gorefiend), but it also leads to ganking, camping, etc. They need to make killing lower players have a penalty to it. There has never been enough of a deterence to higher levels killing lower players. They should have used those ranks to implement a bounty system. Rather than just having the rank ladder as a means of getting access to better PvP rewards, they should have increased the player's infamy. Have NPC assassins from the opposite faction spawn and attack the player in "retaliation" for their crimes against the Alliance/Horde. Bring in a retaliation PvP bonus where if you kill a player who killed you it gives a bonus. Earn bounties by killing ranked (infamous) enemy players and bringing the trinket back to guards. Have world PvP quests open up. etc etc.

Anytime you chop off a section of the world for a specific purpose (PvP battlegrounds, leveling areas, etc) you effectively kill it for all other purposes. Region purposes should overlap so you don't feel like you're travelling down a gauntlet.

Another thing...the cost of mounts. Epic mounts, and epic flying mounts, are completely ridiculous. There is absolutely no reason to have the cost that high (yes, I paid for my epic mount in full, although I haven't bought an epic flying mount because I'm a druid and we get flight form. I saw no reason to get an epic flying mount if I can't even use it in the original continents). We, true gamers, don't care to fiddle around with the stupid costs and headaches of the game. We want to level to the maximum and PvP. That's all we're going to do, and that's ALL we're ever going to want to do in any MMORPG (which is why Warhammer Online is going to kick ass, allowing us to level up through PvPing).Skullheart
That right there is the problem"

"We, true gamers, don't care to fiddle around with the stupid costs and headaches of the game. We want to level to the maximum and PvP."

Players should never feel like they aren't getting the most out of a game. A big turn-off of WW2Online for many people is that it takes so long to get into the action. These same people will then go and spend months leveling up to max level so they can access the content they actually want. A player should never say "X game starts at level 60". That's horrible design. Your starting adventures should be just as exciting and rewarding as the adventures you have ingame 3 months down the road. They tried to do that with instances but it didn't work because you level too fast for those adventures to stay with you.

Instances, and raiding. It's the most pointless and boring thing I have ever seen in any game. I hate it with passion. Skullheart
Absolutely agree 100% with you. The implementation of instances completely sucks and I avoided them like the plague anytime it was possible to do so. Rest, wait, pull, fight overpowered mobs, rest, move forward 10 feet... rinse repeat for 1+ hours. I would have preferred to see instances make use of large numbers of mobs rather than a few elites. 

The community of World of Warcraft. No doubt, it's the crappiest and most ignorant, unpleasant community in the history of unpleasant communities. In no other online game have I experienced such a harsh and unwelcoming piece of crap than in World of Warcraft.Skullheart
WoW probably is the worst community I've ever seen as well. I remember one time attempting to level a new toon through the Barrens only to have someone shout out all the spoilers of the X-Men 3 movie. No reason other than the movie had just come out that night and they knew they could ruin it for everyone else by doing that.

Honestly though, I don't find it limited to WoW. I find that the Blizzard crowd as a whole seems to be like the community in WoW.... I don't know why.

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Skullheart

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#11 Skullheart
Member since 2006 • 2054 Posts

Skullheart, a lot of your grievances have been patched recently. An updated matchmaking system (introduced v2.1.0) attempts to level the playing ground in Battlegrounds by pitting similar organized and geared groups against each other. As for waiting, since the inception of the cross-server battlegrounds (introduced v1.12), even after Arenas, Horde side waiting is usually well under 5 minutes.

KillerofNoobs hit the nail on the head when he said the community ("little kids and jerks") is to blame for most of the issues. You can only hold Blizzard accountable for so much. Any game with as much success as WOW has enjoyed will have similar problems. The one problem that did get away from them for a bit was gold farming and the in-game advertisement of it. Even that was fixed recently though...or hindered, at least.

I find it hard to believe that a "hardcore gamer" that enjoys PvP hates the Arena. Not flaming, but what do you find wrong with it? I agree, though, that world pvp is the way to go and wish WOW would start leaning that way, but it doesn't seem like it ever will. DAoC did it best, IMO. Keep raids and relic runs were always a lot of fun and always pulled even the lowest level characters onto the Fronteir when being attacked. Not to mention Darkness Falls. Ahhh...
crwhite21

Yeah I actually read up on the battlegrounds, gear fixes. But to me, that just seems like battlegrounds matches would be limited even more in numbers. Last time I played (about 2 weeks ago), I had to wait a near 18 minutes to join a game. 18 minutes. 5 MINUTES is enough for me to complain about. I need instant PvP access, like the good ol' days on the horde. But even on the horde, it's ridiculous. 

