I am currently playing World Of Warcraft and haven't played Guild Wars, but I'm very intrested as to how people compare the two games.
This poll is preferably for those who have played both
This topic is locked from further discussion.
WoW is a deeper game with a lot more content. Although guild wars is cheaper. I'd go with wow. Most people will probably disagree though. scorched1992
I voted WoW for that same reason.
WoW is a deeper game with a lot more content. Although guild wars is cheaper. I'd go with wow. Most people will probably disagree though. scorched1992
WoW is without a dought the better game in this topic. Only reason why people hate WoW is because of it's cost and monthly increasing cost. Every month a bill or every two months, or however you got it setup on your account.
Guild Wars for sure. I tried WoW trial and was not at all impressed. GW is a beautiful game. It has its flaws and can get boring sometimes, but the gameplay is great. The graphics are like looking at a painting, gorgeous through and through.
First of all that is sometimes a lag thing...
Also GW is better graphically and the PVP is better (you can't argue about the PvP)
GW requires more skill rather than hours spent which is really mmy style of play since I don't have a billion hours to spend on a game
First of all that is sometimes a lag thing...
endtype
i have DSL at 100.0 MBS, No background programs running on a Quad core 3.2ghz, 8800GTX machine...it's not lag, its a scripting error...a scripting error that NCsoft should have addressed 3 campaigns ago...
guild wars would win...however it has one minor error that really aggrivates me. When you move your charachter forward, pressing W, your charachter will sometimes JOLT unexpectedly to the right or the left. Its a scripting error. Really makes the game frustrating to play for me.chrisrooR
Heh, never happens to me. Although I have experienced lag before but it is so rare, I couldn't even remember when it happened.
And oh yeah, I prefer Guild Wars (as if it wasn't obvious), and yes I have played WoW.
guild wars would win...however it has one minor error that really aggrivates me. When you move your charachter forward, pressing W, your charachter will sometimes JOLT unexpectedly to the right or the left. Its a scripting error. Really makes the game frustrating to play for me.chrisrooR
it's called lag....
[QUOTE="endtype"]First of all that is sometimes a lag thing...
chrisrooR
i have DSL at 100.0 MBS, No background programs running on a Quad core 3.2ghz, 8800GTX machine...it's not lag, its a scripting error...a scripting error that NCsoft should have addressed 3 campaigns ago...
VDSL is only 30 mbs. What in the heck type of DSL do you have that supports 100 mbs? I might have to call bs on this. If I'm wrong then please just tell me your monthly bill, as it's got to be very costly. Also no matter how fast your connection to your house "might" be, it also matters how fast the servers push the packets out to you. You can't recieve faster than they can send. And the problem is more than likely what they call rubber banding, which is basically server lag.
Also I don't think your Quad Core is doing anything for you when playing GW. In future games it will give you an incremental boost but even developers like flagship studios (hellgate) and Crytek (crysis) have stated the performance increase isn't huge for a Quad.
Guild Wars is more interesting in some ways but it actually gets old a lot faster simply because your characters basically "max out" much faster than in WoW, which makes it much less of a time sink. That was, incidentally, one of the goals they had when making the game.
Guild Wars is better for PvP hands down though.
Really depends on what you want: Massive time sink that will keep you busy for a long time and arguably has more of a cooperative social aspect to it, or more quick-fix game whose singe-player game is very much geared towards "earning" stuff for the PvP combat.
I own both and I have to say tht WoW wins hands down. The interface is easier to use, it's easier to get around in, you can jump, seriously, you can't jump in GW and it's actually really handy, in WoW you can move around while fighting which adds anohter layer to an already deep and complex combat system, guild wars has 8 spell slots while WoW has many, many more, PVP in guild wars is just spamming spells while the pvp in WoW requires skill, level cap of 70 when compared to 20, WoW is a lot deeper in terms of items with the AH, proffesions, many, many weapons, sockets and pvp rewards. I also love the instances in WoW, amazing loot and a ton of fun. just on a personal note: I prefer the cartooney look of WoW to the realistic, eye-destroying look of GW. One good thing about GW is the story, no monthly fees and something else I cant think of..zombiefruit
GW in PvP is just spamming spells - lol, i guess you always lost over there...
about the jumping - lol jump as long as you wish in PvP on WoW....if that helps....
8 spell slots in GW is showing the real ltactic of gamers and not 20 spell slots or something - over 200 skills you choose the 8 that most useful in PvP - it's called tactic
level 70 oh yeah grind as long as you can to get over there...in GW level 10 can beat the sh^t out of noob in level 20 (tactics my friend)
My point about jumping: It saves a ton of time while solo-ing. Say Im up on a ledge, in GW I would have to walk all the way down the way I came and then around the outcrop, but in WoW I can just jump off saving time.
The problem with GW's "tactics" is that you cannot move around during a fight. It's all about what armor, weapons and spells you use. In WoW, tactics are much more noticable. Hunters can lay traps for the unsuspecting warrior or other melee class to wander into if the hunter moves back. A shaman can cast many different types of totems, some that do a ton of damage unless destroyed. Now how would you encorporate tht into the GW's combat system?
Having a lot of spells to choose from does not decrease tactical awareness, it strengthens it. It makes the game much more deep and interesting. In GW, a warrior can fight a warrior and they both use exactly the same spells so there is little in the way of tactics. But when 2 classes face in WoW, the large amount of spells really does prove who is the better player because you have to be smart and know how to use every one. In WoW, warrior have different stances tht incrase damage given, decrease damage taken and add to your crit. Each one has it's own spells. How is this not tactical or deep?
