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"The Cell processor will also be powerful enough to drive a new class of gameplay physics impossible to run on older console hardware. The PS3 will be able to simulate cloth and fluid, as well as large-scale rigid-body interactions with hundreds and thousands of objects colliding on screen. Today's PCs in comparison will need a physics add-on card or find a way to tap the GPU for physics processing to run PS3-level physics effects."
'PlayStation 3 RSX "Reality Synthesizer" graphics-processing unit, a massive 550MHz, 300-million-transistor graphics chip based on advanced GeForce graphics technology. According to a written statement from Nvidia, the RSX transistor count is "more than the total number of transistors in both the central-processing units and the graphics-processing units of the three leading current-generation systems, combined." During the PlayStation 3 E3 2005 presentation, Nvidia CEO and founder Jen-Hsun Huang explained that "the RSX has twice the performance of the GeForce 6800 Ultra, the highest performance GPU in the world today. Each of these GPUs retails for $500. There will be two of them, equivalent horsepower, in the RSX."' http://www.gamespot.com/features/6125429/p-2.html
I believe that the PS3 will have enough graphical power to keep Crysis running. If PC's need an add on card to be equal to the PS3 or even have more graphical power than the GeForce 6800, I don't see why not. Of course, the true power won't be fully utilized until 2 maybe 3 years after the PS3's launch. We'll shall soon see.
"The Cell processor will also be powerful enough to drive a new class of gameplay physics impossible to run on older console hardware. The PS3 will be able to simulate cloth and fluid, as well as large-scale rigid-body interactions with hundreds and thousands of objects colliding on screen. Today's PCs in comparison will need a physics add-on card or find a way to tap the GPU for physics processing to run PS3-level physics effects."
'PlayStation 3 RSX "Reality Synthesizer" graphics-processing unit, a massive 550MHz, 300-million-transistor graphics chip based on advanced GeForce graphics technology. According to a written statement from Nvidia, the RSX transistor count is "more than the total number of transistors in both the central-processing units and the graphics-processing units of the three leading current-generation systems, combined." During the PlayStation 3 E3 2005 presentation, Nvidia CEO and founder Jen-Hsun Huang explained that "the RSX has twice the performance of the GeForce 6800 Ultra, the highest performance GPU in the world today. Each of these GPUs retails for $500. There will be two of them, equivalent horsepower, in the RSX."' http://www.gamespot.com/features/6125429/p-2.html
I believe that the PS3 will have enough graphical power to keep Crysis running. If PC's need an add on card to be equal to the PS3 or even have more graphical power than the GeForce 6800, I don't see why not. Of course, the true power won't be fully utilized until 2 maybe 3 years after the PS3's launch. We'll shall soon see.
K1LLSWITCH
that has nothing to do with graphics there... but ya keep on quoting those HUGE numbers. Remember AMD showing the world that the "megahurtz race" was useless? numbers don't mean everything... and he was saying that the 360 supports directx 10 (most of it i believe), which means things that are supported by crysis that rely on DX 10, wont be supported by PS3, hence making the 360 look better.
*sigh* First of all, this video card matches the Cell's GPU. Please note that the 6800 is LAST YEAR's top graphics card. That quote from Huang is over a year old. The 7900GT is faster AND uses a slightly more optimized architecture than the RSX. The RSX is based on the R70 architecture, while the 7900GT is based on the R71. Second of all, the physics "add-on" card is a much more powerful physics processor than the Cell, much in the same way the RSX is a much more powerful GRAPHICS processor than the Cell, simply because it IS a dedicated processor with its own memory modules and specialized architecture. The Cell was made to be flexible, but not THAT flexible. Third of all, the PS3's hardware power means nothing. If it doesn't have DX10, it can't run Crysis' effects except through raw software emulation. Witness realism"The Cell processor will also be powerful enough to drive a new class of gameplay physics impossible to run on older console hardware. The PS3 will be able to simulate cloth and fluid, as well as large-scale rigid-body interactions with hundreds and thousands of objects colliding on screen. Today's PCs in comparison will need a physics add-on card or find a way to tap the GPU for physics processing to run PS3-level physics effects."
'PlayStation 3 RSX "Reality Synthesizer" graphics-processing unit, a massive 550MHz, 300-million-transistor graphics chip based on advanced GeForce graphics technology. According to a written statement from Nvidia, the RSX transistor count is "more than the total number of transistors in both the central-processing units and the graphics-processing units of the three leading current-generation systems, combined." During the PlayStation 3 E3 2005 presentation, Nvidia CEO and founder Jen-Hsun Huang explained that "the RSX has twice the performance of the GeForce 6800 Ultra, the highest performance GPU in the world today. Each of these GPUs retails for $500. There will be two of them, equivalent horsepower, in the RSX."' http://www.gamespot.com/features/6125429/p-2.html
I believe that the PS3 will have enough graphical power to keep Crysis running. If PC's need an add on card to be equal to the PS3 or even have more graphical power than the GeForce 6800, I don't see why not. Of course, the true power won't be fully utilized until 2 maybe 3 years after the PS3's launch. We'll shall soon see.