But that's no real concern of mine anymore. I'll just play Warhammer when it comes out. That game revolves around PvP all the time. I don't think there will be any room for lamens in that game like there was in WoW. Sure, you have the option to avoid the PvP areas, but I don't think there will be as much hand-holding as there is in World of Warcraft (and I'm not fully prepared to explain what I mean by "hand-holding"). I just believe Warhammer is going to have a much more hardcore feel to it, and a much, much more balanced aspect to it. 

I'm just plain bored with WoW. There's not enough PvP, and it's not open to me fast enough for me to enjoy it. I remember last year...I could do PvP any time I wanted to, but I didn't have the gear to back me up in PvP. I would stand a chance, but not a very good chance. I didn't just give up because my opponent out geared me like my idiot team mates did half the time in Warsong or Arathi. 

Then I thought, why not go back to Guild Wars? I used to play it, and I was pretty good at PvP in that game. I thought that game had a very excellent sense of strategy and PvP combat...but there's not enough content. I'm not fully prepared to back that statement up, but I'm just saying there's not enough content in the original Guild Wars. I never saw enough inspiration to go out and get all the thousand expansions the game has out to date. Maybe one of you can fill me in on how it's doing now (yes, I know about Guild Wars 2 in development).

 As for your reply, Sircyrus, I would agree 100% with your statements. I'm not going to be quoting everything you said and agreeing with you on specific details because it probably wouldn't fit and/or I'm too lazy. But I agree. It's funny...other times, I told myself I wouldn't go back to WoW. But in reality, I had nothing else to do. Now that I'm upgrading my computer, I can play games very well such as Oblivion, Stalker, Fear, Battlefield 2/2142...I have much more to do than I did with just this piece of crap computer...so I probably won't be going back this time, despite all the other times I've said that. 

If I REALLY need an MMORPG (which usually isn't the case because I'm an FPS type of a guy, mainly), I will probably just go pick up some Guild Wars...although, like I said, I'm not fully sure how the game is doing right now. Perhaps some of you can fill me in (I realize Guild Wars is looked down upon by many, but if you don't like it then please tell me why in a civilized manner other than going OMFG GUILD WARS IS TEH SUX ANYONE WHO PLAYS THAT ALSO SUX)?

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Sigleaf

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#12 Sigleaf
Member since 2007 • 219 Posts
Firstly I would get rid of all the annoying 10-16 year olds who play and spam general chat with digimon and useless insults.  Then I would make the game harder so it was more rewarding (no lvl 70 in a month).  Take time to ban all the farmers & power levelers.  Remove the obsurd and complete retarded crafting system and replace it with one more in the lines of Vanguard/Everquest 2.  Then I would add incentive to PVP with a possible 1 item drop upon death or gold.  Would also make it so that when you died you didn't revive in a ghost state and could meerely walk to your body and retrive all your gear with no fear of dieing.  And finally I would remove all instances from the game and attempt to make it a lifeless world no longer, afterall why play an MMO if your going to only be adventuring with a small group of people with no other interaction???
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NormJ_85

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#13 NormJ_85
Member since 2007 • 95 Posts
I don't know why but I think the expansion killed all the things good with that game. I used to raid get great gear and go pvp til 1 am. Then when i was 70 in expansion..idk it just killed PvP and Raiding. 40 man raids and getting all the good epics in huge groups was so much fun, now you have to wait outside the dungeon for 4 hours and getting put in for certain bosses and pulled for others I just didn't like it anymore (hence why i quit).  And  it was all end game oriented now so leveling alts with friends became a thing of the past. PvP was just terrible a mage could go out and get great gear in a week easily then kill you in one hit when you were running away from them it was ridiculous. Before BC it was a actually a pretty even challenge in PvP (obviously a few exceptions to that) But at-least you didn't get dominated by someone who barely worked for their gear in five seconds.
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TheCrazed420

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#14 TheCrazed420
Member since 2003 • 7661 Posts

I think what WoW does best is give the player unique environments to play in, with interesting characters and mobs.

