Fight: Lights Out Review by iwaggle

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tommyas

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#1 tommyas
Member since 2007 • 2594 Posts

Just wanted to share this with you guys.

This guy has reviewed pretty much every Move game to date. And IMO he does it pretty well. At least I agree with most of what he says :P And I have Move so I can compare.

If you are interested in Move, definitely check out his youtube channel.

Btw he has an awesome accent :)

http://www.youtube.com/watch?v=9TpaOeeNvCI&feature=player_embedded

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annoyingdevil

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#2 annoyingdevil
Member since 2010 • 1222 Posts

Just wanted to share this with you guys.

This guy has reviewed pretty much every Move game to date. And IMO he does it pretty well. At least I agree with most of what he says :P And I have Move so I can compare.

If you are interested in Move, definitely check out his youtube channel.

Btw he has an awesome accent :)

http://www.youtube.com/watch?v=9TpaOeeNvCI&feature=player_embedded

tommyas
lol he dose have an awesome accent do you think the problems will be solved with a patch? and also dose the head tracking improve camera?
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tommyas

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#3 tommyas
Member since 2007 • 2594 Posts
[QUOTE="tommyas"]

Just wanted to share this with you guys.

This guy has reviewed pretty much every Move game to date. And IMO he does it pretty well. At least I agree with most of what he says :P And I have Move so I can compare.

If you are interested in Move, definitely check out his youtube channel.

Btw he has an awesome accent :)

http://www.youtube.com/watch?v=9TpaOeeNvCI&feature=player_embedded

annoyingdevil
lol he dose have an awesome accent do you think the problems will be solved with a patch? and also dose the head tracking improve camera?

He says the headtracking is mostly for ducking which isnt important much. I hope they make characters invisible, it would only be logical. It seems like a fun game when it works. If they fix the camera angles somehow and make characters invisible when needed, it would be probably great.
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realc4ever

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#4 realc4ever
Member since 2009 • 25 Posts
I saw in a video where the players leaned left and right to show the headtracking and the game character leaned left and right along with him. so the headtracking does have it's usefulness