I am a physics/graphics buff as well but not buying a game because it doesn't have wacky physics (I hate to break it to you, but Havok ragdolls are overrated and not very realistic; IE. Half-Life 2, Demon's Souls, Oblivion, Fallout 3, etc.) they're fun to look at but are ridiculously flemsy and lightweight. I prefer the ragdolls that have a heaviness to them, Grand Theft Auto 4's were a little better but obviously the graphics of that game are nowhere near where they should be. There have been various attempts at proper corpse physics but the one the OP enjoys the most are probably the wacky fake ones that everyone thinks is cool when you shoot someone with a shottie and they go flying back in a pretzel-y mess.
GingerDeadMan
I agree some shooters have ridiculous physics, but try Metal Gear 4 to see how it can be done right. Gun weight and feel, bullet characteristics and enemy models and feedback were just awesome. It adds a level of replayability, almost a sandbox feel to it that you can experiment with different guns and how they interact with the world. That was the primary reason I sold my copies of COD4 and Far Cry 2. Sure they offer a multitude of other in-game challenges, but sadly lack this one quality.
Half Life 2 from what I recall had decent physics for its time, and I hope the next big Valve release evolves it further. I haven't played Left For Dead by the way, not really into zombies.
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