A Persuasive Essay About Rumble.

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Shearstown

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#1 Shearstown
Member since 2006 • 136 Posts

A Persuasive Essay About Rumble.

As a pretext to this essay, let me just say that yes, it will be a little long. I’m sure someone will quote the important parts later on. So for the short of attention span, skip to below.

Also, please don’t quote the ENTIRE essay just to say "wall of text" or etc... I’m not forcing anyone to read it. If I can get any kind of a message across with this, it will be that I don’t believe rumble is needed. If you disagree please feel free to tell me. But do so in the same polite manner that I’m trying to present this essay. This is only my opinion. I think we’re all civilized enough to accept that. Sound good? Okay.

My name is Evan, I’ll be 19 in July and have been playing video games since before I could wipe my own bottom. I started off when I was 3 years old with the NES, moved on up to a SEGA Genesis, and from then on it has been the Playstation 1, 2 and now 3 holding my gaming attention (With a brief affair with the Game Boy Color in between thanks to the Pokémon craze).

And with having other friends with the other consoles I’ve come in contact with most modern systems many times. With every generation jump, there has always been a noticeable leap in technology. With every leap console designers and game developers are trying harder and harder to create a more immersive experience for game players. While this had led to some bad ideas (see Virtual Boy) It has also led to some keepers. Most notably, rumble. Now with technology advancing even further with motion sensing capabilities Sony has left rumble in the cold for it’s shiny new toy and many fans and critics are crying foul. I’m here, because I believe it was the right thing to do and would like to tell you all why I believe that.

Rumble was implemented in consoles partway during the fifth generation, with the N64 and PS1 leading the pack. This was when camera effects, sound, and animations still weren’t at their strongest, though they were developing. Rumble was being used as another way to add to the "realism" of games. While I myself never really took to rumble as adding to realism, I enjoyed it if only for the novelty. But now with the new generation upon us. I think it’s time we let rumble go off to that great retro arcade in the sky. Because ladies and gentlemen, when camera effects, sound, and graphics are up to par, you will never even remember that rumble was there. I have friends who often play my PS3 (Resistance or Fight Night: Round 3). They both own a PS2 and I’ve never heard them mention or even notice the lack of rumble. I do however hear how they enjoy shaking the SIXAXIS to stop themselves from burning to death. In a game like Resistance, with the camera shaking a little to emulate the kickback of a gun, and the gun shots crackling through the speakers as real sounding as ever. Having a controller vibrate

in your fingertips while making a whirring noise only takes me out of the game more than making me dive into it.

It also occurred to me that I’ve never thought of rumble to be that real. It always seemed like a cheap novelty idea designers used but never really worked well. I can’t think of any situation other than a Parkinson’s simulator, where having my hands vibrate would make the game more realistic. Now I’m not experienced in these situations but I’m willing to wager that getting shot in the head will not cause my hands to vibrate, in fact it will probably do the exact opposite. Getting punched in the ribs by Joe Frazier won’t cause my hands to vibrate. Also when I get bitten by a plague of Zombies, my hands probably aren’t going to vibrate. Rumble in these situations is not going to increase the realism of a game. However, turning the controller like a steering wheel is. And so is turning the controller sharply to snap a neck. With motion sensing capabilities, the possibilities that have been opened up to us gamers are nearly endless. Now I’m not discrediting force feedback all together. In driving games if someone wants a steering wheel that will provide a feeling of resistance, then that does improve realism. But as for a vibrating controller tickling my hand? Not so much.

Listen, I know it’s sad. Rumble was a big part of our video gaming lives. But we need to think of them as training wheels. We’re growing up as gamers now. Our tastes are becoming more civilized now. But it’s time for us to get back up on the bike. We’re big kids now. Let’s take this new bike for a ride.

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Gzus666

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#2 Gzus666
Member since 2007 • 2304 Posts
finally, someone with some friggin sense on this issue
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yomi_basic

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#3 yomi_basic
Member since 2002 • 3915 Posts

I've played about two games that actually used the rumble in a meaninfull way. So to me I could care less one way or the other.

However, it seems like you should be able to have both.

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dsmusician

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#4 dsmusician
Member since 2004 • 275 Posts
bravo.... good read!!!!!
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asmallchild

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#5 asmallchild
Member since 2007 • 2015 Posts
I agree. I was initially disappointed when Sony left out the rumble. Even picking up the Sixaxis controller felt weird because it was so light (makes it feel cheap) But after a couple of minutes of gameplay, I just sorta forget that rumble is gone. To be honest, I don't even use the Sixaxis controls all that much either. I'm sure other people will feel differently though. I'm usually too immersed in the graphics to notice anything else. (I'm pretty sure if games were silent, I'd adapt within a couple of minutes ;) )
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Shearstown

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#6 Shearstown
Member since 2006 • 136 Posts
I get into it pretty quick aswell.
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Uzburacuz9

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#7 Uzburacuz9
Member since 2007 • 712 Posts
AMEN brother!!!
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walton13

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#8 walton13
Member since 2005 • 2171 Posts
i would have turned rumble off anyway, i want to preserve my battery life as long as possible. Excellent read BTW!
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BenderUnit22

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#9 BenderUnit22
Member since 2006 • 9597 Posts
There are genres where rumble will be a factor, but for the most part it'll be just racing games. For something like a shooter, it doesn't add much to the experience because it's too weak. It's more of a vibration feel than actual shooting and most effects can be achieved much better visually, for instance by flashing the borders of the screen red when you're hit. I'm with you, although I doubt it would've been a problem for Sony to incorporate both motion-senstivity and rumble into one controller if they really wanted to [pay Immersion]
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psyum

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#10 psyum
Member since 2006 • 3268 Posts
fu**ing great!!! so true mate!!
besides yeah...i think the rumble would have only make the battery lifespan shorter too....
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jcloverboy

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#11 jcloverboy
Member since 2003 • 1669 Posts

While rumble is nice to have - you don't even notice it's gone. And a lot of games don't use rumble in places they could anymore.

