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For sim racing get Gran turismo 5 xl edition.
For intense fast paced action I would suggest Need for speed most wanted (the newer one)
Other games to look at are Midnight club Complete edition and the burnout series.
What's better in your opinion: NFS Most Wanted or Gran Turismo?For sim racing get Gran turismo 5 xl edition.
For intense fast paced action I would suggest Need for speed most wanted (the newer one)
Other games to look at are Midnight club Complete edition and the burnout series.
marcheegsr
Split/Second Velocity was super entertaining but the Vehicles aren't Balanced Properly. And then theres Race Driver GRID and GRID 2 is coming soon.LulekaniWhat do mean by the vehicles aren't balanced properly? Excuse my noobness. :D
I like NFS Hot Pursuit since it's a game I really wanted on the PS3 in terms of police pursuits, police cars, and then a mix of being a racer as well with a good variety of trophies.
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Small EDIT: People also play online so you can have some fun as well, the car variety is good too. I think you'd like that.
[QUOTE="marcheegsr"]What's better in your opinion: NFS Most Wanted or Gran Turismo? They are very different games so its hard to say which one is "better". I noticed you say you want the game to feel exciting. Gran Turismo is more simulation racing which for some can be boring and not very exciting whereas NFS is more arcade racing and can give you that edge of your seat feeling a bit more.For sim racing get Gran turismo 5 xl edition.
For intense fast paced action I would suggest Need for speed most wanted (the newer one)
Other games to look at are Midnight club Complete edition and the burnout series.
yowazzup447
[QUOTE="Lulekani"]Split/Second Velocity was super entertaining but the Vehicles aren't Balanced Properly. And then theres Race Driver GRID and GRID 2 is coming soon.yowazzup447What do mean by the vehicles aren't balanced properly? Excuse my noobness. :D It doesn't have the same structure as DiRT 3, Any car can be used to complete races but each car is better than the last one, making the earlier cars pretty useless. DiRT 3 and 2 Never had this problem.
[QUOTE="marcheegsr"]What's better in your opinion: NFS Most Wanted or Gran Turismo?For sim racing get Gran turismo 5 xl edition.
For intense fast paced action I would suggest Need for speed most wanted (the newer one)
Other games to look at are Midnight club Complete edition and the burnout series.
yowazzup447
It's hard to answer that question becase they are diffrent types of racers.
When I want to focus on the actual driving and customization of cars, I play gran turismo 5.
When I want to blast out around a track at high speeds, I play Most wanted.
I would say if you can get both than you will have the best of both worlds. They aren't too expensive now anyways.
GTR2 for the PC is one of the best. however the Steam version needs some modding to get the Ferrari's and porche's to reactivate (license agreement is no longer valid, so simbin had to lock the cars out. Have to manually install the lastest disk version patch, and have to find a nocd crack, then the cars will be in the Steam version of the game.) Disk versions of the game are about impossible to find.
As for the PS3... Driver San Fransisco is pretty good. Has a good dash view anyways and the cars feel like they have some weight to them. MP is kinda lame, though.
What's better in your opinion: NFS Most Wanted or Gran Turismo?yowazzup447
You can't really compare them. I know that sounds silly, but the focus of each is drastically different. If you don't know which type of racer you prefer, try to rent them first to get an idea of what it's like. GT5 is VERY real-world, and "NFS" games are as far from it as you can get and still be dealing with reality... Games like "Split/Second" are complete works of fantasy, with weapons, and player-triggered disasters to impede your competition. "Blur" would also fit into this catagory.
GT5 is my all-time favorite. Real cars, and the ability to tune and alter every aspect of the car to suit your driving. This game will TEACH you things, about real mechanics & physics, if you take the time to learn. It's the best sim racing ever programmed, and it will make you a better real-world driver. Another game which fits into the "simulation" side, but is a bit more shallow and accessible to newer racers, is "NFS: SHIFT", which has a little bit of sim and a little bit of arcade sort of mashed together in a pleasant way.
