Anybody know anything about this..??

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Mcgnnis1

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#1 Mcgnnis1
Member since 2006 • 811 Posts
I don't remember the name of the website but i remember reading this article about PC and Ps3 being the only two consoles being able to pull off graphics in 4D..Does anybody know anything about this..i mean is it going to give PS3 any kind of upper hand or not? the article also said that Motorstorm also used 4D to some extent in the background..if anybody know anything about this please let me know..i just want to know what exactly this thig is..
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guyhunter

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#2 guyhunter
Member since 2004 • 3691 Posts
Sounds like marketing BS :)
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thageneral3

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#3 thageneral3
Member since 2007 • 1929 Posts
what is the 4th dimension?
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emitsu97

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#4 emitsu97
Member since 2003 • 10720 Posts

what is the 4th dimension?thageneral3

Time.

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Vyse_Legends

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#5 Vyse_Legends
Member since 2007 • 9387 Posts

[QUOTE="thageneral3"]what is the 4th dimension?emitsu97

Time.

In latin it's Chrono.:D
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ianuilliam

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#6 ianuilliam
Member since 2006 • 4955 Posts
4-d graphics is talking about having things affected in real time. Like say it rains in a game, and over time, metal objects start to rust, or plants grow in a natural way over time. Things like that.
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SamStrife

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#7 SamStrife
Member since 2006 • 31 Posts

HMMM - wouldnt any manchine be able to do this. Surely its all down to programming for the games rather than th hardware itself.

Maybe tho yeah, but will 4D really change anything?

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thageneral3

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#8 thageneral3
Member since 2007 • 1929 Posts

HMMM - wouldnt any manchine be able to do this. Surely its all down to programming for the games rather than th hardware itself.

Maybe tho yeah, but will 4D really change anything?

SamStrife

im assuming something like that would take a lot of space on the disks, blu rays have that extra space, just a thought though. Anyway it doesnt really change anything, but ispretty cool

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ianuilliam

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#10 ianuilliam
Member since 2006 • 4955 Posts
[QUOTE="SamStrife"]

HMMM - wouldnt any manchine be able to do this. Surely its all down to programming for the games rather than th hardware itself.

Maybe tho yeah, but will 4D really change anything?

thageneral3

im assuming something like that would take a lot of space on the disks, blu rays have that extra space, just a thought though. Anyway it doesnt really change anything, but ispretty cool

It could change games a little. For instance, over time, an old steel bridge could get weaker and randomly collapse if too much is going on on it. Or say in Oblivion, all the harvestable herbs, instead of them always being there and you just having to click em to see if you can harvest again, the plants actually grow back, not always in the exact same spots. I don't think the gains at this point would be worth the extra time and money for developers to try to implement any kind of true 4-d system, so for now, all it probably means is some minor cosmetic enhancements.

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Liams

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#11 Liams
Member since 2003 • 1704 Posts

I remember something vaguely about this and I think it was on the official PS website. I distinctly remember them using Motorstorm as an example and they said something like if 1 bike, truck, car etc makes some kind of indent on the track and several other vehicles go over the dent or hole eventualy gets bigger over time

I've played Motorstorm 100's of times and I've never seen this happen.

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emitsu97

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#12 emitsu97
Member since 2003 • 10720 Posts

HMMM - wouldnt any manchine be able to do this. Surely its all down to programming for the games rather than th hardware itself.

Maybe tho yeah, but will 4D really change anything?

SamStrife

Go to youtube and search 4D.

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thageneral3

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#13 thageneral3
Member since 2007 • 1929 Posts
[QUOTE="thageneral3"][QUOTE="SamStrife"]

HMMM - wouldnt any manchine be able to do this. Surely its all down to programming for the games rather than th hardware itself.

Maybe tho yeah, but will 4D really change anything?

ianuilliam

im assuming something like that would take a lot of space on the disks, blu rays have that extra space, just a thought though. Anyway it doesnt really change anything, but ispretty cool

It could change games a little. For instance, over time, an old steel bridge could get weaker and randomly collapse if too much is going on on it. Or say in Oblivion, all the harvestable herbs, instead of them always being there and you just having to click em to see if you can harvest again, the plants actually grow back, not always in the exact same spots. I don't think the gains at this point would be worth the extra time and money for developers to try to implement any kind of true 4-d system, so for now, all it probably means is some minor cosmetic enhancements.

