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HMMM - wouldnt any manchine be able to do this. Surely its all down to programming for the games rather than th hardware itself.
Maybe tho yeah, but will 4D really change anything?
SamStrife
im assuming something like that would take a lot of space on the disks, blu rays have that extra space, just a thought though. Anyway it doesnt really change anything, but ispretty cool
[QUOTE="SamStrife"]HMMM - wouldnt any manchine be able to do this. Surely its all down to programming for the games rather than th hardware itself.
Maybe tho yeah, but will 4D really change anything?
thageneral3
im assuming something like that would take a lot of space on the disks, blu rays have that extra space, just a thought though. Anyway it doesnt really change anything, but ispretty cool
It could change games a little. For instance, over time, an old steel bridge could get weaker and randomly collapse if too much is going on on it. Or say in Oblivion, all the harvestable herbs, instead of them always being there and you just having to click em to see if you can harvest again, the plants actually grow back, not always in the exact same spots. I don't think the gains at this point would be worth the extra time and money for developers to try to implement any kind of true 4-d system, so for now, all it probably means is some minor cosmetic enhancements.
I remember something vaguely about this and I think it was on the official PS website. I distinctly remember them using Motorstorm as an example and they said something like if 1 bike, truck, car etc makes some kind of indent on the track and several other vehicles go over the dent or hole eventualy gets bigger over time
I've played Motorstorm 100's of times and I've never seen this happen.
[QUOTE="thageneral3"][QUOTE="SamStrife"]HMMM - wouldnt any manchine be able to do this. Surely its all down to programming for the games rather than th hardware itself.
Maybe tho yeah, but will 4D really change anything?
ianuilliam
im assuming something like that would take a lot of space on the disks, blu rays have that extra space, just a thought though. Anyway it doesnt really change anything, but ispretty cool
It could change games a little. For instance, over time, an old steel bridge could get weaker and randomly collapse if too much is going on on it. Or say in Oblivion, all the harvestable herbs, instead of them always being there and you just having to click em to see if you can harvest again, the plants actually grow back, not always in the exact same spots. I don't think the gains at this point would be worth the extra time and money for developers to try to implement any kind of true 4-d system, so for now, all it probably means is some minor cosmetic enhancements.
Sure you can have stuff change over time, but thats not something you cant do without 4d. Say in an RPG when you leave and encounter an event thats part of the story, go back to a previous place, and that event triggered something to happen. It's a different way of doing it. 4d is cool, not 100% necessary, but pretty cool
I remember something vaguely about this and I think it was on the official PS website. I distinctly remember them using Motorstorm as an example and they said something like if 1 bike, truck, car etc makes some kind of indent on the track and several other vehicles go over the dent or hole eventualy gets bigger over time
I've played Motorstorm 100's of times and I've never seen this happen.
Liams
All the tracks allow for deformation which is a perfect example of 4D gameplay. Over time the tracks change to the point of requiring adjustment to gameplay style and strategy.
[QUOTE="Liams"]I remember something vaguely about this and I think it was on the official PS website. I distinctly remember them using Motorstorm as an example and they said something like if 1 bike, truck, car etc makes some kind of indent on the track and several other vehicles go over the dent or hole eventualy gets bigger over time
I've played Motorstorm 100's of times and I've never seen this happen.
emitsu97
All the tracks allow for deformation which is a perfect example of 4D gameplay. Over time the tracks change to the point of requiring adjustment to gameplay style and strategy.
I think it's time I dug out Motorstorm again:D
you guys don't realize how important this is for the dev teams.
say they make a level then the game went to the future say hundred years later the 4-d will see each sructure ect. and add 100 years to them.
say theres a level they made in the summer now they don't have to make it again like they did in the past the 4-d can change the seasons while using the same level they made.
also would it be cool if it started snowing in a game and te snow actually cumilated on the ground say 1 inch and then 20 min. later there is 2 inches on the ground.
i've been to an R.L. Stein 4-D movie. it is just 3-D but you can feel it as well.rav44
That souds awesome can you go into more detail?
There are 11D in the Universe so games have a long way to be realistic don't you agree? Anyway i have never heart of 4d in games.Realist1101
Now you really have me what are the other 7?
I think it's time I dug out Motorstorm again:D
Liams
There's one track in particular that sticks out in my mind. There's a lower route which is shaded by a cliff wall on the left and an upper route on the right. The heavier trucks run this route and severely deform the track because of their weight as well as the fact the dirt is moist from being shaded. Lap one is fine. Lap two is not so fine. Lap three is down right frustrating if you're in anything less than a truck.
If I remember it correctly the difference between changing environments with and without 4D capabilty is as follows: without it environments can only change when the texturs are replaced. The game could only do this by having some sort of trigger to replace the texture. With 4D capabilty the texture itself actually changes. So let's take the metal example for instance, if you'd stand by some 4D texture of metal for hours watching it you'd actually see it degrade as it corrodes more and more. Some nice movies of this can be found on youtube.
I see it as a cool gimmick that has the potential to add to a game when used correctly. I don't think it'll make the gaming world turn upside down however.
There are 11D in the Universe so games have a long way to be realistic don't you agree? Anyway i have never heart of 4d in games.Realist1101
11 dimensions? Are you on crack? Dude seriously, you shouldn't believe anything Stephen Hawkings says (well his chair :twisted: ). This superstring theory of his is vague and unproven and only a handfull of people in the world understand it fully and they don't even all agree it's correct. And it's not really that there are 11 actual dimensions, linear algebra is applied to perform calculations in a 11 dimensional space. This is nothing special, you can also calculate in infinite dimensional space using linear algebra. (other forms of maths to by the way)
I see it as a cool gimmick that has the potential to add to a game when used correctly. I don't think it'll make the gaming world turn upside down however.
NielsNL
On it's own merits according to your expalanation it would be kinda gimicky but still aid significantly in story telling over the course of time. Something else to consider is that 4D may not be limited to texture generation. One thing that's been huge this gen is utilizing object properties for any number of things. Using hit detection as an example, imagine the use of 4d to not actually change the appearance of an object, but also adjusts it's attributes over time. An impenetrable wall at one time may become old and brittle over decades of natural decay. We see this now in games, just more immediate. For example, in Uncharted, much of the old rock fences used for cover are impenetrable by bullets. However, throw a grenade at one and you no longer have a cover spot. This same thing was utilized in Resistance as well.
[QUOTE="NielsNL"]I see it as a cool gimmick that has the potential to add to a game when used correctly. I don't think it'll make the gaming world turn upside down however.
emitsu97
On it's own merits according to your expalanation it would be kinda gimicky but still aid significantly in story telling over the course of time. Something else to consider is that 4D may not be limited to texture generation. One thing that's been huge this gen is utilizing object properties for any number of things. Using hit detection as an example, imagine the use of 4d to not actually change the appearance of an object, but also adjusts it's attributes over time. An impenetrable wall at one time may become old and brittle over decades of natural decay. We see this now in games, just more immediate. For example, in Uncharted, much of the old rock fences used for cover are impenetrable by bullets. However, throw a grenade at one and you no longer have a cover spot. This same thing was utilized in Resistance as well.
I have no solid idea of how far this 4D can be taken, but if you're right I agree. Car damage also pops to mind as a cool application.
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