a sense of humour is required!

This topic is locked from further discussion.

Avatar image for Trek5200
Trek5200

599

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#1 Trek5200
Member since 2007 • 599 Posts

Well hello all and thanks for stopping in!

I have an idea for a game and would like some input from our loyal PS3 forum posters.

Ok guys/gals here is the base story now remember I am still fleshing this one out so be gentle and try and be helpfull ;)

You have designed a console.......lets call it the SP3

It is under constant attack by ridiculous forum trolls......here is where I need your input.

I am just at a loss for some good troll names....I can't very well finish off the idea and send it on to some game company without having the names down to complete the story.  It is a pretty short story so I think this one might be up Jaffeys aisle and it could be a PSN download. :D

Any suggestions?? 

Avatar image for The_Rick_14
The_Rick_14

9945

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

#2 The_Rick_14
Member since 2006 • 9945 Posts
HAHAHAHA :lol: You never cease to amaze me Trek. lol
Avatar image for Trek5200
Trek5200

599

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#3 Trek5200
Member since 2007 • 599 Posts

HAHAHAHA :lol: You never cease to amaze me Trek. lolThe_Rick_14

Come on Rick?!?!  You have to give me at least 1 name, just one! :D

Avatar image for Krigon
Krigon

5591

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#4 Krigon
Member since 2005 • 5591 Posts

Some stuff you should concider:

DETAILED GAME DESCRIPTION


Basic Concept -- What is the "high concept" of the game?

Background Story -- If applicable, tell the story of the game that leads into the beginning of the game, and tell the story that unfolds during gameplay, if any (in the case of a puzzle game like SHANGHAI, for instance, this is probably unnecessary -- but it would be necessary for something like ALIENS VS. PREDATOR).

What is the tone? What is the basic narrative? What is the "heart" of the story? Is it a linear story?

Objective -- Describe the objective of the game.

If the objective is simply "get as many points as possible," then state it so. But if the objective is "rescue the princess," then that's another matter. In either case, give as much detail as possible to aid the reader in having some basis in understanding the rest of the design document as he reads on. What is the player's goal and why would they want to accomplish it?

Gameplay -- Describe the way the game works, from beginning to end.

After powering up (or booting), is there a title screen, what does it look like, is there an options screen, what are the choices, is there an animated sequence, can it be bypassed and how...

Then, when the game begins, we see our hero appear in a scene. Describe the scene and what happens next. If nothing happens until the user does something, describe what the user's options are and what happens as a result of all possible actions. Keep in mind that most games to some extent are controlled by the user. The hero doesn't automatically do anything; the user, when playing the game optimally, might cause the hero to do such-and-such an act, which would cause the computer-controlled enemy to do this, and the user's options are to do X and Y...

Describe the A.I. of the computerized opponent(s), if any. It is sometimes helpful to write a "walkthrough" of the game to further enhance the reader's ability to visualize the game.

What is the planned interface?

What is the planned perspective (1st person vs. 3rd person)?

What is the basic interactive structure? (e.g. Chapters vs. Great Middle Section, Levels, etc.).

What is the "heart" of the gameplay? (e.g. speed, actions, **** continuous, turnbased, etc.?

How does multi-player work?

How difficult is the game?

How long will it take the average player to complete?

Avatar image for Spartan8907
Spartan8907

3731

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#5 Spartan8907
Member since 2006 • 3731 Posts
I dont know the seriousness of this topic, but if you really want some input, you should go over to System Wars. I'm sure plenty of fanboys over there have conjured up some ridiculous names.
Avatar image for Trek5200
Trek5200

599

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#6 Trek5200
Member since 2007 • 599 Posts

Some stuff you should concider:

DETAILED GAME DESCRIPTION


Basic Concept -- What is the "high concept" of the game?

Background Story -- If applicable, tell the story of the game that leads into the beginning of the game, and tell the story that unfolds during gameplay, if any (in the case of a puzzle game like SHANGHAI, for instance, this is probably unnecessary -- but it would be necessary for something like ALIENS VS. PREDATOR).

What is the tone? What is the basic narrative? What is the "heart" of the story? Is it a linear story?

Objective -- Describe the objective of the game.

If the objective is simply "get as many points as possible," then state it so. But if the objective is "rescue the princess," then that's another matter. In either case, give as much detail as possible to aid the reader in having some basis in understanding the rest of the design document as he reads on. What is the player's goal and why would they want to accomplish it?

Gameplay -- Describe the way the game works, from beginning to end.

After powering up (or booting), is there a title screen, what does it look like, is there an options screen, what are the choices, is there an animated sequence, can it be bypassed and how...