I think what WoW really needs work on is a cohesive story to make you feel part of the world(LOTRO has shown me the light on this point), and reducing the amount of grind in their quests.

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Skullheart

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#15 Skullheart
Member since 2006 • 2054 Posts

I think what WoW does best is give the player unique environments to play in, with interesting characters and mobs.

I think what WoW really needs work on is a cohesive story to make you feel part of the world(LOTRO has shown me the light on this point), and reducing the amount of grind in their quests.

TheCrazed420

Yeah but you have to take notice that most people (including myself) don't care about storyline. We play single player games for the storyline (I actually just play single player for the gameplay...I couldn't really care less if the story sucked too much or not. For example I could play FEAR just for the gameplay and like it).

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TheCrazed420

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#16 TheCrazed420
Member since 2003 • 7661 Posts
[QUOTE="TheCrazed420"]

I think what WoW does best is give the player unique environments to play in, with interesting characters and mobs.

I think what WoW really needs work on is a cohesive story to make you feel part of the world(LOTRO has shown me the light on this point), and reducing the amount of grind in their quests.

Skullheart

Yeah but you have to take notice that most people (including myself) don't care about storyline. We play single player games for the storyline (I actually just play single player for the gameplay...I couldn't really care less if the story sucked too much or not. For example I could play FEAR just for the gameplay and like it).

Except this is a mmo RPG. If I don't have an engaging story to roleplay, then it should be called a MMO action adventure. I can agree that if the gameplay is good, I can forgive a poorly told story, but WoW has none at all.

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RK-Mara

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#17 RK-Mara
Member since 2006 • 11489 Posts

Different choices for endgame.

I hate raiding. WoW should have more things to do, when you are level 60/70.

 No more battlegrounds. World PvP for the win. What is the point of waiting in a queue? What kind of war is that?

 Better crafting.

 Ban all fanboys.

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burticvs

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#18 burticvs
Member since 2005 • 187 Posts


I find it hard to believe that a "hardcore gamer" that enjoys PvP hates the Arena. Not flaming, but what do you find wrong with it? I agree, though, that world pvp is the way to go and wish WOW would start leaning that way, but it doesn't seem like it ever will. DAoC did it best, IMO. Keep raids and relic runs were always a lot of fun and always pulled even the lowest level characters onto the Fronteir when being attacked. Not to mention Darkness Falls. Ahhh...
crwhite21

Amen brother. RvR was the sh**. If I didn't sell my druid I'd probably go back just for the RvR.

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Skullheart

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#19 Skullheart
Member since 2006 • 2054 Posts
[QUOTE="Skullheart"][QUOTE="TheCrazed420"]

I think what WoW does best is give the player unique environments to play in, with interesting characters and mobs.

I think what WoW really needs work on is a cohesive story to make you feel part of the world(LOTRO has shown me the light on this point), and reducing the amount of grind in their quests.

TheCrazed420

Yeah but you have to take notice that most people (including myself) don't care about storyline. We play single player games for the storyline (I actually just play single player for the gameplay...I couldn't really care less if the story sucked too much or not. For example I could play FEAR just for the gameplay and like it).

Except this is a mmo RPG. If I don't have an engaging story to roleplay, then it should be called a MMO action adventure. I can agree that if the gameplay is good, I can forgive a poorly told story, but WoW has none at all.

Rofl dude, I'm telling you. Just because it's a "role playing game" doesn't mean people "role play". In fact, role playing is often looked down upon for being too damned nerdy and noobish. RP servers are always, and have always been made fun of because of the role players. I'm telling you, the majority of the players (especially PvPers), could care less about the storyline if it has a good gameplay value. 

Besides, it's Blizzard. They always have some good lore behind their games. 