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Uzburacuz9

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#12 Uzburacuz9
Member since 2007 • 712 Posts
i have a solution for people who miss rumble..go out and buy a home theater system..and place the speakers within 4-5 feet from your left and right and place the subwoofer under your chair and CRANK the volume up. there you have it. the most REALISTIC rumble you'll ever have. lol
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SirRaven

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#13 SirRaven
Member since 2005 • 934 Posts
Though I don't miss rumble nor think it is important, i find the relevance of having discarded it very important. It is kinda like a house. We have air-conditioning, so is it necessarily imperative to have windows that open and close? Not really, but they are still useful to have in the event of fires or other situations. Was rumble needed for realism? No. Was it a nice feature to have, nonetheless? You bet.
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Charlie2688

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#14 Charlie2688
Member since 2005 • 1364 Posts
BRAVO :D
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#15 LoboSolo
Member since 2002 • 1136 Posts
I am with you 95%. The only place I miss rumble is in driving games. I'm a huge racing game fan. I loved knowing that I was on the edge of the track from rumble. It also made hitting rumble strips (no pun intended) more noticable. In any other game, I could care less for it.
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Silvaryn

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#16 Silvaryn
Member since 2004 • 294 Posts

Interesting read. I understand your opinion, and certainly respect your ability to express it. However, I and quite a few other PS3 owners simply disagree with you completely on this, and in previous posts have explained why. Such are opinions. :)

I find it most telling that there seem to be several prominent game developers who also believe that losing force-feedback is a serious drawback, for reasons that they have also explained very thoroughly. I'm hopeful that Sony -- either on their own or through cooperation with third party developers and licensees -- will see fit to allow both technologies to be available in the PS3's near future. That way, we could all have the choice to use what we prefer.

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Gzus666

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#17 Gzus666
Member since 2007 • 2304 Posts

Interesting read. I understand your opinion, and certainly respect your ability to express it. However, I and quite a few other PS3 owners simply disagree with you completely on this, and in previous posts have explained why. Such are opinions. :)

I find it most telling that there seem to be several prominent game developers who also believe that losing force-feedback is a serious drawback, for reasons that they have also explained very thoroughly. I'm hopeful that Sony -- either on their own or through cooperation with third party developers and licensees -- will see fit to allow both technologies to be available in the PS3's near future. That way, we could all have the choice to use what we prefer.

Silvaryn

i will gladly agree with you if you can name 10 PS2 games that effectively use the rumble feature, and not having would have changed the gameplay completely, thats a mere fraction of the total games on PS2, but id love to see these games that people tout where rumble was so special.
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Silvaryn

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#18 Silvaryn
Member since 2004 • 294 Posts

i will gladly agree with you if you can name 10 PS2 games that effectively use the rumble feature, and not having would have changed the gameplay completely, thats a mere fraction of the total games on PS2, but id love to see these games that people tout where rumble was so special. Gzus666

Well, to be honest I don't know that getting you to agree with me is one of my highest priorities, but there are far more than 10 PS2 games that use the rumble feature effectively in my opinion. Pretty much every driving game does so, most shooters, MGS, Splinter Cell, skate/snowboarding games, many fighting games. Perhaps you're unfamiliar with the PS2's library, but support for force-feedback is a fairly standard feature in most games, and many utilize it very well.

Would removing rumble have "changed the gameplay completely"? No, and I don't know that I or anyone else has ever claimed that it would. By the same token, you could remove sound from any game, and not change the gameplay completely. But you'd certainly lessen the overall experience, in many people's opinions. Having force-feedback in the many games which do it well adds to the gaming experience for many players. And losing it represents a real negative to those players. Just because you don't happen to be one of them, doesn't make their opinions any less relevant, nor your opinion any more so.

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Shearstown

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#19 Shearstown
Member since 2006 • 136 Posts

[QUOTE="Gzus666"]i will gladly agree with you if you can name 10 PS2 games that effectively use the rumble feature, and not having would have changed the gameplay completely, thats a mere fraction of the total games on PS2, but id love to see these games that people tout where rumble was so special. Silvaryn

Well, to be honest I don't know that getting you to agree with me is one of my highest priorities, but there are far more than 10 PS2 games that use the rumble feature effectively in my opinion. Pretty much every driving game does so, most shooters, MGS, Splinter Cell, skate/snowboarding games, many fighting games. Perhaps you're unfamiliar with the PS2's library, but support for force-feedback is a fairly standard feature in most games, and many utilize it very well.

Would removing rumble have "changed the gameplay completely"? No, and I don't know that I or anyone else has ever claimed that it would. By the same token, you could remove sound from any game, and not change the gameplay completely. But you'd certainly lessen the overall experience, in many people's opinions. Having force-feedback in the many games which do it well adds to the gaming experience for many players. And losing it represents a real negative to those players. Just because you don't happen to be one of them, doesn't make their opinions any less relevant, nor your opinion any more so.

I mentioned Force Feedback. And that's actually different than vibration. Also I would disagree about most shooters and and fighters using vibration "effectively"
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whitey6

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#20 whitey6
Member since 2005 • 1646 Posts

A Persuasive Essay About Rumble.

As a pretext to this essay, let me just say that yes, it will be a little long. I’m sure someone will quote the important parts later on. So for the short of attention span, skip to below.

Also, please don’t quote the ENTIRE essay just to say "wall of text" or etc... I’m not forcing anyone to read it. If I can get any kind of a message across with this, it will be that I don’t believe rumble is needed. If you disagree please feel free to tell me. But do so in the same polite manner that I’m trying to present this essay. This is only my opinion. I think we’re all civilized enough to accept that. Sound good? Okay.

My name is Evan, I’ll be 19 in July and have been playing video games since before I could wipe my own bottom. I started off when I was 3 years old with the NES, moved on up to a SEGA Genesis, and from then on it has been the Playstation 1, 2 and now 3 holding my gaming attention (With a brief affair with the Game Boy Color in between thanks to the Pokémon craze).

And with having other friends with the other consoles I’ve come in contact with most modern systems many times. With every generation jump, there has always been a noticeable leap in technology. With every leap console designers and game developers are trying harder and harder to create a more immersive experience for game players. While this had led to some bad ideas (see Virtual Boy) It has also led to some keepers. Most notably, rumble. Now with technology advancing even further with motion sensing capabilities Sony has left rumble in the cold for it’s shiny new toy and many fans and critics are crying foul. I’m here, because I believe it was the right thing to do and would like to tell you all why I believe that.

