games that pushed ps3 to the limit..

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thepickmaster

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#1 thepickmaster
Member since 2007 • 40 Posts

so until now, what games that used maximum capability of ps3?games that totally use the ps3 engine to the limit..the graphics actually..

doesnt even matter if the games is not out yet..mr hideo kojima said that his MGS4 are going to use the best of ps3 capability.. i think so..

mind my english..

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Macri

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#2 Macri
Member since 2005 • 1278 Posts
no game pushes ps3 to the limit. we'll see in a year or 2....
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DaddyLongCaddy

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#3 DaddyLongCaddy
Member since 2007 • 844 Posts
None. Nothing even comes close, and probably won't for a few years.
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dholmes19

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#4 dholmes19
Member since 2006 • 1805 Posts

No game out there right now even comes close to pushing the PS3 to the limit.The game that i believe best represents the PS3 in terms of wow factor would hands down be Uncharted: Drakes Fortune.

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robmonga2

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#5 robmonga2
Member since 2003 • 1193 Posts
Games aren't optomized enough yet to test the PS3's capabilities. It'll be like the ps2, the best games will come later down the road.
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bubblepaul

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#6 bubblepaul
Member since 2005 • 503 Posts
Square-enix have stated that Final Fantasy XIII and Versus XIII will use every last ounce of the PS3's juice. They wont go back on their word either. But thats still a year maybe a year and a half away
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Fists1

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#7 Fists1
Member since 2006 • 980 Posts
even if a current game used the PS3's full capacity it wouldn't be the best performance game the PS3 would have because efficency is way low it will be years before performance is maxed out
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kazuya_m

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#8 kazuya_m
Member since 2004 • 1752 Posts

The white engine with FFXIII is pushing the console quite good with a total of 5 SPes used (i think)but still there are 2 SPes left.

Uncharted is currently at 30% when it'sabout pushing the system.(with 3 SPus)(30 was the right number, right?)If Kojima says that they are using all SPes then they are doinga good job. But even then, they just got all the stuff workingwhat can be foundin the Cell - they still need to make it all running better then, optimizing all SPus to each other and so on. So even then, they are far from finish. It took developers 4 to 5 years to push the PS2 to it's limits, with GT4, God Of War, FFXIIand MGS3. PS3 might take 5 to 7 seven years because PS2 used just 2 Vcores (or what ever it's called), PS3 has got 7 SPus.I remember games using no Vcores at all, like TTT or Ridge Racer, and it was a big news when developers proudly announced that their game was using one Vcore (out of two). Just like Naughty dog with Uncharted using 3 SPUs

edit: I forgot, development tools also need to evolve, with more power, faster software. We are currently in the first generation or first wave of games. Second one will be those games developed on newer development kits, newer to those from the first wave. I don't know how it works, but they really upgrade system ram, speed up processor speed and so onand it's still compatible with the very first consoles.

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DaddyLongCaddy

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#9 DaddyLongCaddy
Member since 2007 • 844 Posts

The white engine with FFXIII is pushing the console quite good with a total of 5 SPes used (i think)but still there are 2 SPes left.

Uncharted is currently at 30% when it'sabout pushing the system.(with 3 SPus)(30 was the right number, right?)If Kojima says that they are using all SPes then they are doinga good job. But even then, they just got all the stuff workingwhat can be foundin the Cell - they still need to make it all running better then, optimizing all SPus to each other and so on. So even then, they are far from finish. It took developers 4 to 5 years to push the PS2 to it's limits, with GT4, God Of War, FFXIIand MGS3. PS3 might take 5 to 7 seven years because PS2 used just 2 Vcores (or what ever it's called), PS3 has got 7 SPus.I remember games using no Vcores at all, like TTT or Ridge Racer, and it was a big news when developers proudly announced that their game was using one Vcore (out of two). Just like Naughty dog with Uncharted using 3 SPUskazuya_m

Both the White Engine and the Killzone 2 engine are only using 4 SPEs. There will still be a lot of resources left for improvement on future titles. The only problem is, to actually use this power, MASSIVE budgets are needed.

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CosmoKing7717

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#10 CosmoKing7717
Member since 2004 • 4602 Posts
[QUOTE="kazuya_m"]

The white engine with FFXIII is pushing the console quite good with a total of 5 SPes used (i think)but still there are 2 SPes left.

