Do you support the idea of online pases?

This topic is locked from further discussion.

Avatar image for d_parker
d_parker

2128

Forum Posts

0

Wiki Points

0

Followers

Reviews: 85

User Lists: 0

#1 d_parker
Member since 2005 • 2128 Posts

Just curious, but what do you think about the concept of online passes?

Personally, I think its a pretty sad attempt to curtail the sale of used games and it puts me off from buying such games.

As much as I'd like to try a game like Homefront, I get the feeling that forcing people to buy the game new or pay to be able level up past level 5 if they buy a used copy will create a smaller group of online players and the online experience will be a let down.

If the online passes were around $2.00, I'd say who cares, but $10.00 seems a bit much.

Avatar image for doesntcare
doesntcare

1219

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#2 doesntcare
Member since 2007 • 1219 Posts

Actually no i dont really have problem, since usually i dont by used games. If i buy a used game chances are it wont be one that has an online multiplayer for it anyway.

Avatar image for NaughtyRag
NaughtyRag

2309

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#3 NaughtyRag
Member since 2009 • 2309 Posts

No i don't. I also don't support dlc that gets released at launch.

Avatar image for DrRockso87
DrRockso87

2647

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#4 DrRockso87
Member since 2010 • 2647 Posts

I don't know. On one side it's ridiculous because it gouges the consumer another ten dollars depending upon how they purchase but on the other, developers don't see a penny from sales of used games so I don't blame them. Honestly, I'm indifferent considering games that I purchase for multiplayer I purchase on Steam so they're new and I don't get targeted. :D

I guess I don't mind the online passes just as long as developers never try to push banning used sales.

Avatar image for 2Chalupas
2Chalupas

7286

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 0

#5 2Chalupas
Member since 2009 • 7286 Posts
I don't like it. I guess It's not a huge deal to me because I always buy games new. But I don't like the trend, just like I don't appreciate games released with Day 1 DLC. I just opened up Dragon Age II, and am wondering why the #@#% it has an online pass. That just seems stupid. I guess I have to have online pass to access the DLC which of course I will NEVER pay to download?
Avatar image for ShadowDeathX
ShadowDeathX

11699

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 0

#6 ShadowDeathX
Member since 2006 • 11699 Posts
I'm cool with it. Don't see a problem.
Avatar image for Flame_Blade88
Flame_Blade88

39348

Forum Posts

0

Wiki Points

0

Followers

Reviews: 14

User Lists: 0

#7 Flame_Blade88
Member since 2005 • 39348 Posts
I'm indifferent since I never buy my games used.
Avatar image for Namgis
Namgis

3592

Forum Posts

0

Wiki Points

0

Followers

Reviews: 26

User Lists: 5

#8 Namgis
Member since 2009 • 3592 Posts

I'm all for the companies trying to make some extra cash, and take some away from used game sales. I buy all my games used, but they are not MP heavy type games anyways. Until they start charging people to activate all their games it doesn't bother me.

Avatar image for james007_14
james007_14

3036

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#9 james007_14
Member since 2007 • 3036 Posts
I don't like it at all. Once you get a game. it is yours and all features should be usable without having a code.
Avatar image for ImBananas
ImBananas

1793

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 0

#10 ImBananas
Member since 2009 • 1793 Posts

No, this is worthless, making someone pay to be able to level up is just stupid.

Avatar image for MarcRecon
MarcRecon

8191

Forum Posts

0

Wiki Points

0

Followers

Reviews: 10

User Lists: 4

#11 MarcRecon
Member since 2009 • 8191 Posts

Nope...I'm "not" feeling it!!! Because it's just a matter of time before all the companies start doing it.

Avatar image for hxczuner
hxczuner

2672

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#12 hxczuner
Member since 2009 • 2672 Posts

Of all the anti-used games/piracy strategies we've seen, online passes are definitely the best idea. I actually really like the idea, if you buy the game new, then it doesn't affect you. If you decide that you'd rather give your money to gamestop then the people who worked their asses off to make the game, then you get to pay extra to play online.

