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We hear a lot about how the RSX not being as powerfull as the 360's gpu, which I don't doubt, but my question is how will the Cell cpu aid the gpu in graphically intensive games? If this could be explained in layman's terms, i would appreciate it. Thanksheadninjadoghttp://en.wikipedia.org/wiki/Cell_microprocessor from what i have gathered so far, it basically uses the processor for all the major things, the GPU is there for the small stuff. remember the cell works completely different than a conventional computer, still a bit of a mystery to most, and there isnt much laymans explanations yet.from what i read in the wiki and other sources, it basically bridges the gap between GPU and CPU, the processor itself was designed to perform digital imaging and physical simulation VERY well. best to read it and run a few searches on the net about it to get the most info, and kinda piece it together.
Well, the Cell and RSX are very different from the 360's CPU and GPU, like stated. As far as graphics go, there really wont be much of a difference between the two systems, ever. Where you will notice a difference, is in the gameplay and physics. The PS3 will be able to handle more operations than the 360 when it comes to this. The Cell's SPE's are supposed to be physics masters LOL, but seriously. The SPE's do much of the calculating before the RSX even gets the information. The true power of the PS3 wont be tapped into for some time. Really, the PS3 has a lot of minor improvements over the 360 that add up, and fanboys just don't like to admit it (or aren't smart enough to know about the systems). Both systems are sweet though.BadSmerfTrue....but you really aren't considering how difficult it is for those "minor improvements" to be utilized...it just isn't worth the effort on the developers part, particularly on non exclusives.
Well, the Cell and RSX are very different from the 360's CPU and GPU, like stated. As far as graphics go, there really wont be much of a difference between the two systems, ever. Where you will notice a difference, is in the gameplay and physics. The PS3 will be able to handle more operations than the 360 when it comes to this. The Cell's SPE's are supposed to be physics masters LOL, but seriously. The SPE's do much of the calculating before the RSX even gets the information. The true power of the PS3 wont be tapped into for some time. Really, the PS3 has a lot of minor improvements over the 360 that add up, and fanboys just don't like to admit it (or aren't smart enough to know about the systems). Both systems are sweet though.BadSmerfagreed, but if you listen to some of the developer trailers like the one for motorstorm, they tout the amazing amount of shaders they could use for added realism, but yea, the physics from the cell is 1st class all the way, this is the future of realistic games, while the box is a nice machine, after watching GeoW videos, and seeing a guy walk over a dead guy and rolling him around like he was on the moon, i lost my faith in the physics of the system, and peoples ability to notice these things, to me that completely disrupted the realism for me. since the PS3 architecture is so much different then the other systems and PC's, its hard to tell what its capable of graphics wise, but i have a feeling its going to amaze everyone in another year or so
[QUOTE="BadSmerf"]Well, the Cell and RSX are very different from the 360's CPU and GPU, like stated. As far as graphics go, there really wont be much of a difference between the two systems, ever. Where you will notice a difference, is in the gameplay and physics. The PS3 will be able to handle more operations than the 360 when it comes to this. The Cell's SPE's are supposed to be physics masters LOL, but seriously. The SPE's do much of the calculating before the RSX even gets the information. The true power of the PS3 wont be tapped into for some time. Really, the PS3 has a lot of minor improvements over the 360 that add up, and fanboys just don't like to admit it (or aren't smart enough to know about the systems). Both systems are sweet though.fore_runnerTrue....but you really aren't considering how difficult it is for those "minor improvements" to be utilized...it just isn't worth the effort on the developers part, particularly on non exclusives. sony has been handing out developer kits, and most of them were happy with the kit, and are less intimidated by the system now. people said the same crap about the PS2, but obviously that wasnt a problem after they got it down, and it became amazing, look at god of war 2 for a while, that is amazing for the ps2
[QUOTE="fore_runner"][QUOTE="BadSmerf"]Well, the Cell and RSX are very different from the 360's CPU and GPU, like stated. As far as graphics go, there really wont be much of a difference between the two systems, ever. Where you will notice a difference, is in the gameplay and physics. The PS3 will be able to handle more operations than the 360 when it comes to this. The Cell's SPE's are supposed to be physics masters LOL, but seriously. The SPE's do much of the calculating before the RSX even gets the information. The true power of the PS3 wont be tapped into for some time. Really, the PS3 has a lot of minor improvements over the 360 that add up, and fanboys just don't like to admit it (or aren't smart enough to know about the systems). Both systems are sweet though.Gzus666True....but you really aren't considering how difficult it is for those "minor improvements" to be utilized...it just isn't worth the effort on the developers part, particularly on non exclusives. sony has been handing out developer kits, and most of them were happy with the kit, and are less intimidated by the system now. people said the same crap about the PS2, but obviously that wasnt a problem after they got it down, and it became amazing, look at god of war 2 for a while, that is amazing for the ps2 Quite true...6.5 years down the line. This isn't what I want. I don't want the PS3 being "unlocked" when the PS4 is already out.
