WoW Cataclysm... Have a chance to match Vanilla WoW?

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Wakanoid

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#1 Wakanoid
Member since 2009 • 4468 Posts

As we know, vanilla WoW is the best that has been around. (At least in most peoples opinions including mine.)

Although, Cataclysm looks like it might actually be pretty good. TBC was decent, WOTLK was just meh overall.

But I think Cataclysm might make a comeback... MAYBE.

I think it might be the best expansion yet, maybe it will stand a challenger compared to vanilla?

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-Unreal-

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#2 -Unreal-
Member since 2004 • 24650 Posts

As we know, vanilla WoW is the best that has been around. (At least in most peoples opinions including mine.)

Wakanoid

How do you know most people think Vanilla was the best? Most people are just nostalgic about it.

What made the original game better in comparison with how the game changed in TBC/Wrath/Cata?

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Roland123_basic

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#3 Roland123_basic
Member since 2002 • 3841 Posts

[QUOTE="Wakanoid"]

As we know, vanilla WoW is the best that has been around. (At least in most peoples opinions including mine.)

-Unreal-

How do you know most people think Vanilla was the best? Most people are just nostalgic about it.

What made the original game better in comparison with how the game changed in TBC/Wrath/Cata?

harder, more interesting/complex dungeons and encounters, better sense of community thanks to 40 man raids, no wellfare epics, gear actually meant something... the list goes on...
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SerOlmy

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#4 SerOlmy
Member since 2003 • 2369 Posts
This comes from a flawed perspective on what actually screwed up the original. In terms of the community that can be traced back to forcing PvPers into arena at the launch of TBC in order to get the best gear. The community imploded when the arena PvP vs. BG/World PvP vs PVE balancing turned into a colossal cluster f****. As for the dumbing down of dungeon and raid content that happened in Wrath, the raids in TBC were much harder as a whole. Just look at Karazhan at launch of TBC, the time/effort needed to get through it was very high compared to reward until 3 or 4 patches after launch. It don't necessarily see the changes in Wrath as a bad thing, it made end game more accessible to the vast majority of players, sure the hardcores complain but they are less than 5% of the population. It seems like they may be fixing thing in Cataclysm - more dungeons/raids, better progression, refocusing on BG/World PvP which is what most people prefer, and better/less complex itemization. Only time will tell if it's better or worse, but a lot of the vanilla WoW love comes from nostalgia and not actual data.
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cyborg100000

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#5 cyborg100000
Member since 2005 • 2905 Posts

I liked TBC the most, it hit the sweet spot of not being too casual or inaccessible.

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-Unreal-

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#6 -Unreal-
Member since 2004 • 24650 Posts

[QUOTE="-Unreal-"]

[QUOTE="Wakanoid"]

As we know, vanilla WoW is the best that has been around. (At least in most peoples opinions including mine.)

Roland123_basic

How do you know most people think Vanilla was the best? Most people are just nostalgic about it.

What made the original game better in comparison with how the game changed in TBC/Wrath/Cata?

harder, more interesting/complex dungeons and encounters, better sense of community thanks to 40 man raids, no wellfare epics, gear actually meant something... the list goes on...

I don't see how Vanilla was harder. If you mean raiding, TBC was just as difficult. Your character doesn't have achievements for anything from TBC so I don't know how you can form that opinion.

Dungeons weren't more interesting either. The dungeons in TBC were better looking, had better logical progression and more interesting and involving boss fights.

I don't know what you mean by a better sense of community. 40 man raids being lowered to 25 man raids took away the need to form large guilds, or waiting for enough people to come online and be able to stay online for long enough.

Just because an item's name is in purple doesn't mean it's good in relation to the current best gear. ilvl is what matters more, and even moreso (as anyone with decent experience in the game will tell you) working as part of a team to overcome goals. Gear is only a tool and people who list welfare epics as a downside to the game are proving that they never were part of a decent guild that works as a team and as a result progressed well in the game. An example is a casual player coming to PvP and grinding honor for a S1 set when everyone else who is good at the game and does arena will have an S3 set. Or people who grind for months for a set of T9 and when they finally get it, the people in good raiding guilds have T10 and when the casual grinds even more for T10 everyone else has the heroic version. Then at the end of the expansion, the good players have achievements like "Light of Dawn" to show off and don't really care that Mr. casual has some T10.5

Gear actually means something. Gear still means something. It helps your character as a tool (as I've mentioned already). I don't see how gear in Vanilla is any different to that in TBC, Wrath or even the Cata patch. Gear still matters. I would have asked you to try going into PvP with no resillience but you clearly don't play the game. What about doing DPS on a boss or even a target dummy? Trying to say gear doesn't help there?

