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cametall

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#1 cametall
Member since 2003 • 7692 Posts

I was having a little argument with my cousin who believes WoW PvP is the best thing since sliced bread. I believe it is Unreal Tournament with muskets and swords. I want to know what you all think.

The only MMOs my cousin has played are EQ for PS2 and WoW.

I always compare WoW's PvP to DAoC or SWG's PvP. In DAoC PvP meant something, securing relics that aid the entire realm, taking over massive forts and towers. No bunny hopping! Siege weapons. I think DAoC should be the corner stone for PvP in MMOs. Then you have SWG where players could build bases and assault them to destroy the Empire or Rebel's foothold in that area. Sure it was very one sided with Bounty Hunters and Commandos, but it felt like a real battle with lasers flying by and explosions.

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NuKkU

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#2 NuKkU
Member since 2007 • 16904 Posts
No Guild Wars PvP is the best
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Jinroh_basic

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#3 Jinroh_basic
Member since 2002 • 6413 Posts
nah.....your cousin just doesn't know enough about pvp in mmo gaming.
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burticvs

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#4 burticvs
Member since 2005 • 187 Posts
You're dead on, DAoC PvP should be thestandard for large scale PvP. WoW was ok, it was fun to a degree. But, there was nothing really dynamic about it. Every map had only a fewplaces where everyone would defend/rush to. The maps were way small so you could never really surprise a group. Hopefully Warhammer will be a return to that gamestyle. I often think about going back to DAoC but leveling up a new guy after I sold my druid just doesn't sound appealing after seeing the 45-50 grind.
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Meu2k7

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#5 Meu2k7
Member since 2007 • 11809 Posts
No, I'd rather have unlimited levels/skills and outdoor PVP with clans and so forth than an UT RPG rip off where the gear is more important than your actual character.
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Mithrandir0x

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#6 Mithrandir0x
Member since 2007 • 329 Posts
It's a well implemented kind of PvP. But no the best I've seen.
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cametall

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#7 cametall
Member since 2003 • 7692 Posts

I have high hopes for Warhammer. Though I do not PvP a great deal I still loved DAoC's PvP system the best and really hope EA Mythic translates the old PvP system well in the new MMO.

If they do keep a similar system as DAoC then WoW players (who began playing MMOs with WoW) will be in a for a rude awakening, at least the "PvP kiddies."

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The_General2000

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#8 The_General2000
Member since 2004 • 507 Posts
It's so-so. "Okay". Nothing really special but it pretty much gets the job done in that, if you want to kill someone you can.

The balance is reasonable in most matchups but there are some glaring problems there as well.Arenas and Battlegrounds are fun but get repetative really quickly and are flawed by people AFKing out, some really dumb team mates, and force imbalances (premades versus pickup groups).

Overall, I'd say it works but it can definitely be improved and there's are better systems anyway. Looking forward to WAR and Conan.
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Rammstein01

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#9 Rammstein01
Member since 2003 • 287 Posts
I loved it, ill never forget the the hour long battles at 'the crossroads' and Orgrimmar when I first picked up WoW. There's rarely anything like that anymore though, most people have turned to instance raids or battlegrounds, neither of them compare to large scale world combat though.
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FaceMelter93

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#10 FaceMelter93
Member since 2005 • 916 Posts

Old-school Ultima Online player-vs-player was all it was about - and still is, and it's been over 10 years.

First of all, you could loot everything off a player's body, thieves would camp outside town with crossbows and feed on noobs for loot, players could own their own ships, so you could battle eachother on the sea. There were player houses that people would turn into tournament arenas. This game was it, the community was very involved with eachother and there were boundless options. It sucks that the 2D is so unappealing to the current crowds, brilliant game.

But yes, out of the MMOs mentioned, DAoC the best PvP system, RvR felt so epic.

Lineage 2 is very fun endgame if you dedicate an immense amount of time to it as well.

