I prefer rpg battle systems that heavily emphasize strategy, so turn based systems definitely get a "yay" from me. Rpgs with turn based battles like FF Tactics, Chrono Cross, Disgaea, and FFX hold my attention much longer than rpgs with action battles because they keep my brain constantly working instead of just keeping my thumbs moving.
Most rpgs that I have played which try to mix action gameplay with classic rpg strategy end up failing at both. The strategy elements are usually overshadowed by the action, and apart from the boss fights the action is usually too dull and shallow to be fun on its own. I gave up on Rogue Galaxy several times, not because it was too difficult, but because by about halfway through the game the combat had become so excruciatingly boring and repetitive that it felt like a chore to continue playing.
On the other hand, action games which incorporate some rpg elements (like the inventory and stat based upgrading systems in RE4) tend to be some of the best in the action genre, but that's for another topic.
I thought one exception to the usual shortcomings of action rpgs was KH: Chain of Memories for the GBA. It managed to combine the dodge and strike style of a 2d fighting game, the strategy of a card game, and lots of the familiar skills and summons into a fast paced battle system that sent your brain bouncing all over the place. The boss fights felt about as stressful as juggling knives while riding a unicycle down a mountain, but it worked well because both the strategy and action components were equally balanced and necessary.
On a final note, is the ATB system of games like FFVII considered turn based? Although it is totally menu driven everything happens in real time and actions aren't taken in turns; the same goes for FFXII. I'm not really sure, but either way I like their battle systems a lot too.
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