GTA IV, how big will it be?

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Gozel

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#1 Gozel
Member since 2003 • 308 Posts

if u play GTA: san andreas, u say da... is so huge the world and apart of that, the things u have to do in the game is so many, so im asking if san andreas is so big in the ps2, how big will it be in the ps3, i mean 50 G...

what u think and what do u spec for this game, what with the game play?, etc. make ur opinion..

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SoulSmasherGL

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#3 SoulSmasherGL
Member since 2007 • 25 Posts
I hope it is big but no bigger than San Andreas, it would start to become to big then
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BlackPhoenix45

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#4 BlackPhoenix45
Member since 2005 • 475 Posts

If it was still only for PS3 it would be huge but since it's multiplat now it might have to be downsized to make it "equal" with the 360 version

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KILLERJAK702KA

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#5 KILLERJAK702KA
Member since 2004 • 978 Posts
I if it is true Vice City and San Andreas are in the Game telling from the billboard in GTA IV trailer that says Vice City only 300$ then it might be HUGE!!!!
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Thomas-Crown

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#6 Thomas-Crown
Member since 2006 • 30371 Posts

I hope it is big but no bigger than San Andreas, it would start to become to big thenSoulSmasherGL

Yeah... I agree. Too big isn't too good. The size of San Andreas is enough.

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slim-pagey

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#7 slim-pagey
Member since 2006 • 362 Posts

i hope that it will be huge, even bigger than sanandreas

 

 

therefore it will the longest and greatest game ever.

 

 

Soon it will be GTA:around the world  

 

how great would that be 

 

 

 

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aka_aj03

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#8 aka_aj03
Member since 2004 • 5911 Posts

i hope that it will be huge, even bigger than sanandreas

 

 

therefore it will the longest and greatest game ever.

 

 

Soon it will be GTA:around the world  

 

how great would that be 

 

 

 

slim-pagey
I was thinking more like GTA: Universe
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Kman1086

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#9 Kman1086
Member since 2007 • 470 Posts

maybe the should make it a bit smaller and make the city more inetactive

EXAMPLE- massiive city = very few buildings to go into and stuff like that

EXAMPLE 2 - Smaller City with way more interactivness

 

I WOULD CHOOSE smaller city more interacivness  

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Pablo620

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#10 Pablo620
Member since 2004 • 4980 Posts
All i got to say is stupid 360. Hopefully once the PS3 begins to grow the exclusives like this will come back. GTA made for a blu ray disc can be huge and amazing
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RELover00

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#11 RELover00
Member since 2006 • 2777 Posts
Rockstar Games told how big the map for GTA IV will be in an interview, or I think when the trailer came out in the article. They said that the map will be twice as bigger then the San Andreas map.
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LostintheChaos

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#12 LostintheChaos
Member since 2007 • 25 Posts
you know how easy it was to memorize every single street in gta 3, vice city, and SA... well.. san andreas was a bit tougher than the other 2. If it gets bigger, we're gonna be so damn lost, checking the map every 1 minute
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8Slick8

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#13 8Slick8
Member since 2006 • 196 Posts
hopeful it will put all the boroughs in the game but due to the xbox space it may just be in Manhattan and maybe in Brooklyn near the docks
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Velric

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#14 Velric
Member since 2003 • 3842 Posts
How big? Not as big as it could have been if it were developed for the PS3 alone. The limitations open ended games have because of the limited size of the 360 discs makes it so developers have to work in a constrained environment.
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-DirtySanchez-

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#15 -DirtySanchez-
Member since 2003 • 32760 Posts
well seein as there back in LC i woudlnt expect it to be anywhere close to the size of SA, hopefully they add to teh city makein it bigger tehn the past LC's if not then expect a very small world
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jon_erick

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#16 jon_erick
Member since 2006 • 59 Posts

somebody posted b4 on another forum that it would actually be smaller than san andreas but that u'll be able to go inside every building....