Avatar image for MrSelf-Destruct
MrSelf-Destruct

13400

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#13 MrSelf-Destruct
Member since 2010 • 13400 Posts

Of all the anti-used games/piracy strategies we've seen, online passes are definitely the best idea. I actually really like the idea, if you buy the game new, then it doesn't affect you. If you decide that you'd rather give your money to gamestop then the people who worked their asses off to make the game, then you get to pay extra to play online.

hxczuner
I agree. Either way, somethings going back to the people who made the game and have to continue to support it for years after you grab it off eBay for $20. I'll still buy a lot of my games used, because I can't afford to get everything I want brand new. But if I wanted to get online I think $10 is a small price to pay. Lucky for me I hardly ever fool with MP. :P
Avatar image for -Hoax-
-Hoax-

5331

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#14 -Hoax-
Member since 2008 • 5331 Posts

Of all the anti-used games/piracy strategies we've seen, online passes are definitely the best idea. I actually really like the idea, if you buy the game new, then it doesn't affect you. If you decide that you'd rather give your money to gamestop then the people who worked their asses off to make the game, then you get to pay extra to play online.

hxczuner
I support it. And very well said I totally argee. The thing I really hate is Day 1 DLC which you have to pay for, that should have been in the game from the very start.
Avatar image for MrSelf-Destruct
MrSelf-Destruct

13400

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#15 MrSelf-Destruct
Member since 2010 • 13400 Posts
[QUOTE="-Hoax-"][QUOTE="hxczuner"]

Of all the anti-used games/piracy strategies we've seen, online passes are definitely the best idea. I actually really like the idea, if you buy the game new, then it doesn't affect you. If you decide that you'd rather give your money to gamestop then the people who worked their asses off to make the game, then you get to pay extra to play online.

I support it. And very well said I totally argee. The thing I really hate is Day 1 DLC which you have to pay for, that should have been in the game from the very start.

I agree with that one, too. If anything, including that day one DLC for free for people who buy new will likely secure more sales and make more money. After all, $60 > $10 all day long.
Avatar image for tommyas
tommyas

2594

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#16 tommyas
Member since 2007 • 2594 Posts

Just curious, but what do you think about the concept of online passes?

Personally, I think its a pretty sad attempt to curtail the sale of used games and it puts me off from buying such games.

As much as I'd like to try a game like Homefront, I get the feeling that forcing people to buy the game new or pay to be able level up past level 5 if they buy a used copy will create a smaller group of online players and the online experience will be a let down.

If the online passes were around $2.00, I'd say who cares, but $10.00 seems a bit much.

d_parker
Dont blame them, they want to get at least some money from each copy "sold".
Avatar image for nickkick
nickkick

47

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#17 nickkick
Member since 2004 • 47 Posts

so a used car dealers should send the makers some cash for every used car they sell? if i sell my sony tv to someone else i give a cut to sony? or if i sell a book that i've read? it's endless if starts applying to everything in our lives.

Avatar image for Animatronic64
Animatronic64

3971

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#18 Animatronic64
Member since 2010 • 3971 Posts

If I ran my own video game publishing company, I would offer some kind of program where people can sell their games back to me, and then I'd resell them just like GameStop does. Online passes are only good for one thing: pissing people off.

Avatar image for Jackc8
Jackc8

8515

Forum Posts

0

Wiki Points

0

Followers

Reviews: 20

User Lists: 0

#19 Jackc8
Member since 2007 • 8515 Posts

I don't have any problem with online pass. People don't seem to mind Gamestop giving them very little for their used games and then turning around and selling them for almost-new prices, but when the people who actually make the game would like to make a bit of money off their product, then people complain.

Whatever :roll:

Avatar image for FIREKNIGHT19
FIREKNIGHT19

467

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#20 FIREKNIGHT19
Member since 2010 • 467 Posts

Of all the anti-used games/piracy strategies we've seen, online passes are definitely the best idea. I actually really like the idea, if you buy the game new, then it doesn't affect you. If you decide that you'd rather give your money to gamestop then the people who worked their asses off to make the game, then you get to pay extra to play online.

hxczuner

I agree with this. I buy all of my games new and don't have a problem with an online pass. For people who buy used games for say $20 or $30 and then have to pay another $10 for online play (which you do not have to buy unless you are going to play online) they are still getting a game for $20, $30, $40 less than if you bought it new. This consumer is still getting a deal anyway you look at it if you do not buy games new.

