In Team Deathmatch specifically, you want the enemy to come infront of you. Like others mentioned that means knowing the maps and wear people like to travel. You should follow your team only so much though. Mainly you want to flank your enemies and that means watching your Radar map. That shows you red dots as enemies and green triangles as friendlies.
That will give you all the information as to where they are and if they are likely in a building/top or bottom of a building etc. It's the most useful tool you have even when there isn't a UAV airborne. Also once you get good at reading it, it'll help you in grenade throwing by giving you a rough idea of the direction they are moving or if they are probably facing you or not.
In general learn the windows of buildings that you can access. Know what it should look like near the sides and bottom of the window
An example would be if the wall inside a room looks brown when you're outside looking in and there's a black square in the lower bottom corner and it's always there whether someone is in the room or not it's probably a fixture. but if there is a black or dark colored dot in the opposite or middle of the window than it's probably a snipers head.
Watch for movement against objects that don't move. if you are looking at a bus and you see a quick but brief blotch of color move, it's probably a person getting into position to kill you.
Also watch dark corners in rooms, sometimes you have to hit your night vision in order to see into the corners even in levels in broad daylight.
I'd also start out with the M4 until you get good with it, other weapons do more damage but have less accuracy or shorter range. I find the M4 the best all around assault rifle, the AK-47 is great as well, you can't crack off rounds as easy as the M4 but it does more damage while having accuracy.
But beyond all that, trial and error are the best. Watch where others plant claymores or how they use C4, especially if they end up killing you with it. If someone snipes you, how did they do it? can you go around the building? can you grenade them then approach?
Be fluid, the more rigid you get with finding a system that works once and not deviating at all, will have you more often than not frustrated with the skill sets you have and not being tolerant enough to try something similar or very very different, therefore you won't adapt to new situations and will have you repeating old errors.
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