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Spookie

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#17 Spookie
Member since 2003 • 353 Posts

somebody posted b4 on another forum that it would actually be smaller than san andreas but that u'll be able to go inside every building....

jon_erick
Highly doubt that. Every building with the same generic rooms and nothing inside them? Waste of dev time. Rockstar are better than that.
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jon_erick

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#18 jon_erick
Member since 2006 • 59 Posts
yea, it wuz just a post from somebody else, idk...but it would b cool 2 b able 2 go inside evry building and see something different.
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Deihmos

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#19 Deihmos
Member since 2007 • 7819 Posts

How big? Not as big as it could have been if it were developed for the PS3 alone. The limitations open ended games have because of the limited size of the 360 discs makes it so developers have to work in a constrained environment.Velric


:lol: Dude GTA is not a game with a ton of FMV so space is not even a factor. Sony has you brainwashed....

The last GTA was aroud 2 gigs with 480P and dolby digital so now you expect it to be 50 gigs?

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lawlessx

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#20 lawlessx
Member since 2004 • 48753 Posts
quick question to the people saying the game is just now being downsized for the 360..link?..proof? its not like rockstar had no idea they would be making this game for the 360 you know..
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Velric

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#21 Velric
Member since 2003 • 3842 Posts

[QUOTE="Velric"]How big? Not as big as it could have been if it were developed for the PS3 alone. The limitations open ended games have because of the limited size of the 360 discs makes it so developers have to work in a constrained environment.Deihmos



:lol: Dude GTA is not a game with a ton of FMV so space is not even a factor. Sony has you brainwashed....

The last GTA was aroud 2 gigs with 480P and dolby digital so now you expect it to be 50 gigs?

You might want to go talk with the Mass Effect developers then. The textures had to be dialed down as did the size and scope of the game. The same is most likely true for the new GTA. Sorry, you are the one that is uninformed. Now troll uselessly, elsewhere.
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Deihmos

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#22 Deihmos
Member since 2007 • 7819 Posts
[QUOTE="Deihmos"]

[QUOTE="Velric"]How big? Not as big as it could have been if it were developed for the PS3 alone. The limitations open ended games have because of the limited size of the 360 discs makes it so developers have to work in a constrained environment.Velric



:lol: Dude GTA is not a game with a ton of FMV so space is not even a factor. Sony has you brainwashed....

The last GTA was aroud 2 gigs with 480P and dolby digital so now you expect it to be 50 gigs?



You might want to go talk with the Mass Effect developers then. The textures had to be dialed down as did the size and scope of the game. The same is most likely true for the new GTA. Sorry, you are the one that is uninformed. Now troll uselessly, elsewhere.



Mass Efect is a huge game with a ton of FMV and GTA is not. If Mass Effect developers wanted they can put the game on 2 DVDs wouldn't matter much. :lol:
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kevass007

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#23 kevass007
Member since 2006 • 725 Posts

If it was still only for PS3 it would be huge but since it's multiplat now it might have to be downsized to make it "equal" with the 360 version

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BlackPhoenix45
it better not
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Dragons-Soul

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#24 Dragons-Soul
Member since 2006 • 135 Posts

maybe the should make it a bit smaller and make the city more inetactive

EXAMPLE- massiive city = very few buildings to go into and stuff like that

EXAMPLE 2 - Smaller City with way more interactivness

 

I WOULD CHOOSE smaller city more interacivness  

Kman1086

I Agree. Quality over quantity I say.

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gs_gear

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#25 gs_gear
Member since 2006 • 3237 Posts

This big :D

 

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XxJonbonxX

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#26 XxJonbonxX
Member since 2007 • 79 Posts
i always thought GTA games were extremely repetitive.  I would like to see more of a plot rather than just mission and then mission of killing and crap like that.  Put some fun into it.  Anyway i think its going to be the biggest to date
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aka_aj03

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#27 aka_aj03
Member since 2004 • 5911 Posts

This big :D

 

gs_gear
That is hot! lol... Take that Bloomberg
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Gozel

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#28 Gozel
Member since 2003 • 308 Posts
nice pic
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Eman5805

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#29 Eman5805
Member since 2004 • 4494 Posts

It doesn't matter how big the city is if you're stuck doing everything in the city as you would last gen. I just hope everything is just deeper. Alot more to do, take the whole random interation with pedestrians to the next level...