If the list goes on, feel free. I enjoy discussing WoW.

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knight0151

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#7 knight0151
Member since 2008 • 1205 Posts

[QUOTE="-Unreal-"]

[QUOTE="Wakanoid"]

As we know, vanilla WoW is the best that has been around. (At least in most peoples opinions including mine.)

Roland123_basic

How do you know most people think Vanilla was the best? Most people are just nostalgic about it.

What made the original game better in comparison with how the game changed in TBC/Wrath/Cata?

harder, more interesting/complex dungeons and encounters, better sense of community thanks to 40 man raids, no wellfare epics, gear actually meant something... the list goes on...

Thread

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-Unreal-

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#8 -Unreal-
Member since 2004 • 24650 Posts

[QUOTE="Roland123_basic"][QUOTE="-Unreal-"]

How do you know most people think Vanilla was the best? Most people are just nostalgic about it.

What made the original game better in comparison with how the game changed in TBC/Wrath/Cata?

knight0151

harder, more interesting/complex dungeons and encounters, better sense of community thanks to 40 man raids, no wellfare epics, gear actually meant something... the list goes on...

Thread

My reply to his post is above. I see you obviously agree with his points. Could you comment on the counter-arguements I made?

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SerOlmy

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#9 SerOlmy
Member since 2003 • 2369 Posts

I don't see how Vanilla was harder. If you mean raiding, TBC was just as difficult. Your character doesn't have achievements for anything from TBC so I don't know how you can form that opinion.

Dungeons weren't more interesting either. The dungeons in TBC were better looking, had better logical progression and more interesting and involving boss fights.

I don't know what you mean by a better sense of community. 40 man raids being lowered to 25 man raids took away the need to form large guilds, or waiting for enough people to come online and be able to stay online for long enough.

Just because an item's name is in purple doesn't mean it's good in relation to the current best gear. ilvl is what matters more, and even moreso (as anyone with decent experience in the game will tell you) working as part of a team to overcome goals. Gear is only a tool and people who list welfare epics as a downside to the game are proving that they never were part of a decent guild that works as a team and as a result progressed well in the game. An example is a casual player coming to PvP and grinding honor for a S1 set when everyone else who is good at the game and does arena will have an S3 set. Or people who grind for months for a set of T9 and when they finally get it, the people in good raiding guilds have T10 and when the casual grinds even more for T10 everyone else has the heroic version. Then at the end of the expansion, the good players have achievements like "Light of Dawn" to show off and don't really care that Mr. casual has some T10.5

Gear actually means something. Gear still means something. It helps your character as a tool (as I've mentioned already). I don't see how gear in Vanilla is any different to that in TBC, Wrath or even the Cata patch. Gear still matters. I would have asked you to try going into PvP with no resillience but you clearly don't play the game. What about doing DPS on a boss or even a target dummy? Trying to say gear doesn't help there?

If the list goes on, feel free. I enjoy discussing WoW.

-Unreal-

I agree with you for the most part as I've state dbefore in multiple posts, but I have a problem with the above. The arena vs BG/World is not as cut and dried as you make it seem. I'm not saying a large portion of the time it doesn't break down to good vs bad players, but it can just as easily be a matter of preference.

I HATE arenas, they are what ruined PvP through much of TBC and Wrath in my eyes. The game was nerver meant to be balanced around small group PvP, which makes only certain classes useful, and when Blizz started balancing around arenas it broke a lot of mechanics that worked perfectly fine in BGs and PVE. I don't enjoying playing the classes/specs that are superior in arenas, but I excel in BGs and World PvP. A lot of people are in the same boat as I am, they hate arenas and really enjoy world PvP and BGs, but were getting screwed by gear progression (it's better now, but not much). The one thing I was liking most about Cataclysm what a refocussing on World PvP and BGs and less so on arenas. Blizz seems to finally be waking up to the fact that the majority of players don't like or don't participate in arena PvP.

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shakmaster13

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#10 shakmaster13
Member since 2007 • 7138 Posts
[QUOTE="-Unreal-"]

[QUOTE="Wakanoid"]

As we know, vanilla WoW is the best that has been around. (At least in most peoples opinions including mine.)

Roland123_basic

How do you know most people think Vanilla was the best? Most people are just nostalgic about it.

