games should take more advantage of the six axis

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theROOTS420

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#1 theROOTS420
Member since 2008 • 408 Posts
I never really played any games yet that use the six axis. Except for the uncharted demo where you use it to arch the angle of the grenades, and i thought that was awesome. Games should take advantage of the technology
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Kurushio

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#2 Kurushio
Member since 2004 • 10485 Posts
For the most part i dont like using it. In Rainbow Six Vegas its kinda annoying using it to look around with the snake cam. Army of Two wasnt too bad using it to move the parachute but things are much easier using the d pad or analogue stick instead.
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rsoxguy12

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#3 rsoxguy12
Member since 2007 • 1602 Posts
it shouldn't be set as a major feature of games, but some small things. R2 and R:fom used it nicely when you catch on fire, you shake your controller to stop it. I played the ratchet and clank demo, and the free falling thing was pretty cool with the sixaxis.
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b3yondstupidity

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#4 b3yondstupidity
Member since 2007 • 12500 Posts
It shouldn't be in every game because theres no point throwing it in for no reason because it would just make the game bad imo.
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phantom_blade66

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#5 phantom_blade66
Member since 2009 • 930 Posts
If you like the six axis then go buy Dark Sector...its only 15 bucks and from early on in the game you get aftertouch which allows you to control your glaive from first person view...its sick
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Prinze

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#6 Prinze
Member since 2003 • 4492 Posts
Sixaxis will be utilized pretty well in the upcoming PSN game 'Flower,' which looks pretty cool imo.
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Sitic

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#7 Sitic
Member since 2008 • 215 Posts
Sixaxis will be utilized pretty well in the upcoming PSN game 'Flower,' which looks pretty cool imo.Prinze
It does look really well used in Flower, also it seems at least decent in Killzone 2, it really depends on how responsive it is while sniping and how often you need to use it on mines and what not.
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burstlimit514

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#8 burstlimit514
Member since 2008 • 644 Posts
I only found it fun in ratchet and clank army of 2 and resistance. Rainbow vegas and other games makes it hard to use. Like in uncharted the grenade tossing is hard and in rainbow vegas its hard to target the enemy. Oh and it is the best in little big planet. I guess my point is that it has to be easy and fun to use.
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hot_shot_9

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#9 hot_shot_9
Member since 2008 • 1663 Posts

I think the six axis feature is pretty good but like some other guyz said over using it could ruin the fun of it....

Some of the games i really liked using the motion sensors were rachet n clank where u use it to guide urself wen skydiving.. Another great use of it is in heavenly sword where whenever u use a bazooka or use a ranged weapon if u hold down the fire then it goes into the 3rd person view of the shot and u guide it using the motion sensors... Also in resistance fom its great using the sensors to get away from a menial or get off fire...

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ZacherWol19

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#10 ZacherWol19
Member since 2007 • 1336 Posts
I only found it fun in ratchet and clank army of 2 and resistance. Rainbow vegas and other games makes it hard to use. Like in uncharted the grenade tossing is hard and in rainbow vegas its hard to target the enemy. Oh and it is the best in little big planet. I guess my point is that it has to be easy and fun to use.burstlimit514
When do you use it in LBP?
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hazelnutman

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#11 hazelnutman
Member since 2007 • 9688 Posts
I personally think that the SIXAXIS should only be used in small things. An example would be to tilt the controller in Resistance: FoM to bring up the score in multi-player, or to shake the controller when you're on fire.
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buckugly

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#12 buckugly
Member since 2005 • 780 Posts

Ha! I just figured out how it works in MGS4! Yeah, it's a small thing, but (IDK maybe spoilers...)

I just found out you can use it to peek out of dumpsters when you're hiding. Man, the details in this game!

Also works good in PJ Eden for slamming yourself down fast.

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americahellyeah

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#13 americahellyeah
Member since 2006 • 16548 Posts
thats the last thing we need.. if anything they should discourage the use of that stupid gimmick..
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deactivated-57e5de5e137a4

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#14 deactivated-57e5de5e137a4
Member since 2004 • 12929 Posts
thats the last thing we need.. if anything they should discourage the use of that stupid gimmick..americahellyeah
I agree with that. It adds nothing to the gameplay for me.
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superluigi96

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#15 superluigi96
Member since 2007 • 504 Posts
Maybe if it worked like it was supposed to, but in the games that do utilize it I find the feature too inaccurate.
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bellolugosi

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#16 bellolugosi
Member since 2005 • 448 Posts

Heavenly Sword and Dark Sector made a correct use of the six axis, but I must say that I don't like it too much in general... It ain't really accurate or precise and doesn't add much fun to gameplay (sometimes it's a real pain in the ass)! The WII MOTE is much, much better!!

They should just give it up in my opinion...

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americahellyeah

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#17 americahellyeah
Member since 2006 • 16548 Posts

Heavenly Sword and Dark Sector made a correct use of the six axis, but I must say that I don't like it too much in general... It ain't really accurate or precise and doesn't add much fun to gameplay (sometimes it's a real pain in the ass)! The WII MOTE is much, much better!!

They should just give it up in my opinion...

bellolugosi
QFT.. those are really the only two practical applications of sixaxis... i hate motion controll in general though.. hell i even hate the stupid mercury switch the GH has to activate star power!
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savinger

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#18 savinger
Member since 2007 • 1309 Posts
I never really played any games yet that use the six axis. Except for the uncharted demo where you use it to arch the angle of the grenades, and i thought that was awesome. Games should take advantage of the technologytheROOTS420
I disagree
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sevansoares

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#19 sevansoares
Member since 2005 • 685 Posts
[QUOTE="burstlimit514"]I only found it fun in ratchet and clank army of 2 and resistance. Rainbow vegas and other games makes it hard to use. Like in uncharted the grenade tossing is hard and in rainbow vegas its hard to target the enemy. Oh and it is the best in little big planet. I guess my point is that it has to be easy and fun to use.ZacherWol19
When do you use it in LBP?

The only moment I recall using sixaxis in LBP is while shaking the jetpack off.
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Canvas_Of_Flesh

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#20 Canvas_Of_Flesh
Member since 2007 • 4052 Posts
I can't stand motion controls. I don't even try them. I automatically turn them off before I ever play the game.
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skp_16

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#21 skp_16
Member since 2005 • 3854 Posts

[QUOTE="ZacherWol19"][QUOTE="burstlimit514"]I only found it fun in ratchet and clank army of 2 and resistance. Rainbow vegas and other games makes it hard to use. Like in uncharted the grenade tossing is hard and in rainbow vegas its hard to target the enemy. Oh and it is the best in little big planet. I guess my point is that it has to be easy and fun to use.sevansoares
When do you use it in LBP?

The only moment I recall using sixaxis in LBP is while shaking the jetpack off.

And also moving sackboy's head. Hehehe.

The only game I've played were the use of sixaxis was fun is Ratchet and Clank TOD.

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Devourment423

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#22 Devourment423
Member since 2005 • 2163 Posts
I actually don't like it. All this motion sensing stuff this generation is getting a little dumb I think. I just like the controller with the buttons.
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Rigour_Mortise

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#23 Rigour_Mortise
Member since 2006 • 873 Posts
you should play warhawk