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Deyee

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#30 Deyee
Member since 2006 • 882 Posts

Some of the comments in here REEK of fanboyism. Jeez, get a grip on yourselves and stop trying to justify your Sony purchase.

The map is going to be smaller because it was developed with BOTH consoles in mind? Wow.

Personally, I hope it's close to the same size as San Andreas with alot more interactivity. If it's larger, then that's cool, just make it a good game like the last GTAs have been.

San Andreas was a whopping 3.5 Gigs. WOW, that's SOOOO close to filling a DVD-9. :roll:

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tribalTox

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#31 tribalTox
Member since 2006 • 803 Posts
yeah san andreas was big but alot of it had useless space. its GRAND THEFT AUTO, why the hell do i wanna be in the mountains with almost nuthin around. Smaller City but give it a big feel with alot of interactions would be nice
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Velric

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#32 Velric
Member since 2003 • 3842 Posts
[QUOTE="Velric"][QUOTE="Deihmos"]

[QUOTE="Velric"]How big? Not as big as it could have been if it were developed for the PS3 alone. The limitations open ended games have because of the limited size of the 360 discs makes it so developers have to work in a constrained environment.Deihmos



:lol: Dude GTA is not a game with a ton of FMV so space is not even a factor. Sony has you brainwashed....

The last GTA was aroud 2 gigs with 480P and dolby digital so now you expect it to be 50 gigs?



You might want to go talk with the Mass Effect developers then. The textures had to be dialed down as did the size and scope of the game. The same is most likely true for the new GTA. Sorry, you are the one that is uninformed. Now troll uselessly, elsewhere.



Mass Efect is a huge game with a ton of FMV and GTA is not. If Mass Effect developers wanted they can put the game on 2 DVDs wouldn't matter much. :lol:

No, they could not put it on two discs. Apparently you don't even understand what you are trying to refute. In an open world game, a game where you have the ability to tackle the world and the missions in any order you choose, a company cannot put the content on multiple discs. What would happen in the case of Mass effect, which uses in game cutscenes, not FMV, is that it would require players to swap in various discs each time they decided to explore a new planet. Rather than having one central disc for the game to pull all of its data from, it inconveniences the player and lessens the immersion by requiring constant swapping. You are misinformed and highly uneducated on what you are trying to argue. The simple fact is that you are wrong.
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Velric

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#33 Velric
Member since 2003 • 3842 Posts

Some of the comments in here REEK of fanboyism. Jeez, get a grip on yourselves and stop trying to justify your Sony purchase.

The map is going to be smaller because it was developed with BOTH consoles in mind? Wow.

Personally, I hope it's close to the same size as San Andreas with alot more interactivity. If it's larger, then that's cool, just make it a good game like the last GTAs have been.

San Andreas was a whopping 3.5 Gigs. WOW, that's SOOOO close to filling a DVD-9. :roll:

Deyee
Comparing the size of a last generation title that is a few years old now has absolutely no baring on the size of current and in development titles.
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firestorm91

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#34 firestorm91
Member since 2006 • 4538 Posts
Rockstar better load this game up onto Blu-ray, that will kick ass.
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medhopeful

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#35 medhopeful
Member since 2006 • 351 Posts
If it implemented something like in Oblivion where you can automatically travel places, then it should definately be bigger.
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Deihmos

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#36 Deihmos
Member since 2007 • 7819 Posts
[QUOTE="Deyee"]

Some of the comments in here REEK of fanboyism. Jeez, get a grip on yourselves and stop trying to justify your Sony purchase.

The map is going to be smaller because it was developed with BOTH consoles in mind? Wow.