[QUOTE="Gzus666"][QUOTE="fore_runner"][QUOTE="BadSmerf"]Well, the Cell and RSX are very different from the 360's CPU and GPU, like stated. As far as graphics go, there really wont be much of a difference between the two systems, ever. Where you will notice a difference, is in the gameplay and physics. The PS3 will be able to handle more operations than the 360 when it comes to this. The Cell's SPE's are supposed to be physics masters LOL, but seriously. The SPE's do much of the calculating before the RSX even gets the information. The true power of the PS3 wont be tapped into for some time. Really, the PS3 has a lot of minor improvements over the 360 that add up, and fanboys just don't like to admit it (or aren't smart enough to know about the systems). Both systems are sweet though.fore_runnerTrue....but you really aren't considering how difficult it is for those "minor improvements" to be utilized...it just isn't worth the effort on the developers part, particularly on non exclusives. sony has been handing out developer kits, and most of them were happy with the kit, and are less intimidated by the system now. people said the same crap about the PS2, but obviously that wasnt a problem after they got it down, and it became amazing, look at god of war 2 for a while, that is amazing for the ps2 Quite true...6.5 years down the line. This isn't what I want. I don't want the PS3 being "unlocked" when the PS4 is already out. thats how all consoles are unless they are underpowered, hard to say motorstorm and lair arent gorgeous, and they are coming a bit more than a half a year after it came out, so thats a good sign. Sony seems to be pushing more to help everyone understand their system, unlike the PS2 where they just threw it at em, they learned from that, and we will see more quality thanks to that. FF13 and MGS4 are going to be stunning, either late this year, or the beginning of next, so, i think they are going to deliver what we want this time quicker.
To add a bit of history to this discussion the Playstation 2's dev kit was in response to devlopers requests. After the Playstation X and the N64 Devlopers didn't want the traditional sort of dev kit that came with consoles (AKA one where you just plug things into an existing model more or less) and wanted more of an open kit to play around in and create thier own things out of it. This is why the PS2 STILL has potential that hasn't been used. It's up to developers to unlock that potential. Also why each game plays so uniquely (for example Metal Gear to Final Fantasy to Shadow of Collosus all feel as if they could be on different systems).makes sense, sounds like a logical step sony would take
After the system launched devs decided that it was too hard, Sony was confused by this considering they had just done exactly what devs wanted.
I think what they're doing with the PS3 is giving devs an open box while still guiding them through the first year or so. They want more devs to get involved with thier system and be able to make a game with ease.
thejoe1986
To add a bit of history to this discussion the Playstation 2's dev kit was in response to devlopers requests. After the Playstation X and the N64 Devlopers didn't want the traditional sort of dev kit that came with consoles (AKA one where you just plug things into an existing model more or less) and wanted more of an open kit to play around in and create thier own things out of it. This is why the PS2 STILL has potential that hasn't been used. It's up to developers to unlock that potential. Also why each game plays so uniquely (for example Metal Gear to Final Fantasy to Shadow of Collosus all feel as if they could be on different systems).great post.