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Citan76

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#11 Citan76
Member since 2003 • 1178 Posts
It definitely could be better, but WoW is all about the end game raids. I am more of a fan of pvp then going on raids myself so when I hit 70 I tried to get all my equipment through pvp but I just got bored with it. Although I do enjoy occasionally ganking AC in redridge heh heh. For the HORDE!!!
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tagmxr

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#12 tagmxr
Member since 2007 • 25 Posts

WoW PvP looks interesting. i own guild wars, but never tried PvP andthat looks alright. i had the "PvP taste" on the way to post, but i guess that was ok...

i never tried ultima online... i really really want to try that out.

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Toriko42

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#13 Toriko42
Member since 2006 • 27562 Posts
WoW PVP Is nothing to pvp in other games like Guild Wars for instance
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Mithrandir0x

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#14 Mithrandir0x
Member since 2007 • 329 Posts
Hmmm sweet Eva Longoria... :3
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grisibur

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#15 grisibur
Member since 2004 • 600 Posts
WoW pvp was supposed to be like DAoC from the beginning with all the castle charges and all, but then some evil fella said "no no no kill, lets go hugiez! Make some stoopid BGs so that teh evil no hugzie people can be bored!" There have been some changes now, as wow trys to make some outdoor pvp (as in almost all outlands zones) but they still fail at it as it is only a cheap version of CTF =(
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Meu2k7

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#16 Meu2k7
Member since 2007 • 11809 Posts

Old-school Ultima Online player-vs-player was all it was about - and still is, and it's been over 10 years.

First of all, you could loot everything off a player's body, thieves would camp outside town with crossbows and feed on noobs for loot, players could own their own ships, so you could battle eachother on the sea. There were player houses that people would turn into tournament arenas. This game was it, the community was very involved with eachother and there were boundless options. It sucks that the 2D is so unappealing to the current crowds, brilliant game.

But yes, out of the MMOs mentioned, DAoC the best PvP system, RvR felt so epic.

Lineage 2 is very fun endgame if you dedicate an immense amount of time to it as well.

FaceMelter93

Yes I wish another game would come around like that, but theyre all these boring Everquest clones .... Everyquest and WoW Degressed MMORPGS into mindless item grinding no freedom.RP/Sense of accomplishment grinding garbage.

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Meu2k7

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#17 Meu2k7
Member since 2007 • 11809 Posts

WoW pvp was supposed to be like DAoC from the beginning with all the castle charges and all, but then some evil fella said "no no no kill, lets go hugiez! Make some stoopid BGs so that teh evil no hugzie people can be bored!" There have been some changes now, as wow trys to make some outdoor pvp (as in almost all outlands zones) but they still fail at it as it is only a cheap version of CTF =(grisibur

The Reality is the WoW Engines/Servers were so poor you cant do it, so they made instances.

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weirjf

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#18 weirjf
Member since 2002 • 2392 Posts
WoW PvP was great, until the pre-mades with all purples came in and ruined it for the people with lives. So, I guess in the end I have to say WoW PvP sucks.
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Meu2k7

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#19 Meu2k7
Member since 2007 • 11809 Posts

WoW PvP was great, until the pre-mades with all purples came in and ruined it for the people with lives. So, I guess in the end I have to say WoW PvP sucks.weirjf

Oh yea and there were people like this whining because people put more effort it, that was also a downside.

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weirjf

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#20 weirjf
Member since 2002 • 2392 Posts

[QUOTE="weirjf"]WoW PvP was great, until the pre-mades with all purples came in and ruined it for the people with lives. So, I guess in the end I have to say WoW PvP sucks.Meu2k7

Oh yea and there were people like this whining because people put more effort it, that was also a downside.

Oh yeah, people like this that actually think that time=effort. Or that account-sharing=deserving of better gear. Or that all purple gear=skill.

It doesn't, spankey... don't delude yourself that just because you sat back spamming one button in a raid 8 hours a day that you are somehow better or more deserving than anyone else. People out there with warlord gear because they know how to hit the space bar every 9.95 minutes obviously deserve to be better in PvP because of that warlord gear.