Personally, I hope it's close to the same size as San Andreas with alot more interactivity. If it's larger, then that's cool, just make it a good game like the last GTAs have been.

San Andreas was a whopping 3.5 Gigs. WOW, that's SOOOO close to filling a DVD-9. :roll:

Velric
Comparing the size of a last generation title that is a few years old now has absolutely no baring on the size of current and in development titles.

It was over 3 gigs on the PS2 but around 2 gigs on the Xbox even though it had 480P and dolby digital on the xbox. Do you expect developers to spend the extra time and money creating a world or something? If the map is as big as San Andreas I am just fine.
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Christopher1Bub

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#37 Christopher1Bub
Member since 2003 • 124 Posts
 Well it has the potential to be a whole lot bigger if it weren't going multiplatform. Can you imagine all the extra stuff that would have been added if it were an exclusive to PS3? Like Kojima said in an interview. "When a game can fit on a DVD is when it can go multiplatform" or something like that. i hope its bigger than San Adreas is though. I dont want it to be more city with nothing around lol.
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mekinci62

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#38 mekinci62
Member since 2005 • 677 Posts

well i think that if the game was bigger then san andreas then it might start to be borring cause to many missions and much longer to get to other places in the game.

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E_x_i_l_e

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#39 E_x_i_l_e
Member since 2007 • 1908 Posts
Not that big.. cuz its on 360 and ps3
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Deihmos

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#40 Deihmos
Member since 2007 • 7819 Posts
 Well it has the potential to be a whole lot bigger if it weren't going multiplatform. Can you imagine all the extra stuff that would have been added if it were an exclusive to PS3? Like Kojima said in an interview. "When a game can fit on a DVD is when it can go multiplatform" or something like that. i hope its bigger than San Adreas is though. I dont want it to be more city with nothing around lol.Christopher1Bub


MGS is a game filled with drawn out cut scenes that you cannot play. In terms of playable time MGS is not that big. The only games that benefit from larger storage are those with plenty cut scenes. Look at Oblivion...it does not have those cut scenes and it's about half of a dvd9.
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Deyee

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#41 Deyee
Member since 2006 • 882 Posts

Comparing the size of a last generation title that is a few years old now has absolutely no baring on the size of current and in development titles. Velric

Oh, you mean the size of all the other 20+ GB games out there right? 

Maybe Oblivion perhaps? It's next-gen....Woops, it says only 4.8 Gigs on a DVD-9. Hmmm....kinda makes you think. 

Face the facts pal, GTA IV just wasn't going to be larger than a DVD-9 could handle in the first place. It's only developers like Kojima that want to have 20+ minute cutscenes and are stubborn because Konami MIGHT want the game to be ported to the 360, so he's PURPOSELY making the game so friggin big. (By the way, I don't want MGS on 360 it's just a personal opinion on why Kojima would need a 50+ GB disk for a VIDEO game.)

Same thing with FFXIII, if I wanted to watch some crappy CG movie I'd just pick up their last attempt to milk more money out of FF VII because they can't come up with new ideas. I buy a video game to PLAY it, not sit through CGs. 

GTA IV will actually have this thing called gameplay and it won't need more space.

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8Slick8

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#42 8Slick8
Member since 2006 • 196 Posts
Deyee those are stupid comments and your clearly not educated on this subject
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Velric

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#43 Velric
Member since 2003 • 3842 Posts

[QUOTE="Velric"]Comparing the size of a last generation title that is a few years old now has absolutely no baring on the size of current and in development titles. Deyee

Oh, you mean the size of all the other 20+ GB games out there right?

Maybe Oblivion perhaps? It's next-gen....Woops, it says only 4.8 Gigs on a DVD-9. Hmmm....kinda makes you think.

Face the facts pal, GTA IV just wasn't going to be larger than a DVD-9 could handle in the first place. It's only developers like Kojima that want to have 20+ minute cutscenes and are stubborn because Konami MIGHT want the game to be ported to the 360, so he's PURPOSELY making the game so friggin big. (By the way, I don't want MGS on 360 it's just a personal opinion on why Kojima would need a 50+ GB disk for a VIDEO game.)

