[QUOTE="stele29"] Wow there are some wild guesses in here. This isn't a xbox 360 holding down PS3 thing. In fact, it has nothing to do with either. The fact is that all games developers compress game data on the media. Whether it be for the Wii, PS3, or 360. Fact, unless your dealing with large amoungs of CG, the average game will EASILY fit on a DVD-9. This is why in-game engine video was developed in the late 90s. It takes way too much room to have video. FFVII would have fit on 1/4 of one cd if there wasn't so much cg.
The point is that, there is no advantage to blu-ray unless the develop wants cg. The average PC game has texture resolutions far higher than any current gen console, yet almost all games fit on one dvd-9. What is the limiting factor? video memory. The PS3 and 360 both have 512 total ram with 256 of that being for the GPU. Thats a fraction of what is needed to have native 1920X1080 textures. For PCs, which use the same source textures, anyone who has tried playing Doom 3, Quake 4, Crysis, or any number of games with uncompressed high end textures knows that the games for the most part REQUIRE 768MB of GPU ram, in addition to generally system requirement of 512MB-1GB. FSX, considered one of the most graphically comprehensive games( considering it has textures to literally cover 90% of the world) and is known to bring state of the art PCs to their knees.....fits on 2 dvds.
PCs are important to understand because the PS3 and 360 were both engineered from PC parts, with the exception of Sonys Cell chip (which does kick major ass), but it is being wasted because developers don't know how to use the damn thing yet...the same way they still aren't really taking advantage of multi-core PCs yet. Its not a PS3 weakness....its just ahead of its time. A single layer Blu-ray disc holds 25 GB. This is a chunk. But truth is the PS3 as a game platform simply isn't being taken advantage of, and it has nothing to do with the 360. Saying its so won't make it true. The 360 and PS3 have GPUs that are virtually identical in performance..which is the most important part of the equation. They are both from same generation PC GPUs from ATI and NVIDIA based on technology that is more than two years old. And they each have a horribly low amount of ram. Both companies should be take their crap back and release something useful.
Large_Soda
Wow a smart person. Excellent post.
How did Blu Ray help Uncharted in any other way than Linear PCM 7.1 audio? The game length is comparable to Gears Of War and both are graphically stellar and both are system exclusives.
Metal Gear 4 looks very good, but not better than anything on the 360 and the only reason it is filling a dual layer BD is again, audio, which most people aren't even equipped to take advantage of.
Wow, a "smart" person indeed. But you fail to grasp the full picture. PC game does the compression, therefore requires huge install time (some of which takes more than half an hour. at 10 minutes are spent on unpacking). It also uses libraries pre-installed by windows itself, so it can save spaces. (Instead programmers writing the code, they can just call an API written in windows to achieve the same thing).
CG is quite important in certain games. Would FF7 make the same impact if it had none of those CGs? If they do a remake of FF7, would millions upon millions of fans expect anything less than full blown "advent children" quality of CG animation?
Audio, while not everyone is capable of enjoying them, for those who do, (like me) and have 3K worth of equipment to enjoy it, why would we expect anything less from it? Many poeple believes HD is just about pictures, I say worng, it's aobut a full package. Picture and sound should both be considered.
Gaming content wise, even without any CG, games will become bigger and bigger. Given the life span of PS3, which is about 7 - 10 years, we are going to see games much bigger than 9GB dvd even without CG. Let's use PC as an example again, 7 years ago, in 2001, rarely a game exceeds the space of CD. Now most PC games are around 4-5 GB with heavy compression.
Another example is gears of war. It uses streaming technology to look that good. Each game level takes about 1GB for streaming technology, thus the entire gears of war game is around 8-9 levels. Surprise? If that game can be on a higher capacity disk, would you not want the game to have say 20 - 30 levels?
What I don't understand is that how can poeple not want the best if they can afford.
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