Anti Aliasing in GT5 Prologue Demo ?

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kazuya_m

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#1 kazuya_m
Member since 2004 • 1752 Posts

Yes or No?

If I have to guess I would say, yes. OK, those cutlines do have some sort of jaggies(maybecompressedbump maps)in those cars but all shapes, not just cars but also the track, doesn't have any, as I can tell.

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vip3r666

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#2 vip3r666
Member since 2005 • 1398 Posts
the cars have quite a few jaggies, especially the exterior. i do hope they fix that in the end
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The_Rick_14

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#3 The_Rick_14
Member since 2006 • 9945 Posts
I have a feeling that demo is no where near what GT5 will end up being.
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waza000

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#4 waza000
Member since 2005 • 1906 Posts

the demo VS prologue VS full game .... it's nothing ...

the demo is old and still had some shadow bugs and stuff ... just go on the internet look for the latest videos of gt5, you will **** your pants

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Always-Honest

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#5 Always-Honest
Member since 2007 • 11261 Posts
there are maynly crawling seem lines between the different car parts. some jaggies, but in 1080P there will be almost none i guess.
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kazuya_m

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#6 kazuya_m
Member since 2004 • 1752 Posts

So why not compare it's jaggies with jaggies from other games without AA!?

For example Virtua Fighter 5

(OK, not a racing game but some people claim that Motorstorm does have AA and before I get flamed if I say that it does not, I rather take a game which definitely does have jaggies)

GT5 P is way ahead of VF5, when it's about jaggies and missing AA. GT5 P MUST have some AA, maybe only in 720p or whatever. Just compare the pit stop crew from the beginning with those VF5 fighters.

I hate that if I don't know if a game is using AA or not, but anyway, for me, it's already fine, no difference compared to Heavenly Sword(and this one is using AA, it's been confirmed

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teebeenz

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#7 teebeenz
Member since 2006 • 4362 Posts
I doubt the final game will have AA, its simply not viable at that resolution/framerate. Its possible in replays and such but not ingame.
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The_Rick_14

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#8 The_Rick_14
Member since 2006 • 9945 Posts

I doubt the final game will have AA, its simply not viable at that resolution/framerate. Its possible in replays and such but not ingame.teebeenz

Aren't you the same person who believes the 360 has AA "built-in"?

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teebeenz

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#9 teebeenz
Member since 2006 • 4362 Posts
Aren't you the same person who believes the 360 has AA "built-in"?The_Rick_14
believes, it does. Its part of the spec MS layed down to ATI. Its also part of the DX10.1 specs. They cant always use it as some engines dont run properly with it or the base res is to high but it does indeed.
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Psythce

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#10 Psythce
Member since 2003 • 1173 Posts
Hahahaa! This dude is back again! AA is not something built into the system you moron, OH MY GOD, I cant believe you keep saying this, I'll tell you what, How about you go google " Anti Aliasing ", then come back with better knowledge.
[QUOTE="The_Rick_14"]Aren't you the same person who believes the 360 has AA "built-in"?teebeenz
believes, it does. Its part of the spec MS layed down to ATI. Its also part of the DX10.1 specs. They cant always use it as some engines dont run properly with it or the base res is to high but it does indeed.

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vip3r666

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#11 vip3r666
Member since 2005 • 1398 Posts

[QUOTE="The_Rick_14"]Aren't you the same person who believes the 360 has AA "built-in"?teebeenz
believes, it does. Its part of the spec MS layed down to ATI. Its also part of the DX10.1 specs. They cant always use it as some engines dont run properly with it or the base res is to high but it does indeed.

FYI the Xenos doesnt run DX 10.1

there are maynly crawling seem lines between the different car parts. some jaggies, but in 1080P there will be almost none i guess.Always-Honest

im running the game at 1080p on a 46" LCD and i still see jaggies, especially on the interior shadows of the daihatsu.

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teebeenz

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#12 teebeenz
Member since 2006 • 4362 Posts
Im well aware how AA works, perhaps you should take a look yourself. By using a separate pool of highspeed memory the AA can be offloaded from video ram saving space for textures and geometry data as well as providing additional speed, especially if the memory is embedded. When combined with the scaling process it provides a smoother image with minimal loss to the usual performance.
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teebeenz

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#13 teebeenz
Member since 2006 • 4362 Posts
FYI the Xenos doesnt run DX 10.1vip3r666
No, you dont say.
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The_Tombo

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#14 The_Tombo
Member since 2005 • 3537 Posts

I doubt the final game will have AA, its simply not viable at that resolution/framerate. Its possible in replays and such but not ingame.teebeenz

so your saying 1080p at 60fps with AA can't be done?.. offcourse it can.