Sure you can have stuff change over time, but thats not something you cant do without 4d. Say in an RPG when you leave and encounter an event thats part of the story, go back to a previous place, and that event triggered something to happen. It's a different way of doing it. 4d is cool, not 100% necessary, but pretty cool

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FatCat360

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#14 FatCat360
Member since 2006 • 414 Posts

http://kotaku.com/gaming/notag/ridge-racer-7-in-crazy-3d-299389.php

PS3 can have 3D.

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emitsu97

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#15 emitsu97
Member since 2003 • 10720 Posts

I remember something vaguely about this and I think it was on the official PS website. I distinctly remember them using Motorstorm as an example and they said something like if 1 bike, truck, car etc makes some kind of indent on the track and several other vehicles go over the dent or hole eventualy gets bigger over time

I've played Motorstorm 100's of times and I've never seen this happen.

Liams

All the tracks allow for deformation which is a perfect example of 4D gameplay. Over time the tracks change to the point of requiring adjustment to gameplay style and strategy.

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emitsu97

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#16 emitsu97
Member since 2003 • 10720 Posts

4d is cool, not 100% necessary, but pretty cool

thageneral3

The same could be said for 2D and 3D. What makes each dimension special is it adds another layer of immersion. Rmember back in the day when games were text-driven?

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rav44

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#17 rav44
Member since 2007 • 1339 Posts
i've been to an R.L. Stein 4-D movie. it is just 3-D but you can feel it as well.
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Realist1101

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#18 Realist1101
Member since 2005 • 272 Posts
There are 11D in the Universe so games have a long way to be realistic don't you agree? Anyway i have never heart of 4d in games.
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#19 Liams
Member since 2003 • 1704 Posts
[QUOTE="Liams"]

I remember something vaguely about this and I think it was on the official PS website. I distinctly remember them using Motorstorm as an example and they said something like if 1 bike, truck, car etc makes some kind of indent on the track and several other vehicles go over the dent or hole eventualy gets bigger over time

I've played Motorstorm 100's of times and I've never seen this happen.

emitsu97

All the tracks allow for deformation which is a perfect example of 4D gameplay. Over time the tracks change to the point of requiring adjustment to gameplay style and strategy.

I think it's time I dug out Motorstorm again:D

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Zidaneski

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#20 Zidaneski
Member since 2003 • 9266 Posts
Yeah it is done in Motorstorm. Basically the more times someone drives in the mud the harder it is to drive through (or is it easier, I forget).
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GARRYTH

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#21 GARRYTH
Member since 2005 • 6870 Posts

you guys don't realize how important this is for the dev teams.

say they make a level then the game went to the future say hundred years later the 4-d will see each sructure ect. and add 100 years to them.

say theres a level they made in the summer now they don't have to make it again like they did in the past the 4-d can change the seasons while using the same level they made.

also would it be cool if it started snowing in a game and te snow actually cumilated on the ground say 1 inch and then 20 min. later there is 2 inches on the ground.

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Liams

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#22 Liams
Member since 2003 • 1704 Posts

i've been to an R.L. Stein 4-D movie. it is just 3-D but you can feel it as well.rav44

That souds awesome can you go into more detail?

There are 11D in the Universe so games have a long way to be realistic don't you agree? Anyway i have never heart of 4d in games.Realist1101

Now you really have me what are the other 7?

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emitsu97

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#23 emitsu97
Member since 2003 • 10720 Posts

I think it's time I dug out Motorstorm again:D

Liams

There's one track in particular that sticks out in my mind. There's a lower route which is shaded by a cliff wall on the left and an upper route on the right. The heavier trucks run this route and severely deform the track because of their weight as well as the fact the dirt is moist from being shaded. Lap one is fine. Lap two is not so fine. Lap three is down right frustrating if you're in anything less than a truck.

