Y aint there enough

This topic is locked from further discussion.

Avatar image for sandeep410
sandeep410

1180

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#1 sandeep410
Member since 2004 • 1180 Posts

Boss fights in FPS games these days.Heck even rpgs hardly have few

Half life had no boss fights(strider aint boss),Crysis had few,Last 1 was crap anyway

Y cant they put a boss at end of every alternate level or so

Avatar image for aliblabla2007
aliblabla2007

16756

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 0

#2 aliblabla2007
Member since 2007 • 16756 Posts

Boss fights are considered design choices for oldschool arcade shooters a.k.a. Doom.

Modern shooter developers only go as far as "minibosses". Games like Call of Duty don't have either of them because it is extremely implausible and unrealistic.

Arcade shooters do not strive for realism, immersion or plausibility, which is why they do not have such concerns.

Avatar image for jhunte99
jhunte99

2673

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#3 jhunte99
Member since 2003 • 2673 Posts
because fps games now are usually semi-realistic, or try to be believable and well bosses are neither. not in the traditional sense anyway, like some boss dude that can take rockets to the face and you have to knock him on his back to hit his weak point for massive damage...

But they could do it the crysis way where it's a huge alien machine of some sort but i think bosses are a thing of the past now, they just don't fit in with most games.
Avatar image for nutcrackr
nutcrackr

13032

Forum Posts

0

Wiki Points

0

Followers

Reviews: 72

User Lists: 1

#4 nutcrackr
Member since 2004 • 13032 Posts

breen was a boss fight in HL2

nihilanth was a boss fight in HL1

boss fight at the end of Bioshock

Painkiller has lots of boss fights

play lost planet if you want boss fights.

Avatar image for teardropmina
teardropmina

2806

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#5 teardropmina
Member since 2006 • 2806 Posts

as mentioned, old school shooters (and action adventure ) do boss fights (formula: regular baddies, more or less variety-> boss-->baddies-->boss....final boss). newer shooters try to do a way with it., or, a bit older game like NOLF, making them unique and "funny."

HL2 and episodes simply transform boss fights to missions. and that's good, since RTS has been doing this forever.

finally, CRPGs...there are *bosses* but they're different from "abnormal" monsters in old-school shooters and adventure games. they are of particualr classes: they have levels and stats just like player characters and comrade NPCs.

btw, yeah, the guy recommand "Lost Planet" that's a console game, and console games pretty much stay with the old boss formula. if you cannot have enough console ports, find boss fights on consoles.

Avatar image for deactivated-60678a6f9e4d4
deactivated-60678a6f9e4d4

10077

Forum Posts

0

Wiki Points

0

Followers

Reviews: 8

User Lists: 0

#6 deactivated-60678a6f9e4d4
Member since 2007 • 10077 Posts
Because they're unrealistic and boring.
Avatar image for deactivated-64ba3ebd35404
deactivated-64ba3ebd35404

7590

Forum Posts

0

Wiki Points

0

Followers

Reviews: 8

User Lists: 0

#7 deactivated-64ba3ebd35404
Member since 2004 • 7590 Posts

As a couple of people have said, get Lost planet.

It has brilliant boss fights (Which is to be expected, it IS a Capcom game after all =D)

Avatar image for ForsbergFan21
ForsbergFan21

2908

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#8 ForsbergFan21
Member since 2003 • 2908 Posts

boss fight at the end of Bioshock

nutcrackr

That was a boss fight?. It was more like a walk in the park.