What made the original game better in comparison with how the game changed in TBC/Wrath/Cata?

harder, more interesting/complex dungeons and encounters, better sense of community thanks to 40 man raids, no wellfare epics, gear actually meant something... the list goes on...

Every statement you made except for welfare epics is false. The welfare epics point can easily be disputed by the ridiculous stat gap between vendored epics and hard instance epics.
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Roland123_basic

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#11 Roland123_basic
Member since 2002 • 3841 Posts

[QUOTE="Roland123_basic"][QUOTE="-Unreal-"]

How do you know most people think Vanilla was the best? Most people are just nostalgic about it.

What made the original game better in comparison with how the game changed in TBC/Wrath/Cata?

shakmaster13

harder, more interesting/complex dungeons and encounters, better sense of community thanks to 40 man raids, no wellfare epics, gear actually meant something... the list goes on...

Every statement you made except for welfare epics is false. The welfare epics point can easily be disputed by the ridiculous stat gap between vendored epics and hard instance epics.

oh ok.... so guilds cleared ragnoros the first day he launched like they did with ICC right? right? oh wait.... they didnt.

no instance in TBC or beyond was anywhere near the complexity/interest of BWL....sorry, they just arent.

community was WAY more tight nit pre TBC thanks to larger guilds needing to be more organized in order to accomplish harder instances.

TBC and WotLK never even came close to what it was like to be in a highly coordinated, successful, top tier guild. until ICC, there was NO difference between vendored epics and instance epics. you could get 3 of the 5 top tier pieces from tokens ffs....

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wigan_gamer

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#12 wigan_gamer
Member since 2008 • 3293 Posts

[QUOTE="shakmaster13"][QUOTE="Roland123_basic"] harder, more interesting/complex dungeons and encounters, better sense of community thanks to 40 man raids, no wellfare epics, gear actually meant something... the list goes on...Roland123_basic

Every statement you made except for welfare epics is false. The welfare epics point can easily be disputed by the ridiculous stat gap between vendored epics and hard instance epics.

oh ok.... so guilds cleared ragnoros the first day he launched like they did with ICC right? right? oh wait.... they didnt.

no instance in TBC or beyond was anywhere near the complexity/interest of BWL....sorry, they just arent.

community was WAY more tight nit pre TBC thanks to larger guilds needing to be more organized in order to accomplish harder instances.

TBC and WotLK never even came close to what it was like to be in a highly coordinated, successful, top tier guild. until ICC, there was NO difference between vendored epics and instance epics. you could get 3 of the 5 top tier pieces from tokens ffs....

I agree Vanilla wow was superior, and the counter arguments I don't agree with. I quit once TBC came out, rejoined for the WotLK, quit again. It just didn't work. The only positives I got from the expansions is better scenery, apart from that it lacked. Not only that but my guild went from the number one PvP guild on the server to being a bog standard PvE guild by the time WotLK came out... maybe thats why I enjoyed it less. My guild didn't have the same... feeling about it anymore and we weren't as tight, guess thats what MMO's are for when I play them, otherwise I might as well play SP RPGS which are better anyway.
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FelipeInside

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#13 FelipeInside
Member since 2003 • 28548 Posts
I just hope CATA blocks off those spammers better....
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shakmaster13

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#14 shakmaster13
Member since 2007 • 7138 Posts

[QUOTE="shakmaster13"][QUOTE="Roland123_basic"] harder, more interesting/complex dungeons and encounters, better sense of community thanks to 40 man raids, no wellfare epics, gear actually meant something... the list goes on...Roland123_basic

Every statement you made except for welfare epics is false. The welfare epics point can easily be disputed by the ridiculous stat gap between vendored epics and hard instance epics.

oh ok.... so guilds cleared ragnoros the first day he launched like they did with ICC right? right? oh wait.... they didnt.

no instance in TBC or beyond was anywhere near the complexity/interest of BWL....sorry, they just arent.

community was WAY more tight nit pre TBC thanks to larger guilds needing to be more organized in order to accomplish harder instances.

TBC and WotLK never even came close to what it was like to be in a highly coordinated, successful, top tier guild. until ICC, there was NO difference between vendored epics and instance epics. you could get 3 of the 5 top tier pieces from tokens ffs....

ICC hard modes were not cleared the first day. Also, the Ragnaros fight was a huge gearcheck in a time in WoW where getting D1 and D2 required hundreds, if not thousands of hours of grinding. The Ragnaros fight was very very simple, with an occasional AoE. It had easier mechanics than any raid boss in TBC or WOTLK. It was just whether or not people had raid experience(it was very hard to organize 40 people) and the correct gear. Larger raid sizes also meant that it took that much longer to gear a whole raiding guild for the next raid. The only thing 40-man raids did was cause pointless logistical issues.

