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The Bad
* Truly insane dialogue.
How is this bad? I found it funny and interesting.
* Simplistic beat-'em-up mechanics
Moar liek best brawl mechanics since Riddick, amirite?
It's all very atmospheric, and the art certainly gives the game a distinct mood, but it also seems a little too much, given the strangeness of everything else. Without some attachment to reality, the unrelentingly surreal trappings come off as gimmicky.
I thought some games were expected to leave reality behind and allow us to live the most impossible adventures. I guess the Alpha Centauri and Rise of Legends curse strikes again...
pistols that appear to be constructed from conch shells
Fish. They're fishtols. Kinds like that liztol from eXistenZ.
Even the club is hard to use well because you have to cock it back with the right mouse button and swing it with the left, a lengthy process that usually sees it smacked out of your hands after you get in a couple of whacks.
No. Left click for a fast hit, right click for a slow, heavy hit.
Anyway, I agree that the combat is a bit broken because of the locking system and because you can't throw or holster your weapon (or maybe that was fixed in an update?). But 6.5? I think that's too low.
It's Brett Todd's review. Non-mainstream games aren't his thing - Mount and Blade 6.5, "King's Bounty needs multiplayer" etc.
Critic average score: 8.0
User average score: 8.2
Gamespot score: 6.5
I lol'd.
It's IGN's game of the month.
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