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coolmonkeykid

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#20 coolmonkeykid
Member since 2004 • 3276 Posts
the monthly fee and the lack of thing to do at lvl 70 were why i quit. i hated how classes are overpowered and underpowered too. i was a 70 warlock and i knew i was overpowered, i owned everythign.
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DarkRecruit

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#21 DarkRecruit
Member since 2005 • 3391 Posts
Left cause of the comunity. Never seen so much a** kissing ever. I've had very bad experiences in WoW.
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Jopapaa

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#22 Jopapaa
Member since 2005 • 25 Posts
MMOs shouldn't have an end game.  Nuff said.
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Skullheart

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#23 Skullheart
Member since 2006 • 2054 Posts

MMOs shouldn't have an end game. Nuff said.Jopapaa

What should they have instead? 

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AKDN91

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#24 AKDN91
Member since 2005 • 25 Posts

Well, judging by how many ppl in this thread seem to hate the aspect of raiding in WoW, grinding for gold and PvP setup. It is fair enough to say that EVEN THOUGH no matter how bad or annoying these aspects of the game could be.... They still are the reason WHY it is such a success 8 million + play this game. So Blizz obviously did something right. No matter how great a game is there is always gonna be complaints about it. Blizzard is just going to take in these complaints and implement them into their next MMORPG. Yes, Warhammer seems niice but it is not going to be the END of WoW, it may take many of the PvP community but it will not end it. Not everyone who plays wow in the blizz community are aweful. The complaints about classes being Overpowered is always being dealt with by Blizzard every patch, it is really hard to balance a game like WoW with so many classes and talents/skills.

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TheCrazed420

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#25 TheCrazed420
Member since 2003 • 7661 Posts
[QUOTE="TheCrazed420"][QUOTE="Skullheart"][QUOTE="TheCrazed420"]

I think what WoW does best is give the player unique environments to play in, with interesting characters and mobs.

I think what WoW really needs work on is a cohesive story to make you feel part of the world(LOTRO has shown me the light on this point), and reducing the amount of grind in their quests.

Skullheart

Yeah but you have to take notice that most people (including myself) don't care about storyline. We play single player games for the storyline (I actually just play single player for the gameplay...I couldn't really care less if the story sucked too much or not. For example I could play FEAR just for the gameplay and like it).

Except this is a mmo RPG. If I don't have an engaging story to roleplay, then it should be called a MMO action adventure. I can agree that if the gameplay is good, I can forgive a poorly told story, but WoW has none at all.

Rofl dude, I'm telling you. Just because it's a "role playing game" doesn't mean people "role play". In fact, role playing is often looked down upon for being too damned nerdy and noobish. RP servers are always, and have always been made fun of because of the role players. I'm telling you, the majority of the players (especially PvPers), could care less about the storyline if it has a good gameplay value.

Besides, it's Blizzard. They always have some good lore behind their games.

I didn't mean roleplay in the literal sense as much as just giving my character a purpose and direction in the world. Though I do enjoy people who take it to that level, and dont consider them nerdy or noobish. If anything they add to the game. I'd much rather see them than people who arent even reading the quest details and are simply looking for loot so they can flaunt their superiority at the rest of the people. Those are the ones that really seem nerdy to me.

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Alwaysrun

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#26 Alwaysrun
Member since 2007 • 93 Posts
First off let me say I loved WoW. I played it for 2 years and upon quitting the game and selling my character on Ebay for $850 US I had invested over 5200 hours on my main character and was in a top 10 world PVE raiding guild. I quit primarily because Blizzard released burning crusades which reduced the main raid size from 40 down to 5,10,15,25 player runs which had a huge adverse effect on my guild and many other serious raiding guilds as thier previous larger roster of players were no longer needed. Many people felt left out and quit or were kicked from thier guilds to reduce the member size. Another reason I quit was seeing newbs in lvl 70 green gear running around with rediculously high stats after playing 2 months and many of the best players in the world had slugged thousands of hours to obtain thier epic gear which was now relegated to being vender trash. I played WoW mostly for the community aspect of it and blizzard took a huge backstep in promoting community unity with the release of burning crusades. I now liken WoW and other MMO's in general to my first trinket I ever got in WoW..."Carrot on a stick".
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sircyrus

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#27 sircyrus
Member since 2003 • 6358 Posts

[QUOTE="Jopapaa"]MMOs shouldn't have an end game. Nuff said.Skullheart

What should they have instead?

An engaging dynamic world where player actions decide what direction the game will go.

Ultima Online didn't have anendgame. It didn't even have quests. You logged in and would ask yourself "What do I want to do today?"That's how MMO's should be. Insteadyou have to ask yourself"What do I need to do today?" because you'll have quests to finish, equipment to grind for, xp to grind for, etc.