K1LLSWITCH
the 360 does not, nor ever will support directx 10. it would NOT be able to run crysis better than the ps3 could. Nothing would be able to run it as good as the PC version either, but to say the 360 can run it better is just plain foolish.marc2000The Xbox 360 has SOME DirectX 10 features. I know that if Crysis was ported to the 360, it would never look as good as the PC version, either. But it would be able to use its hardware to render at least SOME (but not all) of the effects that make Crysis look so good.
"The Cell processor will also be powerful enough to drive a new class of gameplay physics impossible to run on older console hardware. The PS3 will be able to simulate cloth and fluid, as well as large-scale rigid-body interactions with hundreds and thousands of objects colliding on screen. Today's PCs in comparison will need a physics add-on card or find a way to tap the GPU for physics processing to run PS3-level physics effects."
'PlayStation 3 RSX "Reality Synthesizer" graphics-processing unit, a massive 550MHz, 300-million-transistor graphics chip based on advanced GeForce graphics technology. According to a written statement from Nvidia, the RSX transistor count is "more than the total number of transistors in both the central-processing units and the graphics-processing units of the three leading current-generation systems, combined." During the PlayStation 3 E3 2005 presentation, Nvidia CEO and founder Jen-Hsun Huang explained that "the RSX has twice the performance of the GeForce 6800 Ultra, the highest performance GPU in the world today. Each of these GPUs retails for $500. There will be two of them, equivalent horsepower, in the RSX."' http://www.gamespot.com/features/6125429/p-2.html
I believe that the PS3 will have enough graphical power to keep Crysis running. If PC's need an add on card to be equal to the PS3 or even have more graphical power than the GeForce 6800, I don't see why not. Of course, the true power won't be fully utilized until 2 maybe 3 years after the PS3's launch. We'll shall soon see.
K1LLSWITCH
[QUOTE="K1LLSWITCH"]"The Cell processor will also be powerful enough to drive a new class of gameplay physics impossible to run on older console hardware. The PS3 will be able to simulate cloth and fluid, as well as large-scale rigid-body interactions with hundreds and thousands of objects colliding on screen. Today's PCs in comparison will need a physics add-on card or find a way to tap the GPU for physics processing to run PS3-level physics effects."
'PlayStation 3 RSX "Reality Synthesizer" graphics-processing unit, a massive 550MHz, 300-million-transistor graphics chip based on advanced GeForce graphics technology. According to a written statement from Nvidia, the RSX transistor count is "more than the total number of transistors in both the central-processing units and the graphics-processing units of the three leading current-generation systems, combined." During the PlayStation 3 E3 2005 presentation, Nvidia CEO and founder Jen-Hsun Huang explained that "the RSX has twice the performance of the GeForce 6800 Ultra, the highest performance GPU in the world today. Each of these GPUs retails for $500. There will be two of them, equivalent horsepower, in the RSX."' http://www.gamespot.com/features/6125429/p-2.html
I believe that the PS3 will have enough graphical power to keep Crysis running. If PC's need an add on card to be equal to the PS3 or even have more graphical power than the GeForce 6800, I don't see why not. Of course, the true power won't be fully utilized until 2 maybe 3 years after the PS3's launch. We'll shall soon see.
The_DetoX123
The whole vista thing is PO a lot of people I have talked to!!!! People are starting to dislike the whole windows BS again. And all want to get as far awat from it as they can!! PS3 "in some little forms" is a symbol for getting far away from it.
Forget gaming, 2012 in another important court date for Microsoft, more and more court dates. More and more porbs, the empire is under constant attack. I give them 30 years before they either fall to the world or control it like Hitler.
http://media.putfile.com/THE-MICRO-CODE-Teaser-Vid
the point is that the ps3 is alleardy as powerfull as an utopisticly powerfull pc. saying that it doesn't have the horsepower to run crysis is plain stupid. the way you pc lovers put it, only an handful of desktops per countries could be able to run it, and that's nonsense. the ps3 has the set up to achieve that kind of quality. you say that numbers are not everything, but what else is there to give power to a piece of hardware? other people say that the ps3 does not support direct x and so crysis won't look as good as a 360 version, how dumb is that? there are other ways to make a game other than using direct x.gestahOpenGL ftw.
Yes! the PS3 is in a Crisis now LOLmezonesxboxPlease rip open your stomach and remove your insides with a rusty spoon.
