Call of Duty 4 Tarded LAG

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samurai210

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#1 samurai210
Member since 2003 • 223 Posts
What is wrong with this game, there is a 1 second lag for everything. I would charge up to a guy who is not looking at me go to knife him, and guess what I die. turns out he was shooting at me when I was running at him. I don't know how many times I am killed because of stupid lag. Sometimes I shoot at a guy who is looking at me and he never fires back until I get closer and I die. Then on the killcam it shows that I didn't even shoot what is up with that?
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imbakinbacon

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#2 imbakinbacon
Member since 2008 • 25 Posts

umm is ur internet ok?

during a game, press select, and look at the line things on the other end of ur name

if its red, then you have terrible internet

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samurai210

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#3 samurai210
Member since 2003 • 223 Posts

umm is ur internet ok?

during a game, press select, and look at the line things on the other end of ur name

if its red, then you have terrible internet

imbakinbacon

I have cable internet, but sometimes I do notice that my bars are not all the way up. Like they are supposed to be I wonder why I use a cat 5 cable. Hmm any suggestions

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JoKeR_421

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#4 JoKeR_421
Member since 2006 • 8920 Posts
i got fast cable internet, and its alwasy 3 bars or higher, and i know wat u mean samurai. i dont know wats up with that, but i have also been in certain situations, when i run behind a guy and knife him TWICE and few sec. later im dead, and on the kill cam shows the guy was shootin at me while im knifing all over the place??
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stealth82428

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#5 stealth82428
Member since 2007 • 777 Posts
usually that means you are far away from your host. probably better to leave the room if you have bad lag. i upgraded to cable net but still have to leave some rooms :(
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is0lati0n

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#6 is0lati0n
Member since 2007 • 920 Posts
Yeah. Wireless for me sucks because my PS3's upstairs so the internet cable can't reach *sad face*
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americahellyeah

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#7 americahellyeah
Member since 2006 • 16548 Posts
you think that sucks. mine almost never goes above 2 bars :(
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samurai210

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#8 samurai210
Member since 2003 • 223 Posts
Well, I want five bars and I will do anything to get it including hooking my modem directly up to my ps3. That should be the best.
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LtColJaxson

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#9 LtColJaxson
Member since 2005 • 3233 Posts

Well, I want five bars and I will do anything to get it including hooking my modem directly up to my ps3. That should be the best.samurai210

The max is 4, but yeah - I want 5 bars too. Maybe I could get in the room so fast, and kill everyone before they see me. :lol:

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AgentH

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#10 AgentH
Member since 2004 • 4636 Posts

It's not anybody connections' fault! It's IW servers, they are using P2P instead of dedicated servers! Plus, there is a bug that is going to be fixed in the upcoming patch which is related to the bad lag too!

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hojo80

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#11 hojo80
Member since 2004 • 82 Posts
Ok i work for a small ISP in colorado, and my co-worker is the owner of innergamer networks, innergamer.net (one time was the largest online gaming network in the world) and most lag isn't related to bandwidth or your distance from them host... it's the ENTIRE route of your internet connection. some ISPs route your data across the country before it actually gets outside their local network. for example, CenturyTel the phone company here where i live has a DSL product that is routed from colorado to chicago and then out to the server you're connecting to. I.E. i could be trying to play with a host next door to me and if i was on CenturyTel DSL i'd be waiting a whole 3 seconds for my data to get to his server... and 3 seconds in gaming means your death as we all know. the ISP i work for is local and takes less than 100ms to get out of our network so my latency is usually very low, and that's why i'm the one at the tip top of the list at the end of the game ;) well sometimes ha
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bryan2020

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#12 bryan2020
Member since 2007 • 246 Posts

hojo80 , thats news to me.

I leave games alot except at those where i get a yellow connection at , wich is by far the best ive gotten in a non private game.

Alot of my friends explain that the distance between me and the host is the problem , now im confused.

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hojo80

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#13 hojo80
Member since 2004 • 82 Posts
in a sense it is distance from the host but if your ISP is routing long distance to get you outside their network your distance from the host is just that much more
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Timmeus

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#14 Timmeus
Member since 2007 • 1136 Posts

I have a mission getting games with a green ping, only because I can only get a good connection to New Zealand and Australia since I live in New Zealand.

I wish they had a proper damn server browser thing like most games I've played online do, either that or add some code to the match making system that pings the host before you join and only joins you if the ping is below a curtain threshold.

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hojo80

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#15 hojo80
Member since 2004 • 82 Posts
PSN, Live, etc should use the region in the matchmaking, or atleast have a "region only" option available, i mean we have to declare our region anyway why not use that to enrich the game play online by keeping you from connecting to a host halfway around to world and listening to their funny accents (funny to me that is ha). sure they are global networks but you don't need to be screwed on a global scale when you play an online FPS
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americahellyeah

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#16 americahellyeah
Member since 2006 • 16548 Posts

It's not anybody connections' fault! It's IW servers, they are using P2P instead of dedicated servers! Plus, there is a bug that is going to be fixed in the upcoming patch which is related to the bad lag too!

