Does Army of Two run on the Unreal Engine 3?

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roxyg

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#1 roxyg
Member since 2004 • 1156 Posts
^^
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MONTANNA632

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#2 MONTANNA632
Member since 2007 • 273 Posts

why ask here for it to take minuites to get a reply when you can goolge it and find out in a sec.

and no

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footfoe2

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#3 footfoe2
Member since 2007 • 3014 Posts
^ cool i hate the unreal engine it looks so bad
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LtColJaxson

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#4 LtColJaxson
Member since 2005 • 3233 Posts

I don't like the Unreal Engine 3. It is way overrated and really doesn't look that good. It looked great 3 years ago, but now not so much.

It is way better when it is a custom engine built by the dev. But Army of 2 looks like the Unreal Engine because all the characters are all so bulky (They look like they weigh 800 pounds) and artificial looking.

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TheMierArmy

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#5 TheMierArmy
Member since 2003 • 5699 Posts

Yes its using unreal 3

http://www.gamasutra.com/view/feature/2873/two_different_soldiers_talk_army_.php?page=8

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gotcha455

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#6 gotcha455
Member since 2006 • 2611 Posts
BS. Unreal 3 looks great. Just look at Bioshock, UT3 and Gears of War. Beautiful games.
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LtColJaxson

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#7 LtColJaxson
Member since 2005 • 3233 Posts

BS. Unreal 3 looks great. Just look at Bioshock, UT3 and Gears of War. Beautiful games.gotcha455

I don't like the style it uses. Making everyone look so bulky and wearing metal armor that looks as if it weighs 800 pounds. It just looks so artificial. And I think UT3 looks like crap compared to COD4. UT3 used NO visual effects, like things blowing through the air or that kinda stuff and it ends up looking kinda crappy. I prefer realistic looking games. Custom engines are always better instead of devs using someone else's engine.

Bioshock looks great though cause it didn't use the typical style of 800 pound armor on everyone (I didn't know it was the Unreal Engine)

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gotcha455

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#8 gotcha455
Member since 2006 • 2611 Posts

[QUOTE="gotcha455"]BS. Unreal 3 looks great. Just look at Bioshock, UT3 and Gears of War. Beautiful games.LtColJaxson

I don't like the style it uses. Making everyone look so bulky and wearing metal armor that looks as if it weighs 800 pounds. It just looks so artificial. And I think UT3 looks like crap compared to COD4. UT3 used NO visual effects, like things blowing through the air or that kinda stuff and it ends up looking kinda crappy. I prefer realistic looking games. Custom engines are always better instead of devs using someone else's engine.

Bioshock looks great though cause it didn't use the typical style of 800 pound armor on everyone (I didn't know it was the Unreal Engine)

COD4 probably does look more realistic than UT3, but not necessarily better. UT3 textures are amazing, just as COD4.... Maybe COD4 does look a little better, IW did a nice job on the engine.

Still, there is nothing wrong with UT3.

Metal armor? If these games were running on source they'd still have armor on..... In-game engines don't dictate a character's attire......

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LtColJaxson

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#9 LtColJaxson
Member since 2005 • 3233 Posts
[QUOTE="LtColJaxson"]

[QUOTE="gotcha455"]BS. Unreal 3 looks great. Just look at Bioshock, UT3 and Gears of War. Beautiful games.gotcha455

I don't like the style it uses. Making everyone look so bulky and wearing metal armor that looks as if it weighs 800 pounds. It just looks so artificial. And I think UT3 looks like crap compared to COD4. UT3 used NO visual effects, like things blowing through the air or that kinda stuff and it ends up looking kinda crappy. I prefer realistic looking games. Custom engines are always better instead of devs using someone else's engine.

Bioshock looks great though cause it didn't use the typical style of 800 pound armor on everyone (I didn't know it was the Unreal Engine)

COD4 probably does look more realistic than UT3, but not necessarily better. UT3 textures are amazing, just as COD4.... Maybe COD4 does look a little better, IW did a nice job on the engine.

Still, there is nothing wrong with UT3.

Metal armor? If these games were running on source they'd still have armor on..... In-game engines don't dictate a character's attire......

UT3 has too many pop in textures...

UT3, GOW, and Turok all have these bulky looking people. All are running on the Unreal Engine. Army Of Two is running on the unreal engine, and has these bulky people as well.