"NFS: The Run" is a great arcade racer which I was very impressed with, as well as "NFS: Hot Pursuit"... Lots of boost, short-cuts, drifting corners at 200mph... All stuff you CANNOT do in a game like GT5. I personally enjoyed "NFS: The Run" a LOT.
If you are an open-world gaming fan, you can look at "BurnOut: Paradise" or "NFS: Most-Wanted" which incorporate arcade racing in huge environments, hidden cars, short-cuts, collection, and such, into a cohesive world. Not my cuppa, personally, but it may interest you.
[QUOTE="yowazzup447"] What's better in your opinion: NFS Most Wanted or Gran Turismo?MonkeySpot
You can't really compare them. I know that sounds silly, but the focus of each is drastically different. If you don't know which type of racer you prefer, try to rent them first to get an idea of what it's like. GT5 is VERY real-world, and "NFS" games are as far from it as you can get and still be dealing with reality... Games like "Split/Second" are complete works of fantasy, with weapons, and player-triggered disasters to impede your competition. "Blur" would also fit into this catagory.
GT5 is my all-time favorite. Real cars, and the ability to tune and alter every aspect of the car to suit your driving. This game will TEACH you things, about real mechanics & physics, if you take the time to learn. It's the best sim racing ever programmed, and it will make you a better real-world driver. Another game which fits into the "simulation" side, but is a bit more shallow and accessible to newer racers, is "NFS: SHIFT", which has a little bit of sim and a little bit of arcade sort of mashed together in a pleasant way.
"NFS: The Run" is a great arcade racer which I was very impressed with, as well as "NFS: Hot Pursuit"... Lots of boost, short-cuts, drifting corners at 200mph... All stuff you CANNOT do in a game like GT5. I personally enjoyed "NFS: The Run" a LOT.
If you are an open-world gaming fan, you can look at "BurnOut: Paradise" or "NFS: Most-Wanted" which incorporate arcade racing in huge environments, hidden cars, short-cuts, collection, and such, into a cohesive world. Not my cuppa, personally, but it may interest you.
NFS Shift has a tiny little problem where some of the faster car bounce repeatedly when not driving on flat surfaces, this is a real issue in corners.[QUOTE="MonkeySpot"][QUOTE="yowazzup447"] What's better in your opinion: NFS Most Wanted or Gran Turismo?Lulekani
You can't really compare them. I know that sounds silly, but the focus of each is drastically different. If you don't know which type of racer you prefer, try to rent them first to get an idea of what it's like. GT5 is VERY real-world, and "NFS" games are as far from it as you can get and still be dealing with reality... Games like "Split/Second" are complete works of fantasy, with weapons, and player-triggered disasters to impede your competition. "Blur" would also fit into this catagory.
GT5 is my all-time favorite. Real cars, and the ability to tune and alter every aspect of the car to suit your driving. This game will TEACH you things, about real mechanics & physics, if you take the time to learn. It's the best sim racing ever programmed, and it will make you a better real-world driver. Another game which fits into the "simulation" side, but is a bit more shallow and accessible to newer racers, is "NFS: SHIFT", which has a little bit of sim and a little bit of arcade sort of mashed together in a pleasant way.
"NFS: The Run" is a great arcade racer which I was very impressed with, as well as "NFS: Hot Pursuit"... Lots of boost, short-cuts, drifting corners at 200mph... All stuff you CANNOT do in a game like GT5. I personally enjoyed "NFS: The Run" a LOT.
If you are an open-world gaming fan, you can look at "BurnOut: Paradise" or "NFS: Most-Wanted" which incorporate arcade racing in huge environments, hidden cars, short-cuts, collection, and such, into a cohesive world. Not my cuppa, personally, but it may interest you.
NFS Shift has a tiny little problem where some of the faster car bounce repeatedly when not driving on flat surfaces, this is a real issue in corners.Which... Would be the "sim" side...
