Question on Devil May Cry 3:Dante's Awakening

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KrazyxTao

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#1 KrazyxTao
Member since 2007 • 25 Posts
Hi I got a question on Devil May Cry 3,in mission 5 after you put the thing that is said to be powered by time into the clock-like stand and the wheels start to move,where do you go next?I would really appreciate it if someone would help me.
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brotherscampos

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#2 brotherscampos
Member since 2005 • 472 Posts
This is a Resume of this Stage I hope help you Unleash Your Might On the Demonic Gatekeepers The boss fight at the end of this chapter is going to be very challenging, so if you're running low on cash for items, you might want to play from the beginning of chapter four and backtrack a few times until you have enough scratch for a couple of Vital Star L's and a couple of Yellow Orbs. It's also a very good idea to upgrade to Cerberus' Revolver Lv. II, which will let you inflict mucho damage on the end bosses. Giantwalker Chamber Immediately after you re-enter this chamber after leaving the Incandescent Space, Jester will introduce you to a new enemy, the Blood-Goyle. These flying foes will attack after whirling themselves around in the air, but they're not too difficult to defeat. In order to make them vulnerable, shoot them with a ranged weapon until they turn to stone; when that occurs, get in close with your melee weapon and finish them off. If you attack them with melee weapons while they're red, they'll just split in two and create more problems for you. When all of the Blood-Goyles are dead, head back to the Endless Infernum. Endless Infernum Chamber of Echoes Blood-Goyles are more annoying than difficult to defeat. Turn them to stone with a gun, then whack them with your sword. After passing through back to the Chamber of Echoes, you'll need to ascend the stairwell until you reach one of the uppermost areas; taking a right out of the door from the Infernum will get you on the right track. When you see a small pedestal next to a glowing yellow clockwork background, press the O button to insert the Astronomical Board, which will unlock an area of the stairwell a bit further down. If you reach the unlocked area, you'll be able to grab the Vajura, a gigglishly-named key that you need to take back to the Living Statue Room. You'll also unlock a springpad at the very bottom of the chamber; if you need to reach one of the upper levels quickly, jump onto it and you'll be propelled upwards to the top. For now, though, drop down and reach the blue door. Entranceway Living Statue Room When you reach the Living Statue room, return to the upper level and place the Vajura in the chain-winch system in the little alcove there; this will open the cage in the center of the room and give you the Soul of Steel. It'll also spawn in a bunch of Enigmas and Gluttonies, so fight them off before returning through the Entranceway. Entranceway Chamber of Echoes Endless Infernum After returning to the Chamber of Echoes, climb the steps to the uppermost door (the yellow one) to return to the Endless Infernum. When you're there, you'll find that your Soul of Steel allows you to pass over the area where the walkway fell into the pit, even though there's nothing to really walk on. Hey, if it works, it works. On the upper end of the room, you'll find another flame pedestal; get an Alright combo on it with your Cerberus weapon to unlock another Blue Orb fragment. (This can be difficult to do if you haven't upgraded the Cerberus' abilities, so if you can't quite manage it, mark the position and come back later.) Placing the Soul into the hole in the wall will also open a doorway. Surge of Fortunas The Surge of Fortunas features little save for an elevator, but if you examine the icon on the wall near the flame switch, you'll be whisked away to Secret Mission Two. When you activate the elevator, you'll have to ride the elevator to the top while avoiding falling off or getting taken out by the Prides that'll appear. If you remember that they take a swing as soon as they appear, though, and avoid that one, you should be able to finish them off. Since they're so tightly packed, you may want to use your Cerberus to get your combo meter up and earn yourself some extra points at the end of the level. Azure Garden No enemies to see here, but there are a bunch of smashable objects by the doorway leading on, as well as an Divinity Statue, so be sure to upgrade and buy new items for yourself. Save your game before moving on, even if you're not planning on dying - because you probably will.
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Thomas-Crown

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#4 Thomas-Crown
Member since 2006 • 30371 Posts