After the system launched devs decided that it was too hard, Sony was confused by this considering they had just done exactly what devs wanted.
I think what they're doing with the PS3 is giving devs an open box while still guiding them through the first year or so. They want more devs to get involved with thier system and be able to make a game with ease.
thejoe1986
Sorry but the RSX is a more powerful GPU than the Xbox 360 GPU. The Ps3 is clocked in at 550mhz and can share information with the cell while the Xbox 360 is clocked in at 500mhz. So i dont know where you get this info, xbox is piece of hardware failing crap, unreliablebruce1leewhile it does have unreliable hardware, its hardly a piece of crap, the RSX is a very nice GPU, but that doesnt make as much of a difference for PS3, since it rarely relies on the GPU for any of its processing. have to remember that the box is based of conventional computer hardware, while the PS3 is a completely different architecture. just cause clock speed is higher, doesnt make it better, thats a VERY simplistic view of the hardware
Im going to tell you this, in the near future there is going to be games that only can by crated whit the PS3 (like LAIR), the developers of this games said that this game is only possible whit the ps3. and we are going to heard this allot in the future. the conclusion here is, that the PS3 is more powerful than the 360Pelon208well of course, but that, again, is a simplistic answer, he was looking for something more in depth, but thats still simple enough to understand. the reason is it so powerful is because of the cell's structure, so many sections that do individual tasks with a main portion that controls it all, and the speed at which they talk in the processor and between the other portions of the hardware like the GPU, ram, etc. from what ive read is considerably higher than that of the other box, from what ive seen on the wiki. its more complicated than a lot of us know, but it will shine through in some amazing physics, shaders, and since the cell can process so well, it should run everything a lot smoother and more efficiently.
Well, of course is going to be more complicated to created games, this is new technology. The Cell has 8 heads, and the 360 has only 3, that of course makes the ps3 games harder to created, but you have to much power to created awesome games. And i know that many of us doesn`t understand what the Cell really is, and maybe some developers doesn´t know too, but they and we will, and wen that happens you will see.Pelon208im sorry, but your grammar is killing me. i dont care about capitalizing, but that was almost illegible. the reason the cell is more complicated is not cause it has 8 "heads" as you call them, but its a completely new architecture. its technically 7 SPE's threads that process, and the main PPE that basically hands out the orders correctly to the SPE's. its a mix of basic processing technology, with a new style multi-threading. its not necessarily harder, just different.
[QUOTE="thejoe1986"]To add a bit of history to this discussion the Playstation 2's dev kit was in response to devlopers requests. After the Playstation X and the N64 Devlopers didn't want the traditional sort of dev kit that came with consoles (AKA one where you just plug things into an existing model more or less) and wanted more of an open kit to play around in and create thier own things out of it. This is why the PS2 STILL has potential that hasn't been used. It's up to developers to unlock that potential. Also why each game plays so uniquely (for example Metal Gear to Final Fantasy to Shadow of Collosus all feel as if they could be on different systems).great post.
After the system launched devs decided that it was too hard, Sony was confused by this considering they had just done exactly what devs wanted.
I think what they're doing with the PS3 is giving devs an open box while still guiding them through the first year or so. They want more devs to get involved with thier system and be able to make a game with ease.
111v
I agree. It now makes a lot more sense to me now.
I don't have the time for nor do I want to get into a multi post argument about the speciifics on this stuff. I'll leave it at this....the Cell's POTENTIAL POWER is more than the Xenon....but, in real world usage for gaming, because of the architecture of the Cell, much of that potential is almost useless. To carry out your analogy.....it's like telling the chef they can have 3 large commercial ovens in the same room or 10 home sized ovens, each in a seperate room (rooms referring to a/symmetric proc). In theory the 10 would make more, but realistically it's alot easier to manage 3....and almost every chef would go with that. Just like EVERY multiplatform game is leading on the 360.Where the PS3 and the 360 diverge is in how you structure the usage of MEMORY and exactly how you balance the processing. This is the major difference.
