Can anyone explain to me, from the buisness aspect...

This topic is locked from further discussion.

Avatar image for roydabomb
roydabomb

121

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#1 roydabomb
Member since 2005 • 121 Posts
    Why do 3rd party software companies chose to be excluse to a certain console? Doesn't it just hurt buisness for the 3rd party producer to sell to a portion of the gaming industry when they can sell to it as a whole? I understand why SCE and Microsoft games stay exclusive, but I cant understand other componies. Can somebody please explain this to me?
Avatar image for roydabomb
roydabomb

121

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#2 roydabomb
Member since 2005 • 121 Posts
   Please forgive me if this seems like a stupid question, I just never really understood the aspect of "exclusivity" :)
Avatar image for Thomas-Crown
Thomas-Crown

30371

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#3 Thomas-Crown
Member since 2006 • 30371 Posts
I think 3rd party company get paid a lump sum of money for Exclusivity.
Avatar image for KurupSoldr
KurupSoldr

4094

Forum Posts

0

Wiki Points

0

Followers

Reviews: 6

User Lists: 0

#4 KurupSoldr
Member since 2006 • 4094 Posts
no your right it doesnt make sense when more consoles means more games sold right?  but some think y spend the money to develop for say the ps3 when not as many consoles, they may not get the money needed in return.  Other reasons is a contractual agreement that has not ended maybe.  just a few suggestions
Avatar image for roydabomb
roydabomb

121

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#5 roydabomb
Member since 2005 • 121 Posts

   Thats strange, for some reason I thought that componies like SONY and Microsoft make money by developers paying them to create a title on their system. Wow, I guess i have no clue. :|

   * thats in addition to sales from the console, I thought software sales went entirely to the producer

Avatar image for KurupSoldr
KurupSoldr

4094

Forum Posts

0

Wiki Points

0

Followers

Reviews: 6

User Lists: 0

#6 KurupSoldr
Member since 2006 • 4094 Posts

   Thats strange, for some reason I thought that componies like SONY and Microsoft make money by developers paying them to create a title on their system. Wow, I guess i have no clue. :|

   * thats in addition to sales from the console, I thought software sales went entirely to the producer

roydabomb

 

Just think about that that would be like me paying you, so you would let me work on your car or something like that.  sony and microsoft are usually paying over the money to get games on their syste

Avatar image for roydabomb
roydabomb

121

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#7 roydabomb
Member since 2005 • 121 Posts
[QUOTE="roydabomb"]

   Thats strange, for some reason I thought that componies like SONY and Microsoft make money by developers paying them to create a title on their system. Wow, I guess i have no clue. :|

   * thats in addition to sales from the console, I thought software sales went entirely to the producer

KurupSoldr

 

Just think about that that would be like me paying you, so you would let me work on your car or something like that.  sony and microsoft are usually paying over the money to get games on their syste

 

  Its more like Walmart paying Fox to advertise on their channel, isn't it?

Avatar image for KurupSoldr
KurupSoldr

4094

Forum Posts

0

Wiki Points

0

Followers

Reviews: 6

User Lists: 0

#8 KurupSoldr
Member since 2006 • 4094 Posts
yah i guess so
Avatar image for kenshinhimura16
kenshinhimura16

7009

Forum Posts

0

Wiki Points

0

Followers

Reviews: 12

User Lists: 0

#9 kenshinhimura16
Member since 2005 • 7009 Posts

Well, from an economic point of view its because of profitability. Making a game for 1 console costs X amount of money and recovers X` amount of money. Porting it Costs Y amount of money and brings Y` amount of money. If Y` is going to be smaller than Y then its not profitable to port it. Or maybe X and X` are the same and Y`can be higher than Y then the game even ported brought cash back and made a profit.