Uncharted is currently at 30% when it'sabout pushing the system.(with 3 SPus)(30 was the right number, right?)If Kojima says that they are using all SPes then they are doinga good job. But even then, they just got all the stuff workingwhat can be foundin the Cell - they still need to make it all running better then, optimizing all SPus to each other and so on. So even then, they are far from finish. It took developers 4 to 5 years to push the PS2 to it's limits, with GT4, God Of War, FFXIIand MGS3. PS3 might take 5 to 7 seven years because PS2 used just 2 Vcores (or what ever it's called), PS3 has got 7 SPus.I remember games using no Vcores at all, like TTT or Ridge Racer, and it was a big news when developers proudly announced that their game was using one Vcore (out of two). Just like Naughty dog with Uncharted using 3 SPUsDaddyLongCaddy

Both the White Engine and the Killzone 2 engine are only using 4 SPEs. There will still be a lot of resources left for improvement on future titles. The only problem is, to actually use this power, MASSIVE budgets are needed.

i thought guerilla released this huge document stating that killzone 2 only used 3? eh may be wrong. Also just cus it uses the SPE's doesnt mean it's optimizing the performance for them. They could just be separating the tasks the game does but not fully using any of the spe's at all. We really will have to wait for...i'm guessing ff14 or whatever square enix's next game will be since they are becoming familiar with the ps3 right now as they make their first game.
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Cedmln

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#11 Cedmln
Member since 2006 • 8802 Posts
None yet.
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Heavyheaven

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#12 Heavyheaven
Member since 2007 • 153 Posts
As said before, none of the titles yet are pushing it anywhere near the limit
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SPD_WeBmAsTaH

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#13 SPD_WeBmAsTaH
Member since 2004 • 2668 Posts
yeah like a lot of people stated this, none of the games at the moment are sqeezing all the juice of the PS3 yet, we have to wait a few years before the developer companies get well seasoned with the software/hardware of the PS3 so they can be able to get to the goal of juicing it 100%, like with the PS2 FFXII was squeezing the absolute maximum power of the PS2 and those graphics were and still are amazing, now that this next gen which is the current gen gaming consoles are out and able to do so much more with much higher capacity discs like blu ray they'll take a while to get it all perfected so all it will take is time, and patience, and you'll love the results of the well juiced games coming in the future :P
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thepickmaster

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#14 thepickmaster
Member since 2007 • 40 Posts

not even close huh..thats interesting..:shock: but how on earth u guys know this all kinda stuff? u know..the SPus, SPes thing..

the white engine on that ffxiii sounds good..n killzone looks amazing at the last E3.. but even that is not close to the limit huh..haha..cool! :D

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MusashiSensi

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#15 MusashiSensi
Member since 2004 • 9584 Posts

no game pushes ps3 to the limit. we'll see in a year or 2....Macri

Agree- Exactly.

Disagree- I don't agree with the year 2 thing. I don't even think that year two will unclock all the ps3's power.
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beckhambender

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#16 beckhambender
Member since 2007 • 793 Posts

no game pushes ps3 to the limitMacri

It's got a bright future.

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dmc_freak978

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#17 dmc_freak978
Member since 2006 • 4451 Posts
none so far, buti cant wait to see its full potential!
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#18 boostud
Member since 2004 • 1242 Posts
You guys obviously don't know jack about a CPU. You don't just pick 'cores' to use. Each one of the 'cores' in the PS3 are for a specific task. They work down the line through them all and then into the the larger 3.2ghz general core (same as one of the 360's) for processing all of it together. That may not be 100% accurate...I don't want to go read up on the PS3's cpu again for the exact details. But thats how it works for the most part. Same with the 360's triple core. All of them are always being used, its just that they might not be used the most efficient way or to its max processing power.
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kazuya_m

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#19 kazuya_m
Member since 2004 • 1752 Posts

You guys obviously don't know jack about a CPU. You don't just pick 'cores' to use. Each one of the 'cores' in the PS3 are for a specific task. They work down the line through them all and then into the the larger 3.2ghz general core (same as one of the 360's) for processing all of it together. That may not be 100% accurate...I don't want to go read up on the PS3's cpu again for the exact details. But thats how it works for the most part. Same with the 360's triple core. All of them are always being used, its just that they might not be used the most efficient way or to its max processing power.boostud

Spe is not a core like in Quad Core processors.It's a Synergistic Processing Elements. Core is missleading here. 360 does have three cores, PS3 only one with 7 SPe. How 4 SPEs are used can be seen on page 42 to 52 of the Guerrilla development brochure July 2007. I am not allowed to upload it. Maybe some of you have the public version, please upload it then. thanks

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boostud

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#20 boostud
Member since 2004 • 1242 Posts

[QUOTE="boostud"]You guys obviously don't know jack about a CPU. You don't just pick 'cores' to use. Each one of the 'cores' in the PS3 are for a specific task. They work down the line through them all and then into the the larger 3.2ghz general core (same as one of the 360's) for processing all of it together. That may not be 100% accurate...I don't want to go read up on the PS3's cpu again for the exact details. But thats how it works for the most part. Same with the 360's triple core. All of them are always being used, its just that they might not be used the most efficient way or to its max processing power.kazuya_m

Spe is not a core like in Quad Core processors.It's a Synergistic Processing Elements. Core is missleading here. 360 does have three cores, PS3 only one with 7 SPe. How 4 SPEs are used can be seen on page 42 to 52 of the Guerrilla development brochure July 2007. I am not allowed to upload it. Maybe some of you have the public version, please upload it then. thanks

I'm aware the SPE's are not cores...more like a quarter of a core. Thats why I wrote 'core'. Easy to misinterpret though...so I'm not arguing. But, I had read all documentation on the PS3's CPU design as it was interesting. I tried to 'dummy' it down so it wasn't a strung out post.

