Ever since World of Warcraft hit the market things have change. SOE has even made Everquest and EQ2 easier and more like WoW. The ultimate thing about WoW is that everyone has a shot at everything. The game is easy to get into and easy to play and if you play well enough, you DO have a chance of getting the best gear one day. Old MMORPGs were set up to be painfully difficult, risk vs reward, and set up that not everyone could succeed. People competed with each other for the same bosses as there were no instanced dungeons. Rare items were RARE as the chance the item would drop would depend of how recently it had drop, how many times a day it was farmed, and how long you were farming that mob. And in PVP, even in duels, it was to the death. Some old MMOs you lost EVERYTHING to the other player.
Now, some people missed these games. But how many people here do? Would you play a MMO with open PVP were you would lose everything you carry to the other player? Would you play a MMO were you would have to camp a boss for days and even stay up all night to make sure you are the one who gets the drops? What about a MMO that was hard in a different way? Just like in WoW, everyone has a chance. Only the game play was more group based and it's own reward that made old MMOs so hard?
Bottom line: Would you play a MMO that had harsh penalties for failure but made you feel more proud of your achievements?
Log in to comment