Since the PS3 has nearly an order of magnitude performance advantage over the 360 in certain matrix math operations this is clearly something which developers will have to factor into the equation.
It's about like... Saying that you have 2 good pastry chefs. However, one of the chefs (Mr. Cell) is 10 times better at doing cookies. Obviously you should try to leverage that CELL chef's cookie making ability.
We are talking about gaming consoles performance.....in the end for 99% of games....the GPU is going to decide the winner here. The stats don't lie on these two GPU's......it's pretty clear which has the advantage.As far as comparing the two GPU's... I don't have the statistics but I can say its probably not all that relevant to the discussion as the games we've seen on both show enough muscle to "shade and render" enough to show off next generation ability.
[QUOTE="Gzus666"][QUOTE="fore_runner"][QUOTE="BadSmerf"]Well, the Cell and RSX are very different from the 360's CPU and GPU, like stated. As far as graphics go, there really wont be much of a difference between the two systems, ever. Where you will notice a difference, is in the gameplay and physics. The PS3 will be able to handle more operations than the 360 when it comes to this. The Cell's SPE's are supposed to be physics masters LOL, but seriously. The SPE's do much of the calculating before the RSX even gets the information. The true power of the PS3 wont be tapped into for some time. Really, the PS3 has a lot of minor improvements over the 360 that add up, and fanboys just don't like to admit it (or aren't smart enough to know about the systems). Both systems are sweet though.fore_runnerTrue....but you really aren't considering how difficult it is for those "minor improvements" to be utilized...it just isn't worth the effort on the developers part, particularly on non exclusives. sony has been handing out developer kits, and most of them were happy with the kit, and are less intimidated by the system now. people said the same crap about the PS2, but obviously that wasnt a problem after they got it down, and it became amazing, look at god of war 2 for a while, that is amazing for the ps2 Quite true...6.5 years down the line. This isn't what I want. I don't want the PS3 being "unlocked" when the PS4 is already out. MGS2(from 2001) had great graphics. Graphics so good, that next-gen games haven't been able to match. MGS3(2003) had 3D grass, which no next-gen game has yet. As you can see, it didn't take that long for the developers to get ahold. But these were exclusive games, so of course, these circumstances will be different than multiplat games.
I don't have the time for nor do I want to get into a multi post argument about the speciifics on this stuff. I'll leave it at this....the Cell's POTENTIAL POWER is more than the Xenon....but, in real world usage for gaming, because of the architecture of the Cell, much of that potential is almost useless. To carry out your analogy.....it's like telling the chef they can have 3 large commercial ovens in the same room or 10 home sized ovens, each in a seperate room (rooms referring to a/symmetric proc). In theory the 10 would make more, but realistically it's alot easier to manage 3....and almost every chef would go with that. Just like EVERY multiplatform game is leading on the 360.Where the PS3 and the 360 diverge is in how you structure the usage of MEMORY and exactly how you balance the processing. This is the major difference.
Since the PS3 has nearly an order of magnitude performance advantage over the 360 in certain matrix math operations this is clearly something which developers will have to factor into the equation.
It's about like... Saying that you have 2 good pastry chefs. However, one of the chefs (Mr. Cell) is 10 times better at doing cookies. Obviously you should try to leverage that CELL chef's cookie making ability.HulabalozaWe are talking about gaming consoles performance.....in the end for 99% of games....the GPU is going to decide the winner here. The stats don't lie on these two GPU's......it's pretty clear which has the advantage.As far as comparing the two GPU's... I don't have the statistics but I can say its probably not all that relevant to the discussion as the games we've seen on both show enough muscle to "shade and render" enough to show off next generation ability.
Well, of course is going to be more complicated to created games, this is new technology. The Cell has 8 heads, and the 360 has only 3, that of course makes the ps3 games harder to created, but you have to much power to created awesome games. And i know that many of us doesn`t understand what the Cell really is, and maybe some developers doesn´t know too, but they and we will, and wen that happens you will see.Pelon208
I think your´re wrong...