:roll:
... In real cars, you need to use that "brake" thingy while cornering... Otherwise the suspension will, indeed, skitter and hop the car. It's physics, m'man. "NFS: Shift" is a very different approach to a NFS game than the series has attempted, historically. Perhaps you're confused. Not a criticism, but an observation.
NFS Shift has a tiny little problem where some of the faster car bounce repeatedly when not driving on flat surfaces, this is a real issue in corners.[QUOTE="Lulekani"][QUOTE="MonkeySpot"]
You can't really compare them. I know that sounds silly, but the focus of each is drastically different. If you don't know which type of racer you prefer, try to rent them first to get an idea of what it's like. GT5 is VERY real-world, and "NFS" games are as far from it as you can get and still be dealing with reality... Games like "Split/Second" are complete works of fantasy, with weapons, and player-triggered disasters to impede your competition. "Blur" would also fit into this catagory.
GT5 is my all-time favorite. Real cars, and the ability to tune and alter every aspect of the car to suit your driving. This game will TEACH you things, about real mechanics & physics, if you take the time to learn. It's the best sim racing ever programmed, and it will make you a better real-world driver. Another game which fits into the "simulation" side, but is a bit more shallow and accessible to newer racers, is "NFS: SHIFT", which has a little bit of sim and a little bit of arcade sort of mashed together in a pleasant way.
"NFS: The Run" is a great arcade racer which I was very impressed with, as well as "NFS: Hot Pursuit"... Lots of boost, short-cuts, drifting corners at 200mph... All stuff you CANNOT do in a game like GT5. I personally enjoyed "NFS: The Run" a LOT.
If you are an open-world gaming fan, you can look at "BurnOut: Paradise" or "NFS: Most-Wanted" which incorporate arcade racing in huge environments, hidden cars, short-cuts, collection, and such, into a cohesive world. Not my cuppa, personally, but it may interest you.
MonkeySpot
Which... Would be the "sim" side...
:roll:
... In real cars, you need to use that "brake" thingy while cornering... Otherwise the suspension will, indeed, skitter and hop the car. It's physics, m'man. "NFS: Shift" is a very different approach to a NFS game than the series has attempted, historically. Perhaps you're confused. Not a criticism, but an observation.
look, by uneven I don't mean a hard speed bump, I mean a slight crest. Plus a real sim would also simulate all the variables found in real world physics. Games like SHIFT and GT simulate what the physics would be like in controlled enviroment, which is totally bullsh!t. GRID 2 uses the "TRUE FEEL" system to make a much more realistic and plausible pseudo simulator. Its takes everything required to make an accurate simulator and puts a thin layer of Arcade mechanics to make the cars behave like cars in real world in unpredictable conditions. SHIFT Behaves like a game in some type of vacuum or closed system (a flawed one at that), not cool dude, not cool.look, by uneven I don't mean a hard speed bump, I mean a slight crest. Plus a real sim would also simulate all the variables found in real world physics. Games like SHIFT and GT simulate what the physics would be like in controlled enviroment, which is totally bullsh!t. GRID 2 uses the "TRUE FEEL" system to make a much more realistic and plausible pseudo simulator. Its takes everything required to make an accurate simulator and puts a thin layer of Arcade mechanics to make the cars behave like cars in real world in unpredictable conditions. SHIFT Behaves like a game in some type of vacuum or closed system (a flawed one at that), not cool dude, not cool.LulekaniFrom the videos I've seen of GRID2, nothing about it looks to model realism. I saw an excess of powersliding around corners while keeping speed making technical driving obsolete. Try the same thing in GT and you will struggle. That said, I do agree with your point about Shift although many of the track areas creating excess bounce were addresses through patches I believe. Monkey's point would be right except the hop was over exaggerated like a car on hydraulics and not from a suspension hop.
