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With the recent gt5 update you can you use multiple ps3's each dedicated to it's own screen showing one complete image in super wide and high res. Ok so they have just showed the ps3 is able to work in tandem to create the same image. Is it so crazy to think that having 2 ps3's on one screen is in the realms of possibility. Giving us something like true 1080p , super aliasing, extreme draw distance. Basically what I'm suggesting is instead of spreading multiple ps3's power over multiple screens which gives the benefit of extreme wide screen why not have multiple ps3's on one screen. Although then the next question is does this defeat the purpose of the ps4??CurryMcFlurryYou lost me at 2 PS3s. lol
What you're talking about is splitting the rendering of a single screen between 2 PS3s. This is not possible with the current state of hardware and would be nearly impossible to do if you could link them together in such a way.
Right now each PS3 renders it's own set of images in a world that is loaded equally across all three platforms. Each PS3 only renders the section of the environment that the camera is pointed at. The only other console game that I know to do this was Forza 1 back on the old Xbox, it used the same type of rendering on several consoles to display the images on the TV to trick you to believe it's 1 super high res picture when it's actually 3 seperate pictures. It was neat stuff.
What you're suggesting is sharing a single camera from a single vantage point across mulitple systems in one game enviroment. Theoretically it is possible to have each PS3 rendering a higher resolution/more detailed screen and just producing less FPS per then syncing the two consoles to produce alternate frames. So lets say each PS3 renders at 15 FPS and then displays every other. This is the theory behind some of the multiple GPU processing that is done in computers.
The problem with this, unlike in a computer, is the bandwidth between the consoles to share information. In a normal PC the graphic cards are using the same pool of memory so the latency of infomation being communicated between the two is tiny and they can communicate in real time. With 2 PS3s connected externally you have a massive bandwidth limitation. They would be running their own dedicated memory so syncing information across the systems to the level you are talking about would be extremely slow.
Bascially what you're asking is not possible right now.
[QUOTE="CurryMcFlurry"]With the recent gt5 update you can you use multiple ps3's each dedicated to it's own screen showing one complete image in super wide and high res. Ok so they have just showed the ps3 is able to work in tandem to create the same image. Is it so crazy to think that having 2 ps3's on one screen is in the realms of possibility. Giving us something like true 1080p , super aliasing, extreme draw distance. Basically what I'm suggesting is instead of spreading multiple ps3's power over multiple screens which gives the benefit of extreme wide screen why not have multiple ps3's on one screen. Although then the next question is does this defeat the purpose of the ps4??MrSelf-DestructYou lost me at 2 PS3s. lol
Lol me too :P
What you're talking about is splitting the rendering of a single screen between 2 PS3s. This is not possible with the current state of hardware and would be nearly impossible to do if you could link them together in such a way.
Right now each PS3 renders it's own set of images in a world that is loaded equally across all three platforms. Each PS3 only renders the section of the environment that the camera is pointed at. The only other console game that I know to do this was Forza 1 back on the old Xbox, it used the same type of rendering on several consoles to display the images on the TV to trick you to believe it's 1 super high res picture when it's actually 3 seperate pictures. It was neat stuff.
What you're suggesting is sharing a single camera from a single vantage point across mulitple systems in one game enviroment. Theoretically it is possible to have each PS3 rendering a higher resolution/more detailed screen and just producing less FPS per then syncing the two consoles to produce alternate frames. So lets say each PS3 renders at 15 FPS and then displays every other. This is the theory behind some of the multiple GPU processing that is done in computers.
The problem with this, unlike in a computer, is the bandwidth between the consoles to share information. In a normal PC the graphic cards are using the same pool of memory so the latency of infomation being communicated between the two is tiny and they can communicate in real time. With 2 PS3s connected externally you have a massive bandwidth limitation. They would be running their own dedicated memory so syncing information across the systems to the level you are talking about would be extremely slow.
Bascially what you're asking is not possible right now.
Wasdie
Trying to read this just made me realize how bad I am with computers. :P
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