@Epak_:yeah, from DigitalFoundry:
Playing on the baseline PS4 gets you a mostly stable 30fps, but the game has some egregious frame-pacing problems. Even though we’re seeing 30 new frames every second, they’re being delivered inconsistently, so the image appears to stutter.
On the PS4 Pro, you’ll have two different rendering modes to pick from: High and Lite. The High mode runs at a 1800p with checkerboarding, better textures, and improved effects, but it sees a similar level of stutter as the base PS4 version. Drop down to Lite mode on the PS4 Pro, and things are slightly better. You’re limited to 1080p30, but the frame-pacing problem mostly goes away. You’ll still see it pop up during some cutscenes here and there, but it’s probably your best experience for the time being.
Running on the Xbox One, Final Fantasy XV’s pacing problem disappears completely. Unfortunately, that comes at the expense of a lower resolution and some torn frames. There’s a dynamic resolution in place, and it tops out at just 900p on Microsoft’s platform.
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