The community WAS more tight knit, but that was only due to the lower in game population and Blizzards strict policy when it came to character naming, which kept any name that had a real life meaning out of the game. Try going on lower population servers or even RP servers, you'll find a much more tight knit community.

Also, until TotC, there was no easy way to get good epics. When the dungeon finder made getting emblems easier, you could only get lower ilvl gear than the current gear granted in raids. Not to mention, not all epics are necessarily powerful. As one progresses through raids, their older, weaker epics become meaningless.

Also, the only people I ever hear complaining about the game getting too easy are the ones who do normal 10 or 25 mans and think they're uber. I have yet to come across anyone with the Light of Dawn title, or anyone in raiding guilds that regularly do hard modes or try ICC without the buff(which hasn't been completed to the best of my knowledge, if it has maybe 2 guilds worldwide have done it) complain about the game getting easier. Quit playing the easy content, man up, and earn the right to call the game easy. Until you link your character and prove that you have completed the actual hard content in the game, I can't take any of your propositions regarding WoW seriously.

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lolfiretruck

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#15 lolfiretruck
Member since 2008 • 269 Posts

[QUOTE="shakmaster13"][QUOTE="Roland123_basic"] harder, more interesting/complex dungeons and encounters, better sense of community thanks to 40 man raids, no wellfare epics, gear actually meant something... the list goes on...Roland123_basic

Every statement you made except for welfare epics is false. The welfare epics point can easily be disputed by the ridiculous stat gap between vendored epics and hard instance epics.

oh ok.... so guilds cleared ragnoros the first day he launched like they did with ICC right? right? oh wait.... they didnt.

no instance in TBC or beyond was anywhere near the complexity/interest of BWL....sorry, they just arent.

community was WAY more tight nit pre TBC thanks to larger guilds needing to be more organized in order to accomplish harder instances.

TBC and WotLK never even came close to what it was like to be in a highly coordinated, successful, top tier guild. until ICC, there was NO difference between vendored epics and instance epics. you could get 3 of the 5 top tier pieces from tokens ffs....

Hard mode lich king was killed five months after he was introduced. I also don't think you played during TBC because you would know that early on, Magtheridon, Serpentshrine Caverns, and the last boss of Tempest Keep took months to kill, and we're much harder than BWL. Many bosses in Sunwell were extremely difficult too, with Muru taking an average of 200 attempts before the top guilds could kill him.
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SLUSHiNaToR

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#16 SLUSHiNaToR
Member since 2009 • 1366 Posts
WoW now is better than ever cause everyone can actually experience what the game has to offer without having to sacrifice everything to do do so..
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XaosII

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#17 XaosII
Member since 2003 • 16705 Posts

WoW Vanilla wasnt hard. It was just time consuming. Theres a difference.

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AutoPilotOn

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#18 AutoPilotOn
Member since 2010 • 8655 Posts

WoW Vanilla wasnt hard. It was just time consuming. Theres a difference.

XaosII
I miss the fun I had in the 40 man raids but then again I realize at the time I spent ALOT more time playing then than I can now so I probably wouldnt of enjoyed it as much.
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XaosII

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#19 XaosII
Member since 2003 • 16705 Posts

[QUOTE="XaosII"]

WoW Vanilla wasnt hard. It was just time consuming. Theres a difference.

AutoPilotOn

I miss the fun I had in the 40 man raids but then again I realize at the time I spent ALOT more time playing then than I can now so I probably wouldnt of enjoyed it as much.

I didnt. I hated every damn minute of 40 man raids. That might've been because i was a Priest and it really felt like just playing whack-a-mole with 40 bars. It took me 6 almost full clears before i actually learned all the bosses names - its not like the actual boss mattered nor was the experience really any different as a healer from boss to boss.

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marcogamer07

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#20 marcogamer07
Member since 2008 • 1615 Posts

I haven't played in Vanilla WoW, WotLK was already announced when I started playing. I can only hope though that Cataclysm is a lot better than WotLK was. WotLK had a great launch and then really went down the **** when the Argent Tournament patch came out. I just hope Blizzard makes less stupid decisions to appeal to the casual audience this time around. Games shouldn't have to rely on gimmicks to be good, such as new features that nobody likes. WotLK did way too much of that, with the whole badge system especially, not to mention the needless nerfing. The levels for mounts did not need to be dropped down to 20.