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Psythce

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#15 Psythce
Member since 2003 • 1173 Posts
Congratulations, Either you can read off a website, or you called a tech genius just for that answer, Now how about you explain? How is that " Built In "? Come on now, were ready.
Im well aware how AA works, perhaps you should take a look yourself. By using a separate pool of highspeed memory the AA can be offloaded from video ram saving space for textures and geometry data as well as providing additional speed, especially if the memory is embedded. When combined with the scaling process it provides a smoother image with minimal loss to the usual performance.teebeenz
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vip3r666

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#16 vip3r666
Member since 2005 • 1398 Posts

Congratulations, Either you can read off a website, or you called a tech genius just for that answer, Now how about you explain? How is that " Built In "? Come on now, were ready.[QUOTE="teebeenz"]Im well aware how AA works, perhaps you should take a look yourself. By using a separate pool of highspeed memory the AA can be offloaded from video ram saving space for textures and geometry data as well as providing additional speed, especially if the memory is embedded. When combined with the scaling process it provides a smoother image with minimal loss to the usual performance.Psythce

it doesnt matter whether the 360 has it built-in or not. what matter is that GT5 has jaggies when it shouldnt

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Psythce

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#17 Psythce
Member since 2003 • 1173 Posts
wow, a demo with jaggies? Holy crap! the word " DEMO " should just slap you in the face with that comment.
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shadystxxx

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#18 shadystxxx
Member since 2005 • 2158 Posts

Yes or No?

If I have to guess I would say, yes. OK, those cutlines do have some sort of jaggies(maybecompressedbump maps)in those cars but all shapes, not just cars but also the track, doesn't have any, as I can tell.

kazuya_m

If i had to guess i'd say no.

Theres allot of jaggies around the cars and on the side of the tracks

It still looks awesome thought and its good comprimise, no AA for 60fps, 60fps makes a big difference ina racing game gives a much better sensation of speed.

The in car view is aesome and is the first timeive been able to drive in cockpit view, theres amuch better view of the track.

My pet peev with GT is the controls and the AI, AI doesnt matter now as theres online, but the controls are still mased to te x button or the right tick, and for a racing sim its not good.

When braking or accelerating you lose friction so to take a corner perfectly you need to ease off the break going into the turn and ease on the accelerater going out the turn, and ths is asicly impossible due to it being mapped to the x button instead of the triggers, and even in the gt:hd demo you could changeit buthere was no trigger sensitivity its either full breaks or no breaks so your only option is to tap the break and accelerter and it doesnt work as good as the triggers do.

I hope they sort this for the final release as since the ps3 six-axis has triggers it would make sense to use them, butthe lead developer prefers to use the face buttons and d-pad but im assuming the majority oflayers wouldprefer to use the stick and triggers.

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shadystxxx

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#19 shadystxxx
Member since 2005 • 2158 Posts

[QUOTE="teebeenz"][QUOTE="The_Rick_14"]Aren't you the same person who believes the 360 has AA "built-in"?vip3r666

believes, it does. Its part of the spec MS layed down to ATI. Its also part of the DX10.1 specs. They cant always use it as some engines dont run properly with it or the base res is to high but it does indeed.

FYI the Xenos doesnt run DX 10.1

there are maynly crawling seem lines between the different car parts. some jaggies, but in 1080P there will be almost none i guess.Always-Honest

im running the game at 1080p on a 46" LCD and i still see jaggies, especially on the interior shadows of the daihatsu.

The xeon is the cpu its the gpu that runs dx9/10, and nobody really knows whether 360 could use dx 10, only MS tech and devs will know that.

At themoment everything uses dx 9.

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stygiansanity

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#20 stygiansanity
Member since 2005 • 3183 Posts

wow, a demo with jaggies? Holy crap! the word " DEMO " should just slap you in the face with that comment.Psythce

yeah, we shouldn't expect demos to make us impressed by the game and want to buy it, no, that's not the point of a demo.