For example, MGS 2 sold only around 1 million units on XBOX while the PS2 version surpassed it over 7 times. Porting a game as Kojima once said costs not only money but time. Time that they could be using for something else. That time wasted is also a resource that porting uses. If a port comes later than the original, then that time used is even bigger since the game could have depleted its fanbase when it gets released; or have decreased it below Y`.

So, why is it that Kojima and Konami keep MGS4 exclusive? Because of userbase. They know that the biggest userbase of PS3 system are waiting for it, but XBOX 360 userbase that want the game or may get it is unknown, and from previous feedback XBOX users dont like MGS. The same could be applied to FF only that FF hasnt done a field test on XBOX userbase, but its a known fact that XBOX userbase is not inot J-RPGs.  

Avatar image for roydabomb
roydabomb

121

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#10 roydabomb
Member since 2005 • 121 Posts
 Thank you for the answer I have been looking for. But a few more questions, Gears of War is developed by Epic studios right? Does it cost more for them to make a port then they will make off all of the PS3 gamers that will buy it?
Avatar image for duncanr2n
duncanr2n

2449

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#11 duncanr2n
Member since 2003 • 2449 Posts

I don't know if this holds true still, but I remember reading an article a year or two ago where Sony commented on Microsoft's practice of paying a developer for exclusivity.  Basically, they don't.  In the article, Sony said that they don't pay any companies for exclusive rights for a game, their approach is that they want to cultivate a long term business relationship with the developers and help them in any way they can.  As a developer, I would rather have a company that works with me rather than forcing me into business model that is not in line with my ideals (http://www.n4g.com/News-42702.aspx).

Avatar image for pimperjones
pimperjones

3116

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#12 pimperjones
Member since 2006 • 3116 Posts

Well, from an economic point of view its because of profitability. Making a game for 1 console costs X amount of money and recovers X` amount of money. Porting it Costs Y amount of money and brings Y` amount of money. If Y` is going to be smaller than Y then its not profitable to port it. Or maybe X and X` are the same and Y`can be higher than Y then the game even ported brought cash back and made a profit.

For example, MGS 2 sold only around 1 million units on XBOX while the PS2 version surpassed it over 7 times. Porting a game as Kojima once said costs not only money but time. Time that they could be using for something else. That time wasted is also a resource that porting uses. If a port comes later than the original, then that time used is even bigger since the game could have depleted its fanbase when it gets released; or have decreased it below Y`.

So, why is it that Kojima and Konami keep MGS4 exclusive? Because of userbase. They know that the biggest userbase of PS3 system are waiting for it, but XBOX 360 userbase that want the game or may get it is unknown, and from previous feedback XBOX users dont like MGS. The same could be applied to FF only that FF hasnt done a field test on XBOX userbase, but its a known fact that XBOX userbase is not inot J-RPGs.

kenshinhimura16

Amen brotha preach the good word to the people.

Anyway dude pretty much covered everything.

Except royaltees which is what companies like MS and Sony charge on the sales of each game, when a game goes muliplat the royaltees go up, when a game stays on a single platform the royaltees go down and in some cases disappear. So a company needs to put that into the equation. Say you sell 7 million copies of MGS on playstation your Royaltee per each game may have only been $1, but once you multiplat those special $1 royaltee fees go up and then you have to sell more copies on both systems to make the same amount of money.

Thats why when a publisher has a game that they know for certain is gonna sell, they will stick with one platform and try to lower those royaltee fees to a bare minimum thus increasing profits.

You see it's not just the amount games you sell that counts it's how much money you can pocket from those sales if the royaltee drops to zero than it's all net and thats what publishers want for games that certain to sell.

 

Avatar image for roydabomb
roydabomb

121

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#13 roydabomb
Member since 2005 • 121 Posts
    Thank you all very much
Avatar image for petch117
petch117

267

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#14 petch117
Member since 2005 • 267 Posts
well from a business aspect is that they get paid in a contract to do so, but also i think its easier to make a game just for one system because you only have to base in on that controller, online options and so on that why a lot of games tend to be better when just for one system.