Would it be technically possible for a PS3 to run Crysis?

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Mole2007

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#1 Mole2007
Member since 2006 • 104 Posts

First off all i'm not some stupid sony fanboy whos come to the pc forums to be an idiot. I have just been pondering this recently when looking at the requirements to run the game. Correct me if i'm wrong but isn't the RSX simular to the 7800 series? so thats would be fine. And i'm sure the cell is at least as powerful as a low range dual core, most likely more. That leaves the only problem the system ram, would that hinder it from being able to run it?

I'm not saying it would max it out, but surely it would be able to run the game

Your thoughts?

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04dcarraher

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#2 04dcarraher
Member since 2004 • 23858 Posts
textures and draw distance would take a big hit with less ram
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kodex1717

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#3 kodex1717
Member since 2005 • 5925 Posts
textures and draw distance would take a big hit with less ram04dcarraher
It also doesn't help that the Cell isn't anywhere near the same as a regular Dual Core processor.
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achilles614

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#4 achilles614
Member since 2005 • 5310 Posts
[QUOTE="04dcarraher"]textures and draw distance would take a big hit with less ramkodex1717
It also doesn't help that the Cell isn't anywhere near the same as a regular Dual Core processor.

I'm sure if they optimized it for the cell it would be fine.
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yachtboy

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#5 yachtboy
Member since 2003 • 1612 Posts
That would be a programmers worst nightmare (talking about a port). But if the ps3 had 1gb of system ram and the code was optimized for the cell I see no reason why the ps3 couldn't run it at a near max level. But there are so many probs to work out that in practice I wouldn't expect anything more then maybe medium settings. The ps3 like all hardware is only as good as the programs it runs and right now ppl still don't know how to really get the power out of the cell.
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LibertySaint

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#6 LibertySaint
Member since 2007 • 6500 Posts
well yes, the 360 and ps3 could, but the ps3 will be hinder abit because of the horrible ram, it only has 128mb of ram but saying that, devlopers could optomize the system and make it run and look good on the ps3. Not being a fan boy, but the 360 would have a easier job running it because it has a gpu close tp the x1950x pro, and 512 ram, would will help alot with a games like crysis, well help with devlopement, they won't have to take nearly as long when devloping it because the system has many features that allow it to be optimzed faster and easier.
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04dcarraher

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#7 04dcarraher
Member since 2004 • 23858 Posts

well yes, the 360 and ps3 could, but the ps3 will be hinder abit because of the horrible ram, it only has 128mb of ram but saying that, devlopers could optomize the system and make it run and look good on the ps3. Not being a fan boy, but the 360 would have a easier job running it because it has a gpu close tp the x1950x pro, and 512 ram, would will help alot with a games like crysis, well help with devlopement, they won't have to take nearly as long when devloping it because the system has many features that allow it to be optimzed faster and easier.LibertySaint

The PS3has more than 128 mb

Memory:

  • 256MB XDR Main RAM @3.2GHz
  • 256MB GDDR3 VRAM @700MHz
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04dcarraher

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#8 04dcarraher
Member since 2004 • 23858 Posts

Also the 360 only 512mb shared memory + 10mb embeded vram for graphics

Custom ATI Graphics Processor

·500MHz processor

·10 MB of embedded DRAM

·48-way parallel floating-point dynamically scheduled shader pipelines

Unified shader architecture

Memory

·512 MB of GDDR3 RAM

·700 MHz of DDR

Unified memory architecture

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deactivated-5c009341336cd

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#9 deactivated-5c009341336cd
Member since 2004 • 1855 Posts

[QUOTE="LibertySaint"]well yes, the 360 and ps3 could, but the ps3 will be hinder abit because of the horrible ram, it only has 128mb of ram but saying that, devlopers could optomize the system and make it run and look good on the ps3. Not being a fan boy, but the 360 would have a easier job running it because it has a gpu close tp the x1950x pro, and 512 ram, would will help alot with a games like crysis, well help with devlopement, they won't have to take nearly as long when devloping it because the system has many features that allow it to be optimzed faster and easier.04dcarraher

The PS3has more than 128 mb

Memory:

  • 256MB XDR Main RAM @3.2GHz
  • 256MB GDDR3 VRAM @700MHz

on consoles almost all ram need to be commited to the video and when thats capped at 256 the can be horrible for programmers

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LibertySaint

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#10 LibertySaint
Member since 2007 • 6500 Posts

[QUOTE="LibertySaint"]well yes, the 360 and ps3 could, but the ps3 will be hinder abit because of the horrible ram, it only has 128mb of ram but saying that, devlopers could optomize the system and make it run and look good on the ps3. Not being a fan boy, but the 360 would have a easier job running it because it has a gpu close tp the x1950x pro, and 512 ram, would will help alot with a games like crysis, well help with devlopement, they won't have to take nearly as long when devloping it because the system has many features that allow it to be optimzed faster and easier.04dcarraher

The PS3has more than 128 mb

Memory:

  • 256MB XDR Main RAM @3.2GHz
  • 256MB GDDR3 VRAM @700MHz

opps sorry, i'm using tech spec i heard about a year ago, really 256 xdr, hmm nm, it has the same amount and everything the 360 has for ram, optimizing won't be as hard as i orgnially said and thought,

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LibertySaint

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#11 LibertySaint
Member since 2007 • 6500 Posts
[QUOTE="04dcarraher"]

[QUOTE="LibertySaint"]well yes, the 360 and ps3 could, but the ps3 will be hinder abit because of the horrible ram, it only has 128mb of ram but saying that, devlopers could optomize the system and make it run and look good on the ps3. Not being a fan boy, but the 360 would have a easier job running it because it has a gpu close tp the x1950x pro, and 512 ram, would will help alot with a games like crysis, well help with devlopement, they won't have to take nearly as long when devloping it because the system has many features that allow it to be optimzed faster and easier.tmgwarrior72

The PS3has more than 128 mb

Memory:

  • 256MB XDR Main RAM @3.2GHz
  • 256MB GDDR3 VRAM @700MHz

on consoles almost all ram need to be commited to the video and when thats capped at 256 the can be horrible for programmers

could u tell me where u got tho specs so i can look at everything else too? just curious. cause mabe the spec i heard awhile back could be way diffrent from now....but i heard 128mb of ram from gamesradar so...idk...

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LibertySaint

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#12 LibertySaint
Member since 2007 • 6500 Posts

textures and draw distance would take a big hit with less ram04dcarraher

well no look at crackdown on the 360 and infamous on the ps3

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LibertySaint

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#13 LibertySaint
Member since 2007 • 6500 Posts

Also the 360 only 512mb shared memory + 10mb embeded vram for graphics

Custom ATI Graphics Processor

·500MHz processor

·10 MB of embedded DRAM

·48-way parallel floating-point dynamically scheduled shader pipelines

Unified shader architecture

Memory

·512 MB of GDDR3 RAM

·700 MHz of DDR

Unified memory architecture

04dcarraher

I know i have the owners manual...and look at the 1900 its around the same, just the vram, because on consoles vram doesn't matter as much because of optimization.

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pminooei

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#14 pminooei
Member since 2003 • 1076 Posts

[QUOTE="kodex1717"][QUOTE="04dcarraher"]textures and draw distance would take a big hit with less ramachilles614
It also doesn't help that the Cell isn't anywhere near the same as a regular Dual Core processor.

I'm sure if they optimized it for the cell it would be fine.

the cell is more powerful than dual processor actully. also vistually the cell and help RSX. only problem with PS3 and crysis is the Ram, but if they optimized it some how for the ram i think they can work it out.

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zillik

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#15 zillik
Member since 2006 • 557 Posts

well the cell will work becuase look at this http://science.qj.net/World-s-fastest-supercomputer-powered-by-PS3-CELL-chip/pg/49/aid/96421

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04dcarraher

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#16 04dcarraher
Member since 2004 • 23858 Posts

[QUOTE="04dcarraher"]textures and draw distance would take a big hit with less ramLibertySaint

well no look at crackdown on the 360 and infamous on the ps3

Look at the 360 Vs Pc for Prey here on GS you will see.

http://www.gamespot.com/features/6154261/p-3.html

360 vs a mid ranged pc at that time grx card = geforce 6600

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04dcarraher

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#17 04dcarraher
Member since 2004 • 23858 Posts
[QUOTE="tmgwarrior72"][QUOTE="04dcarraher"]

[QUOTE="LibertySaint"]well yes, the 360 and ps3 could, but the ps3 will be hinder abit because of the horrible ram, it only has 128mb of ram but saying that, devlopers could optomize the system and make it run and look good on the ps3. Not being a fan boy, but the 360 would have a easier job running it because it has a gpu close tp the x1950x pro, and 512 ram, would will help alot with a games like crysis, well help with devlopement, they won't have to take nearly as long when devloping it because the system has many features that allow it to be optimzed faster and easier.LibertySaint

The PS3has more than 128 mb

Memory:

  • 256MB XDR Main RAM @3.2GHz
  • 256MB GDDR3 VRAM @700MHz

on consoles almost all ram need to be commited to the video and when thats capped at 256 the can be horrible for programmers

could u tell me where u got tho specs so i can look at everything else too? just curious. cause mabe the spec i heard awhile back could be way diffrent from now....but i heard 128mb of ram from gamesradar so...idk...

Heres those PS3 specs

http://playstation.about.com/od/ps3/a/PS3SpecsDetails_3.htm

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SiKh22

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#18 SiKh22
Member since 2006 • 4661 Posts
i would say so but porting a game, alot of developers either get it right or totally wrong. Farcry for the x360 doesnt look like a X360 game at all, below standards. Obvilio for the PC looks great but for the x360 great but sites like gamespot and ign are saying it looks better on the PS3 because they opt'ed it more. Gears of war set a standard how consoles game could look like, all that draw distance and whatnot. i think if they cared enough to opt Crysis it will be a hit, and iam sure they are going to bring it to console. Since Crytek is owned by EA, EA always needs money.