Rumble was implemented in consoles partway during the fifth generation, with the N64 and PS1 leading the pack. This was when camera effects, sound, and animations still weren’t at their strongest, though they were developing. Rumble was being used as another way to add to the "realism" of games. While I myself never really took to rumble as adding to realism, I enjoyed it if only for the novelty. But now with the new generation upon us. I think it’s time we let rumble go off to that great retro arcade in the sky. Because ladies and gentlemen, when camera effects, sound, and graphics are up to par, you will never even remember that rumble was there. I have friends who often play my PS3 (Resistance or Fight Night: Round 3). They both own a PS2 and I’ve never heard them mention or even notice the lack of rumble. I do however hear how they enjoy shaking the SIXAXIS to stop themselves from burning to death. In a game like Resistance, with the camera shaking a little to emulate the kickback of a gun, and the gun shots crackling through the speakers as real sounding as ever. Having a controller vibrate

in your fingertips while making a whirring noise only takes me out of the game more than making me dive into it.

It also occurred to me that I’ve never thought of rumble to be that real. It always seemed like a cheap novelty idea designers used but never really worked well. I can’t think of any situation other than a Parkinson’s simulator, where having my hands vibrate would make the game more realistic. Now I’m not experienced in these situations but I’m willing to wager that getting shot in the head will not cause my hands to vibrate, in fact it will probably do the exact opposite. Getting punched in the ribs by Joe Frazier won’t cause my hands to vibrate. Also when I get bitten by a plague of Zombies, my hands probably aren’t going to vibrate. Rumble in these situations is not going to increase the realism of a game. However, turning the controller like a steering wheel is. And so is turning the controller sharply to snap a neck. With motion sensing capabilities, the possibilities that have been opened up to us gamers are nearly endless. Now I’m not discrediting force feedback all together. In driving games if someone wants a steering wheel that will provide a feeling of resistance, then that does improve realism. But as for a vibrating controller tickling my hand? Not so much.

Listen, I know it’s sad. Rumble was a big part of our video gaming lives. But we need to think of them as training wheels. We’re growing up as gamers now. Our tastes are becoming more civilized now. But it’s time for us to get back up on the bike. We’re big kids now. Let’s take this new bike for a ride.

Shearstown
I will give your essay a D-, you started the essay with many "I's", you should never refer to yourself in an essay because an essay is all about what you think, so its assumed that your saying "I think" right from the start. In several paragraphs you start sentences with "And", and in the second last paragraph on the last sentence you start it with "But". It is improper grammar to start a sentence with "And" or "But", your essay was rather short to. I agree however, the only thing rumble did for me was tell me when I'm getting shot, which just means its nothing more than a cruch.
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Shearstown

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#21 Shearstown
Member since 2006 • 136 Posts
haha. Thaks for the English lesson. It was a little more of an opinion piece/ journal rather than essay I suppose.
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ihatebugers

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#22 ihatebugers
Member since 2006 • 1541 Posts
Now take it to SW and don't be afraid of the denial you'll recieve.
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arm9218

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#23 arm9218
Member since 2007 • 503 Posts

yep it was good while it lasted but like others said, id rather have a longer battery

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whitey6

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#24 whitey6
Member since 2005 • 1646 Posts

[QUOTE="Gzus666"]i will gladly agree with you if you can name 10 PS2 games that effectively use the rumble feature, and not having would have changed the gameplay completely, thats a mere fraction of the total games on PS2, but id love to see these games that people tout where rumble was so special. Silvaryn

Well, to be honest I don't know that getting you to agree with me is one of my highest priorities, but there are far more than 10 PS2 games that use the rumble feature effectively in my opinion. Pretty much every driving game does so, most shooters, MGS, Splinter Cell, skate/snowboarding games, many fighting games. Perhaps you're unfamiliar with the PS2's library, but support for force-feedback is a fairly standard feature in most games, and many utilize it very well.

Would removing rumble have "changed the gameplay completely"? No, and I don't know that I or anyone else has ever claimed that it would. By the same token, you could remove sound from any game, and not change the gameplay completely. But you'd certainly lessen the overall experience, in many people's opinions. Having force-feedback in the many games which do it well adds to the gaming experience for many players. And losing it represents a real negative to those players. Just because you don't happen to be one of them, doesn't make their opinions any less relevant, nor your opinion any more so.

Your missing his point. Shooters, MGS, Splinter Cell and Fighting Games (ie Tekken) don't use rumble effectivly because all it does for shooters is tell you when your getting shot, or when your shooting, same with MGS, and for Tekken it just tells you when your getting Hit, which I think you can clearly see. As I said in my previous post, rumble is nothing more than a cruch, training wheels if you will, and the TC is right, it's time to let go, or do you still use the training wheels on your bike?
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Gzus666

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#25 Gzus666
Member since 2007 • 2304 Posts
would love an explanation on how racing games used rumble effectively. shaking when you hit something or the grass? yea, that helps a lot. shooting games can make use of visual and sound ques, so vibration is not very effective or needed. any other game using vibration was a joke, had a PS2 and a PS1 since launch, had most good games for it all the way through, turned vibration off on all of em. logically you can discount vibration on the PS3 for 2 reasons, 1, it doesnt technically change the gameplay, while you may like it, it makes no difference in the actual gameplay. 2, it would suck that battery dry pretty quick, making wireless controllers useless. why people cant get over this is beyond me, just a reason to bellyache, piss and moan. you might notice that you didnt name any specific games besides MGS, mainly cause you cant think of any specific games that used it well, honestly, in MGS, it wasnt even that helpful except for sneaking.
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Toffe106

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#26 Toffe106
Member since 2006 • 530 Posts
[QUOTE="Shearstown"]

A Persuasive Essay About Rumble.

As a pretext to this essay, let me just say that yes, it will be a little long. I’m sure someone will quote the important parts later on. So for the short of attention span, skip to below.

Also, please don’t quote the ENTIRE essay just to say "wall of text" or etc... I’m not forcing anyone to read it. If I can get any kind of a message across with this, it will be that I don’t believe rumble is needed. If you disagree please feel free to tell me. But do so in the same polite manner that I’m trying to present this essay. This is only my opinion. I think we’re all civilized enough to accept that. Sound good? Okay.

My name is Evan, I’ll be 19 in July and have been playing video games since before I could wipe my own bottom. I started off when I was 3 years old with the NES, moved on up to a SEGA Genesis, and from then on it has been the Playstation 1, 2 and now 3 holding my gaming attention (With a brief affair with the Game Boy Color in between thanks to the Pokémon craze).

