WOW or Guild Wars MMORPG?? discussion of pros and cons...

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sound_bit

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#1 sound_bit
Member since 2003 • 25 Posts
I own both and play both...+have my own opinion.  "Sound Off" and let me hear from u?  What would u do different to better this genre?  ---sound_bit  
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Wiip3out

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#2 Wiip3out
Member since 2007 • 25 Posts
whats Guild Wars like? Is it good to get into but not too dificult to level up?
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jrhawk42

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#3 jrhawk42
Member since 2003 • 12764 Posts
WOW -
Pros - tons of stuff to do, you can seriously have WOW as a part time job and stay entertained.  Good hardcore community with tons of people/clans to join with

Cons - I don't care what you say 15$ a month is expensive if you're a casual player.  Lots of players feel the only way to have fun w/ WOW is to let it dominate your life, and it eventually become a job in itself.  Crappy PvP

Guild Wars
Pro - Good PvP, rewards intellegence and knowledge over hours played and items collected.  You can leave Guild Wars and comeback a couple months later w/out much penalty.

Cons - Can get borring after playing it 8 hours a day, Quests are pretty easy to finish.  Lots of idiots in the community.
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sound_bit

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#4 sound_bit
Member since 2003 • 25 Posts
jrhawk42 tells it straight...-sound_bit
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lokstah

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#5 lokstah
Member since 2005 • 1213 Posts
I own both and play both...+have my own opinion.  "Sound Off" and let me hear from u?  What would u do different to better this genre?  ---sound_bit   sound_bit
What would I do to better the genre, as you ask? Geeze, where to begin... I might scrap the genre and start over (sparing only a precious few games; Guild Wars, for one). Personally, I think the MMORPG category is the most insanely derrivative collection of games on the shelves, and for all the wrong reasons. There are precious few moments in anyleading MMORPG which even come close to delivering gameplay on par with even satisfactory single-player titles, in terms of balance, depth, variety, nuance, and plain fun. MMORPGs sacrafice tons in the technical arena too; both in terms of graphics and gameplay mechanics, titles in the genre always seem a few years behind. The industry hasn't figured out how to provide an experience which combines what MMORPGs uniquely offer--community, economy, world persistance, evolving storytelling--with good gameplay. Period. That, in my opinion, is fatal flaw. I need my games to be good games first, and interesting community experiences second. I don't think there's much on the market that provides that balance to my satisfaction.
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xs-dona

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#6 xs-dona
Member since 2007 • 25 Posts

I prefer WoW over Guild Wars. Like he said above me, The game in my opinion is unbeatable. There is so many different things you can do in wow, its almost endless. From creating your own potions to flying around on a dragon. WoW has everything you could ever ask for in an mmo. I personally loved the PvP, you are not restricted to movement or anything, you can indeed jump around your opponent while slashing him. The only con i see to it is the monthly fee and the fact that it can sometimes get very long and frustrating.

As for Guild Wars, I haven't played much of it. I did notice that the models don't really change when entering different places, just the skins do... makes it a bit cheesy. The GW community also has nothing on the WoW community, people aren't as dedicated and hardcore about it. The PvP Arena was fun, they did a real good job with that. What i also didn't really enjoy was that your character is very limited to his appearence. The game has no monthly fee which is a great plus and also not expensive at all to purchase in stores.

All in all, I would go for WOW over GW.

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sound_bit

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#7 sound_bit
Member since 2003 • 25 Posts

I like what lokstah wrote...and this is the heart of what I would like to get down to in this forum...do you take a clean slate approach?  or combine the Pros altogether?...is technology there to support your idea??  How will you make that awesome single player game experience with the interactivity of an MMORPG community?

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h0wtehnub

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#8 h0wtehnub
Member since 2006 • 730 Posts
Guild Wars isnt technically a MMORPG, is it?
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lokstah

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#9 lokstah
Member since 2005 • 1213 Posts

I like what lokstah wrote...and this is the heart of what I would like to get down to in this forum...do you take a clean slate approach?  or combine the Pros altogether?...is technology there to support your idea??  How will you make that awesome single player game experience with the interactivity of an MMORPG community?