Avatar image for MondasM
MondasM

1900

Forum Posts

0

Wiki Points

0

Followers

Reviews: 11

User Lists: 0

#21 MondasM
Member since 2008 • 1900 Posts

one might argue that the price of the game contains the online development fee, the server establishment and maintenance fees as well, but in order for the ever growing database needs of the online titles, such an "online activation / registration fee" is just logical from the maintenance point of view, i don't know how it's price can be justified though, it is a much more complex calculation than i can do right now... anyways, no publisher is asking a fee for the single player campaign... :)

edit: fixed grammar... :)

Avatar image for crashndash
crashndash

1171

Forum Posts

0

Wiki Points

0

Followers

Reviews: 5

User Lists: 0

#22 crashndash
Member since 2007 • 1171 Posts
i think they should just do what EA does, give a free dlc code with the game at launch and then charge to buy the dlc in psn so that way it encourages people to buy it new but if they choose to get it 2nd hand they would haveto pay extra to get the dlc that comes free with the game if its new, but it would still be playable 2nd hand without the dlc that comes with it new.
Avatar image for ArchoNils2
ArchoNils2

10534

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#23 ArchoNils2
Member since 2005 • 10534 Posts

Yes. Devs have all rights to not allow players who didn't gave them a penny to use their services (that cost money). Why would they want to make a loss on guys they don't need as customers at all? I actually also support a registration of the game on a PSN account so you can't sell it, like they did with DCU. The more money devs and publishers get, the more they have to put in new titles resulting in more quality titles and more variety as they have more money to risk new IPs

Avatar image for crashndash
crashndash

1171

Forum Posts

0

Wiki Points

0

Followers

Reviews: 5

User Lists: 0

#24 crashndash
Member since 2007 • 1171 Posts

Yes. Devs have all rights to not allow players who didn't gave them a penny to use their services (that cost money). Why would they want to make a loss on guys they don't need as customers at all? I actually also support a registration of the game on a PSN account so you can't sell it, like they did with DCU. The more money devs and publishers get, the more they have to put in new titles resulting in more quality titles and more variety as they have more money to risk new IPs

ArchoNils2

so you would also agree that there should be no more movie rentals? and that dvds should be registered to speciffic dvd players? afterall movie studios should get their money from the movie just as much as devs and publishers should get their money from games, am i right? lol :P

P.S - none of my games are 2nd hand and i have never sold any of my games back

Avatar image for hxczuner
hxczuner

2672

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#25 hxczuner
Member since 2009 • 2672 Posts

[QUOTE="ArchoNils2"]

Yes. Devs have all rights to not allow players who didn't gave them a penny to use their services (that cost money). Why would they want to make a loss on guys they don't need as customers at all? I actually also support a registration of the game on a PSN account so you can't sell it, like they did with DCU. The more money devs and publishers get, the more they have to put in new titles resulting in more quality titles and more variety as they have more money to risk new IPs

crashndash

so you would also agree that there should be no more movie rentals? and that dvds should be registered to speciffic dvd players? afterall movie studios should get their money from the movie just as much as devs and publishers should get their money from games, am i right? lol :P

P.S - none of my games are 2nd hand and i have never sold any of my games back

Those things are completely different. A movie doesn't cost the studio any money once it's been shipped. Allowing the user to partake of the dvd costs them nothing. For games though, there are often upkeep fees to keep the games online functioning
Avatar image for CHR3
CHR3

74

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#26 CHR3
Member since 2007 • 74 Posts

so a used car dealers should send the makers some cash for every used car they sell? if i sell my sony tv to someone else i give a cut to sony? or if i sell a book that i've read? it's endless if starts applying to everything in our lives.

nickkick

THIS! There are second hand markets for pretty much everything.

