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I was watching some of the trailers for the PC game crysis and i was quite impressed by the graphics and real life physics in the game and i was wondering if the PS3s advanced processing unit and GPU would allow the game to be ported to the PS3?ArcticFlame99You are new here , so I'll go easy. Please so some search in the forum. There has been a thousand of posts. Answer : PS3 doesn't support DX10. So, the very Crysis you saw maybe not. Maybe not yet. If the developers spend hours and hours making a good port, then maybe yes.Â
nah, not yet. but who really needs it when the horizon looks bright and HAZZY at the same time....for those of you who didnt catch that one, that was a reference to the game Haze.justin_06
I was watching some of the trailers for the PC game crysis and i was quite impressed by the graphics and real life physics in the game and i was wondering if the PS3s advanced processing unit and GPU would allow the game to be ported to the PS3?ArcticFlame99
Hell no!
I was watching some of the trailers for the PC game crysis and i was quite impressed by the graphics and real life physics in the game and i was wondering if the PS3s advanced processing unit and GPU would allow the game to be ported to the PS3?ArcticFlame99
Yes
I was watching some of the trailers for the PC game crysis and i was quite impressed by the graphics and real life physics in the game and i was wondering if the PS3s advanced processing unit and GPU would allow the game to be ported to the PS3?ArcticFlame99
The PS3 is a strong console, so sure.
DX10 technology provides a shortcut so that certain graphical effects can be achieved with relatively little processing power, while hardware without it has to fake that effect at huge costs. This means that in order to replicate Crysis exactly, they would have to use workarounds which are usually extremely GPU intensive.
The Cell might be powerful, but powerful enough to fake DX10 in combination with the GPU? Unlikely. Also,the developers won't want to bother with all the extra hassle. It will be far more efficient to just remove the DX10 features and replace them with a DX9 alternative which is exactly what they would do if they did port it.
yeah thats true the PS3 doesn't handle dx 10. Crytek have already hired ps3 developers which everyone is assuming is the development for crysis or another game for the ps3, either the way either of the games will be amazing seeing as it's crytek. The same Crytek engine can be used for the ps3 although a lot of progrmaming would need to be changed to sort the computing power between the graphics card and cell. This would take a helll a HELLLLL of a long time, but they would make a **** load if they did it. I mean think of how many people would buy the ps3 just to get to play crysis. But i'll probably be happy with Haze for now, but in the future i believe it's a definte possibility that Crysis will come to the ps3 platform. Well i damn sure hope so :P
cheers,
Crysis is currently set to work on both Windows XP and Vista in either DirectX9 or X10. The only downside is that you may have to upgrade your PC's video card to something that has Shader 2.
The preview that they have been showing, was surely run on a machine that has the best in everything, tons of memory, high-end videocard, dual-core processors etc. that is why we saw such amazing graphics. If this means I have to upgrade my computer just to get that graphics then forget it.
Though a port will be possible for 360 and PS3, it will take a while before it will come out.
DX10 technology provides a shortcut so that certain graphical effects can be achieved with relatively little processing power, while hardware without it has to fake that effect at huge costs. This means that in order to replicate Crysis exactly, they would have to use workarounds which are usually extremely GPU intensive.
The Cell might be powerful, but powerful enough to fake DX10 in combination with the GPU? Unlikely. Also,the developers won't want to bother with all the extra hassle. It will be far more efficient to just remove the DX10 features and replace them with a DX9 alternative which is exactly what they would do if they did port it.
GreenMan
I'm not quite sure I follow you. Hardware without sopport for DX10, assuming the devs write in some short code to emulate it's effect, will have trouble replicating it? What huge costs? I've certainly never heard of hardware, especailly hardware as powerful as the PS3 and the Cell, assuming that specific code, no matter how short hand in detail, would have problem running said software/technology. Assuming they made the decision to port the game.
What workarounds that would be so GPU intensive? And if so, last I've checked up on nVidia, ATI, PPC etc. GPUs have always, in any generation, been ahead of the software curve. It's what they're there for, to be the backbone of your graphical processing horsepower, processing that lovely DX code. No matter how little the devs write in. Again assuming they decide to port the game over.
Then you bring up the Cell. "Might be powerful" is an understatement in itself- to actually fantasize that the Cell won't be able to handle said application "in combination with the GPU" (an extremely powerful GPU as is) either says you have not read up much about the Cell itself (I don't mean wiki) or what was said, was for effect.
"It will be far more efficient to just remove the DX10 features" efficient in what relation? Development time? Or for the game itself? Assuming the Devs bother to port the game over, I see how removing DX10 features will benefit time, but not the game itself. And if they replace the code with a(n) DX9 alternative, i'm sure the code will be sufficient and they will have faith in the PS3 hardware. Why else would they bother if they did not?
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