@phantasm:
"It's hard to review this since it's more of a movie than a video game, consisting of more cutscenes and story than any other game I've ever played before"
Have you ever played Metal Gear Solid 4? I think it has roughly 10 hours of cutscenes from memory, and roughly a few hours of gameplay. Beyond: Two Souls has nothing on that in terms of how long you go without actually touching the controller, that game literally has huge bits to it that more resemble a film than anything in this game.
Anyway, I agree, the story was excellent. I definitely don't wish it was a movie instead though! The over-arching story was well suited to something you'd see in a film and not in a game but the beauty of it being a game is that a lot of us would have had different feelings to certain events, and likely responded to choices differently as a result, specifically the...
*SPOILER*
...birthday party scene. I just let the other kids walk all over me.
Overall, I played through the entire game pretty passively, but it felt right to me. I love that if I'm having a bad day though and I go back through it again ( just like 'Heavy Rain') it could be an entirely different experience and I could vent some frustration by going 'Carrie' on everyone to see what it feels like plus see what I missed the first time around. That interaction with the narrative is always a nice option to have. I'm yet to see a film that can give you such a bi-polar change in emotions towards it from one viewing to the next, perhaps something like 'Fight Club', 'A Beautiful Mind' or 'Memento' where the entire context is different on a second viewing...I don't know? I'm glad it was a game though!
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