A Persuasive Essay About Rumble.
As a pretext to this essay, let me just say that yes, it will be a little long. I’m sure someone will quote the important parts later on. So for the short of attention span, skip to below.
Also, please don’t quote the ENTIRE essay just to say "wall of text" or etc... I’m not forcing anyone to read it. If I can get any kind of a message across with this, it will be that I don’t believe rumble is needed. If you disagree please feel free to tell me. But do so in the same polite manner that I’m trying to present this essay. This is only my opinion. I think we’re all civilized enough to accept that. Sound good? Okay.
My name is Evan, I’ll be 19 in July and have been playing video games since before I could wipe my own bottom. I started off when I was 3 years old with the NES, moved on up to a SEGA Genesis, and from then on it has been the Playstation 1, 2 and now 3 holding my gaming attention (With a brief affair with the Game Boy Color in between thanks to the Pokémon craze).
And with having other friends with the other consoles I’ve come in contact with most modern systems many times. With every generation jump, there has always been a noticeable leap in technology. With every leap console designers and game developers are trying harder and harder to create a more immersive experience for game players. While this had led to some bad ideas (see Virtual Boy) It has also led to some keepers. Most notably, rumble. Now with technology advancing even further with motion sensing capabilities Sony has left rumble in the cold for it’s shiny new toy and many fans and critics are crying foul. I’m here, because I believe it was the right thing to do and would like to tell you all why I believe that.
Rumble was implemented in consoles partway during the fifth generation, with the N64 and PS1 leading the pack. This was when camera effects, sound, and animations still weren’t at their strongest, though they were developing. Rumble was being used as another way to add to the "realism" of games. While I myself never really took to rumble as adding to realism, I enjoyed it if only for the novelty. But now with the new generation upon us. I think it’s time we let rumble go off to that great retro arcade in the sky. Because ladies and gentlemen, when camera effects, sound, and graphics are up to par, you will never even remember that rumble was there. I have friends who often play my PS3 (Resistance or Fight Night: Round 3). They both own a PS2 and I’ve never heard them mention or even notice the lack of rumble. I do however hear how they enjoy shaking the SIXAXIS to stop themselves from burning to death. In a game like Resistance, with the camera shaking a little to emulate the kickback of a gun, and the gun shots crackling through the speakers as real sounding as ever. Having a controller vibrate
in your fingertips while making a whirring noise only takes me out of the game more than making me dive into it.
It also occurred to me that I’ve never thought of rumble to be that real. It always seemed like a cheap novelty idea designers used but never really worked well. I can’t think of any situation other than a Parkinson’s simulator, where having my hands vibrate would make the game more realistic. Now I’m not experienced in these situations but I’m willing to wager that getting shot in the head will not cause my hands to vibrate, in fact it will probably do the exact opposite. Getting punched in the ribs by Joe Frazier won’t cause my hands to vibrate. Also when I get bitten by a plague of Zombies, my hands probably aren’t going to vibrate. Rumble in these situations is not going to increase the realism of a game. However, turning the controller like a steering wheel is. And so is turning the controller sharply to snap a neck. With motion sensing capabilities, the possibilities that have been opened up to us gamers are nearly endless. Now I’m not discrediting force feedback all together. In driving games if someone wants a steering wheel that will provide a feeling of resistance, then that does improve realism. But as for a vibrating controller tickling my hand? Not so much.
Listen, I know it’s sad. Rumble was a big part of our video gaming lives. But we need to think of them as training wheels. We’re growing up as gamers now. Our tastes are becoming more civilized now. But it’s time for us to get back up on the bike. We’re big kids now. Let’s take this new bike for a ride.
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