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I swear I'm usually pretty good at racing games, but about 15 tickets into motorstorm I couldn't win if my life depended on it. Seems like whenever i get ahead they all get a speed boost and catch right back up, just like when I fall behind by half a lap and can catch up to the pack. I've tried one race about 30 times and can't beat it, so I rarely play anymore. Is there some huge hint or tip for something I should be doing?---SLUG---
I have the same problem. I love the game , but I wish they had diffent difficulties to choose from. I dont like how some races can take up to 6-7 minutes and then lose the race at the last jump or corner. I think they have slower car boost for the computer. Becasue some levels I can crash 3 times and win and then another race in the same ticket, I can lead the whole race and crash once towards the end of the race, and end up with fifth place.
i had the same problem with the game, i tried everthin i coudl but no matter what i did they foudn a way to catch back up and ultimately pass me, its liek the old come backQB AI in madden-DirtySanchez-
thats exactly what I was thinking
what vehicle and what path are you using? Certain vehicles work best on certain parts of the track. also you try to use the boost exploit (basically use your boost and when it gets red or close to red, just tap it alot, you won't blow up and will go a consistent high speed). Some levels are just pains in the @$$ because the ai is aggressive and can catch up very fast. The boost exploit works for most races.jyoung312
I'm pretty sure that exploit was fixed in a patch.
[QUOTE="jyoung312"]what vehicle and what path are you using? Certain vehicles work best on certain parts of the track. also you try to use the boost exploit (basically use your boost and when it gets red or close to red, just tap it alot, you won't blow up and will go a consistent high speed). Some levels are just pains in the @$$ because the ai is aggressive and can catch up very fast. The boost exploit works for most races.SageJMP
I'm pretty sure that exploit was fixed in a patch.
correct
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