I'll laugh my a** of when the PC oner's will not be able to run whit everything HIGH in the settings . I mean what kind of a PC you'll need to run that AND get the full experience from the graphics. And in the mean time when Crysis will be released I'll be playing my PS3 and thinking : "What kind of games I'll see after two years".
I mean look at PS2 the console is "old" but the games look stunning , games like BLACK , FFXII, GT4.
Alot of people here have missed the point.
No console can run Crysis as it is on the PC. Not because of power, but because the game is written with DX10 for hardware not contained in either the 360 or the PS3.
Crytech, will not spend the time to convert the game from PC to console. Ubisoft will most likely put another team on porting it. The end result will be a game that may look and play like Crysis but will be different none the less. I'm sure that the 360 and the PS3 could handle the physics and the geometry, but to optimize the code for each system would take a long time and alot of money.
With Far Cry, the xbox and 360 got a dumbed down port of the PC game, not because the hardware couldn't run it, but because the game needed to get out on the shelves and it needed to cost Ubisoft a reasonable amount of money.
And for the guy with the Haze trailer and the screenshots, renders and CGI movies mean nothing. The last year should have proven that, especially for the people of this particular forum. Besides, I'm sure there will be prettier games than Crysis with in a year of it's release, for both consoles, and the PC.
Alot of people here have missed the point.
No console can run Crysis as it is on the PC. Not because of power, but because the game is written with DX10 for hardware not contained in either the 360 or the PS3.
Crytech, will not spend the time to convert the game from PC to console. Ubisoft will most likely put another team on porting it. The end result will be a game that may look and play like Crysis but will be different none the less. I'm sure that the 360 and the PS3 could handle the physics and the geometry, but to optimize the code for each system would take a long time and alot of money.
With Far Cry, the xbox and 360 got a dumbed down port of the PC game, not because the hardware couldn't run it, but because the game needed to get out on the shelves and it needed to cost Ubisoft a reasonable amount of money.
And for the guy with the Haze trailer and the screenshots, renders and CGI movies mean nothing. The last year should have proven that, especially for the people of this particular forum. Besides, I'm sure there will be prettier games than Crysis with in a year of it's release, for both consoles, and the PC.
michaelareb0001
Convert? what the game has two modes DirectX 9 and DirectX 10. If this game ever hits a console it would be in DirectX9 form (Át E3 the game was running a DX9 card emulating Dx10)
[QUOTE="michaelareb0001"]Alot of people here have missed the point.
No console can run Crysis as it is on the PC. Not because of power, but because the game is written with DX10 for hardware not contained in either the 360 or the PS3.
Crytech, will not spend the time to convert the game from PC to console. Ubisoft will most likely put another team on porting it. The end result will be a game that may look and play like Crysis but will be different none the less. I'm sure that the 360 and the PS3 could handle the physics and the geometry, but to optimize the code for each system would take a long time and alot of money.
With Far Cry, the xbox and 360 got a dumbed down port of the PC game, not because the hardware couldn't run it, but because the game needed to get out on the shelves and it needed to cost Ubisoft a reasonable amount of money.
And for the guy with the Haze trailer and the screenshots, renders and CGI movies mean nothing. The last year should have proven that, especially for the people of this particular forum. Besides, I'm sure there will be prettier games than Crysis with in a year of it's release, for both consoles, and the PC.
tnt32
Convert? what the game has two modes DirectX 9 and DirectX 10. If this game ever hits a console it would be in DirectX9 form (Át E3 the game was running a DX9 card emulating Dx10)
or OpenGL if crytek cares to port it.Have you seen videos (gameplay videos) of Crysis? It's not a next gen, it's a very good old gen.Hurricane657
Wow, joke...
CRYSIS WILL NOT AND NEVER COME TO PS3, 360 or WII...
And more than like 90% of the people that saw crysis saw it to be the most graphically advanced game to date, same with physics...
I know it has nothing to do with Crysis, but as we all know, MGS-games are known to have awesome detail...
And with cell, Hideo will most likely make some awesome physics equivalent to Crysis's...
I know it sounds fanboish but I'm not doing it purposely, I mean considering the detail found on ps2, what are the possibilities with the PS3?
I just know that Hideo and his team will make an impressive physics engine for MGS 4...
mr_truth
As a realist sorta. I just have this feeling he's gonna delay that thing like 3 times lol.
But I also think its gonna be well worth it, when it becomes it true time. You know how he is thow. He's gonna have that thing waxed and re coated over and over, in till he's 100% sure its what he wants, and its all he can get from that machine for the time. I know its going to be something else. 99.9% sure on that. But I think it might be a while to. But I may be wrong, he may nail it down faster than we think??
