[QUOTE="D9-THC"]Why develop a game on a crappy limited system and THEN try to bring it to a more powerful and flexible system? They're effing retarded for doing it that way.RobertBowen
It's very simple really...
1. Cost. By developing a game for the lowest common denominator (console + controller) they can ensure the game will work across a range of systems. If they develop a title for the PC first, they then have to go back and start stripping stuff out, tweaking, optimising, testing to try and crunch it down in size and usability to fit the console platform. That takes extra time, which means extra dollars.
2. The console is a closed platform with static hardware, so developers usually claim it is easier to highlight bugs, tweak the gameplay, etc., without having to worry about a particular issue being hardware/driver related, hence saving time, and therefore dollars.
These are just two of the reasons why many developers are going multi-platform and using the Xbox360 as the lead development platform. The unfortunate side-effect is that they are too lazy to optimise the game engines for the PC, and sometimes don't even bother to change the interface to be PC-centric, or the FOV to 90 (console games have a more restricted FOV which leads to the zoomed in tunnel-vision effect).
It all comes down to saving dollars and maximising sales.
Which begs the question...why even bother with ports?
PC gamers are smart enough to know when games are "huge hits" and publishers want to just cash in on a game's big name. The lazy ports like RE4 come to mind...
It's too bad the Xbox had to come into existence...ports didn't used to matter because the good games went to PC first like they're supposed to.
Now games with limitless potential end up being more console crap for the masses to consume. It's funny though...Xbox is the only system that ruins PC games by existing. When was the last time any PC game has been ported from PS3? Hell...even the PS2? I can't think of a single one...
Xbox, lowering standards one gamer at a time.
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