And with having other friends with the other consoles I’ve come in contact with most modern systems many times. With every generation jump, there has always been a noticeable leap in technology. With every leap console designers and game developers are trying harder and harder to create a more immersive experience for game players. While this had led to some bad ideas (see Virtual Boy) It has also led to some keepers. Most notably, rumble. Now with technology advancing even further with motion sensing capabilities Sony has left rumble in the cold for it’s shiny new toy and many fans and critics are crying foul. I’m here, because I believe it was the right thing to do and would like to tell you all why I believe that.

Rumble was implemented in consoles partway during the fifth generation, with the N64 and PS1 leading the pack. This was when camera effects, sound, and animations still weren’t at their strongest, though they were developing. Rumble was being used as another way to add to the "realism" of games. While I myself never really took to rumble as adding to realism, I enjoyed it if only for the novelty. But now with the new generation upon us. I think it’s time we let rumble go off to that great retro arcade in the sky. Because ladies and gentlemen, when camera effects, sound, and graphics are up to par, you will never even remember that rumble was there. I have friends who often play my PS3 (Resistance or Fight Night: Round 3). They both own a PS2 and I’ve never heard them mention or even notice the lack of rumble. I do however hear how they enjoy shaking the SIXAXIS to stop themselves from burning to death. In a game like Resistance, with the camera shaking a little to emulate the kickback of a gun, and the gun shots crackling through the speakers as real sounding as ever. Having a controller vibrate

in your fingertips while making a whirring noise only takes me out of the game more than making me dive into it.

It also occurred to me that I’ve never thought of rumble to be that real. It always seemed like a cheap novelty idea designers used but never really worked well. I can’t think of any situation other than a Parkinson’s simulator, where having my hands vibrate would make the game more realistic. Now I’m not experienced in these situations but I’m willing to wager that getting shot in the head will not cause my hands to vibrate, in fact it will probably do the exact opposite. Getting punched in the ribs by Joe Frazier won’t cause my hands to vibrate. Also when I get bitten by a plague of Zombies, my hands probably aren’t going to vibrate. Rumble in these situations is not going to increase the realism of a game. However, turning the controller like a steering wheel is. And so is turning the controller sharply to snap a neck. With motion sensing capabilities, the possibilities that have been opened up to us gamers are nearly endless. Now I’m not discrediting force feedback all together. In driving games if someone wants a steering wheel that will provide a feeling of resistance, then that does improve realism. But as for a vibrating controller tickling my hand? Not so much.

Listen, I know it’s sad. Rumble was a big part of our video gaming lives. But we need to think of them as training wheels. We’re growing up as gamers now. Our tastes are becoming more civilized now. But it’s time for us to get back up on the bike. We’re big kids now. Let’s take this new bike for a ride.

whitey6

I will give your essay a D-, you started the essay with many "I's", you should never refer to yourself in an essay because an essay is all about what you think, so its assumed that your saying "I think" right from the start. In several paragraphs you start sentences with "And", and in the second last paragraph on the last sentence you start it with "But". It is improper grammar to start a sentence with "And" or "But", your essay was rather short to. I agree however, the only thing rumble did for me was tell me when I'm getting shot, which just means its nothing more than a cruch.

BEWARE! ENGLISH TEACHER ON FORUMS :P

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haris1189

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#27 haris1189
Member since 2005 • 329 Posts

Parkinsons simulator.

LOL

:D

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Silvaryn

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#28 Silvaryn
Member since 2004 • 294 Posts

Your missing his point. Shooters, MGS, Splinter Cell and Fighting Games (ie Tekken) don't use rumble effectivly because all it does for shooters is tell you when your getting shot, or when your shooting, same with MGS, and for Tekken it just tells you when your getting Hit, which I think you can clearly see. As I said in my previous post, rumble is nothing more than a cruch, training wheels if you will, and the TC is right, it's time to let go, or do you still use the training wheels on your bike?whitey6

I'm not missing his point at all, I simply have a difference of opinion with it. As about half the other PS3 owners seem to, from reading the "Rumble v. SIXAXIS" thread and poll about this. You may be of the opinion that those games don't use rumble effectively, but a great many of us did appreciate what it brought to the game experience, and we certainly notice its absence. If you don't, that's great. But there a lot of people who do.

Your training wheels/crutch argument doesn't hold much worth in my opinion -- you could very nearly make the same argument about sound. Why do you need to hear someone hit you? After all, you can see it right there on the screen. Who needs gunshots, the muzzle flash will do. Nobody is saying any of it is indespensible or absolutely necessary, but that's hardly the point. HD graphics aren't necessary. Heck, color isn't necessary. But aren't they nice to have? Perhaps you are missing the point, which is that all these elements, when used well, go into creating the gaming experience for the player. They all provide sensory stimulus and information about what is going on in the game. Some can pick up slack for others, and clearly some are far more vital than others, but why lose any if you don't have to? Perhaps you don't miss losing an element that we've had available to us before, but there are obviously a great many gamers who do mind, and who are not eager to take a step backwards by losing any of the established tools of the trade that developers have been using when making games for us.

If you never liked the way rumble was used before, and don't miss it, then again -- you're certainly entitled to your opinion. Just as those of us who disgree strongly with you are entitled to ours.

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eclipsed4utoo

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#29 eclipsed4utoo
Member since 2006 • 10578 Posts
would love an explanation on how racing games used rumble effectively. shaking when you hit something or the grass? yea, that helps a lot. shooting games can make use of visual and sound ques, so vibration is not very effective or needed. any other game using vibration was a joke, had a PS2 and a PS1 since launch, had most good games for it all the way through, turned vibration off on all of em. logically you can discount vibration on the PS3 for 2 reasons, 1, it doesnt technically change the gameplay, while you may like it, it makes no difference in the actual gameplay. 2, it would suck that battery dry pretty quick, making wireless controllers useless. why people cant get over this is beyond me, just a reason to bellyache, piss and moan. you might notice that you didnt name any specific games besides MGS, mainly cause you cant think of any specific games that used it well, honestly, in MGS, it wasnt even that helpful except for sneaking.Gzus666
I can name one instance. Picking locks in Splinter Cell. In real life, you feel the lock pick. The rumbling of the controller made you feel when it was in the right spot. That's about the only instance I can think of outside of racing games.
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Gzus666