Cause a cpu is diferent from a ppe, to explain it better:
Ps3 only has got one core ( where X360 has 3 cores) with seven not eigth SPE´s, this type of processors are very specialized to do things like streaming, physics... And i believe you can´t compare a SPE to a Core....
Sorry but the RSX is a more powerful GPU than the Xbox 360 GPU. The Ps3 is clocked in at 550mhz and can share information with the cell while the Xbox 360 is clocked in at 500mhz. So i dont know where you get this info, xbox is piece of hardware failing crap, unreliablebruce1leeWow.... Ignorance, in all it's glory. It is really an amazing sight.
[QUOTE="Pelon208"]Well, of course is going to be more complicated to created games, this is new technology. The Cell has 8 heads, and the 360 has only 3, that of course makes the ps3 games harder to created, but you have to much power to created awesome games. And i know that many of us doesn`t understand what the Cell really is, and maybe some developers doesn´t know too, but they and we will, and wen that happens you will see.menmau
I think your´re wrong...
Cause a cpu is diferent from a dsp, to explain it better:
Ps3 only has got one core ( where X360 has 3 cores) with seven not eigth (Digital Signal Processors), this type of processors are very specialized to do things like streaming, physics... And i believe you can´t compare a DSP to a Core....
[QUOTE="bruce1lee"]Sorry but the RSX is a more powerful GPU than the Xbox 360 GPU. The Ps3 is clocked in at 550mhz and can share information with the cell while the Xbox 360 is clocked in at 500mhz. So i dont know where you get this info, xbox is piece of hardware failing crap, unreliableGzus666while it does have unreliable hardware, its hardly a piece of crap, the RSX is a very nice GPU, but that doesnt make as much of a difference for PS3, since it rarely relies on the GPU for any of its processing. have to remember that the box is based of conventional computer hardware, while the PS3 is a completely different architecture. just cause clock speed is higher, doesnt make it better, thats a VERY simplistic view of the hardware Do you have idea of what you speak? If it RARELY relied on the GPU, good chance the GPU would have been eliminated completely. The RSX plays a MAJOR role in the PS3, and to anyone who thinks otherwise, you are simply uninformed. Without the RSX, the PS3 would not even be comparable to the 360, let alone competition to it, at least graphically. The GPU will process the majority of the scene, and the cell may rarely be used for some effect here or there.
[QUOTE="Pelon208"]Well, of course is going to be more complicated to created games, this is new technology. The Cell has 8 heads, and the 360 has only 3, that of course makes the ps3 games harder to created, but you have to much power to created awesome games. And i know that many of us doesn`t understand what the Cell really is, and maybe some developers doesn´t know too, but they and we will, and wen that happens you will see.Gzus666im sorry, but your grammar is killing me. i dont care about capitalizing, but that was almost illegible. the reason the cell is more complicated is not cause it has 8 "heads" as you call them, but its a completely new architecture. its technically 7 SPE's threads that process, and the main PPE that basically hands out the orders correctly to the SPE's. its a mix of basic processing technology, with a new style multi-threading. its not necessarily harder, just different. It is most definitely harder....
[QUOTE="Pelon208"]Well, of course is going to be more complicated to created games, this is new technology. The Cell has 8 heads, and the 360 has only 3, that of course makes the ps3 games harder to created, but you have to much power to created awesome games. And i know that many of us doesn`t understand what the Cell really is, and maybe some developers doesn´t know too, but they and we will, and wen that happens you will see.menmau
I think your´re wrong...
Cause a cpu is diferent from a dsp, to explain it better:
Ps3 only has got one core ( where X360 has 3 cores) with seven not eigth (Digital Signal Processors), this type of processors are very specialized to do things like streaming, physics... And i believe you can´t compare a DSP to a Core....
