Boss fights in FPS games these days.Heck even rpgs hardly have few
Half life had no boss fights(strider aint boss),Crysis had few,Last 1 was crap anyway
Y cant they put a boss at end of every alternate level or so
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Boss fights in FPS games these days.Heck even rpgs hardly have few
Half life had no boss fights(strider aint boss),Crysis had few,Last 1 was crap anyway
Y cant they put a boss at end of every alternate level or so
Boss fights are considered design choices for oldschool arcade shooters a.k.a. Doom.
Modern shooter developers only go as far as "minibosses". Games like Call of Duty don't have either of them because it is extremely implausible and unrealistic.
Arcade shooters do not strive for realism, immersion or plausibility, which is why they do not have such concerns.
as mentioned, old school shooters (and action adventure ) do boss fights (formula: regular baddies, more or less variety-> boss-->baddies-->boss....final boss). newer shooters try to do a way with it., or, a bit older game like NOLF, making them unique and "funny."
HL2 and episodes simply transform boss fights to missions. and that's good, since RTS has been doing this forever.
finally, CRPGs...there are *bosses* but they're different from "abnormal" monsters in old-school shooters and adventure games. they are of particualr classes: they have levels and stats just like player characters and comrade NPCs.
btw, yeah, the guy recommand "Lost Planet" that's a console game, and console games pretty much stay with the old boss formula. if you cannot have enough console ports, find boss fights on consoles.
As a couple of people have said, get Lost planet.
It has brilliant boss fights (Which is to be expected, it IS a Capcom game after all =D)
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