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#30 Gzus666
Member since 2007 • 2304 Posts
[QUOTE="Gzus666"]would love an explanation on how racing games used rumble effectively. shaking when you hit something or the grass? yea, that helps a lot. shooting games can make use of visual and sound ques, so vibration is not very effective or needed. any other game using vibration was a joke, had a PS2 and a PS1 since launch, had most good games for it all the way through, turned vibration off on all of em. logically you can discount vibration on the PS3 for 2 reasons, 1, it doesnt technically change the gameplay, while you may like it, it makes no difference in the actual gameplay. 2, it would suck that battery dry pretty quick, making wireless controllers useless. why people cant get over this is beyond me, just a reason to bellyache, piss and moan. you might notice that you didnt name any specific games besides MGS, mainly cause you cant think of any specific games that used it well, honestly, in MGS, it wasnt even that helpful except for sneaking.eclipsed4utoo
I can name one instance. Picking locks in Splinter Cell. In real life, you feel the lock pick. The rumbling of the controller made you feel when it was in the right spot. That's about the only instance I can think of outside of racing games.

true, but can be done just as well with an on screen effect, and sound. honestly, is it worth draining your battery on your wireless for like 2 games using it right?
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Ptown357

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#31 Ptown357
Member since 2007 • 25 Posts
silvaryn i totally agree with you i miss my rumble
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halloweenfan

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#32 halloweenfan
Member since 2003 • 1614 Posts
I agree with that. I don't even notice that rumble is gone while I'm playing Resistance (or any other game for that matter). The only two games/series I can think of that used it effectively are MGS and SC.
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Doc_smock

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#33 Doc_smock
Member since 2005 • 308 Posts
I will give your essay a D-, you started the essay with many "I's", you should never refer to yourself in an essay because an essay is all about what you think, so its assumed that your saying "I think" right from the start. In several paragraphs you start sentences with "And", and in the second last paragraph on the last sentence you start it with "But". It is improper grammar to start a sentence with "And" or "But", your essay was rather short to. I agree however, the only thing rumble did for me was tell me when I'm getting shot, which just means its nothing more than a cruch.whitey6
Starting a sentence with "And" is actually in line with English grammar and gets used by alot of writers with good reason because it puts stress on the "and". And, it can split up a sentence to add pace. Which is good. I guess. Still, I agree with you that it's not long enough to be an essay. To avoid turning this into an English debate, that's all I'm going to say, but it's worth remembering that in professional writing, anything that makes sense goes. As long as you don't overuse commas, thats just pointless.
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Gzus666

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#34 Gzus666
Member since 2007 • 2304 Posts

[QUOTE="whitey6"]Your missing his point. Shooters, MGS, Splinter Cell and Fighting Games (ie Tekken) don't use rumble effectivly because all it does for shooters is tell you when your getting shot, or when your shooting, same with MGS, and for Tekken it just tells you when your getting Hit, which I think you can clearly see. As I said in my previous post, rumble is nothing more than a cruch, training wheels if you will, and the TC is right, it's time to let go, or do you still use the training wheels on your bike?Silvaryn

I'm not missing his point at all, I simply have a difference of opinion with it. As about half the other PS3 owners seem to, from reading the "Rumble v. SIXAXIS" thread and poll about this. You may be of the opinion that those games don't use rumble effectively, but a great many of us did appreciate what it brought to the game experience, and we certainly notice its absence. If you don't, that's great. But there a lot of people who do.

Your training wheels/crutch argument doesn't hold much worth in my opinion -- you could very nearly make the same argument about sound. Why do you need to hear someone hit you? After all, you can see it right there on the screen. Who needs gunshots, the muzzle flash will do. Nobody is saying any of it is indespensible or absolutely necessary, but that's hardly the point. HD graphics aren't necessary. Heck, color isn't necessary. But aren't they nice to have? Perhaps you are missing the point, which is that all these elements, when used well, go into creating the gaming experience for the player. They all provide sensory stimulus and information about what is going on in the game. Some can pick up slack for others, and clearly some are far more vital than others, but why lose any if you don't have to? Perhaps you don't miss losing an element that we've had available to us before, but there are obviously a great many gamers who do mind, and who are not eager to take a step backwards by losing any of the established tools of the trade that developers have been using when making games for us.

If you never liked the way rumble was used before, and don't miss it, then again -- you're certainly entitled to your opinion. Just as those of us who disgree strongly with you are entitled to ours.

yea, you are missing the point, so far you cant justify its need, so why would Sony put it in? help drain the controller batteries faster? you give no examples or reasons that it is needed, and Sony obviously would need reasons to add that feature in again, and they would have to spend a lot for the licensing they lost, or a new design, then that would just add price to the unit. not worth it, period. the 2 games tops that use it effectively dont justify the means needed to do so, from a logical and business standpoint, it makes no sense to put rumble back in
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eclipsed4utoo

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#35 eclipsed4utoo
Member since 2006 • 10578 Posts
[QUOTE="eclipsed4utoo"][QUOTE="Gzus666"]would love an explanation on how racing games used rumble effectively. shaking when you hit something or the grass? yea, that helps a lot. shooting games can make use of visual and sound ques, so vibration is not very effective or needed. any other game using vibration was a joke, had a PS2 and a PS1 since launch, had most good games for it all the way through, turned vibration off on all of em. logically you can discount vibration on the PS3 for 2 reasons, 1, it doesnt technically change the gameplay, while you may like it, it makes no difference in the actual gameplay. 2, it would suck that battery dry pretty quick, making wireless controllers useless. why people cant get over this is beyond me, just a reason to bellyache, piss and moan. you might notice that you didnt name any specific games besides MGS, mainly cause you cant think of any specific games that used it well, honestly, in MGS, it wasnt even that helpful except for sneaking.Gzus666
I can name one instance. Picking locks in Splinter Cell. In real life, you feel the lock pick. The rumbling of the controller made you feel when it was in the right spot. That's about the only instance I can think of outside of racing games.

true, but can be done just as well with an on screen effect, and sound. honestly, is it worth draining your battery on your wireless for like 2 games using it right?