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The_Tombo

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#21 The_Tombo
Member since 2005 • 3537 Posts
[QUOTE="kazuya_m"]

its either full breaks or no breaks so your only option is to tap the break and accelerter and it doesnt work as good as the triggers do.

shadystxxx

no the sixaxis like the dual shock as analog buttons.. so the harder you press the harder you break... as it was in gt3 and gt4 before this.. and if its not in the demo (still downloading) its because Its a demo.. and I'm quite sure they will be able to squeeze AA in there.

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The_Tombo

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#22 The_Tombo
Member since 2005 • 3537 Posts

[QUOTE="Psythce"]wow, a demo with jaggies? Holy crap! the word " DEMO " should just slap you in the face with that comment.stygiansanity

yeah, we shouldn't expect demos to make us impressed by the game and want to buy it, no, that's not the point of a demo.

yeah that is the point.. but anybody with ahalf a brain can see that it will only get better from there on. and are you saying GT5 PROLOGUE DEMO looked crap?

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stygiansanity

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#23 stygiansanity
Member since 2005 • 3183 Posts
[QUOTE="stygiansanity"]

[QUOTE="Psythce"]wow, a demo with jaggies? Holy crap! the word " DEMO " should just slap you in the face with that comment.The_Tombo

yeah, we shouldn't expect demos to make us impressed by the game and want to buy it, no, that's not the point of a demo.

yeah that is the point.. but anybody with ahalf a brain can see that it will only get better from there on. and are you saying GT5 PROLOGUE DEMO looked crap?

I never said that it looked like crap, I said demos should make us want to buy a game, not question its quality.

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The_Tombo

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#24 The_Tombo
Member since 2005 • 3537 Posts
[QUOTE="The_Tombo"][QUOTE="stygiansanity"]

[QUOTE="Psythce"]wow, a demo with jaggies? Holy crap! the word " DEMO " should just slap you in the face with that comment.stygiansanity

yeah, we shouldn't expect demos to make us impressed by the game and want to buy it, no, that's not the point of a demo.

yeah that is the point.. but anybody with ahalf a brain can see that it will only get better from there on. and are you saying GT5 PROLOGUE DEMO looked crap?

I never said that it looked like crap, I said demos should make us want to buy a game, not question its quality.

true just sounded like you where calling the graphics crap :P 'm still downloading it just got home so did not know a demo was out yet.

But even if it looks the same as gthd it will still look great and I'm guessing it looks better than that?

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stygiansanity

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#25 stygiansanity
Member since 2005 • 3183 Posts
[QUOTE="stygiansanity"][QUOTE="The_Tombo"][QUOTE="stygiansanity"]

[QUOTE="Psythce"]wow, a demo with jaggies? Holy crap! the word " DEMO " should just slap you in the face with that comment.The_Tombo

yeah, we shouldn't expect demos to make us impressed by the game and want to buy it, no, that's not the point of a demo.

yeah that is the point.. but anybody with ahalf a brain can see that it will only get better from there on. and are you saying GT5 PROLOGUE DEMO looked crap?

I never said that it looked like crap, I said demos should make us want to buy a game, not question its quality.

true just sounded like you where calling the graphics crap :P 'm still downloading it just got home so did not know a demo was out yet.

But even if it looks the same as gthd it will still look great and I'm guessing it looks better than that?

GT games have always looked amazing, but what I'm waiting for is the destructable cars. I've not played the demo, so I don't know if it's in yet. But after playing GT1, GT3, and GT4, I want something new.

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The_Tombo

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#26 The_Tombo
Member since 2005 • 3537 Posts

nah I can tell you now Destructable cars are not in there .. rumoured to be a downloadable update in the future though.

P.s. The game looks fanfrackingtastic!

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#27 clapper12
Member since 2004 • 25 Posts

Yeah, I saw GT5 pro in JB Hi-Fi the other day with serious jaggy's which is crapola anti-aliasing (AA). The game is superb but you can see the poor AA at almost 2m away from the screen. I thought they may not have connected it properly ie; use of a HDMI cable and correct screen ratio size or something.

Aparently you can crank up the AA in the RSX options, Adjust Cell Voltage, Advanced: You can push it up, apparently. I don't own a PS3 yet, I've been doing alot of research first.

Also projectors seem to have perfect AA. I believe this is because projectors work with a perfect image size, then using the lens they blow up the image to the size you choose with no pixel distortion!! Looks great!