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The Rsx can't do both Hdr and AA......devs prefer using Hdr since 720p or1080p gives games a high quality texture....Oblivion uses 0 AA and still looks great....I too am a pc gamer and believe AA is important to clean up a game to it's best....but do you think any non pc gamer or anyone with less than a 7900GT would even care????
if i am not mistaken ninja gaiden has both and the developers told everyone that said it couldnt that they were basically just lazy and complain too much lolThe Rsx can't do both Hdr and AA......devs prefer using Hdr since 720p or1080p gives games a high quality texture....Oblivion uses 0 AA and still looks great....I too am a pc gamer and believe AA is important to clean up a game to it's best....but do you think any non pc gamer or anyone with less than a 7900GT would even care????
Modbetto
i dunno thats just what i read a while ago. i thought it was funny cause they kinda just made everyone else look like idiots by saying it. but who knows it might have been a fanboy post that was out of context. never know on the internet. but i have seen it posted from more than one personif i am not mistaken ninja gaiden has both and the developers told everyone that said it couldnt that they were basically just lazy and complain too much lol
Hdr in Ninja gaiden???
Are you shure? i can't see it being used anywhere???
Modbetto
well it does use completely different architecture overall when you use it with the cell and not like the 7950gt with a normal cpu architechture. that could make a difference since it is being used a different way.A 7950Gt can't do both....
In other models it'sbeenpartially introduced....except for the 8800Gs where they are both 100% available.
Why should the rsx be capable....
Modbetto
Well in that case that shows us how the cell is going to be the real monster of this generation......although it still seems quite improbable to me to have a cpu do that while handling FSX, sound, Dir and many other apps that make a game work....a quadcore cpu would'nt be able......the cell can't beat a $1700 cpu......
my gfx card is a 320mb bfg technology 8800gts and when i play games on my pc the quality of the grfx are so good compared to my ps3, but imo i think its down to the anti-aliasing. i wish ps3 could do it it would make the games seem so much better:Ddarbyshireandy
We have a phrase in Italy that says "If my granpa had 3 balls....he would have been a pinball machine"....
No console can do that with 100% efficency....
if i am not mistaken ninja gaiden has both and the developers told everyone that said it couldnt that they were basically just lazy and complain too much lol
Hdr in Ninja gaiden???
Are you shure? i can't see it being used anywhere???
Modbetto
both are being done in Warhawk and Heavenly Sword.
[QUOTE="darbyshireandy"]my gfx card is a 320mb bfg technology 8800gts and when i play games on my pc the quality of the grfx are so good compared to my ps3, but imo i think its down to the anti-aliasing. i wish ps3 could do it it would make the games seem so much better:DModbetto
We have a phrase in Italy that says "If my granpa had 3 balls....he would have been a pinball machine"....
No console can do that with 100% efficency....
you are correct though, the RSX, itself, can't do both at the same time. however, developers can do one with software and the other with the RSX. that's what they are doing in both Heavenly Sword and Warhawk.
[QUOTE="Modbetto"][QUOTE="darbyshireandy"]my gfx card is a 320mb bfg technology 8800gts and when i play games on my pc the quality of the grfx are so good compared to my ps3, but imo i think its down to the anti-aliasing. i wish ps3 could do it it would make the games seem so much better:Declipsed4utoo
We have a phrase in Italy that says "If my granpa had 3 balls....he would have been a pinball machine"....
No console can do that with 100% efficency....
you are correct though, the RSX, itself, can't do both at the same time. however, developers can do one with software and the other with the RSX. that's what they are doing in both Heavenly Sword and Warhawk.
AA, Bloom and HDRcan't be processed by a cpu.......the cpu can take up all the physics part, but it can't fix lighting and draw issues.....Modbettoyeah but the cell and the rsx are different than a normal cpu and video card, and luckily for us, it can be used in different ways
From those screenshots of gamespot on Xbox360 VS Ps3, I kind of feel that Ps3 can do AA as well, maybe?
The background are always a little jaggy for PS3, but when it is close to screen, it looks fine.
The Rsx can't do both Hdr and AA......devs prefer using Hdr since 720p or1080p gives games a high quality texture....Oblivion uses 0 AA and still looks great....I too am a pc gamer and believe AA is important to clean up a game to it's best....but do you think any non pc gamer or anyone with less than a 7900GT would even care????
Modbetto
Tell that to the DEVS of Lair and Heavenly Sword. :D
It's a feature that makes "outlines" on game images look more smooth and fluid......objects in the distance gain more detail and visually the game loses "Jaggies"....Modbetto
Actually, the affect of AA adds no detail whatsoever. It does smooth the visible edges of a rendered image however. I wish it could add detail but it doesn't. It does help three dimensional objects (regardless if it is in a game or a 3D modeling application) blend better into the background upon which it is rendered though. Just thought I'd add that minor correction. As to the Bloom, HDRI and AA - most games won't need Bloom if HDRI is on, since HDRI renderings actually simulate light better than bloom would. It's a really neat technique that uses a High Dynamic Range Image to tell the render engine what the light of a particular scene is like. Usually the types of images that gain the most benefit from HDRI lighting are renders involving reflection/refraction, as light is properly simulated instead of faking reflection with environment maps.
-Teyon.
3D Modeler/Animator.
is it me or does the ps3 have poor anti-aliasing, why is this. I am was a keen pc gamer and the first thing i noticed on the ps3 is the jaggies i have a hd 1080p tv and still jaggies. Will this be fixed in future games or can the ps3 not do it???!?:?darbyshireandy
It also has (at the moment) pretty p*** poor bump mapping and shading too sadly :( This thing has got so much potential I just hope they find it sooner rather than later!
Ade.
Again, that's not entirely true. The engines that use these features have to put them to use properly. Some games do, some don't. Most games don't use regular bump mapping anymore, they use Normal Mapping, which is superior in some cases, particularly on static objects. MotorStorm even went one step further by using displacement mapping for the mud puddle effects when cars drove by. That's just cool and very complex to do at the frame rate the game was using. So it's all up to the engine and how it uses the PS3, not so much just the PS3 itself.
if i am not mistaken ninja gaiden has both and the developers told everyone that said it couldnt that they were basically just lazy and complain too much lol
Hdr in Ninja gaiden???
Are you shure? i can't see it being used anywhere???
Modbetto
Ninja Theory said Heavenly Sword will have both HDR and Anti Aliasing.
AA, Bloom and HDRcan't be processed by a cpu.......the cpu can take up all the physics part, but it can't fix lighting and draw issues.....Modbetto
Though many people see cell as an overrated cpu, it was originally invisioned that the cell would handle both cpu and gpu functions with an altered version of the cell along side the cell we know today
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