The 360's wireless controller can do rumble without killing the battery. Why would the PS3's be any different?
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Uzburacuz9

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#36 Uzburacuz9
Member since 2007 • 712 Posts
im sure everyone in here is either a ps3 owner or a future owner..so why the hell are we arguing with each other? rumble is gone. big deal. get a good sound system and you'll be MUCH happier. im tired of hearing people WHINE about this subject already. whining and complaining with each other isnt going to get it back. ultimately its Sony's Decision. if you bought a ps3 then im SURE you knew the sixaxis didnt have rumble so why cry about it? I agree 100% with the TC. obviously
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eclipsed4utoo

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#37 eclipsed4utoo
Member since 2006 • 10578 Posts
[QUOTE="Silvaryn"]

[QUOTE="whitey6"]Your missing his point. Shooters, MGS, Splinter Cell and Fighting Games (ie Tekken) don't use rumble effectivly because all it does for shooters is tell you when your getting shot, or when your shooting, same with MGS, and for Tekken it just tells you when your getting Hit, which I think you can clearly see. As I said in my previous post, rumble is nothing more than a cruch, training wheels if you will, and the TC is right, it's time to let go, or do you still use the training wheels on your bike?Gzus666

I'm not missing his point at all, I simply have a difference of opinion with it. As about half the other PS3 owners seem to, from reading the "Rumble v. SIXAXIS" thread and poll about this. You may be of the opinion that those games don't use rumble effectively, but a great many of us did appreciate what it brought to the game experience, and we certainly notice its absence. If you don't, that's great. But there a lot of people who do.

Your training wheels/crutch argument doesn't hold much worth in my opinion -- you could very nearly make the same argument about sound. Why do you need to hear someone hit you? After all, you can see it right there on the screen. Who needs gunshots, the muzzle flash will do. Nobody is saying any of it is indespensible or absolutely necessary, but that's hardly the point. HD graphics aren't necessary. Heck, color isn't necessary. But aren't they nice to have? Perhaps you are missing the point, which is that all these elements, when used well, go into creating the gaming experience for the player. They all provide sensory stimulus and information about what is going on in the game. Some can pick up slack for others, and clearly some are far more vital than others, but why lose any if you don't have to? Perhaps you don't miss losing an element that we've had available to us before, but there are obviously a great many gamers who do mind, and who are not eager to take a step backwards by losing any of the established tools of the trade that developers have been using when making games for us.

If you never liked the way rumble was used before, and don't miss it, then again -- you're certainly entitled to your opinion. Just as those of us who disgree strongly with you are entitled to ours.

yea, you are missing the point, so far you cant justify its need, so why would Sony put it in? help drain the controller batteries faster? you give no examples or reasons that it is needed, and Sony obviously would need reasons to add that feature in again, and they would have to spend a lot for the licensing they lost, or a new design, then that would just add price to the unit. not worth it, period. the 2 games tops that use it effectively dont justify the means needed to do so, from a logical and business standpoint, it makes no sense to put rumble back in

can you justify the need for HD graphics? and quit with the "drain the controllers batteries". Both the Wii and 360's wireless controllers have rumble without killing the battery.
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Silvaryn

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#38 Silvaryn
Member since 2004 • 294 Posts

would love an explanation on how racing games used rumble effectively. shaking when you hit something or the grass? yea, that helps a lot. shooting games can make use of visual and sound ques, so vibration is not very effective or needed.Gzus666

Maybe you didn't find it effective, but many players do. Again, difference of opinion. You seem to be stuck on this idea that, just because you didn't appreciate something, nobody else should have either, nor should they voice their feelings about losing it.

I personally notice a huge difference in racing games between the PS2 and PS3, since we do at least have a few racers on the PS3 to compare with. If you don't appreciate the fact that rumble/vibration/force-feedback can communicate the feel of the road surface to you, in ways both subtle and dramatic, then that's just an area in which you and I will never agree. For my part, it's a stark contrast when I play NFS: Carbon, Ridge Racer, Full Auto 2, and the Motorstorm demo, and there is absolutely no feel whatsoever, it's just completely dead and flat. I miss it less in Resistance, but I still am aware of a complete lack of any weapons recoil, or hit effects. Do we absolutely have to feel it? No, but again, it's not about necessity, it's about adding to the gaming experience. And just repeatedly saying "oh but you can see it" doesn't change the fact that it's still missing something for many of us.

logically you can discount vibration on the PS3 for 2 reasons, 1, it doesnt technically change the gameplay, while you may like it, it makes no difference in the actual gameplay.Gzus666

Yeah, and I could argue that lots of features could be discarded without changing the "actual gameplay". Why bother with 720p or 1080p? It doesn't really change the gameplay from good old 480i. But that doesn't mean we don't want it, does it? Just because losing a feature doesn't break the game, doesn't mean that it doesn't add to the gaming experience for lots of us.

2, it would suck that battery dry pretty quick, making wireless controllers useless. why people cant get over this is beyond meGzus666

Probably because, after using the Logitech Cordless Action Controller on our PS2's for years, we know better. Maybe you've never had one, but it disproves your claim completely -- it has excellent rumble, perfect wireless control and responsiveness, and yet its batteries last an unbelievably long time... significantly longer, it seems to me, than the non-rumble SIXAXIS is keeping a charge, so far.

you might notice that you didnt name any specific games besides MGS, mainly cause you cant think of any specific games that used it wellGzus666

No, I didn't list more than I did because anyone familiar with the PS2's library knows what titles are covered in the types of games I specifically did name. I don't know that it would gain us much to clog up a PS3 forum with me breaking down every title that is included in the PS2 racing genre, fighting games, etc. I can, if you really want me to, but I suspect it's not necessary, because I think you get my point, just as I get yours. You didn't care for rumble, and don't miss it. So be it. But you need to accept the fact that your opinion on that doesn't dictate absolute truth, and realize that a great many of use have a very different opinion than you do. Some of us are going to continue to lobby to at least have the choice available to us in the future, if at all possible.

