Your RPG-play Preference...

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yelir55

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#1 yelir55
Member since 2007 • 251 Posts

I wanted to know what the majority of people prefer for a levels system in any RPG based game. Thanks--

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CoNsuRaL

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#2 CoNsuRaL
Member since 2008 • 33 Posts
Who cares about levels man? Just play the game...:D
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fatshodan

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#3 fatshodan
Member since 2008 • 2886 Posts

I think both the linear system and the allotment system work when well executed, but my personal favourite is the allotment system.

The one system I think is a poop stain on the underpants of the genre is the more you do it the better you get system seen in Dungein Siege, The Elder Scrolls games and some other roleplaying games not worth mentioning. Removes the whole notion of making choices, which is central to the idea of roleplaying.

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Xeros606

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#4 Xeros606
Member since 2007 • 11126 Posts
Who cares about levels man? Just play the game... :)
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wasiangamer

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#5 wasiangamer
Member since 2008 • 25 Posts

Who cares about levels man? Just play the game...

I have played games that use both systems and I really enjoyed both of them. I don't care too much about the system as long as I get the feeling of progression.

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k_ozz

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#6 k_ozz
Member since 2007 • 1088 Posts
Who cares about levels man? Just play the game...:DCoNsuRaL


this.. And if the game has a good story i would play it..
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Setesch404

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#7 Setesch404
Member since 2008 • 28 Posts
with RPG leveling systems i prefer a linear leveling system but i don't mind if it's a mix between linear and allotment
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fenriz275

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#8 fenriz275
Member since 2003 • 2394 Posts
I liked the system Dungeon Siege had. The more you used a skill the faster it leveled up. Similiar to the way it is in the Elder Scrolls games.
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flipin_jackass

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#9 flipin_jackass
Member since 2004 • 9772 Posts

I've recently started to enjoy the allotment system. I used to be a linear/action RPGer.

The one system I think is a poop stain on the underpants of the genre is the more you do it the better you get system seen in Dungein Siege, The Elder Scrolls games and some other roleplaying games not worth mentioning. Removes the whole notion of making choices, which is central to the idea of roleplaying.

fatshodan

But with Dungeon Siege, you could just assign your character to assign, say, a melee weapon if you feel that your combat magic skills are too strong. You still have a choice. The only difference is that you choose before you get the experience with DS, whereas you choose after in other RPG's like Diablo.

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fatshodan

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#10 fatshodan
Member since 2008 • 2886 Posts

I've recently started to enjoy the allotment system. I used to be a linear/action RPGer.

[QUOTE="fatshodan"]

The one system I think is a poop stain on the underpants of the genre is the more you do it the better you get system seen in Dungein Siege, The Elder Scrolls games and some other roleplaying games not worth mentioning. Removes the whole notion of making choices, which is central to the idea of roleplaying.

flipin_jackass

But with Dungeon Siege, you could just assign your character to assign, say, a melee weapon if you feel that your combat magic skills are too strong. You still have a choice. The only difference is that you choose before you get the experience with DS, whereas you choose after in other RPG's like Diablo.

Yeah, Dungeon Siege may have been a bad example since the game is linear and ultimately there are only so many enemies you can kill, so you're hardcapped. In Oblivion, your skills can just keep getting better and better, so you always end up with the same soldier/stealther/healer/mage hybrid who can do everything, making the notion of cIasses a little fuzzy, and the idea of character development somewhat pointless.

That's not to say that I like DS's character development, though. Very limited, very bland. There's no intricacy, the cIass archetypes are quite generic. If it had come before Diablo 2, then fair enough... but it copied Diablo 2 without copying the best bits.

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Kez1984

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#11 Kez1984
Member since 2007 • 4548 Posts
D@D
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PuRe_CaNaDiaN_

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#12 PuRe_CaNaDiaN_
Member since 2003 • 204 Posts

Use it to get better at systems. Although, I still think they need a bit of tweaking such taht if you abandon one style for a bit, you get worse at it gradually, or at least some sort of long term factor thrown into. *shrugs*

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Herrick

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#13 Herrick
Member since 2004 • 4552 Posts
I like investing skill points into certain skills. It's fun for me to look at a few different sets of skills & decide which one I wish to progress in.
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Jinroh_basic

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#14 Jinroh_basic
Member since 2002 • 6413 Posts
doesn't matter what as long as it has a good story and interesting characters.
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Grim_Wolf88

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#15 Grim_Wolf88
Member since 2006 • 901 Posts
I like the "more you do it the better you get" system as long as it has realistic limitations. If you have a fighter , for example, the more you use a sword the better you get. But as a fighter there should be a limit to how high you can cap magic and stealth skills that is reasonablly lower than the cap of your fighter skills. If you do a cross class, like a battlemage, you would sacrifice full profiency in either one for use of both I would think. Otherwise I like the allotment system.
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Ps2stony

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#16 Ps2stony
Member since 2006 • 1888 Posts

The one that lets me just play the damn game without having to use my irregularly large cranium.

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SuperQ-2

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#17 SuperQ-2
Member since 2008 • 51 Posts
I like the linear style simply because i love making my character stronger. Its always fun in an rpg game to start out as new meat, and become top dog. Sort of like 9th grade all over again :D
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-Origin-

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#18 -Origin-
Member since 2007 • 1816 Posts
I really like the leveling system in mass effect.
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TA127

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#19 TA127
Member since 2007 • 774 Posts

I always like the leveling systems in all of the RPGs i have played so....

Who cares about the levels man...Just play the game.

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#20 madmenno
Member since 2004 • 1528 Posts
I like to level up what i am using a lot. So if i swing my sword a lot i gain sword skill. But if i like to make birthday cakes my baking skill goes up. I also prefer RPG's where you don't have to kill monsters to gain cooking or harvesting/gathering skills. I also like RPG's to give players skill a more important role. Like now in WoW a lvl 40 can't kill a lvl 50 unless the skill difference is huge. I'd would love a RPG's thats more like unreal, if you have the skill you can kill someone unarmored with your water pistol while the enemy is fully armored and has a rocket launcher. Offcourse character building is the most important stuff in RPG's but for 90% of the RPG's out there you need close to 0% skill to get to the top..... it only takes time.... I want head shots, crazy dodging abileties and real strategie while still keep character development a very important aspect of the game. Gz