Long game, short game, it doesn't really matter to me.
What is important is that the game has an interesting story, rock solid gameplay, and proper pacing.
Two examples of excellent pacing are: Uncharted: Drake's Fortune and Call of Duty 4: Modern Warfare
Neither of these games were "long" in any regard. Uncharted took me about 10 hours on hard the first time through. Call of Duty took me about 7 tops. Yet these experiences stay with me because they were so action packed and told their respective stories so well...Each level had a very specific purpose and pushed the interesting stories forward.
Final Fantasy VII is a "long" game that takes at least 30-40 hours to complete, yet the pacing is also excellent. From hour 1 up until 25-30 hours into the game, you are meeting new characters and learning new things. The story is many layers of depth and each mission and side quest further fleshes out the story. Everything remains interesting...
An example of a PS3 game with relatively poor pacing is Resistance: Fall of Man. I found the middle levels to be quite boring as I lost track of what was going on. I was going from one base to another trying to find the "mystery" of the Chimera. The cutscenes looked like slideshows and the voice work felt monotonous. That doesn't make the gameplay or level design bad, but it does disjoint the story. If anyone can remember what happened in the middle of Resistance, I'd be quite impressed.
Uncharted on the other hand, has a very cohesive story and flows from one chapter to the next. I can recall the events of where I went and what I did for the vast majority of the adventure.
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