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AlMar12345

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#39 AlMar12345
Member since 2005 • 749 Posts
I couldn't agree more, I never even realized rumble was gone, and I never really realized it was there when I played my old PS2 all the time anyway.  The only time I really notice rumble is when I play Gears of War at my friends house and I chainsaw someone, but personally I'd rather have a controller where moving it in a chainsaw motion can cut someone in half, instead of pressing a button and feeling the controller shake (ohhh ahhh).  I can't wait till the SIXAXIS gets used in tight ways like that.
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mskrft007

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#40 mskrft007
Member since 2007 • 214 Posts
very well written. good read.
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Gzus666

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#41 Gzus666
Member since 2007 • 2304 Posts
[QUOTE="Gzus666"][QUOTE="Silvaryn"]

[QUOTE="whitey6"]Your missing his point. Shooters, MGS, Splinter Cell and Fighting Games (ie Tekken) don't use rumble effectivly because all it does for shooters is tell you when your getting shot, or when your shooting, same with MGS, and for Tekken it just tells you when your getting Hit, which I think you can clearly see. As I said in my previous post, rumble is nothing more than a cruch, training wheels if you will, and the TC is right, it's time to let go, or do you still use the training wheels on your bike?eclipsed4utoo

I'm not missing his point at all, I simply have a difference of opinion with it. As about half the other PS3 owners seem to, from reading the "Rumble v. SIXAXIS" thread and poll about this. You may be of the opinion that those games don't use rumble effectively, but a great many of us did appreciate what it brought to the game experience, and we certainly notice its absence. If you don't, that's great. But there a lot of people who do.

Your training wheels/crutch argument doesn't hold much worth in my opinion -- you could very nearly make the same argument about sound. Why do you need to hear someone hit you? After all, you can see it right there on the screen. Who needs gunshots, the muzzle flash will do. Nobody is saying any of it is indespensible or absolutely necessary, but that's hardly the point. HD graphics aren't necessary. Heck, color isn't necessary. But aren't they nice to have? Perhaps you are missing the point, which is that all these elements, when used well, go into creating the gaming experience for the player. They all provide sensory stimulus and information about what is going on in the game. Some can pick up slack for others, and clearly some are far more vital than others, but why lose any if you don't have to? Perhaps you don't miss losing an element that we've had available to us before, but there are obviously a great many gamers who do mind, and who are not eager to take a step backwards by losing any of the established tools of the trade that developers have been using when making games for us.

If you never liked the way rumble was used before, and don't miss it, then again -- you're certainly entitled to your opinion. Just as those of us who disgree strongly with you are entitled to ours.

yea, you are missing the point, so far you cant justify its need, so why would Sony put it in? help drain the controller batteries faster? you give no examples or reasons that it is needed, and Sony obviously would need reasons to add that feature in again, and they would have to spend a lot for the licensing they lost, or a new design, then that would just add price to the unit. not worth it, period. the 2 games tops that use it effectively dont justify the means needed to do so, from a logical and business standpoint, it makes no sense to put rumble back in

can you justify the need for HD graphics? and quit with the "drain the controllers batteries". Both the Wii and 360's wireless controllers have rumble without killing the battery.

HD graphics can make it easier to aim in shooting games, especially sniping. last i checked, ive never seen a review with a "rumble" rating section, but always see graphics. that progression in games, rumble on the other hand is the same stupid crap that is rarely used correctly or effectively in games. better gameplay also comes with better graphics, as they smooth out everything with new engines, physics, etc. those all help you know how a game will react since it will duplicate real life more for cleaner gameplay. if you can still have all the same ques in game without rumble, its not that important
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gamer2damax

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#42 gamer2damax
Member since 2005 • 450 Posts
i have a solution for people who miss rumble..go out and buy a home theater system..and place the speakers within 4-5 feet from your left and right and place the subwoofer under your chair and CRANK the volume up. there you have it. the most REALISTIC rumble you'll ever have. lolUzburacuz9
I have a setup quite similar to what you've just stated, and oh God yes it is definitely a nice substitute to the rumble feature.
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pimperjones

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#43 pimperjones
Member since 2006 • 3116 Posts
Oh lord enough with the Rumble threads already, if I had a dime for every rumble thread I'd be Donald Trump. Nobody cares about rumbling controls, it was dumb idea from day one. It useless, it's annoying and it messes up your control accuracy in games. Your aiming for that perfect sniper shot and bam the rumble makes you miss, your going for the perfect inertia drift in Ridge Racer and bam the rumble messes up your turn, yourtrying to pull off that perfect 17 hit air juggle and...you get the point.
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Uzburacuz9

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#44 Uzburacuz9
Member since 2007 • 712 Posts
[QUOTE="Uzburacuz9"]i have a solution for people who miss rumble..go out and buy a home theater system..and place the speakers within 4-5 feet from your left and right and place the subwoofer under your chair and CRANK the volume up. there you have it. the most REALISTIC rumble you'll ever have. lolgamer2damax
I have a setup quite similar to what you've just stated, and oh God yes it is definitely a nice substitute to the rumble feature.

EXACTLY. at least that makes 2 of us. haha
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azuroc

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#45 azuroc
Member since 2005 • 255 Posts
[QUOTE="Uzburacuz9"]i have a solution for people who miss rumble..go out and buy a home theater system..and place the speakers within 4-5 feet from your left and right and place the subwoofer under your chair and CRANK the volume up. there you have it. the most REALISTIC rumble you'll ever have. lolgamer2damax
I have a setup quite similar to what you've just stated, and oh God yes it is definitely a nice substitute to the rumble feature.



I agree with both of you. The rumble was a step in video games to increase physical inclusion in the game, just as motion sensing is. Rumble always was kind of silly. The fact that the same device is used to sensually pleasure and play video games is a little disturbing. I remember thinking how weird it was when they came out with it. I eventually got used to it, but still don't see its necessity. I'm sure the idea behind the rumble will turn into force feedback for different parts of your body, such as a sensor on your head arms and torso (maybe your legs), to let you know have more of a knowledge where that damage is being done. Even so, I'm not sure how this would increase the immersion of games, but you never know, I suppose. For all we know, we could be having this same discussion about motion sensing in minus 10 years, when they take that away.