AgentH

completely true, i dont lag on any sony game, because they all use dedicated servers, but COD4 is a $h!t570rM

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ObjectiveTruth

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#17 ObjectiveTruth
Member since 2006 • 321 Posts

actually COD4 on the 360 and PS3 both use client hosted servers. Its a misconception

Here's the link from the official member of the COD4 team

http://www.neogaf.com/forum/showthread.php?t=202727&page=22

Look for a post on that page by calen from infinity ward

Sorry guys, I think this is one of those times where people have different definitions of "dedicated" and "peer to peer".

We do not have dedicated, hosted, no-client servers on PS3 or 360. The PC game comes with a dedicated server executable for people to run if they want to set up a dedicated server, but the console game does not.

We choose the best host from the people in the match lobby, based on a ton of factors including bandwidth and everyone's ping to the host (it's got no relation to who was first in the lobby or anything like that.) Then that host serves as the server for that match. It's not "peer to peer" in the sense that clients don't run their own part of the server and send that gamestate around to each other over the net (which is what I personally think of when I hear "peer to peer".) But it's also not "dedicated" in the sense that most folks think of it.

If it helps, think of it as being similar to a "listen server" in a typical PC MP game, except the game chooses who'll run the server per match based on how good it thinks you'd be as a host.

The 360 and the PS3 are identical in this respect

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americahellyeah

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#18 americahellyeah
Member since 2006 • 16548 Posts

actually COD4 on the 360 and PS3 both use client hosted servers. Its a misconception

Here's the link from the official member of the COD4 team

http://www.neogaf.com/forum/showthread.php?t=202727&page=22

Look for a post on that page by calen from infinity ward

Sorry guys, I think this is one of those times where people have different definitions of "dedicated" and "peer to peer".

We do not have dedicated, hosted, no-client servers on PS3 or 360. The PC game comes with a dedicated server executable for people to run if they want to set up a dedicated server, but the console game does not.

We choose the best host from the people in the match lobby, based on a ton of factors including bandwidth and everyone's ping to the host (it's got no relation to who was first in the lobby or anything like that.) Then that host serves as the server for that match. It's not "peer to peer" in the sense that clients don't run their own part of the server and send that gamestate around to each other over the net (which is what I personally think of when I hear "peer to peer".) But it's also not "dedicated" in the sense that most folks think of it.

If it helps, think of it as being similar to a "listen server" in a typical PC MP game, except the game chooses who'll run the server per match based on how good it thinks you'd be as a host.

The 360 and the PS3 are identical in this respect

ObjectiveTruth

regardless, the servers still suck. i don't lag on RFOM, Motorstorm, Warhawk, Burnout Paradise, or Rockband but COD4 is just pathetic, almost unplayable online for me.

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Timmeus

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#19 Timmeus
Member since 2007 • 1136 Posts

actually COD4 on the 360 and PS3 both use client hosted servers. Its a misconception

Here's the link from the official member of the COD4 team

http://www.neogaf.com/forum/showthread.php?t=202727&page=22

Look for a post on that page by calen from infinity ward

Sorry guys, I think this is one of those times where people have different definitions of "dedicated" and "peer to peer".

We do not have dedicated, hosted, no-client servers on PS3 or 360. The PC game comes with a dedicated server executable for people to run if they want to set up a dedicated server, but the console game does not.

We choose the best host from the people in the match lobby, based on a ton of factors including bandwidth and everyone's ping to the host (it's got no relation to who was first in the lobby or anything like that.) Then that host serves as the server for that match. It's not "peer to peer" in the sense that clients don't run their own part of the server and send that gamestate around to each other over the net (which is what I personally think of when I hear "peer to peer".) But it's also not "dedicated" in the sense that most folks think of it.

If it helps, think of it as being similar to a "listen server" in a typical PC MP game, except the game chooses who'll run the server per match based on how good it thinks you'd be as a host.

The 360 and the PS3 are identical in this respect

ObjectiveTruth

When I'm the host I'm always the host from the start, even if everyone who joins has a bad ping (which usually results in the connection being time out) it never changes who the host is, so I don't believe that even works at all.

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TDE_88

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#20 TDE_88
Member since 2007 • 41 Posts

you think that sucks. mine almost never goes above 2 bars :(americahellyeah

Damn that must suck...my connection is always good & I just have standard Road Runner

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benz1980i

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#21 benz1980i
Member since 2007 • 285 Posts

Add lots of locals to your friends list. I always look out for the (AUS) tag when playing and add them to my friends list. That way you can add other Aussies and play with them. It is the best solution to this problem. If you of another Aussie or NZ are the host then you will get a green connection.

Always check your conection when the game starts (select). If its red then quit, try again. This game is too frustraing to play other wise. 3 bars yellow isnt too bad either.

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boyinfridge

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#22 boyinfridge
Member since 2006 • 1796 Posts

Im from the UK and Ive always got a full green connection even if I play americans which I prefer instead of playing europeans.

I have a 8Mb DSL connection or there abouts and never have a problem really.