Wipeout HD Fury has a ton of content and is an absolute blast to play at a great value. Can't go wrong there.
[QUOTE="Lulekani"] look, by uneven I don't mean a hard speed bump, I mean a slight crest. Plus a real sim would also simulate all the variables found in real world physics. Games like SHIFT and GT simulate what the physics would be like in controlled enviroment, which is totally bullsh!t. GRID 2 uses the "TRUE FEEL" system to make a much more realistic and plausible pseudo simulator. Its takes everything required to make an accurate simulator and puts a thin layer of Arcade mechanics to make the cars behave like cars in real world in unpredictable conditions. SHIFT Behaves like a game in some type of vacuum or closed system (a flawed one at that), not cool dude, not cool.The_Rick_14From the videos I've seen of GRID2, nothing about it looks to model realism. I saw an excess of powersliding around corners while keeping speed making technical driving obsolete. Try the same thing in GT and you will struggle. That said, I do agree with your point about Shift although many of the track areas creating excess bounce were addresses through patches I believe. Monkey's point would be right except the hop was over exaggerated like a car on hydraulics and not from a suspension hop. Drifting/Power Sliding is a real test of skill if a sim doesn't offer that then whats the point ? Also a heads up about GRID 2 theres no cockpit/head camera. So yeah. . . .
[QUOTE="The_Rick_14"][QUOTE="Lulekani"] look, by uneven I don't mean a hard speed bump, I mean a slight crest. Plus a real sim would also simulate all the variables found in real world physics. Games like SHIFT and GT simulate what the physics would be like in controlled enviroment, which is totally bullsh!t. GRID 2 uses the "TRUE FEEL" system to make a much more realistic and plausible pseudo simulator. Its takes everything required to make an accurate simulator and puts a thin layer of Arcade mechanics to make the cars behave like cars in real world in unpredictable conditions. SHIFT Behaves like a game in some type of vacuum or closed system (a flawed one at that), not cool dude, not cool.LulekaniFrom the videos I've seen of GRID2, nothing about it looks to model realism. I saw an excess of powersliding around corners while keeping speed making technical driving obsolete. Try the same thing in GT and you will struggle. That said, I do agree with your point about Shift although many of the track areas creating excess bounce were addresses through patches I believe. Monkey's point would be right except the hop was over exaggerated like a car on hydraulics and not from a suspension hop. Drifting/Power Sliding is a real test of skill if a sim doesn't offer that then whats the point ? Also a heads up about GRID 2 theres no cockpit/head camera. So yeah. . . . I don't have a problem with drifting. You are right it is a tremendous display of skill. My problem is how the cars in GRID 2 seem able to maintain speed and momentum while drifting when you should be losing momentum. There is a reason why technical driving exists instead of simply drifting around every corner.
[QUOTE="Lulekani"][QUOTE="The_Rick_14"] From the videos I've seen of GRID2, nothing about it looks to model realism. I saw an excess of powersliding around corners while keeping speed making technical driving obsolete. Try the same thing in GT and you will struggle. That said, I do agree with your point about Shift although many of the track areas creating excess bounce were addresses through patches I believe. Monkey's point would be right except the hop was over exaggerated like a car on hydraulics and not from a suspension hop. The_Rick_14Drifting/Power Sliding is a real test of skill if a sim doesn't offer that then whats the point ? Also a heads up about GRID 2 theres no cockpit/head camera. So yeah. . . . I don't have a problem with drifting. You are right it is a tremendous display of skill. My problem is how the cars in GRID 2 seem able to maintain speed and momentum while drifting when you should be losing momentum. There is a reason why technical driving exists instead of simply drifting around every corner. Actualy it depends on the Discipline, Rally/Touring Cars can Slide without much loss of Momentum some stock cars can do this at 90 degree corners (atleast 2 and half lanes wide) maintaining 50-60 Mph (its an Average). And then you get Much more precise disciplines which require less chaotic racing methods.
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