Of course, I grew up on the NES and SNES and never missed rumble then, cause...oh, yeah...that's right...it wasn't invented yet (or should I say stolen....from the adult toy industry).
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iunderstand

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#46 iunderstand
Member since 2006 • 3201 Posts
If the PS3 still had rumble would anyone be having this conversation? Of course not. Nobody complained about having rumble as a feature when all the consoles had it but now it's a "crutch"? I think the only person you are trying to convince that this is a good thing is yourself.
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onemic

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#47 onemic
Member since 2003 • 5616 Posts
I think everyone on earth knows that rumble did next to nothing in the gameplay department. Only the GT and MGS series really made you notice rumble. The other games felt like it wasn't even there. If rumble was such a great feature I don't think anyone would continue playing PC games or would have called the nintendo wavebird excellent since both of those didn't have rumble and were considered better than their counterparts in almost every level.(The wavebird being the original GC controller and the PC being normal console controllers)
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Gzus666

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#48 Gzus666
Member since 2007 • 2304 Posts
If the PS3 still had rumble would anyone be having this conversation? Of course not. Nobody complained about having rumble as a feature when all the consoles had it but now it's a "crutch"? I think the only person you are trying to convince that this is a good thing is yourself.iunderstand
yes, no rumble is a horrible tragedy, the streets run red with blood, the locusts come in droves, the world upheaves. grow up, its a gimmick, always was, sixaxis so far has been used for the games in the store, steering for racing(which i think is quite fun, but hard) flow is supposed to be sixaxis only, same with super rub a dub, they will add features for it, and they have more they can do with it. my god people, your family wasnt slaughtered, they just took rumble away and put in something better, get over it
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jonesy1911

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#49 jonesy1911
Member since 2003 • 3483 Posts
[QUOTE="Shearstown"]

A Persuasive Essay About Rumble.

As a pretext to this essay, let me just say that yes, it will be a little long. I’m sure someone will quote the important parts later on. So for the short of attention span, skip to below.

Also, please don’t quote the ENTIRE essay just to say "wall of text" or etc... I’m not forcing anyone to read it. If I can get any kind of a message across with this, it will be that I don’t believe rumble is needed. If you disagree please feel free to tell me. But do so in the same polite manner that I’m trying to present this essay. This is only my opinion. I think we’re all civilized enough to accept that. Sound good? Okay.

My name is Evan, I’ll be 19 in July and have been playing video games since before I could wipe my own bottom. I started off when I was 3 years old with the NES, moved on up to a SEGA Genesis, and from then on it has been the Playstation 1, 2 and now 3 holding my gaming attention (With a brief affair with the Game Boy Color in between thanks to the Pokémon craze).

And with having other friends with the other consoles I’ve come in contact with most modern systems many times. With every generation jump, there has always been a noticeable leap in technology. With every leap console designers and game developers are trying harder and harder to create a more immersive experience for game players. While this had led to some bad ideas (see Virtual Boy) It has also led to some keepers. Most notably, rumble. Now with technology advancing even further with motion sensing capabilities Sony has left rumble in the cold for it’s shiny new toy and many fans and critics are crying foul. I’m here, because I believe it was the right thing to do and would like to tell you all why I believe that.

Rumble was implemented in consoles partway during the fifth generation, with the N64 and PS1 leading the pack. This was when camera effects, sound, and animations still weren’t at their strongest, though they were developing. Rumble was being used as another way to add to the "realism" of games. While I myself never really took to rumble as adding to realism, I enjoyed it if only for the novelty. But now with the new generation upon us. I think it’s time we let rumble go off to that great retro arcade in the sky. Because ladies and gentlemen, when camera effects, sound, and graphics are up to par, you will never even remember that rumble was there. I have friends who often play my PS3 (Resistance or Fight Night: Round 3). They both own a PS2 and I’ve never heard them mention or even notice the lack of rumble. I do however hear how they enjoy shaking the SIXAXIS to stop themselves from burning to death. In a game like Resistance, with the camera shaking a little to emulate the kickback of a gun, and the gun shots crackling through the speakers as real sounding as ever. Having a controller vibrate

in your fingertips while making a whirring noise only takes me out of the game more than making me dive into it.

It also occurred to me that I’ve never thought of rumble to be that real. It always seemed like a cheap novelty idea designers used but never really worked well. I can’t think of any situation other than a Parkinson’s simulator, where having my hands vibrate would make the game more realistic. Now I’m not experienced in these situations but I’m willing to wager that getting shot in the head will not cause my hands to vibrate, in fact it will probably do the exact opposite. Getting punched in the ribs by Joe Frazier won’t cause my hands to vibrate. Also when I get bitten by a plague of Zombies, my hands probably aren’t going to vibrate. Rumble in these situations is not going to increase the realism of a game. However, turning the controller like a steering wheel is. And so is turning the controller sharply to snap a neck. With motion sensing capabilities, the possibilities that have been opened up to us gamers are nearly endless. Now I’m not discrediting force feedback all together. In driving games if someone wants a steering wheel that will provide a feeling of resistance, then that does improve realism. But as for a vibrating controller tickling my hand? Not so much.

Listen, I know it’s sad. Rumble was a big part of our video gaming lives. But we need to think of them as training wheels. We’re growing up as gamers now. Our tastes are becoming more civilized now. But it’s time for us to get back up on the bike. We’re big kids now. Let’s take this new bike for a ride.

whitey6
I will give your essay a D-, you started the essay with many "I's", you should never refer to yourself in an essay because an essay is all about what you think, so its assumed that your saying "I think" right from the start. In several paragraphs you start sentences with "And", and in the second last paragraph on the last sentence you start it with "But". It is improper grammar to start a sentence with "And" or "But", your essay was rather short to. I agree however, the only thing rumble did for me was tell me when I'm getting shot, which just means its nothing more than a cruch.

In the UK we are taught not to have an and after a , too but thats just me being picky with you because you're being picky with the other guy. i like apples, oranges, and pears. Do you see what i mean?
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swordfish_64

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#50 swordfish_64
Member since 2007 • 571 Posts

When playing Resistance, I am already totally immersed in all the action going on on screen, I don't miss rumble at all. I love the use of the sixaxis to shake the chimera off of me as well as fire. When playing motorstorm on first person view with the motion sensing, I am also totally immersed by the on screen action, and I have to say that it is a no-brainer that there is more immersion to be had in actually using the controller's motion sensing to steer the vehicle rather than waiting for the controller to shake. In motorstorm, the controller would have to vibrate continuously because you are racing off road. I think that would be annoying, not to mention battery consuming. As it is now, the developers nailed the physics and suspension of the vehicle interacting with the terrain so that the immersion is cued by the visual effects, again not to mention that you are actually inputting controls into the game rather than receiving a less gratifying shake.