[QUOTE="Gzus666"][QUOTE="Pelon208"]Well, of course is going to be more complicated to created games, this is new technology. The Cell has 8 heads, and the 360 has only 3, that of course makes the ps3 games harder to created, but you have to much power to created awesome games. And i know that many of us doesn`t understand what the Cell really is, and maybe some developers doesn´t know too, but they and we will, and wen that happens you will see.snyper1982im sorry, but your grammar is killing me. i dont care about capitalizing, but that was almost illegible. the reason the cell is more complicated is not cause it has 8 "heads" as you call them, but its a completely new architecture. its technically 7 SPE's threads that process, and the main PPE that basically hands out the orders correctly to the SPE's. its a mix of basic processing technology, with a new style multi-threading. its not necessarily harder, just different. It is most definitely harder.... well, according to UntoldDreams, who seems to have a greater grasp of this than anyone ive seen on here yet, since he says he programs them and is inlaws with someone on the team for the Cell, he stated that it is just as easy, its just more "people" if you will to send the orders too. not to sound condecending, but the guy clearly knows what hes talking about
[QUOTE="menmau"]
[QUOTE="Pelon208"]Well, of course is going to be more complicated to created games, this is new technology. The Cell has 8 heads, and the 360 has only 3, that of course makes the ps3 games harder to created, but you have to much power to created awesome games. And i know that many of us doesn`t understand what the Cell really is, and maybe some developers doesn´t know too, but they and we will, and wen that happens you will see.Gzus666
I think your´re wrong...
Cause a cpu is diferent from a dsp, to explain it better:
Ps3 only has got one core ( where X360 has 3 cores) with seven not eigth (Digital Signal Processors), this type of processors are very specialized to do things like streaming, physics... And i believe you can´t compare a DSP to a Core....
[QUOTE="Gzus666"][QUOTE="Pelon208"]Well, of course is going to be more complicated to created games, this is new technology. The Cell has 8 heads, and the 360 has only 3, that of course makes the ps3 games harder to created, but you have to much power to created awesome games. And i know that many of us doesn`t understand what the Cell really is, and maybe some developers doesn´t know too, but they and we will, and wen that happens you will see.snyper1982im sorry, but your grammar is killing me. i dont care about capitalizing, but that was almost illegible. the reason the cell is more complicated is not cause it has 8 "heads" as you call them, but its a completely new architecture. its technically 7 SPE's threads that process, and the main PPE that basically hands out the orders correctly to the SPE's. its a mix of basic processing technology, with a new style multi-threading. its not necessarily harder, just different. It is most definitely harder.... it's easier to program for than the PS2 was(stated by many developers). And we all see how that turned out.
[QUOTE="Hulabaloza"]I don't have the time for nor do I want to get into a multi post argument about the speciifics on this stuff. I'll leave it at this....the Cell's POTENTIAL POWER is more than the Xenon....but, in real world usage for gaming, because of the architecture of the Cell, much of that potential is almost useless. To carry out your analogy.....it's like telling the chef they can have 3 large commercial ovens in the same room or 10 home sized ovens, each in a seperate room (rooms referring to a/symmetric proc). In theory the 10 would make more, but realistically it's alot easier to manage 3....and almost every chef would go with that. Just like EVERY multiplatform game is leading on the 360.Where the PS3 and the 360 diverge is in how you structure the usage of MEMORY and exactly how you balance the processing. This is the major difference.
Since the PS3 has nearly an order of magnitude performance advantage over the 360 in certain matrix math operations this is clearly something which developers will have to factor into the equation.
It's about like... Saying that you have 2 good pastry chefs. However, one of the chefs (Mr. Cell) is 10 times better at doing cookies. Obviously you should try to leverage that CELL chef's cookie making ability.UntoldDreamsWe are talking about gaming consoles performance.....in the end for 99% of games....the GPU is going to decide the winner here. The stats don't lie on these two GPU's......it's pretty clear which has the advantage.As far as comparing the two GPU's... I don't have the statistics but I can say its probably not all that relevant to the discussion as the games we've seen on both show enough muscle to "shade and render" enough to show off next generation ability.