/slap

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Meu2k7

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#21 Meu2k7
Member since 2007 • 11809 Posts
[QUOTE="Meu2k7"]

[QUOTE="weirjf"]WoW PvP was great, until the pre-mades with all purples came in and ruined it for the people with lives. So, I guess in the end I have to say WoW PvP sucks.weirjf

Oh yea and there were people like this whining because people put more effort it, that was also a downside.

Oh yeah, people like this that actually think that time=effort. Or that account-sharing=deserving of better gear. Or that all purple gear=skill.

It doesn't, spankey... don't delude yourself that just because you sat back spamming one button in a raid 8 hours a day that you are somehow better or more deserving than anyone else. People out there with warlord gear because they know how to hit the space bar every 9.95 minutes obviously deserve to be better in PvP because of that warlord gear.

/slap

WoW Forums all over again, no thanks.

And Time invested in something does mean effort, ;)

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Tacitus1113

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#22 Tacitus1113
Member since 2004 • 95 Posts

World PvP was unbalanced, but interesting and often entertaining, a match between the overwhelming numbers but underwhelming tactics of the Alliance and the few, the proud, the Horde. Because it was a cooperative experience (at least on my PvE server), there was a measure of civility between the two sides--if you wanted to keep the fight going, you couldn't be too much of a jackass. Eventually you'd learn which players to watch out for and which ones were worthy of respect. PvP was fun.

Then the Battlegrounds came out and PvP was put into a cage at the end of a three hour queue. People (including me) defected to the Horde to balance things out a little, but a host of new problems kept popping up: the druids in thelevel 21-30 bracket issue, people dinging before entering the BG, and of course the proliferation of Free Action Potions and other ways to purchase victory. To top it all off, there is a very limited number of ways you can capture a flag three times. PvP got boring.

Then there was the rank overhaul which removed the irritation of trying to keep your rank each week, but in turn transformed the entire PvP experience into another grind. Now that there's less community among PvPers than ever thanks to cross-realm Battlegrounds, and worst of all, the PvP rewards don't compare to the Four Hour Raid Dungeon gear. There simply is very little incentive to PvP anymore. PvP is pointless and tedious.

On the upside, Warhammer Online is coming out in a few months, and they've had time to look at how much WoW PvP sucks and hopefully avoid the same mistakes.

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kcm_117

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#23 kcm_117
Member since 2004 • 2081 Posts
Battlegrounds are great, but WOW needs better world pvp
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Srinivassa

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#24 Srinivassa
Member since 2003 • 671 Posts
I'm not much of a PvPer, but the world PvP sounds more interesting in WoW. I played DAoC, but I really got bored with how slow you levelled and how impossible it was to solo or find a good group. Guild Wars PvP was great! Much better than the PvE side, which was so-so. Of course, it wasn't massive scale. That's a big difference. I only did Random Arenas, but I thought it was funny how there were flags to capture, but they really didn't do anything. Then, there was that stupid ghostly hero that didn't do anything. Basically, everything was a death match except the map where you tried to score the highest number of kills. Sounds like I'm going to be disappointed in WoW PvP. That's too bad. That is supposed to be end game on PvP server (which I'm on). I'm only getting started (sort of. I actually quit like 3 years ago without ever getting very far), so I'm sure I'll be disappointed with PvP when I start trying out Warsong Gulch or something. Hey, at least I'll have a reason to go back to GW when I get tired of the better PvE in WoW.
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19chevelle72

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#25 19chevelle72
Member since 2007 • 186 Posts
Ultima Online back in the day, makes all the new MMO look like p u ss ys. Seriously. Your whole charcter/house/account could get looted and pilaged back in the day. Now its all gay afied..... MMO are boring now.
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deactivated-59d151f079814

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#26 deactivated-59d151f079814
Member since 2003 • 47239 Posts

I was having a little argument with my cousin who believes WoW PvP is the best thing since sliced bread. I believe it is Unreal Tournament with muskets and swords. I want to know what you all think.

The only MMOs my cousin has played are EQ for PS2 and WoW.