This is a Resume of this Stage I hope help you Unleash Your Might On the Demonic Gatekeepers The boss fight at the end of this chapter is going to be very challenging, so if you're running low on cash for items, you might want to play from the beginning of chapter four and backtrack a few times until you have enough scratch for a couple of Vital Star L's and a couple of Yellow Orbs. It's also a very good idea to upgrade to Cerberus' Revolver Lv. II, which will let you inflict mucho damage on the end bosses. Giantwalker Chamber Immediately after you re-enter this chamber after leaving the Incandescent Space, Jester will introduce you to a new enemy, the Blood-Goyle. These flying foes will attack after whirling themselves around in the air, but they're not too difficult to defeat. In order to make them vulnerable, shoot them with a ranged weapon until they turn to stone; when that occurs, get in close with your melee weapon and finish them off. If you attack them with melee weapons while they're red, they'll just split in two and create more problems for you. When all of the Blood-Goyles are dead, head back to the Endless Infernum. Endless Infernum Chamber of Echoes Blood-Goyles are more annoying than difficult to defeat. Turn them to stone with a gun, then whack them with your sword. After passing through back to the Chamber of Echoes, you'll need to ascend the stairwell until you reach one of the uppermost areas; taking a right out of the door from the Infernum will get you on the right track. When you see a small pedestal next to a glowing yellow clockwork background, press the O button to insert the Astronomical Board, which will unlock an area of the stairwell a bit further down. If you reach the unlocked area, you'll be able to grab the Vajura, a gigglishly-named key that you need to take back to the Living Statue Room. You'll also unlock a springpad at the very bottom of the chamber; if you need to reach one of the upper levels quickly, jump onto it and you'll be propelled upwards to the top. For now, though, drop down and reach the blue door. Entranceway Living Statue Room When you reach the Living Statue room, return to the upper level and place the Vajura in the chain-winch system in the little alcove there; this will open the cage in the center of the room and give you the Soul of Steel. It'll also spawn in a bunch of Enigmas and Gluttonies, so fight them off before returning through the Entranceway. Entranceway Chamber of Echoes Endless Infernum After returning to the Chamber of Echoes, climb the steps to the uppermost door (the yellow one) to return to the Endless Infernum. When you're there, you'll find that your Soul of Steel allows you to pass over the area where the walkway fell into the pit, even though there's nothing to really walk on. Hey, if it works, it works. On the upper end of the room, you'll find another flame pedestal; get an Alright combo on it with your Cerberus weapon to unlock another Blue Orb fragment. (This can be difficult to do if you haven't upgraded the Cerberus' abilities, so if you can't quite manage it, mark the position and come back later.) Placing the Soul into the hole in the wall will also open a doorway. Surge of Fortunas The Surge of Fortunas features little save for an elevator, but if you examine the icon on the wall near the flame switch, you'll be whisked away to Secret Mission Two. When you activate the elevator, you'll have to ride the elevator to the top while avoiding falling off or getting taken out by the Prides that'll appear. If you remember that they take a swing as soon as they appear, though, and avoid that one, you should be able to finish them off. Since they're so tightly packed, you may want to use your Cerberus to get your combo meter up and earn yourself some extra points at the end of the level. Azure Garden No enemies to see here, but there are a bunch of smashable objects by the doorway leading on, as well as an Divinity Statue, so be sure to upgrade and buy new items for yourself. Save your game before moving on, even if you're not planning on dying - because you probably will. brotherscampos

Wow... now, thats a in-depth reply.

:P

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#5 brotherscampos
Member since 2005 • 472 Posts
I just try to help with a full resume of all the stage if need more help just Ask me
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KrazyxTao

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#6 KrazyxTao
Member since 2007 • 25 Posts