I know absolutely NOTHING about Code and Development procedures but i do agree with you whole heartdly. All in all i think that the PS3 and the 360 have really bright futures if RFOM and GeOW are any indication. GAME ON!
[QUOTE="snyper1982"][QUOTE="Gzus666"][QUOTE="Pelon208"]Well, of course is going to be more complicated to created games, this is new technology. The Cell has 8 heads, and the 360 has only 3, that of course makes the ps3 games harder to created, but you have to much power to created awesome games. And i know that many of us doesn`t understand what the Cell really is, and maybe some developers doesn´t know too, but they and we will, and wen that happens you will see.Gzus666im sorry, but your grammar is killing me. i dont care about capitalizing, but that was almost illegible. the reason the cell is more complicated is not cause it has 8 "heads" as you call them, but its a completely new architecture. its technically 7 SPE's threads that process, and the main PPE that basically hands out the orders correctly to the SPE's. its a mix of basic processing technology, with a new style multi-threading. its not necessarily harder, just different. It is most definitely harder.... well, according to UntoldDreams, who seems to have a greater grasp of this than anyone ive seen on here yet, since he says he programs them and is inlaws with someone on the team for the Cell, he stated that it is just as easy, its just more "people" if you will to send the orders too. not to sound condecending, but the guy clearly knows what hes talking about Using that analogy even, it is HARDER to coordinate 8 people than 3....
[QUOTE="snyper1982"][QUOTE="Gzus666"][QUOTE="Pelon208"]Well, of course is going to be more complicated to created games, this is new technology. The Cell has 8 heads, and the 360 has only 3, that of course makes the ps3 games harder to created, but you have to much power to created awesome games. And i know that many of us doesn`t understand what the Cell really is, and maybe some developers doesn´t know too, but they and we will, and wen that happens you will see.eclipsed4utooim sorry, but your grammar is killing me. i dont care about capitalizing, but that was almost illegible. the reason the cell is more complicated is not cause it has 8 "heads" as you call them, but its a completely new architecture. its technically 7 SPE's threads that process, and the main PPE that basically hands out the orders correctly to the SPE's. its a mix of basic processing technology, with a new style multi-threading. its not necessarily harder, just different. It is most definitely harder.... it's easier to program for than the PS2 was(stated by many developers). And we all see how that turned out. Your point? I love how you try to throw something in from left field, but that has exactly what to do with MY POINT?
[QUOTE="Gzus666"][QUOTE="Pelon208"]Well, of course is going to be more complicated to created games, this is new technology. The Cell has 8 heads, and the 360 has only 3, that of course makes the ps3 games harder to created, but you have to much power to created awesome games. And i know that many of us doesn`t understand what the Cell really is, and maybe some developers doesn´t know too, but they and we will, and wen that happens you will see.snyper1982im sorry, but your grammar is killing me. i dont care about capitalizing, but that was almost illegible. the reason the cell is more complicated is not cause it has 8 "heads" as you call them, but its a completely new architecture. its technically 7 SPE's threads that process, and the main PPE that basically hands out the orders correctly to the SPE's. its a mix of basic processing technology, with a new style multi-threading. its not necessarily harder, just different. It is most definitely harder.... No it's not "hard" to code for the SPEs as there's already efficient high level language compilers out, the hard thing is to sync the CELL and RSX. They are already doing physics and AI soly on SPEs with great results.