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The_Rick_14

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#21 The_Rick_14
Member since 2006 • 9945 Posts
[QUOTE="kazuya_m"]

The white engine with FFXIII is pushing the console quite good with a total of 5 SPes used (i think)but still there are 2 SPes left.

Uncharted is currently at 30% when it'sabout pushing the system.(with 3 SPus)(30 was the right number, right?)If Kojima says that they are using all SPes then they are doinga good job. But even then, they just got all the stuff workingwhat can be foundin the Cell - they still need to make it all running better then, optimizing all SPus to each other and so on. So even then, they are far from finish. It took developers 4 to 5 years to push the PS2 to it's limits, with GT4, God Of War, FFXIIand MGS3. PS3 might take 5 to 7 seven years because PS2 used just 2 Vcores (or what ever it's called), PS3 has got 7 SPus.I remember games using no Vcores at all, like TTT or Ridge Racer, and it was a big news when developers proudly announced that their game was using one Vcore (out of two). Just like Naughty dog with Uncharted using 3 SPUsDaddyLongCaddy

Both the White Engine and the Killzone 2 engine are only using 4 SPEs. There will still be a lot of resources left for improvement on future titles. The only problem is, to actually use this power, MASSIVE budgets are needed.

Right now to use that power a massive budget is needed, because these teams have to rewrite these engines from the ground up to handle the architecture of the PS3's hardware. As devs learn more and more about the Cell and new, better SDKs are released by Sony, it will become easier and therefore not require as large of a budget.

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#22 grathan
Member since 2007 • 202 Posts

Square-enix have stated that Final Fantasy XIII and Versus XIII will use every last ounce of the PS3's juice. They wont go back on their word either. But thats still a year maybe a year and a half awaybubblepaul

Innefficient coding can zap the juice faster than anything. I wouldn't think that coding an RPG would come close to the processing requirements of actiongames like COD4 and yet they seem to be the laggiest.

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007sexy1

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#23 007sexy1
Member since 2006 • 107 Posts
Hands down so far UNCHARTED:DRAKE'S FORTUNE
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#24 lusitanogamer
Member since 2006 • 9338 Posts
None.
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moshakirby

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#25 moshakirby
Member since 2006 • 1502 Posts
Enchanted Arms pushes the PS3 to extremes...
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#26 Grizzly_7
Member since 2007 • 158 Posts
The games that have impressed me graphically currently are Assassins Creed, Call of Duty 4 and Uncharted Drakes Fortune
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Dawson82

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#27 Dawson82
Member since 2007 • 926 Posts
did any games push the ps2 to its limit?will any games push ps3 to its limit?,xbox was overwhelmed,ut3 cant run on xbox
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Dawson82

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#28 Dawson82
Member since 2007 • 926 Posts
besides,it would be crazy to push the ps3 at the mo,maybe a few years from now to show that damm xbox
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Warudeku

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#29 Warudeku
Member since 2005 • 41 Posts
xbox sucks, its an inferior system
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#30 Ocram_Zepol
Member since 2006 • 1199 Posts
no game... this question is like 4 or 5 years early. Or 10? according to Sony.
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360player_eq12

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#31 360player_eq12
Member since 2006 • 2214 Posts
the new final fantasy games are gonna push the ps3 to the limit.
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xiaoxiao666

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#32 xiaoxiao666
Member since 2004 • 33 Posts
Or so they say...
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milan22

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#33 milan22
Member since 2007 • 840 Posts

so until now, what games that used maximum capability of ps3?games that totally use the ps3 engine to the limit..the graphics actually..

doesnt even matter if the games is not out yet..mr hideo kojima said that his MGS4 are going to use the best of ps3 capability.. i think so..

mind my english..

thepickmaster
MGS4!!!!! it's not even close! UT3 is much better!
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#34 Rock99999Fan
Member since 2007 • 707 Posts

well the best i seen is killzone 2, how much of the ps3's power is it using?

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CosmoKing7717

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#35 CosmoKing7717
Member since 2004 • 4602 Posts

well the best i seen is killzone 2, how much of the ps3's power is it using?

Rock99999Fan
u cant really judge how much power is being used...but let's say around 50%....i think
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milan22

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#36 milan22
Member since 2007 • 840 Posts
Enchanted Arms pushes the PS3 to extremes...moshakirby
:) good joke! keep'm comin! :)
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#37 Windblade91
Member since 2006 • 4343 Posts

Square-enix have stated that Final Fantasy XIII and Versus XIII will use every last ounce of the PS3's juice. They wont go back on their word either. But thats still a year maybe a year and a half awaybubblepaul

partially correct, they are said to be using anywhere from 50-75% no other game on the market or in development atm is able to match final fantasy atm

so yeah FF is as usual the ownage on the ps3