Avatar image for rawsavon
rawsavon

40001

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#27 rawsavon
Member since 2004 • 40001 Posts
They don't bother me. Developers have to find a way to make their product profitable (or else there will be no incentive to keep making games). -they could raise the price of the game to start with, but consumers seem to have a real problem with this (despite the fact that game prices HAVE NOT kept up with inflation...going back to the NES days) -they could go download only, but many people like have physical copies (myself included) So they chose a way where they at least make something off of used game sales I see nothing wrong with this
Avatar image for CheekyIchi
CheekyIchi

739

Forum Posts

0

Wiki Points

0

Followers

Reviews: 23

User Lists: 0

#28 CheekyIchi
Member since 2010 • 739 Posts

I'm all for it.

Avatar image for crashndash
crashndash

1171

Forum Posts

0

Wiki Points

0

Followers

Reviews: 5

User Lists: 0

#29 crashndash
Member since 2007 • 1171 Posts
[QUOTE="hxczuner"][QUOTE="crashndash"]

[QUOTE="ArchoNils2"]

Yes. Devs have all rights to not allow players who didn't gave them a penny to use their services (that cost money). Why would they want to make a loss on guys they don't need as customers at all? I actually also support a registration of the game on a PSN account so you can't sell it, like they did with DCU. The more money devs and publishers get, the more they have to put in new titles resulting in more quality titles and more variety as they have more money to risk new IPs

so you would also agree that there should be no more movie rentals? and that dvds should be registered to speciffic dvd players? afterall movie studios should get their money from the movie just as much as devs and publishers should get their money from games, am i right? lol :P

P.S - none of my games are 2nd hand and i have never sold any of my games back

Those things are completely different. A movie doesn't cost the studio any money once it's been shipped. Allowing the user to partake of the dvd costs them nothing. For games though, there are often upkeep fees to keep the games online functioning

lol what i cant make a joke? and thats not true when it comes to blue ray, blue ray movies constantly get updated with more content. if u go get iron man on blue ray you will see that it will ask you to download updates for it (just an example). also shouldnt the costs be considered ahead of time? because you can see that games are like 6 times the price of a movie but games only last for 6 hours and movies last 2 hours. now that i think about it why are games so much O.o they useto be way less? but what youre saying doesnt justify the price of offline games, so technically shouldnt offline games cost less than online games?
Avatar image for MondasM
MondasM

1900

Forum Posts

0

Wiki Points

0

Followers

Reviews: 11

User Lists: 0

#30 MondasM
Member since 2008 • 1900 Posts
the movie - games analogy is somewhat relevant since the movies are made for many mediums but games are limited to just a handful of platforms, which are not mass enjoyed at the same time like in a movie theater, if that were the case we would have payed either less for the aaa games or more for the movies... :)
Avatar image for hiryu3
hiryu3

7313

Forum Posts

0

Wiki Points

0

Followers

Reviews: 8

User Lists: 0

#31 hiryu3
Member since 2003 • 7313 Posts
I always buy my games new so it doesn't bother me at all.
Avatar image for worlock77
worlock77

22552

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#32 worlock77
Member since 2009 • 22552 Posts

now that i think about it why are games so much O.o they useto be way less?crashndash

No, they didn't. I remember paying $50 for new NES games 22 years ago. They really haven't kept up with inflation. In fact, when adjusted for inflation I'm paying less now than I did then.

Avatar image for crashndash
crashndash

1171

Forum Posts

0

Wiki Points

0

Followers

Reviews: 5

User Lists: 0

#33 crashndash
Member since 2007 • 1171 Posts

[QUOTE="crashndash"]now that i think about it why are games so much O.o they useto be way less?worlock77

No, they didn't. I remember paying $50 for new NES games 22 years ago. They really haven't kept up with inflation. In fact, when adjusted for inflation I'm paying less now than I did then.

i guess it may just haveto do with me moving around the world and everywhere having a different tax rate so the games were always different in price oh well lol
Avatar image for crashndash
crashndash

