Basically i have some what i think are valid concerns about the gameplay element of little big planet.
Allow me to elaborate, From what i have seen of LBP it seams as if its a kind of network community style build a level/machine type game, random people work together to build/create or solve a puzzle, which isnt a new idea but its probably never been done in this kind of depth before, apart from one game that springs to mind.
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GARRYS MOD for half life 2, which is an amazing mod with loads of potential, the only problem with garrys mod is immature users who randomly spawn and spam with objects, they interfear with whatever you are making, and they generally just spoil the game, its seamingly become so bad now on garrys mod that version 10 of the modification you have to pay for.
Now paying for LBP might stop undesirables playing and spoiling the network experience, i dont know, but paying for resistance and motorstorm hasnt stopped people glitching and cheating.
As great as LBP looks and as excited as i am about it, i am very concerned that after a couple of months, it will be spoiled by immature people thinking its funny to spawn massive amounts of objects, destroy other peoples creations and basically create absolute hell, this in tern will put genuine creative people off.
The amount of time ive created something like a raft or a working catapult in garrys mod, only to have somebody weld objects to it, rope it to the walls ect.
LBP is going to need some kind of USER MODERATION, it will need the ability to ban people from your game in my opinion.
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Anybody here who has ever played GARRYS MOD for half life 2, please help me explain to those who have not, how much of a pain some players can be to the experience.Â
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