I always compare WoW's PvP to DAoC or SWG's PvP. In DAoC PvP meant something, securing relics that aid the entire realm, taking over massive forts and towers. No bunny hopping! Siege weapons. I think DAoC should be the corner stone for PvP in MMOs. Then you have SWG where players could build bases and assault them to destroy the Empire or Rebel's foothold in that area. Sure it was very one sided with Bounty Hunters and Commandos, but it felt like a real battle with lasers flying by and explosions.

cametall

lmao hell no it is not.. WoWs pvp is crap in the end where gear the majority of the time has more overbearing then any real skill.. In the end every server out there the best pvpers were the people who had the best gear... This is coming from a person who played the majority of the end game pvp.. On multiple servers.. One server we had transfers over where the majority of the alliance end game levels came where most max levels were horde.. So in the end we always lost against alliance not because they were better, on the contrary most of them sucked imo... Its just they were SO Much more better equiped then any other player.. Because of the time they spent.

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Makari

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#27 Makari
Member since 2003 • 15250 Posts
I dunno if there's as much of a market for UO-style PVP anymore today, anyway. It's probably too hardcore for most. I used to play MUDs that made UO feel kiddified to me back then (I mean wtf, guards in the cities? haha.. you could repeatedly gank level ones the instant they take a step after making their char, if you felt like it), but I could pretty easily understand why most wouldn't be interested. Something in between like DAoC (and HOPEFULLY, by extension, warhammer online) is the best bet.
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Toriko42

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#28 Toriko42
Member since 2006 • 27562 Posts
Hmmm sweet Eva Longoria... :3Mithrandir0x
Oh yes....

And, yeah, WoW PVP is really overrated. The have like no content, just 4 maps you can play on. Guild Wars has so many, and so do other games.
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m185273

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#29 m185273
Member since 2004 • 31 Posts

I played WoW up until level 55 but i quit because theworld PvP was none existant and the battlegrounds were boring an uninspired.Coupled with the fact that I could never compete with the no-lifers who spend all their time in dungeons getting the uber gear.

My favorite small scale PvPis easily Ultima Online. I loved the whole danger aspect of leaving protected areas and the fact that the game was skill based and not equipment based but unfortunately the game was ruined when the PvE world was implemented.

DAOC was the daddy in Realm Vs Realm (i.e hundreds of players fighting at the same time to take forts or defending/attacking Relic Keeps) but the PvE part was not so good with XP loss on death and the difficulty finding groups and leveling took ages.

Ireally hope that Age of Conan and Warhammer: Age of Reckoning build on DAOC and take world PvP to another level and with Mythic making WAR im confident it'll be great!

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Velocitas8

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#30 Velocitas8
Member since 2006 • 10748 Posts

WoW PvP has absolutely nothing in common with UT.

World of Warcraft PvP in Battlegrounds and the Arena is lame simply due to the fact that the gear gaps give certain players absolutely huge advantages over not-as-well geared players. You needn't look further than the lower end brackets dominated by "twink" characters in epic gear, who do 2-3 times as much damage as the average geared player for that bracket, and pretty much never die. Lower geared characters don't even have a chance. Even at the higher end brackets this is still a problem, and the fastest way to progress in gear is to raid.

It's 65% gear and stats, 35% skill. Even the extremely skilled player with average gear can't outlast a player with significantly better gear than them, and mediocre skill. Especially considering things such as diminishing returns exist in PvP on stuns and CC.

Not to mention the game's classes (and specs for that matter) are quite poorly balanced.

The game's poor PvP is the primary reason why I stopped playing. That, and the repetetiveness of the game's PvE aspect.

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Meu2k7

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#31 Meu2k7
Member since 2007 • 11809 Posts

Ultima Online back in the day, makes all the new MMO look like p u ss ys. Seriously. Your whole charcter/house/account could get looted and pilaged back in the day. Now its all gay afied..... MMO are boring now.19chevelle72

Agreed, the only thing WoW had going for it was PvE , which became a massive chore. Ultima was the best time for MMO's its a shame people cant be arsed to use their own imaginations instead of following scripted content like it was the greatest thing to ever happen.

Ultima Online was one of its kind, started the MMO genre and was amazing. WoW as an EQ clone dumbed down.