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2headedhawaiian

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#23 2headedhawaiian
Member since 2005 • 1531 Posts
[QUOTE="ObjectiveTruth"]

actually COD4 on the 360 and PS3 both use client hosted servers. Its a misconception

Here's the link from the official member of the COD4 team

http://www.neogaf.com/forum/showthread.php?t=202727&page=22

Look for a post on that page by calen from infinity ward

Sorry guys, I think this is one of those times where people have different definitions of "dedicated" and "peer to peer".

We do not have dedicated, hosted, no-client servers on PS3 or 360. The PC game comes with a dedicated server executable for people to run if they want to set up a dedicated server, but the console game does not.

We choose the best host from the people in the match lobby, based on a ton of factors including bandwidth and everyone's ping to the host (it's got no relation to who was first in the lobby or anything like that.) Then that host serves as the server for that match. It's not "peer to peer" in the sense that clients don't run their own part of the server and send that gamestate around to each other over the net (which is what I personally think of when I hear "peer to peer".) But it's also not "dedicated" in the sense that most folks think of it.

If it helps, think of it as being similar to a "listen server" in a typical PC MP game, except the game chooses who'll run the server per match based on how good it thinks you'd be as a host.

The 360 and the PS3 are identical in this respect

americahellyeah

regardless, the servers still suck. i don't lag on RFOM, Motorstorm, Warhawk, Burnout Paradise, or Rockband but COD4 is just pathetic, almost unplayable online for me.

I use AT&T DSL, and it's one of the slowest speeds they provide (one level below Elite), but I've always got 4 bars, and have never had any problems with lag at all. My only issues regard losing connection in the middle of a match, which has probably happened to me three or four times during the 12 hours I've played online. I've been playing a lot with a buddy a few blocks away (downtown Chicago), and both of us have had completely lag free experiences.

I'm not saying this isn't a legitimate problem, I'm just surprised I have not run into it personally. From the posts on this board, the problem seems fairly pervasive. Is it a non-North American issue maybe?

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milan22

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#24 milan22
Member since 2007 • 840 Posts
Well, I want five bars and I will do anything to get it including hooking my modem directly up to my ps3. That should be the best.samurai210
u can't get 5bars.. they r only 4
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teebeenz

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#25 teebeenz
Member since 2006 • 4362 Posts

It's not anybody connections' fault! It's IW servers, they are using P2P instead of dedicated servers! Plus, there is a bug that is going to be fixed in the upcoming patch which is related to the bad lag too!

AgentH
No game on the PS3 or 360 uses P2P. They all use client server like everything else which puts the problems with data transfer in the hands of players, especially if they're stupid enough to use wifi.
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samurai210

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#26 samurai210
Member since 2003 • 223 Posts

[QUOTE="samurai210"]Well, I want five bars and I will do anything to get it including hooking my modem directly up to my ps3. That should be the best.milan22
u can't get 5bars.. they r only 4

Ok, I understand but if there were five bars I would want them. Anyway I have four now with cable directly connected by a 45ft cat5e cable "OH YEAH". I must have a good connection because I am the host in a lot of games. But some people lag and they do it on purpose. Running with a skorpion and a silencer you can't afford to miss because of the small clip which is why lag sucks for me.

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btphelps

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#27 btphelps
Member since 2003 • 25 Posts

What is this bug -- how do you know of it, that it will be patched -- and can you tell/do you know when it will be patched?

In other words, I'm so frustrated with the bad game play experience due to the horrible lagging that I'd just as soon quit playing until the problem is fixed.

TIA.

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CJL182

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#28 CJL182
Member since 2003 • 9233 Posts
My PS3 is on wireless 3.0 mbps DSL, and I never have that kind of lag. I'm usually 1 bar from max though, but I never get a BS death like that. Weird lol.
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americahellyeah

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#29 americahellyeah
Member since 2006 • 16548 Posts
whats with the dead topic bumping?
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Generic_Dude

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#30 Generic_Dude
Member since 2006 • 11707 Posts
I know what you mean TC... my bars are always up and all because I have a really strong wireless connection, but there's always some lag. I have to empty a full clip all around people to kill them, it's ridiculous. I stopped playing for a while because it was irritating the hell out of me. I need to run a CAT-5 cable, but my setup makes that a difficult proposition.
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bsman00

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#31 bsman00
Member since 2008 • 6038 Posts

What is wrong with this game, there is a 1 second lag for everything. I would charge up to a guy who is not looking at me go to knife him, and guess what I die. turns out he was shooting at me when I was running at him. I don't know how many times I am killed because of stupid lag. Sometimes I shoot at a guy who is looking at me and he never fires back until I get closer and I die. Then on the killcam it shows that I didn't even shoot what is up with that?samurai210

yeah dude i never have problems like that... yeah check your internet connection..

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mazing87

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#32 mazing87
Member since 2004 • 3881 Posts

Perhaps COD4 is on its last set of legs? Haze, GTAIV, and MGS4 are all coming out within the next 3 months so COD4 will be gone but not forgotten.

I had some lag from the game last night. I was ready to knife a guy and it skipped to which I found myself looking at a wall and died from another player on his team. My k/d rate has went down a couple of points too.