sound_bit
Glad I'm not totally alone in those thoughts. I've only spent serious time playing two major MMORPGs: Everquest, and World of Warcraft. When EQ was released, I was blown away by the concept; it remains a cool concept. But I was underwhelmed with a gameplay system that didn't provide enough thought-out structure to provide for a truly great gaming experience--just an odd online novelty. Ultimately, EQ felt to me like a virtual chat room with a series of RPG minigames grafted onto it. What blows me away about today's MMORPGs, like WoW, is how little they've departed from the framework EQ set up almost eight years ago. Somehow, developers seemed to have decided early on that the basic MMORPG model laid out by Everquest was good enough that any serious experimentation with other frameworks was too risky. From EQ to Asheron's Call, Anarchy Online, Dark Age of Camelot and World of Warcraft, it looks to me like the genre has evolved only superficially, in little tweaks and feature additions. Is the problem that MMORPGs require enough financial backing that they're not a good place for developers to feel bold, or creative? I don't know enough about the inner workings of the industry. I do know, though, that to me, it's a comatose genre.
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#10 Erandel
Member since 2004 • 1164 Posts
Age of Conan looks as though it is at least trying something new, with a more interactive system. Although I'm not sure that we will get high levels of technically innovation in MMORPGs unless a way is found to deliver high speed graphics over the internet - the MMORPGs that win currently are the ones that are most accessible, which is why EQ2 and WoW is popular as it might not look pretty but is accessible and has a good theme to it according to the fanbase it attracts.
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lokstah

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#11 lokstah
Member since 2005 • 1213 Posts
Age of Conan looks as though it is at least trying something new, with a more interactive system.Erandel
Agreed. It doesn't seem to reinvent the wheel, but so far, Conan doesn't look like it's built in the static EQ/WoW model.
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#12 godofratz
Member since 2005 • 398 Posts
What exactly would you expect from a MMORPG?
You kill things, you get loot, you kill other players.

That's all people want to do anyways, so what's going to change that?

The only fun in MMORPGs is playing with a friend because the worse thing about MMOs is having to play with other people you don't know.
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Cerza

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#13 Cerza
Member since 2005 • 1946 Posts
For the last time, GW is NOT an MMO. The developers for it have even said so. There's nothing to discuss they are two very different games in two very different genres.
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lokstah

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#14 lokstah
Member since 2005 • 1213 Posts
What exactly would you expect from a MMORPG?
You kill things, you get loot, you kill other players.

That's all people want to do anyways, so what's going to change that?

The only fun in MMORPGs is playing with a friend because the worse thing about MMOs is having to play with other people you don't know.
godofratz
I think you're making my point, godofratz. You're accurately describing the model--and it's limited. Do you see any contradictions in your own statment? On one hand, you describe the model as plenty good: "That's all people want to do anyways." In the next line, you point out that the only fun thing about MMORPGs is "playing with a friend." I think I'd speak for most gamers by pointing out how lucky we are that you don't head up the game development industry. I can imagine you describing PacMan in 1982: "What exactly do you expect from a video game? You eat dots. You run from ghosts. You eat flashing blue ghosts and cherries. That's all people want to do anyways." Why not long for ways the genre can better itself? Why not wish there were more fun aspects to MMORPGs than simply "playing with friends?" How about playing with friends in a gameplay environment as deep, sophisticated, and challenging as single-player titles typically are by comparison? Where's your optimism? Why not expect more? Why not just play Pac Man?
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mrbojangles25

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#15 mrbojangles25
Member since 2005 • 60782 Posts

Comparing the two is like saying: Whats better?  A 1994 Jeep with Dana 60 axles, detroit lockers, and 37inch tires or a GTO with a 454 crate engine with a blower on it?  Both serve different purposes, while both being extremely fun.

The two games are way too different.  Guild Wars isnt even a MMORPG...its more of a MMORPG-alternative, if anything.

WoW is the whole deal: its got great PvE content, a good community, a persistant world, and awesome PvP content.

Guild Wars falls short in PvE and quests, its world isnt persistent (more like a game of Diablo 2, except lobbies are towns), but the PvP content is [supposedly] the best around for an online RPG.

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#16 gam3r3OOO
Member since 2003 • 1442 Posts
I own both and play both...+have my own opinion. "Sound Off" and let me hear from u? What would u do different to better this genre? ---sound_bit sound_bit
The arguement basicly comes down to: Are you willing to pay monthly to play WoW? Most say that they like WOW more but Guild Wars costs a lot less (even if you get all the expansions).
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lokstah

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#17 lokstah
Member since 2005 • 1213 Posts
I think the really operative statement in the OT is, "What would u do different to better this genre?"
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laineter

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#18 laineter
Member since 2006 • 815 Posts
WOW is really an expensive game than guild wars but WOW is a good game for me and it's really an addicted game. :D