MMO's changedfrom an online world to an online gauntlet with disposable leveling areas following the EQ clones. Addictiveness over fun factor.

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bjswish23

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#28 bjswish23
Member since 2007 • 104 Posts
i wish monthly fee was cheaper like $5 because they all ready make a ton of money.
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Skullheart

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#29 Skullheart
Member since 2006 • 2054 Posts

First off let me say I loved WoW. I played it for 2 years and upon quitting the game and selling my character on Ebay for $850 US I had invested over 5200 hours on my main character and was in a top 10 world PVE raiding guild. I quit primarily because Blizzard released burning crusades which reduced the main raid size from 40 down to 5,10,15,25 player runs which had a huge adverse effect on my guild and many other serious raiding guilds as thier previous larger roster of players were no longer needed. Many people felt left out and quit or were kicked from thier guilds to reduce the member size. Another reason I quit was seeing newbs in lvl 70 green gear running around with rediculously high stats after playing 2 months and many of the best players in the world had slugged thousands of hours to obtain thier epic gear which was now relegated to being vender trash. I played WoW mostly for the community aspect of it and blizzard took a huge backstep in promoting community unity with the release of burning crusades. I now liken WoW and other MMO's in general to my first trinket I ever got in WoW..."Carrot on a stick". Alwaysrun

The people who have slugged a billion hours and have no life to optain ABSOLUTE SUPERIORITY over gear deserved no less. MMORPGs shouldn't be about gear, and Blizzard saw to it that it needed to be implemented. I had mainly all blue gear on my druid, an epic helm (Night Watchman) and some decent greens, in which I dominated the fools in the arena who thought they had any remote chance of beating me because they logged so many hours into those pointless-as-**** raid instances. The people who raid and expect their gear will stand a chance in PvP are seriously mistaken and they deserved no less.

Although MMORPGs shouldn't be revolved around gear, Blizzard didn't completely fix that. Gear still has a huge advantage over the battlefield.

[QUOTE="Skullheart"]

[QUOTE="Jopapaa"]MMOs shouldn't have an end game. Nuff said.sircyrus

What should they have instead?

An engaging dynamic world where player actions decide what direction the game will go.

Ultima Online didn't have anendgame. It didn't even have quests. You logged in and would ask yourself "What do I want to do today?"That's how MMO's should be. Insteadyou have to ask yourself"What do I need to do today?" because you'll have quests to finish, equipment to grind for, xp to grind for, etc.

MMO's changedfrom an online world to an online gauntlet with disposable leveling areas following the EQ clones. Addictiveness over fun factor.

Yeah, couldn't agree with you anymore. Despite Ragnarok Online being outdated, I enjoyed that game. I don't enjoy it now, but I did then. Games are meant to be fun (but if you have skill then a complete nublet who bought his character shouldn't be able to kill you with his uber gear, which was commonly found in World of Warcraft pre-expansion), not a **** career.

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A55kicka

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#30 A55kicka
Member since 2007 • 93 Posts
If anyone played Star Wars Galaxies before NGE and CU that game was amazing. If they didnt change it I bet it would have a bigger population than Wow at this moment. After CU I still thought the game was pretty good. But once they did the new NGE update the game went to hell to burn forever. Because of this Im never buying a Sony MMORPG ever again, they dont listen to their gamers and do whatever they want. They just wont admit that theymade the wrong decision and theyre making no money now.
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Skullheart

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#31 Skullheart
Member since 2006 • 2054 Posts

If anyone played Star Wars Galaxies before NGE and CU that game was amazing. If they didnt change it I bet it would have a bigger population than Wow at this moment. After CU I still thought the game was pretty good. But once they did the new NGE update the game went to hell to burn forever. Because of this Im never buying a Sony MMORPG ever again, they dont listen to their gamers and do whatever they want. They just wont admit that theymade the wrong decision and theyre making no money now.A55kicka

Because SoE sucks. They always have. They screwed me over when I subscribed to a little game called Infantry Online and I had to switch credit cards.

I wish someone would take over and fix that game though...I've always wanted to play it. Our choices in MMORPGs will definitely be limited until Warhammer.