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Response time is measured on ms (milliseconds). I think it means that it takes the pixels on the screen 6 milliseconds to change their color. So, as they change faster, you don't get some sort of "lag" effect on your image (called shadow effect or something)alucardioi get it but how do you find that out because i like to now what my hdtv does. is it in the manual or something. does it really make differance when playing a movie or a game. do you see this with the naked eye. i think it would be fine because it will look normal when you play the game. your not going to be like that lighting should of happen 6 milsec. before i walk into the light. lol i hope were on the same page here is this what you mean.
its got an 8ms (should be enough), its a Sony KLV-S32A10 i bought it almost 2 years ago so its understandable why it happens because the technology has improved since then.954LatinoThug
see? then you have people that say "oh, you can't count 8ms", but here you go, you can tell the diference
So when does that "shadow" effect dissapearsalucardio4 is best. 6 is good and even is 8. There are other factors that improve smoothness and that's 120Mhz refresh rates from the newer HDTVs. I have not seen 2ms yet.
Games are generally close to twice the frame rate of movies (movies range from arounf the mid 20s to the early 30s... which is the fastest a human being can process a frame change properly... slower than that and you see image "lag"; games are usually 60fps....)
I always found this interesting, especially when it comes to things like emulation... FFX can be emulated on a dual-processor but at 30fps... which one would think was good, but given that we're talking about 50% the speed of the game as it would normally be...
And just check out the TV at a store or something; it's what I did. I find that it's impossible to notice anything below 10ms without staring, inches from the screen.
I don't know if this intirelly correct, but you can calculate it.
6ms response time, so how many parts of 6ms can be put in 1 whole second ? 1000/6 = 166.7 times. Now, take it that 6 ms is the response time for a pixel to change to one colour, it actually would take twice as long forpixel to change from one colour to the other, so that 166.7 must be divided by 2 = 83.3 fps . Well enough I would say.
So anything above 10 milliseconds is no good.
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