Feature you'd add to Killzone 3

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Guaracy-

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#1 Guaracy-
Member since 2010 • 653 Posts

But know is never going to be there?

I'dd add this:

http://www.gametrailers.com/video/exclusive-weapons-blacklight-tango/701078

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MushroomWig

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#2 MushroomWig
Member since 2009 • 11625 Posts
Epic space battles.
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Guaracy-

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#3 Guaracy-
Member since 2010 • 653 Posts
Epic space battles.MushroomWig
Well... I hope you like the fact that there will be a space battle at the end of the game... :)
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StealthMonkey4

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#4 StealthMonkey4
Member since 2009 • 7434 Posts

[QUOTE="MushroomWig"]Epic space battles.Guaracy-
Well... I hope you like the fact that there will be a space battle at the end of the game... :)

There is? Link?

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MushroomWig

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#5 MushroomWig
Member since 2009 • 11625 Posts
[QUOTE="MushroomWig"]Epic space battles.Guaracy-
Well... I hope you like the fact that there will be a space battle at the end of the game... :)

*faints* - for real? :)
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StealthMonkey4

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#6 StealthMonkey4
Member since 2009 • 7434 Posts

More vehicular combat, a more varied color palette, a better story, a longer campaign.

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Guaracy-

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#7 Guaracy-
Member since 2010 • 653 Posts

More vehicular combat, a more varied color palette, a better story, a longer campaign.

StealthMonkey4
There'll be a better story, more varied colors and more vehicles, don't know about the length of the campaign, though. Just watch the IGN Live Demo. And hold on Wig, I'm looking for the link...
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bigboss1203

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#8 bigboss1203
Member since 2009 • 1885 Posts

split screen co cop both online and offline, and a mode similiar to forge in Halo 3

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MarcRecon

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#9 MarcRecon
Member since 2009 • 8191 Posts

Better controls!!!! (FLAME SHIELD ON)

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Guaracy-

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#10 Guaracy-
Member since 2010 • 653 Posts

An epic cinematic war experience
With levels ten times bigger than in Killzone 2, this is Helghan like you've never seen it before. You'll face brutal combat in a host of environments that threaten to bury you on the deadly planet. Killzone 3 will see you trudge through toxic nuclear wastelands, get lost in a lethal alien jungle, fight in bitter arctic conditions and take the battle into space as you fight against Helghast domination – with every location featuring a distinct gameplay ****for you to master.

http://goonlinegames.net/2010/05/28/killzone-3-announced-hi-res-screens/

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LightR

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#11 LightR
Member since 2009 • 17739 Posts
More game modes online would be nice.

Better controls!!!! (FLAME SHIELD ON)

MarcRecon
Nothing was wrong with them, just because they vary from the generic controls of all other FPS doesn't make them worse. And if they disturbed you that much, you could've just switched the control layout.
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RTUUMM

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#12 RTUUMM
Member since 2008 • 4859 Posts
Weapon customization is cool but I can live with out it. All I want is 4 player split screen offline multiplayer, online Co-Op and story mode co-op
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Guaracy-

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#13 Guaracy-
Member since 2010 • 653 Posts
Weapon customization is cool but I can live with out it. All I want is 4 player split screen offline multiplayer, online Co-Op and story mode co-opRTUUMM
[QUOTE="LightR"]More game modes online would be nice. [QUOTE="MarcRecon"]

Better controls!!!! (FLAME SHIELD ON)

Nothing was wrong with them, just because they vary from the generic controls of all other FPS doesn't make them worse. And if they disturbed you that much, you could've just switched the control layout.

Brink does this even better. They let you alter the accelleration of the crosshair -- high acceleration = turning around like in COD, low accelleration, turning around like in FC2 and KZ2. Personally I thought there was nothing wrong with the movement of Sev, but the aiming was terrible. It's the only reason I didn't buy KZ2.
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LightR

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#14 LightR
Member since 2009 • 17739 Posts
[QUOTE="LightR"]More game modes online would be nice. [QUOTE="MarcRecon"]

Better controls!!!! (FLAME SHIELD ON)

Guaracy-
Nothing was wrong with them, just because they vary from the generic controls of all other FPS doesn't make them worse. And if they disturbed you that much, you could've just switched the control layout.

Brink does this even better. They let you alter the accelleration of the crosshair -- high acceleration = turning around like in COD, low accelleration, turning around like in FC2 and KZ2. Personally I thought there was nothing wrong with the movement of Sev, but the aiming was terrible. It's the only reason I didn't buy KZ2.

