EA Says You will Experience Burnout Paradise DLC Even if You Dont Buy it

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Lord_Pro

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#1 Lord_Pro
Member since 2006 • 324 Posts

"Burnout Paradise" fans gaming with an Xbox 360 Core or Arcade system have found themselves pulling on the short end of the stick this week when it comes to online multiplayer.

While Multiplayer was researching how online retailers handled informing consumers about the hard drive requirement, Criterion Games issued a response to address gamer chatter. In doing so, we noticed they seemed to reveal a new approach to distributing downloadable content. We were right.

Publisher Electronic Arts confirmed to Multiplayer today that "Burnout Paradise"'s additional content allows gamers who choose to opt out of engaging with new content to still see the new content in-game while playing online. Additionally, EA says the content will be a combination of pay-to-play and free.

On Monday, Criterion Games released a statement that explained technical reasons "Burnout Paradise" required the hard drive online. After explaining issues related to data streaming without the add-on, the studio said this:

"Crucially we also didn't want to split the playing community between those that have updated data and those that don't. We saw this as vital in maintaining simplicity to all online users; different players having different content packages wouldn't be able to play online with each other."

As we said before, note the bold. It appears Criterion's post-release strategy relies heavily on diversifying the universe with downloadable content. Our question, then, was how Criterion and EA would manage this expansion when downloadable content has always an optional upgrade for the consumer, not a requirement.

"It's our intention to extend the life of Burnout with additional DLC in the near future. As mentioned, we don't want to split the online community between those that have content and those that don't. Our intention is to offer both free and paid for DLC in a way that enables everyone to 'see' the content, even if they have not paid for it," said an EA representative in an e-mailed statement.

EA wouldn't elaborate on how they intend to execute this approach to downloadable content distribution, but we're anxious to see it revealed. Their intentions come at the cost of a percentage of Xbox 360's user base, however. Do you think it was worth it?

http://multiplayerblog.mtv.com/2008/02/06/ea-says-youll-experience-burnout-paradise-dlc-even-if-you-dont-buy-it

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Vyse_Legends

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#2 Vyse_Legends
Member since 2007 • 9387 Posts
PS3?:?
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truenextgen

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#3 truenextgen
Member since 2007 • 3911 Posts
Are they saying you can only see the content. Say like you download a car. Meaning you can only see it,but you cant drive it. I guess that would make sense?
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cheez-it_kid

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#4 cheez-it_kid
Member since 2008 • 702 Posts
I've seen like 5 topics made by you, and ive been on for maybe 5mins..
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truenextgen

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#5 truenextgen
Member since 2007 • 3911 Posts

PS3?:?Vyse_Legends

No,, im sure PS3 will get content also. Its just a problem because even with Motostorm, you see how were split between certain races and cars people have bought and not. Same thing. With all the Godftaher content for sale on PSN. Could you imagine if that was online, and the complaints.

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somesthetic

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#6 somesthetic
Member since 2004 • 3344 Posts

what types of downloadable content could you add to that game?

cars are an obvious answer, but who cares what car you're driving in that game?

maybe they could add guns to the cars or something. thatd be cool.

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mbrockway

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#7 mbrockway
Member since 2007 • 3560 Posts

Are they saying you can only see the content. Say like you download a car. Meaning you can only see it,but you cant drive it. I guess that would make sense?truenextgen

I think what it means is that Criterion made it mandatory to have an HDD to play online because of game updates like DLC. The content will still be added to your game data so you can view other players that have it instead of their being a weird mish-mash of different game versions.