IT has to be something with the engine, and a certain style it can create. I just think it looks corny. And the voice acting in most of them suck too, cause they are trying to sound all deep voiced and tough - but it comes across as sounding funny.

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gotcha455

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#10 gotcha455
Member since 2006 • 2611 Posts
[QUOTE="gotcha455"][QUOTE="LtColJaxson"]

[QUOTE="gotcha455"]BS. Unreal 3 looks great. Just look at Bioshock, UT3 and Gears of War. Beautiful games.LtColJaxson

I don't like the style it uses. Making everyone look so bulky and wearing metal armor that looks as if it weighs 800 pounds. It just looks so artificial. And I think UT3 looks like crap compared to COD4. UT3 used NO visual effects, like things blowing through the air or that kinda stuff and it ends up looking kinda crappy. I prefer realistic looking games. Custom engines are always better instead of devs using someone else's engine.

Bioshock looks great though cause it didn't use the typical style of 800 pound armor on everyone (I didn't know it was the Unreal Engine)

COD4 probably does look more realistic than UT3, but not necessarily better. UT3 textures are amazing, just as COD4.... Maybe COD4 does look a little better, IW did a nice job on the engine.

Still, there is nothing wrong with UT3.

Metal armor? If these games were running on source they'd still have armor on..... In-game engines don't dictate a character's attire......

UT3 has too many pop in textures...

UT3, GOW, and Turok all have these bulky looking people. All are running on the Unreal Engine. Army Of Two is running on the unreal engine, and has these bulky people as well.

IT has to be something with the engine, and a certain style it can create. I just think it looks corny. And the voice acting in most of them suck too, cause they are trying to sound all deep voiced and tough - but it comes across as sounding funny.

The pop in must be because you're on PS3, I have no such issues..... Yes, U3 engine might create a certain artistic style that uses certain colors and whatnot, the games running on it do look similar...... The same goes for any engine I believe.

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LtColJaxson

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#11 LtColJaxson
Member since 2005 • 3233 Posts
[QUOTE="LtColJaxson"][QUOTE="gotcha455"][QUOTE="LtColJaxson"]

[QUOTE="gotcha455"]BS. Unreal 3 looks great. Just look at Bioshock, UT3 and Gears of War. Beautiful games.gotcha455

I don't like the style it uses. Making everyone look so bulky and wearing metal armor that looks as if it weighs 800 pounds. It just looks so artificial. And I think UT3 looks like crap compared to COD4. UT3 used NO visual effects, like things blowing through the air or that kinda stuff and it ends up looking kinda crappy. I prefer realistic looking games. Custom engines are always better instead of devs using someone else's engine.

Bioshock looks great though cause it didn't use the typical style of 800 pound armor on everyone (I didn't know it was the Unreal Engine)

COD4 probably does look more realistic than UT3, but not necessarily better. UT3 textures are amazing, just as COD4.... Maybe COD4 does look a little better, IW did a nice job on the engine.

Still, there is nothing wrong with UT3.

Metal armor? If these games were running on source they'd still have armor on..... In-game engines don't dictate a character's attire......

UT3 has too many pop in textures...

UT3, GOW, and Turok all have these bulky looking people. All are running on the Unreal Engine. Army Of Two is running on the unreal engine, and has these bulky people as well.

IT has to be something with the engine, and a certain style it can create. I just think it looks corny. And the voice acting in most of them suck too, cause they are trying to sound all deep voiced and tough - but it comes across as sounding funny.

The pop in must be because you're on PS3, I have no such issues..... Yes, U3 engine might create a certain artistic style that uses certain colors and whatnot, the games running on it do look similar...... The same goes for any engine I believe.

That's why I prefer custom engines for games. That way devs can develop the game to look like how it should and how they envisioned it.

I think Turok would have looked better if they built their own engine (or used Drakes Fortune engine) because I think Turok has the worst looking jungles ever.

BTW I have 1337 posts! Yay l33t!

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gotcha455

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#12 gotcha455
Member since 2006 • 2611 Posts
[QUOTE="gotcha455"][QUOTE="LtColJaxson"][QUOTE="gotcha455"][QUOTE="LtColJaxson"]

[QUOTE="gotcha455"]BS. Unreal 3 looks great. Just look at Bioshock, UT3 and Gears of War. Beautiful games.LtColJaxson

I don't like the style it uses. Making everyone look so bulky and wearing metal armor that looks as if it weighs 800 pounds. It just looks so artificial. And I think UT3 looks like crap compared to COD4. UT3 used NO visual effects, like things blowing through the air or that kinda stuff and it ends up looking kinda crappy. I prefer realistic looking games. Custom engines are always better instead of devs using someone else's engine.