This is a Resume of this Stage I hope help you Unleash Your Might On the Demonic Gatekeepers The boss fight at the end of this chapter is going to be very challenging, so if you're running low on cash for items, you might want to play from the beginning of chapter four and backtrack a few times until you have enough scratch for a couple of Vital Star L's and a couple of Yellow Orbs. It's also a very good idea to upgrade to Cerberus' Revolver Lv. II, which will let you inflict mucho damage on the end bosses. Giantwalker Chamber Immediately after you re-enter this chamber after leaving the Incandescent Space, Jester will introduce you to a new enemy, the Blood-Goyle. These flying foes will attack after whirling themselves around in the air, but they're not too difficult to defeat. In order to make them vulnerable, shoot them with a ranged weapon until they turn to stone; when that occurs, get in close with your melee weapon and finish them off. If you attack them with melee weapons while they're red, they'll just split in two and create more problems for you. When all of the Blood-Goyles are dead, head back to the Endless Infernum. Endless Infernum Chamber of Echoes Blood-Goyles are more annoying than difficult to defeat. Turn them to stone with a gun, then whack them with your sword. After passing through back to the Chamber of Echoes, you'll need to ascend the stairwell until you reach one of the uppermost areas; taking a right out of the door from the Infernum will get you on the right track. When you see a small pedestal next to a glowing yellow clockwork background, press the O button to insert the Astronomical Board, which will unlock an area of the stairwell a bit further down. If you reach the unlocked area, you'll be able to grab the Vajura, a gigglishly-named key that you need to take back to the Living Statue Room. You'll also unlock a springpad at the very bottom of the chamber; if you need to reach one of the upper levels quickly, jump onto it and you'll be propelled upwards to the top. For now, though, drop down and reach the blue door. Entranceway Living Statue Room When you reach the Living Statue room, return to the upper level and place the Vajura in the chain-winch system in the little alcove there; this will open the cage in the center of the room and give you the Soul of Steel. It'll also spawn in a bunch of Enigmas and Gluttonies, so fight them off before returning through the Entranceway. Entranceway Chamber of Echoes Endless Infernum After returning to the Chamber of Echoes, climb the steps to the uppermost door (the yellow one) to return to the Endless Infernum. When you're there, you'll find that your Soul of Steel allows you to pass over the area where the walkway fell into the pit, even though there's nothing to really walk on. Hey, if it works, it works. On the upper end of the room, you'll find another flame pedestal; get an Alright combo on it with your Cerberus weapon to unlock another Blue Orb fragment. (This can be difficult to do if you haven't upgraded the Cerberus' abilities, so if you can't quite manage it, mark the position and come back later.) Placing the Soul into the hole in the wall will also open a doorway. Surge of Fortunas The Surge of Fortunas features little save for an elevator, but if you examine the icon on the wall near the flame switch, you'll be whisked away to Secret Mission Two. When you activate the elevator, you'll have to ride the elevator to the top while avoiding falling off or getting taken out by the Prides that'll appear. If you remember that they take a swing as soon as they appear, though, and avoid that one, you should be able to finish them off. Since they're so tightly packed, you may want to use your Cerberus to get your combo meter up and earn yourself some extra points at the end of the level. Azure Garden No enemies to see here, but there are a bunch of smashable objects by the doorway leading on, as well as an Divinity Statue, so be sure to upgrade and buy new items for yourself. Save your game before moving on, even if you're not planning on dying - because you probably will. brotherscampos

Wow thanks,that was very helpful.But next time you don't really need to explain EVERYTHING.

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da7iid

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#7 da7iid
Member since 2007 • 272 Posts
this is what walkthroughs are for
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KrazyxTao

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#8 KrazyxTao
Member since 2007 • 25 Posts

If you reach the unlocked area, you'll be able to grab the Vajura, a gigglishly-named key that you need to take back to the Living Statue Room.  brotherscampos

I got a question on that part,where exactly is the "unlocked area"?

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Confucius-2

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#9 Confucius-2
Member since 2006 • 422 Posts
Why dont you guys check out this game on game spot and look for the stratefy guide.
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Flavante

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#10 Flavante
Member since 2006 • 724 Posts
How can you get stuck in this game anyways... And yea... Next time try the walkthrough on this site. That is what its here for.
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legend133

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#11 legend133
Member since 2003 • 548 Posts
i will never understand how people use this website and never bother to try to check thing for themselves first.  for god sakes GS has a free Guide for this game.
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#12 Flavante
Member since 2006 • 724 Posts
i will never understand how people use this website and never bother to try to check thing for themselves first.  for god sakes GS has a free Guide for this game.legend133
Exactly!