This game can´t come soon enough to the west.
Media Create software sales (10/24 – 10/30) – Top 10
November 6th, 2011
01./00. [PSP] Final Fantasy Type-0 (Square Enix) {2011.10.27} (¥7.770) – 472.253 / NEW
07./00. [PSP] Ro-Kyu-Bu! # (Kadokawa Games) {2011.10.27} (¥6.090) – 17.593 / NEW
09./00. [PSP] Senritsu no Stratus (Konami) {2011.10.27} (¥5.980) – 15.623 / NEW
10./00. [PSP] Ragnarok: Hikari to Yami no Koujo # (GungHo Online Entertainment)
EDIT:
Trailer - http://www.gametrailers.com/video/japanese-full-final-fantasy/723138
Final Fantasy Type-0 Demo Download - http://www.pspdemocenter.com/page.php?id=3889
Gameplay demo - http://www.ign.com/videos/2011/10/14/final-fantasy-type-0-gameplay-demo
The battle system in the game is a new evolution of the "ATB Kai" system created by Takatsugu Nakazawa for Final Fantasy X-2, and later refined in Crisis Core -Final Fantasy VII-. Unlike Crisis Core -Final Fantasy VII-, the combat in Final Fantasy Type-0 is party-based. Instead of navigating through menus, actions are mapped directly to the face buttons for quick access. Nakazawa says he wants it to be the fastest version of ATB ever created. It also supports both Ad-hoc and Infrastructure multiplayer for up to three players. This is manifested not in full-scale multiplayer, but as an emergency backup when the player's party is about to be wiped out. Multiplayer will normally last for three minutes, but time can be increased through the gathering of SP. The players can determine the enemies' weak points with Kill Sight, allowing them to deal a deathblow resulting in an Instant Death. There will be some fighting game ****elements like movement canceling for skilled action players.
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