1171

Forum Posts

0

Wiki Points

0

Followers

Reviews: 5

User Lists: 0

#34 crashndash
Member since 2007 • 1171 Posts
the movie - games analogy is somewhat relevant since the movies are made for many mediums but games are limited to just a handful of platforms, which are not mass enjoyed at the same time like in a movie theater, if that were the case we would have payed either less for the aaa games or more for the movies... :)MondasM
lol i think thats one of the best answers yet :D
Avatar image for d_parker
d_parker

2128

Forum Posts

0

Wiki Points

0

Followers

Reviews: 85

User Lists: 0

#35 d_parker
Member since 2005 • 2128 Posts

What I wonder about is what kind of online community are we going to end up with.

With Black Ops, (I think it's safe to say Activision is making some money off this game without having online passes), you can buy the game, play it, sell it and the next guy or gal can play it online. Lots of people online.

But if you have a pass system, if someone buys it, doesn't like it, sells it - the next buyer may not be inclined to pay to go online and that's one less person playing online. For Homefront, you could end up with 75% of the online players having a top rank of 5 and the people who bought it levelling up to 75 - that could be a pretty lame scene. I'm gonna guess the lower ranks would take out the higher ranks first just for spite.

Are people going to have to check the sale figures of a game to make sure there's an online community before they plunk down $60.00 for a game?

A game like Blur has no online pass, it's a great game but has a small online community. Just how small will the online community be for an average game like Homefront be two months after its release?

Avatar image for worlock77
worlock77

22552

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#36 worlock77
Member since 2009 • 22552 Posts

[QUOTE="worlock77"]

[QUOTE="crashndash"]now that i think about it why are games so much O.o they useto be way less?crashndash

No, they didn't. I remember paying $50 for new NES games 22 years ago. They really haven't kept up with inflation. In fact, when adjusted for inflation I'm paying less now than I did then.

i guess it may just haveto do with me moving around the world and everywhere having a different tax rate so the games were always different in price oh well lol

Well for what it's worth I can only speak for prices in the US here. Don't about other places.

Avatar image for worlock77
worlock77

22552

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#37 worlock77
Member since 2009 • 22552 Posts

What I wonder about is what kind of online community are we going to end up with.

With Black Ops, (I think it's safe to say Activision is making some money off this game without having online passes), you can buy the game, play it, sell it and the next guy or gal can play it online. Lots of people online.

But if you have a pass system, if someone buys it, doesn't like it, sells it - the next buyer may not be inclined to pay to go online and that's one less person playing online. For Homefront, you could end up with 75% of the online players having a top rank of 5 and the people who bought it levelling up to 75 - that could be a pretty lame scene. I'm gonna guess the lower ranks would take out the higher ranks first just for spite.

Are people going to have to check the sale figures of a game to make sure there's an online community before they plunk down $60.00 for a game?

A game like Blur has no online pass, it's a great game but has a small online community. Just how small will the online community be for an average game like Homefront be two months after its release?

d_parker

Don't most people who play shooters online buy them when they're first released? That's been my understanding at least.

Avatar image for MrSelf-Destruct
MrSelf-Destruct

13400

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#38 MrSelf-Destruct
Member since 2010 • 13400 Posts

so a used car dealers should send the makers some cash for every used car they sell? if i sell my sony tv to someone else i give a cut to sony? or if i sell a book that i've read? it's endless if starts applying to everything in our lives.

nickkick
Its not the same for cars and TVs for obvious reasons. Your talking about something that starts out at well over $10k and $1k respectively. People aren't trading in their Cars and TVs in everyweek to get something else. With games, however, many do. They'll trade in a handful of games and probably just grab something else used. With all those used games hitting the shelves every week there are more and more options to not buy new. Couple that with the fact that there's little to no incentive to buy a game new (as is with vehicles and TVs) or risk of buying them used (as is with vehicles and TVs) then you're getting amount of people going the used route. That being said, publishers have every right to do whatever they can to secure a little more profit for themselves.
Avatar image for MrSelf-Destruct
MrSelf-Destruct