And about the level cap, I'd prefer taking a long time getting to 70 than a short time to 20.
My point about jumping: It saves a ton of time while solo-ing. Say Im up on a ledge, in GW I would have to walk all the way down the way I came and then around the outcrop, but in WoW I can just jump off saving time.
The problem with GW's "tactics" is that you cannot move around during a fight. It's all about what armor, weapons and spells you use. In WoW, tactics are much more noticable. Hunters can lay traps for the unsuspecting warrior or other melee class to wander into if the hunter moves back. A shaman can cast many different types of totems, some that do a ton of damage unless destroyed. Now how would you encorporate tht into the GW's combat system?
Having a lot of spells to choose from does not decrease tactical awareness, it strengthens it. It makes the game much more deep and interesting. In GW, a warrior can fight a warrior and they both use exactly the same spells so there is little in the way of tactics. But when 2 classes face in WoW, the large amount of spells really does prove who is the better player because you have to be smart and know how to use every one. In WoW, warrior have different stances tht incrase damage given, decrease damage taken and add to your crit. Each one has it's own spells. How is this not tactical or deep?
And about the level cap, I'd prefer taking a long time getting to 70 than a short time to 20.
zombiefruit
I admit that being able to jump is a lot better than not being able to jump but...
You say that hunters lay traps, in GW rangers can also lay traps and lure people into them.
In GW ritualists can summon spirits that have all sorts of effects, from doing damage, causing conditions, healing, and even ressurecting. These change the tides of battles. Rangers can summon nature spirits, which can also turn the tide of battles. Changing all damage done by everyone to fire or cold, stopping ressurection all together, changing the nature of other peoples (friend and foes)skills. With these, the tactics that a team uses are extremely important.
You say that warriors use exactly the same skill set. That almost NEVER happens. The amount of warrior builds there are, using axes, swords and hammers. And the different atrributes, using either strength or tactics or both. AND the warriors second profession. Some warriors are meant to kill, while others keep on the pressure so that others can deliver the final blow.In GW warriors also have tons of stances that can be used for more damage, to attack faster etc.
GW, especially at higher end PvP is extremely reliant upon tactics. More so than WoW.
Personally,I prefer the WoW PvE. But GW just wipes the floor with WoW in PvP. I like them both as games, but GW is better in my opinion, just because there a no fees.
[QUOTE="zombiefruit"]My point about jumping: It saves a ton of time while solo-ing. Say Im up on a ledge, in GW I would have to walk all the way down the way I came and then around the outcrop, but in WoW I can just jump off saving time.
The problem with GW's "tactics" is that you cannot move around during a fight. It's all about what armor, weapons and spells you use. In WoW, tactics are much more noticable. Hunters can lay traps for the unsuspecting warrior or other melee class to wander into if the hunter moves back. A shaman can cast many different types of totems, some that do a ton of damage unless destroyed. Now how would you encorporate tht into the GW's combat system?
Having a lot of spells to choose from does not decrease tactical awareness, it strengthens it. It makes the game much more deep and interesting. In GW, a warrior can fight a warrior and they both use exactly the same spells so there is little in the way of tactics. But when 2 classes face in WoW, the large amount of spells really does prove who is the better player because you have to be smart and know how to use every one. In WoW, warrior have different stances tht incrase damage given, decrease damage taken and add to your crit. Each one has it's own spells. How is this not tactical or deep?
And about the level cap, I'd prefer taking a long time getting to 70 than a short time to 20.
nilz_117
I admit that being able to jump is a lot better than not being able to jump but...
You say that hunters lay traps, in GW rangers can also lay traps and lure people into them.
In GW ritualists can summon spirits that have all sorts of effects, from doing damage, causing conditions, healing, and even ressurecting. These change the tides of battles. Rangers can summon nature spirits, which can also turn the tide of battles. Changing all damage done by everyone to fire or cold, stopping ressurection all together, changing the nature of other peoples (friend and foes)skills. With these, the tactics that a team uses are extremely important.
You say that warriors use exactly the same skill set. That almost NEVER happens. The amount of warrior builds there are, using axes, swords and hammers. And the different atrributes, using either strength or tactics or both. AND the warriors second profession. Some warriors are meant to kill, while others keep on the pressure so that others can deliver the final blow.In GW warriors also have tons of stances that can be used for more damage, to attack faster etc.
GW, especially at higher end PvP is extremely reliant upon tactics. More so than WoW.
Personally,I prefer the WoW PvE. But GW just wipes the floor with WoW in PvP. I like them both as games, but GW is better in my opinion, just because there a no fees.
couldn't say any better coz i've explored only 45% of the game with my warrior so i'm kinda noob :) a dangerous one if i might add :D
I agree with the people saying that WoW is deeper, but simply the fact that you can pick up GW whenever you want and play for an hour or two without the pressure of getting out as much as possible from a monthly fee makes GW more worthwile in my opinion.Kokihatu_
exactly - one of the positive things about GW compared to other MMOs
Both are good for different reasons.
WoW is good because it has a massive community, is easy to plug into and if you like that type of thing has well made quests and events as well - its also very immersive.
Guildwars is good because it is more action / strategybased than WoW and also you don't have topay a subscription. You can also play with the bots if you cant scrape together a good team, or add in members of bots to fill up a team, something that WoW doesn't have.
WoW is good because it has a massive community, is easy to plug into and if you like that type of thing has well made quests and events as well - its also very immersive.
Erandel
Basically the only reason I play. For the ventrillo server :P and it's never a boring thing to progress when it comes to PvE. There is so much social interaction.
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