[QUOTE="Gzus666"][QUOTE="bruce1lee"]Sorry but the RSX is a more powerful GPU than the Xbox 360 GPU. The Ps3 is clocked in at 550mhz and can share information with the cell while the Xbox 360 is clocked in at 500mhz. So i dont know where you get this info, xbox is piece of hardware failing crap, unreliablesnyper1982while it does have unreliable hardware, its hardly a piece of crap, the RSX is a very nice GPU, but that doesnt make as much of a difference for PS3, since it rarely relies on the GPU for any of its processing. have to remember that the box is based of conventional computer hardware, while the PS3 is a completely different architecture. just cause clock speed is higher, doesnt make it better, thats a VERY simplistic view of the hardware Do you have idea of what you speak? If it RARELY relied on the GPU, good chance the GPU would have been eliminated completely. The RSX plays a MAJOR role in the PS3, and to anyone who thinks otherwise, you are simply uninformed. Without the RSX, the PS3 would not even be comparable to the 360, let alone competition to it, at least graphically. The GPU will process the majority of the scene, and the cell may rarely be used for some effect here or there.
[QUOTE="snyper1982"][QUOTE="Gzus666"][QUOTE="Pelon208"]Well, of course is going to be more complicated to created games, this is new technology. The Cell has 8 heads, and the 360 has only 3, that of course makes the ps3 games harder to created, but you have to much power to created awesome games. And i know that many of us doesn`t understand what the Cell really is, and maybe some developers doesn´t know too, but they and we will, and wen that happens you will see.TE_Lawrenceim sorry, but your grammar is killing me. i dont care about capitalizing, but that was almost illegible. the reason the cell is more complicated is not cause it has 8 "heads" as you call them, but its a completely new architecture. its technically 7 SPE's threads that process, and the main PPE that basically hands out the orders correctly to the SPE's. its a mix of basic processing technology, with a new style multi-threading. its not necessarily harder, just different. It is most definitely harder.... No it's not "hard" to code for the SPEs as there's already efficient high level language compilers out, the hard thing is to sync the CELL and RSX. They are already doing physics and AI soly on SPEs with great results. So I guess syncing the cell and RSX has absolutely nothing to do with coding?
[QUOTE="snyper1982"][QUOTE="Gzus666"][QUOTE="bruce1lee"]Sorry but the RSX is a more powerful GPU than the Xbox 360 GPU. The Ps3 is clocked in at 550mhz and can share information with the cell while the Xbox 360 is clocked in at 500mhz. So i dont know where you get this info, xbox is piece of hardware failing crap, unreliableUntoldDreamswhile it does have unreliable hardware, its hardly a piece of crap, the RSX is a very nice GPU, but that doesnt make as much of a difference for PS3, since it rarely relies on the GPU for any of its processing. have to remember that the box is based of conventional computer hardware, while the PS3 is a completely different architecture. just cause clock speed is higher, doesnt make it better, thats a VERY simplistic view of the hardware Do you have idea of what you speak? If it RARELY relied on the GPU, good chance the GPU would have been eliminated completely. The RSX plays a MAJOR role in the PS3, and to anyone who thinks otherwise, you are simply uninformed. Without the RSX, the PS3 would not even be comparable to the 360, let alone competition to it, at least graphically. The GPU will process the majority of the scene, and the cell may rarely be used for some effect here or there.
[QUOTE="UntoldDreams"][QUOTE="snyper1982"][QUOTE="Gzus666"][QUOTE="bruce1lee"]Sorry but the RSX is a more powerful GPU than the Xbox 360 GPU. The Ps3 is clocked in at 550mhz and can share information with the cell while the Xbox 360 is clocked in at 500mhz. So i dont know where you get this info, xbox is piece of hardware failing crap, unreliablesnyper1982while it does have unreliable hardware, its hardly a piece of crap, the RSX is a very nice GPU, but that doesnt make as much of a difference for PS3, since it rarely relies on the GPU for any of its processing. have to remember that the box is based of conventional computer hardware, while the PS3 is a completely different architecture. just cause clock speed is higher, doesnt make it better, thats a VERY simplistic view of the hardware Do you have idea of what you speak? If it RARELY relied on the GPU, good chance the GPU would have been eliminated completely. The RSX plays a MAJOR role in the PS3, and to anyone who thinks otherwise, you are simply uninformed. Without the RSX, the PS3 would not even be comparable to the 360, let alone competition to it, at least graphically. The GPU will process the majority of the scene, and the cell may rarely be used for some effect here or there.
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