I don't think they'll go that far or else it would defeat the purpose of the weighted feel that was so recognizable in K2.
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Guaracy-

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#15 Guaracy-
Member since 2010 • 653 Posts
[QUOTE="Guaracy-"] [QUOTE="LightR"] Nothing was wrong with them, just because they vary from the generic controls of all other FPS doesn't make them worse. And if they disturbed you that much, you could've just switched the control layout.LightR
Brink does this even better. They let you alter the accelleration of the crosshair -- high acceleration = turning around like in COD, low accelleration, turning around like in FC2 and KZ2. Personally I thought there was nothing wrong with the movement of Sev, but the aiming was terrible. It's the only reason I didn't buy KZ2.

I don't think they'll go that far or else it would defeat the purpose of the weighted feel that was so recognizable in K2.

But that's the thing: Why not have the option? It's not like it's something hard to do; shooters nowadays require options, options and more options. Killzone is so limited in these. Limited classes, limited weapon types, limited control options, limited weapon customization (NO weapon customization, actually).
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MURDA_B

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#16 MURDA_B
Member since 2008 • 2879 Posts

just long as the campaign mode is longer im good.

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tonyf55

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#17 tonyf55
Member since 2004 • 725 Posts

Better LOCAL multiplayer. i.e. the ability to play both online and offline competative deathmatch, capture the flag etc. with a friend. If playing offline the ability to have AI bots (like in Killzone 1). Also, the ability to play Multiplayer campaign (up to 4 players) with each player playing as a different member of the squad (Sev & friends).

I think it's totally feasible and they should get on it!

EDIT: I would like if they kept the "weighted" feel though. That was fantastic. As well as the cover mechanic, very well done!

EDIT 2: OH! and PLEASE PLEASE PLEASE carry the cover mechanic into online multiplayer play! It is extremely frusterating trying to hide behind a wall by just standing there! That was the single largest factor that pushed me away from the online play in Killzone 2, I essentially just played it for the single player campaign.

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MarcRecon

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#18 MarcRecon
Member since 2009 • 8191 Posts

More game modes online would be nice. [QUOTE="MarcRecon"]

Better controls!!!! (FLAME SHIELD ON)

LightR

Nothing was wrong with them, just because they vary from the generic controls of all other FPS doesn't make them worse. And if they disturbed you that much, you could've just switched the control layout.

I never said that the controls where bad...I just said that theycould be better with more options.

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munkeypoo45

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#19 munkeypoo45
Member since 2008 • 3221 Posts

i would like either split screen co-op campaign or multiplayer.

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#20 juden41
Member since 2010 • 4447 Posts
Campaign where you get to play as the Helghast. Why are the Helghast the 'bad' guys? They aren't 'bad,' just the opposition.
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#21 shadow13702
Member since 2008 • 1791 Posts

I want to see stats on weapons for mutiplayer, balacing players better, and make the aim a bit easier

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#22 ShootingPwnage
Member since 2009 • 423 Posts

I want a better Clan Valorsystem, where people cant boost the valor

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Guaracy-

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#23 Guaracy-
Member since 2010 • 653 Posts
Campaign where you get to play as the Helghast. Why are the Helghast the 'bad' guys? They aren't 'bad,' just the opposition.juden41
They're nazis, dude.
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#24 lil_zelda_dude
Member since 2006 • 1291 Posts
[QUOTE="LightR"][QUOTE="Guaracy-"] Brink does this even better. They let you alter the accelleration of the crosshair -- high acceleration = turning around like in COD, low accelleration, turning around like in FC2 and KZ2. Personally I thought there was nothing wrong with the movement of Sev, but the aiming was terrible. It's the only reason I didn't buy KZ2.Guaracy-
I don't think they'll go that far or else it would defeat the purpose of the weighted feel that was so recognizable in K2.

But that's the thing: Why not have the option? It's not like it's something hard to do; shooters nowadays require options, options and more options. Killzone is so limited in these. Limited classes, limited weapon types, limited control options, limited weapon customization (NO weapon customization, actually).

So basically what your saying is that you want KZ2 to turn into your typical call of duty clone?? All of the things you wish to add or remove will only take away from Killzone's unique gameplay that is a fascinating relief from the frantic FPS that roam stores today.
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#25 anime_gamer007
Member since 2007 • 6142 Posts
The heaviness. It was fine through the most part but certain sections of the campaign felt like they would have been more enjoyable if the aiming was more responsive. Somewhere between Killzone 2 and Bad Company 2 would be the perfect amount of heaviness.
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Guaracy-

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#26 Guaracy-
Member since 2010 • 653 Posts
[QUOTE="Guaracy-"][QUOTE="LightR"] I don't think they'll go that far or else it would defeat the purpose of the weighted feel that was so recognizable in K2.lil_zelda_dude
But that's the thing: Why not have the option? It's not like it's something hard to do; shooters nowadays require options, options and more options. Killzone is so limited in these. Limited classes, limited weapon types, limited control options, limited weapon customization (NO weapon customization, actually).