Then, when the game begins, we see our hero appear in a scene. Describe the scene and what happens next. If nothing happens until the user does something, describe what the user's options are and what happens as a result of all possible actions. Keep in mind that most games to some extent are controlled by the user. The hero doesn't automatically do anything; the user, when playing the game optimally, might cause the hero to do such-and-such an act, which would cause the computer-controlled enemy to do this, and the user's options are to do X and Y...

Describe the A.I. of the computerized opponent(s), if any. It is sometimes helpful to write a "walkthrough" of the game to further enhance the reader's ability to visualize the game.

What is the planned interface?

What is the planned perspective (1st person vs. 3rd person)?

What is the basic interactive structure? (e.g. Chapters vs. Great Middle Section, Levels, etc.).

What is the "heart" of the gameplay? (e.g. speed, actions, **** continuous, turnbased, etc.?

How does multi-player work?

How difficult is the game?

How long will it take the average player to complete?

Krigon

Krigon I love you man but you didn't give me a name, not even one:roll:

Avatar image for vip_kass
vip_kass

264

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#7 vip_kass
Member since 2006 • 264 Posts

Okay to be fair I'll give you one for each system

 69nMy360, IPlaywithMyWii, and PS3upInMe....

Avatar image for The_Rick_14
The_Rick_14

9945

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

#8 The_Rick_14
Member since 2006 • 9945 Posts

alright so I did some brainstorming...

FlamingHaloSexual

PaleHale

PlasRiflePwns

MASTERchiefBATER

 

 

Avatar image for junk56
junk56

1748

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 0

#9 junk56
Member since 2003 • 1748 Posts
[QUOTE="Krigon"]

Some stuff you should concider:

DETAILED GAME DESCRIPTION


Basic Concept -- What is the "high concept" of the game?

Background Story -- If applicable, tell the story of the game that leads into the beginning of the game, and tell the story that unfolds during gameplay, if any (in the case of a puzzle game like SHANGHAI, for instance, this is probably unnecessary -- but it would be necessary for something like ALIENS VS. PREDATOR).

What is the tone? What is the basic narrative? What is the "heart" of the story? Is it a linear story?

Objective -- Describe the objective of the game.

If the objective is simply "get as many points as possible," then state it so. But if the objective is "rescue the princess," then that's another matter. In either case, give as much detail as possible to aid the reader in having some basis in understanding the rest of the design document as he reads on. What is the player's goal and why would they want to accomplish it?

Gameplay -- Describe the way the game works, from beginning to end.

After powering up (or booting), is there a title screen, what does it look like, is there an options screen, what are the choices, is there an animated sequence, can it be bypassed and how...

Then, when the game begins, we see our hero appear in a scene. Describe the scene and what happens next. If nothing happens until the user does something, describe what the user's options are and what happens as a result of all possible actions. Keep in mind that most games to some extent are controlled by the user. The hero doesn't automatically do anything; the user, when playing the game optimally, might cause the hero to do such-and-such an act, which would cause the computer-controlled enemy to do this, and the user's options are to do X and Y...

Describe the A.I. of the computerized opponent(s), if any. It is sometimes helpful to write a "walkthrough" of the game to further enhance the reader's ability to visualize the game.

What is the planned interface?

What is the planned perspective (1st person vs. 3rd person)?

What is the basic interactive structure? (e.g. Chapters vs. Great Middle Section, Levels, etc.).

What is the "heart" of the gameplay? (e.g. speed, actions, **** continuous, turnbased, etc.?

How does multi-player work?

How difficult is the game?

How long will it take the average player to complete?

Trek5200

Krigon I love you man but you didn't give me a name, not even one:roll:

 

Hahaha lmao

  

Avatar image for vip_kass
vip_kass

264

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#10 vip_kass
Member since 2006 • 264 Posts

FlamingHaloSexual..LMAO, that is a instant classic!!!

alright so I did some brainstorming...

FlamingHaloSexual

PaleHale

PlasRiflePwns

MASTERchiefBATER

 

 

The_Rick_14
Avatar image for emitsu97
emitsu97

10720

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#11 emitsu97
Member since 2003 • 10720 Posts
Trek, stop trying so hard to get me suspended again this week! :lol:
Avatar image for Trek5200
Trek5200

599

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#12 Trek5200
Member since 2007 • 599 Posts

Trek, stop trying so hard to get me suspended again this week! :lol:emitsu97

I am all about the humour!  How about that Rick character  Flaming Halosexual??  That freaking rocks the house!!  That has got to be the best computer based insult I have EVER heard!!  I bow down humbly

Avatar image for emitsu97
emitsu97

10720

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#13 emitsu97
Member since 2003 • 10720 Posts

I am all about the humour! How about that Rick character Flaming Halosexual?? That freaking rocks the house!! That has got to be the best computer based insult I have EVER heard!! I bow down humbly

Trek5200

Agreed!  Rick +50 cool points!Â