13400

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#39 MrSelf-Destruct
Member since 2010 • 13400 Posts
[QUOTE="crashndash"]

[QUOTE="ArchoNils2"]

Yes. Devs have all rights to not allow players who didn't gave them a penny to use their services (that cost money). Why would they want to make a loss on guys they don't need as customers at all? I actually also support a registration of the game on a PSN account so you can't sell it, like they did with DCU. The more money devs and publishers get, the more they have to put in new titles resulting in more quality titles and more variety as they have more money to risk new IPs

so you would also agree that there should be no more movie rentals? and that dvds should be registered to speciffic dvd players? afterall movie studios should get their money from the movie just as much as devs and publishers should get their money from games, am i right? lol :P

P.S - none of my games are 2nd hand and i have never sold any of my games back

Well, in all fairness, movies make most of their money in the theatres anyway. Games don't have any exclusive play sessions or anything that allow them to rack up millions in just a few weeks.
Avatar image for Cruse34
Cruse34

4468

Forum Posts

0

Wiki Points

0

Followers

Reviews: 7

User Lists: 0

#40 Cruse34
Member since 2009 • 4468 Posts

I have no problem with the way EA handles them

Avatar image for jack00
jack00

4265

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#41 jack00
Member since 2006 • 4265 Posts
I had 40+ PS3 games at one point, only bought one at full retail price, everything else used at half the price or even less. So no I don't support online pass.
Avatar image for jack00
jack00

4265

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#42 jack00
Member since 2006 • 4265 Posts

Yes. Devs have all rights to not allow players who didn't gave them a penny to use their services (that cost money). Why would they want to make a loss on guys they don't need as customers at all? I actually also support a registration of the game on a PSN account so you can't sell it, like they did with DCU. The more money devs and publishers get, the more they have to put in new titles resulting in more quality titles and more variety as they have more money to risk new IPs

ArchoNils2

When the games will be worth 59.99 + taxes, I will buy them new. Until till, I won't spend more then 40$ on any on them, used or brand new.

Avatar image for rawsavon
rawsavon

40001

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#43 rawsavon
Member since 2004 • 40001 Posts
I had 40+ PS3 games at one point, only bought one at full retail price, everything else used at half the price or even less. So no I don't support online pass. jack00
You are 100% within your rights to do so. I support that right and the right of stores to resell games. BUT Your behavior (by that, I mean people that buy used) is the cause of them doing this. I buy new, so this does not affect me. Those that buy used though, basically brought this upon themselves -games have not really increased in price in 25 years (when factoring in inflation...NES games cost in the high $40's) -production costs have gone way up -losing money to used sales and pirating ...they had to do something (or stop making games) You say in your next post that games are not worth $60 -but I would argue there was just as much 'crap' on the NES, SNES/Genesis, PS1/N64, PS2/Xbox, etc -so that is not really an issue ('crap' and prices have remained constant)
Avatar image for ArchoNils2
ArchoNils2

10534

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#44 ArchoNils2
Member since 2005 • 10534 Posts

[QUOTE="ArchoNils2"]

Yes. Devs have all rights to not allow players who didn't gave them a penny to use their services (that cost money). Why would they want to make a loss on guys they don't need as customers at all? I actually also support a registration of the game on a PSN account so you can't sell it, like they did with DCU. The more money devs and publishers get, the more they have to put in new titles resulting in more quality titles and more variety as they have more money to risk new IPs

jack00

When the games will be worth 59.99 + taxes, I will buy them new. Until till, I won't spend more then 40$ on any on them, used or brand new.

And how does your calculation work that a game isn't worth $60 (or in my case her ein Switzerland around $90)? If I'm going to cinema I pay around $15 for a movie here and if I want to drink something or eat some Popcorn I'm not allowed to bring my stuff but have to buy it and I have costs for the way there and back. But that aside, if I pay $15 for a movie I reach the $90 after 6 times going there, I have a total of about 9 hours entertainment. So if a game lasts 9 hours it should be perfectly fine? I get easely about 9 hours average out of my games :S