wish theyd start throwing you into combat with hints throughout. shooting a harmless bucket with step by step instructions gets very annoying. insulting my gamer intelligence
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wish theyd start throwing you into combat with hints throughout. shooting a harmless bucket with step by step instructions gets very annoying. insulting my gamer intelligence
Put tutorials where they belong--separate fr. th main game!glp462
true that! I remember a time when this was the case. Not anymore though and that is really annoying with most of the cases.
yes.. thats why we have manuals.. (unless if EA and Ubisoft have it their way) Tutorials should only be included in something if its like a completely new genre or something.. They can still exist, but they should just ask you at the start of the game "Do you suck?" If you pick yes, you go to the tutorial.PoisoN_Facecam0
Yah because we know everyone reads them, i constantly see people ask questions that can be answered just by reading it! I think for certain games its important to have a tutorial level like an RPG where there are a lot of control things going on, not so much for games like RDR or shooters as its pretty easy to pick up those kind of controls
Nobody is saying they are. Most people here have said they could add a separate tutorial option. As for me, i don't have any problems with tutorial stages as long as they don't last for too long.Not everyone is as experienced as most of the people on here.
fusionhunter
Optional would be best. I like how Dark Cloud 2 did their tutorials. Theres a menu option to go through some basics and advanced moves. The problem with putting everything in the manuel is that it could spoil some of the story. Thats why we should be able to go through the game without tutorials and have any moves or technique tutorials be accessible as we progress.
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