Dark Void demo didn't show a lot of things. It didn't show vertical combat, and didn't showcase it's story. Both things could potentially be it's strong points, but they could be weak as well.
Flying wasn't bad. I liked how the map showed whether the enemies were below, above, or at your level. Maneuvering was odd but wasn't that bad, you don't have to hold the right stick in, you can just press it once.
The scenery, the graphics were nothing special, very poor texture scaling and very little depth. Fighting in tight corridors doesn't fit third person gameplay and the first weapon you get is seriously underpowered. Also enemies do this weird thing where it looks like they're dying, but they spring back up. The crawlers were cool, but a ***** to fight in thight corridors. Also, they were too easy. What, they attack you, you waggle the stick and you're free. Unless I missed something? They also didn't fit with the overall sillyness. The AI is really bad and glitchy, I heard shooting from a guy who was from another place in the structure after some walking and two left turns.
Then this giant thing springs up and some people shoot at it with their puny guns like idiots. I can't kill a regular foe with two clips, what were they trying to accomplish outside of getting killed?
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