[QUOTE="magus-21"][QUOTE="Chrono-Trigger"] [QUOTE="magus-21"][QUOTE="Chrono-Trigger"] Someone please get these "PS3 can't run Crysis" tards a video of Haze.Seen it and compared it. It's got nothing on Crysis.This has nothing on Crysis?
Chrono-Trigger
Ur just a haze fanboy nub, take a look at the jungle floor in that meh screenshot... now thats next gen... /sarcasm... its ALMOST as good as Half Life!!!
Seen it and compared it. It's got nothing on Crysis.This has nothing on Crysis?[QUOTE="Chrono-Trigger"] [QUOTE="magus-21"][QUOTE="Chrono-Trigger"] [QUOTE="magus-21"][QUOTE="Chrono-Trigger"] Someone please get these "PS3 can't run Crysis" tards a video of Haze.
MrPopo66613
Ur just a haze fanboy nub, take a look at the jungle floor in that meh screenshot... now thats next gen... /sarcasm... its ALMOST as good as Half Life!!!
lol. here ya go. meh. take a look at the broken limb on the ground. its ugly. your point was? all games have flaws.Seen it and compared it. It's got nothing on Crysis.This has nothing on Crysis?[QUOTE="Chrono-Trigger"] [QUOTE="magus-21"][QUOTE="Chrono-Trigger"] [QUOTE="magus-21"][QUOTE="Chrono-Trigger"] Someone please get these "PS3 can't run Crysis" tards a video of Haze.
MrPopo66613
Ur just a haze fanboy nub, take a look at the jungle floor in that meh screenshot... now thats next gen... /sarcasm... its ALMOST as good as Half Life!!!
I got all those pics of Haze. Nice pics. FPS thow are easy to pull off. I want to see what they do with the character games "third person." Its a whole other ball game, when you got a fully rendered, moving in all ways, character to work with on screen at all times. And you have the environments. Plus I like third a lot more now. I played FP since, whew a long time, got tired of it some???
the 360 does not, nor ever will support directx 10. it would NOT be able to run crysis better than the ps3 could. Nothing would be able to run it as good as the PC version either, but to say the 360 can run it better is just plain foolish.marc2000
Last time i checked unified shaders and ram, and included EDRAM were DX10 card features, and are NOT used in current video cards, so xbox 360 could support much better a DX10 game than PS3, or VASTLY better most probably.
[QUOTE="marc2000"]the 360 does not, nor ever will support directx 10. it would NOT be able to run crysis better than the ps3 could. Nothing would be able to run it as good as the PC version either, but to say the 360 can run it better is just plain foolish.nasos_333_basic
Last time i checked unified shaders and ram, and included EDRAM were DX10 card features, and are NOT used in current video cards, so xbox 360 could support much better a DX10 game than PS3, or VASTLY better most probably.
Actually the 360 only has limited DX10 capabilities. So sure they can use them but it would be extremely hard for a developer to port a full DX10 game from the PC and make it a limited DX10 console game of the same quality, probably impossible. But it is true that it would be better on 360 than ps3. just look at quake 4 on 360. OpenGL not ftw on microsofts side.[QUOTE="michaelareb0001"]Alot of people here have missed the point.
No console can run Crysis as it is on the PC. Not because of power, but because the game is written with DX10 for hardware not contained in either the 360 or the PS3.
Crytech, will not spend the time to convert the game from PC to console. Ubisoft will most likely put another team on porting it. The end result will be a game that may look and play like Crysis but will be different none the less. I'm sure that the 360 and the PS3 could handle the physics and the geometry, but to optimize the code for each system would take a long time and alot of money.
With Far Cry, the xbox and 360 got a dumbed down port of the PC game, not because the hardware couldn't run it, but because the game needed to get out on the shelves and it needed to cost Ubisoft a reasonable amount of money.
And for the guy with the Haze trailer and the screenshots, renders and CGI movies mean nothing. The last year should have proven that, especially for the people of this particular forum. Besides, I'm sure there will be prettier games than Crysis with in a year of it's release, for both consoles, and the PC.
tnt32
Convert? what the game has two modes DirectX 9 and DirectX 10. If this game ever hits a console it would be in DirectX9 form (Át E3 the game was running a DX9 card emulating Dx10)
That's the point: Crysis won't get a FULL port onto the PS3 or 360. Just like Doom 3 on the original Xbox graphically sucked compared to Doom 3 on the PC. The difference won't be nearly as large with a PS3/360 port of Crysis, but it will probably still be noticeable.I'm pretty sure that PS3 can perform the same graphics as Crysis for PC!Mgs_4Agreed. It just takes time for developers to get used to the machine. too bad by the time we have a game as good looking as crysis for the ps3, they will have a better looking one on the PC.
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