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NielsNL

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#24 NielsNL
Member since 2005 • 4346 Posts

If I remember it correctly the difference between changing environments with and without 4D capabilty is as follows: without it environments can only change when the texturs are replaced. The game could only do this by having some sort of trigger to replace the texture. With 4D capabilty the texture itself actually changes. So let's take the metal example for instance, if you'd stand by some 4D texture of metal for hours watching it you'd actually see it degrade as it corrodes more and more. Some nice movies of this can be found on youtube.

I see it as a cool gimmick that has the potential to add to a game when used correctly. I don't think it'll make the gaming world turn upside down however.

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Liams

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#25 Liams
Member since 2003 • 1704 Posts
If they used this in something like GTA it would be amazing. When doing the missions alone it takes about a year (in the game).
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NielsNL

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#26 NielsNL
Member since 2005 • 4346 Posts

There are 11D in the Universe so games have a long way to be realistic don't you agree? Anyway i have never heart of 4d in games.Realist1101

11 dimensions? Are you on crack? Dude seriously, you shouldn't believe anything Stephen Hawkings says (well his chair :twisted: ). This superstring theory of his is vague and unproven and only a handfull of people in the world understand it fully and they don't even all agree it's correct. And it's not really that there are 11 actual dimensions, linear algebra is applied to perform calculations in a 11 dimensional space. This is nothing special, you can also calculate in infinite dimensional space using linear algebra. (other forms of maths to by the way)

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emitsu97

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#27 emitsu97
Member since 2003 • 10720 Posts

I see it as a cool gimmick that has the potential to add to a game when used correctly. I don't think it'll make the gaming world turn upside down however.

NielsNL

On it's own merits according to your expalanation it would be kinda gimicky but still aid significantly in story telling over the course of time. Something else to consider is that 4D may not be limited to texture generation. One thing that's been huge this gen is utilizing object properties for any number of things. Using hit detection as an example, imagine the use of 4d to not actually change the appearance of an object, but also adjusts it's attributes over time. An impenetrable wall at one time may become old and brittle over decades of natural decay. We see this now in games, just more immediate. For example, in Uncharted, much of the old rock fences used for cover are impenetrable by bullets. However, throw a grenade at one and you no longer have a cover spot. This same thing was utilized in Resistance as well.

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NielsNL

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#28 NielsNL
Member since 2005 • 4346 Posts
[QUOTE="NielsNL"]

I see it as a cool gimmick that has the potential to add to a game when used correctly. I don't think it'll make the gaming world turn upside down however.

emitsu97

On it's own merits according to your expalanation it would be kinda gimicky but still aid significantly in story telling over the course of time. Something else to consider is that 4D may not be limited to texture generation. One thing that's been huge this gen is utilizing object properties for any number of things. Using hit detection as an example, imagine the use of 4d to not actually change the appearance of an object, but also adjusts it's attributes over time. An impenetrable wall at one time may become old and brittle over decades of natural decay. We see this now in games, just more immediate. For example, in Uncharted, much of the old rock fences used for cover are impenetrable by bullets. However, throw a grenade at one and you no longer have a cover spot. This same thing was utilized in Resistance as well.

I have no solid idea of how far this 4D can be taken, but if you're right I agree. Car damage also pops to mind as a cool application.

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Liams

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#29 Liams
Member since 2003 • 1704 Posts

Are you on crack? Dude seriously, you shouldn't believe anything Stephen Hawkings says (well his chair :twisted: ).

NielsNL

:lol::lol::lol: Can I use this as my sig?

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NielsNL

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#30 NielsNL
Member since 2005 • 4346 Posts
[QUOTE="NielsNL"]

Are you on crack? Dude seriously, you shouldn't believe anything Stephen Hawkings says (well his chair :twisted: ).

Liams

:lol::lol::lol: Can I use this as my sig?

Be my guest! :)

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linkin_guy109

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#31 linkin_guy109
Member since 2005 • 8864 Posts
i can see the cell proccesor being very good at making a 4d environment seeing as how the chip wwas designed to perform multiple tasks at the same time (dont quote me on that) so it should be able to devote part of the proccesing power specificly for making a 4d game.
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kopkiller

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#32 kopkiller
Member since 2007 • 132 Posts
sounds like some big honkin bull