Bioshock looks great though cause it didn't use the typical style of 800 pound armor on everyone (I didn't know it was the Unreal Engine)

COD4 probably does look more realistic than UT3, but not necessarily better. UT3 textures are amazing, just as COD4.... Maybe COD4 does look a little better, IW did a nice job on the engine.

Still, there is nothing wrong with UT3.

Metal armor? If these games were running on source they'd still have armor on..... In-game engines don't dictate a character's attire......

UT3 has too many pop in textures...

UT3, GOW, and Turok all have these bulky looking people. All are running on the Unreal Engine. Army Of Two is running on the unreal engine, and has these bulky people as well.

IT has to be something with the engine, and a certain style it can create. I just think it looks corny. And the voice acting in most of them suck too, cause they are trying to sound all deep voiced and tough - but it comes across as sounding funny.

The pop in must be because you're on PS3, I have no such issues..... Yes, U3 engine might create a certain artistic style that uses certain colors and whatnot, the games running on it do look similar...... The same goes for any engine I believe.

That's why I prefer custom engines for games. That way devs can develop the game to look like how it should and how they envisioned it.

I think Turok would have looked better if they built their own engine (or used Drakes Fortune engine) because I think Turok has the worst looking jungles ever.

BTW I have 1337 posts! Yay l33t!

Time is money..... It takes a lot of time to build from the ground up as compared to modifying an existing engine.

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LtColJaxson

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#13 LtColJaxson
Member since 2005 • 3233 Posts

Yeah it would have taken longer for them to develop a new engine, but Turok would have looked and played a lot better if they had.

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BioShockOwnz

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#14 BioShockOwnz
Member since 2006 • 52901 Posts
Yes, it uses the UE3. Also, I don't really like the engine. It's a pain to code for. BioShock was an insanly impressive game and ran quite well without any issues, but every other UE3 game has had pop-in textures and framerate dips.
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gotcha455

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#15 gotcha455
Member since 2006 • 2611 Posts

Yes, it uses the UE3. Also, I don't really like the engine. It's a pain to code for. BioShock was an insanly impressive game and ran quite well without any issues, but every other UE3 game has had pop-in textures and framerate dips.BioShockOwnz

It's not the engine, it's the developers not being able to compensate for the PS3's power limitations. I have these U3 games running with 0 pop-in and framerate dips on my computer, so it's not the engine.

To be honest, UT3, Bioshock are some of the best optimized games I've played on PC, but I haven't tried them on PS3.

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BioShockOwnz

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#16 BioShockOwnz
Member since 2006 • 52901 Posts

[QUOTE="BioShockOwnz"]Yes, it uses the UE3. Also, I don't really like the engine. It's a pain to code for. BioShock was an insanly impressive game and ran quite well without any issues, but every other UE3 game has had pop-in textures and framerate dips.gotcha455

It's not the engine, it's the developers not being able to compensate for the PS3's power limitations. I have these U3 games running with 0 pop-in and framerate dips on my computer, so it's not the engine.

To be honest, UT3, Bioshock are some of the best optimized games I've played on PC, but I haven't tried them on PS3.

Actually, it does have to do with the developers and their experience with the engine, but the engine is a pain to work with, compared to other engines and that's why smaller developers and even bigger developers can have problems using it. BioShock was developed by Irrational and UT3/GeoW were developed by Epic, so it's no surprise they turned out well in the end for the most part.

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MONTANNA632

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#17 MONTANNA632
Member since 2007 • 273 Posts

[QUOTE="BioShockOwnz"]Yes, it uses the UE3. Also, I don't really like the engine. It's a pain to code for. BioShock was an insanly impressive game and ran quite well without any issues, but every other UE3 game has had pop-in textures and framerate dips.gotcha455

It's not the engine, it's the developers not being able to compensate for the PS3's power limitations. I have these U3 games running with 0 pop-in and framerate dips on my computer, so it's not the engine.

To be honest, UT3, Bioshock are some of the best optimized games I've played on PC, but I haven't tried them on PS3.

bio shock aint out on ps3...