So basically what your saying is that you want KZ2 to turn into your typical call of duty clone?? All of the things you wish to add or remove will only take away from Killzone's unique gameplay that is a fascinating relief from the frantic FPS that roam stores today.

WHAT?! How would I be taking away its personality if all I want is some more assault rifles/pistols/SMGs and the OPTION to alter the acceleration? THAT'S turning into a Call of Duty clone?
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#27 Silverbond
Member since 2008 • 16130 Posts

Helghast campaign...

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GrilledCharlie

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#28 GrilledCharlie
Member since 2009 • 754 Posts

Usable controls.

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#29 LoG-Sacrament
Member since 2006 • 20397 Posts
some local multipayer options would have been nice. youre almost always with an AI partner. it might as well be a friend with a controller. being able to kill some bots or play online would be nice as well. i doubt it will happen though because it would lead to a split of graphical resources and they are already adding 3d.
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nightshade869

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#30 nightshade869
Member since 2007 • 3457 Posts
Some split screen campaign for crying out loud. It is rediculous how few games on the PS3 have this feature. I love my PS3, but I want to play with my friends!!!
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#31 Venom_Raptor
Member since 2010 • 6959 Posts

The ability to carry 2 weapons of your choice. It was so annoying that you could only carry 1 primary weapon and a pistol

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ThePRProdigy

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#32 ThePRProdigy
Member since 2010 • 25 Posts

The ability to carry 2 weapons of your choice. It was so annoying that you could only carry 1 primary weapon and a pistol

Venom_Raptor
That would be stupid. Pistols would be useless and most people would just keep an assault rifle and a sniper..
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Guaracy-

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#33 Guaracy-
Member since 2010 • 653 Posts

The ability to carry 2 weapons of your choice. It was so annoying that you could only carry 1 primary weapon and a pistol

Venom_Raptor
I actually much prefer that scheme. Like in MW2, I always carry a bullpup and a revolver. So is Uncharted 2. And Rainbow Six Vegas.
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#34 PetJel
Member since 2009 • 3725 Posts
All I missed in KZ2 was a slightly bigger selection of weapons and splitscreen.
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hiryu3

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#35 hiryu3
Member since 2003 • 7313 Posts

A way to permanently block idiots online from any game you are ever apart of

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Adziboy

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#36 Adziboy
Member since 2007 • 10187 Posts
SLIGHTLY faster, more precise controls.
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#37 hiryu3
Member since 2003 • 7313 Posts
SLIGHTLY faster, more precise controls.Adziboy
we got that with Move support
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#38 GrandJury
Member since 2009 • 15396 Posts
[QUOTE="Venom_Raptor"]

The ability to carry 2 weapons of your choice. It was so annoying that you could only carry 1 primary weapon and a pistol

ThePRProdigy
That would be stupid. Pistols would be useless and most people would just keep an assault rifle and a sniper..

I fail to see how it would be stupid. The option should at least be there. I hated the revolver in the campaign. As for the feature I would add, Co-op campaign and a co-op mode almost like Nazi zombies.
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NoobisMaxcimus

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#39 NoobisMaxcimus
Member since 2007 • 2893 Posts

[QUOTE="juden41"]Campaign where you get to play as the Helghast. Why are the Helghast the 'bad' guys? They aren't 'bad,' just the opposition.Guaracy-
They're nazis, dude.

Read up about the lore on Guerrilla Games' website, the ISA are the real jerks.

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NoobisMaxcimus

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#40 NoobisMaxcimus
Member since 2007 • 2893 Posts

[QUOTE="ThePRProdigy"][QUOTE="Venom_Raptor"]

The ability to carry 2 weapons of your choice. It was so annoying that you could only carry 1 primary weapon and a pistol

GrandJury

That would be stupid. Pistols would be useless and most people would just keep an assault rifle and a sniper..

I fail to see how it would be stupid. The option should at least be there. I hated the revolver in the campaign. As for the feature I would add, Co-op campaign and a co-op mode almost like Nazi zombies.

I just hated how low tec the whole universe was. I mean we have more advanced tanks, ARs, shotttys and stuff now. And killzone is like 500 years in the future. And the freakin carriers, some stupid wide open things that soldiers are just supposed to grab onto when flying 10,000 feet in the air?

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chedarcheese190

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#41 chedarcheese190
Member since 2008 • 793 Posts

3d person *gets hit in the head with brick*

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#42 FaintRain
Member since 2009 • 678 Posts

longer campaign is all i want from KZ3