Same thing with FFXIII, if I wanted to watch some crappy CG movie I'd just pick up their last attempt to milk more money out of FF VII because they can't come up with new ideas. I buy a video game to PLAY it, not sit through CGs.

GTA IV will actually have this thing called gameplay and it won't need more space.

Fine, let me use a developers words to put you in your place. http://www.n4g.com/ps3/News-32115.aspx 3. 50 GB games If you ever hear someone say “Blu-Ray isn’t needed for this generation,” rest assured they don’t make games for a living. At Insomniac, we were filling up DVDs on the PS2, as were most of the developers in the industry. We compressed the level data, we compressed the mpeg movies, we compressed the audio, and it was still a struggle to get it to fit in 6 gigs. Now we’ve got 16 times as much system RAM, so the level data is 16 times bigger. And the average disc space of games only gets bigger over a console’s lifespan. As games get bigger, more advanced and more complex, they necessarily take up more space. If developers were filling up DVDs last generation, there are clearly going to be some sacrifices made to fit current generation games in the same amount of space. Granted, some really great Xbox 360 games have squeezed onto a DVD9. Gears of War is a beautiful game and shows off the highest resolution textures of anything yet released, partly because of the Unreal Engine’s ability to stream textures. This means that you can have much higher resolution textures than you could normally fit in your 512 MB of RAM. It also means that you’re going to chew up more disc space for each level. With streamed textures, streamed geometry and streamed audio, even with compression, you can quickly approach 1 GB of data per level. That inherently limits you to a maximum of about 7 levels, and that’s without multiplayer levels or mpeg cutscenes. Sometimes people ask us, “If Resistance takes 14 gigabytes, why doesn’t it look better than Gears?” Well, for one, Resistance didn’t support texture streaming, so we had to make choices about where we spent our high-res textures. Resistance also had 30 single-player chapters, six multiplayer maps, uncompressed audio streaming, and high-definition mpegs. That all added up to a lot of space on the disc. Starting with Ratchet and Clank Future: Tools of Destruction we are supporting texture streaming, which will make the worlds look even better, and will also consume even more space on disc. There’s no question that you can always cut more levels, compress the audio more, compress the textures more, down-res the mpeg movies, and eventually get any game to fit on a DVD. But you paid for a high-def experience, right? You want the highest resolution, best audio, most cinematic experience a developer can offer, right? That’s why Blu-Ray is important for games, and why it will become more important each year of this hardware cycle. -------- Now, when you actually know what you are talking about you are welcome to come back to the argument.
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Deyee

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#44 Deyee
Member since 2006 • 882 Posts

Fine, let me use a developers words to put you in your place. http://www.n4g.com/ps3/News-32115.aspxVelric

YAY! You can quote developers that make games exclusively for Sony. Holy wow, my eyes are completely opened now and I can see the light.....of fanboy that is. 

Insomniac only makes games for Sony, no chit they're going to talk up Blu-Ray.

Once again, for developers that make games for ALL systems it's a non-issue this console generation. PS4 and whatever numerical connotation they give the next Xbox will definitely have a NEED for a higher capacity format.

Now, when you actually know what you are talking about you are welcome to come back to the argument.Velric

Whenever you're ready to take the blinders off I'll be sure to debate with you further. There's this thing called the big picture and you're failing to see it.

Call me when you see the file size of Crysis and Project Offset actual DX-10 games and we'll see if they top the 20 GB mark.....which I'm fairly sure they won't. 

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Velric

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#45 Velric
Member since 2003 • 3842 Posts

[QUOTE="Velric"]Fine, let me use a developers words to put you in your place. http://www.n4g.com/ps3/News-32115.aspxDeyee


YAY! You can quote developers that make games exclusively for Sony. Holy wow, my eyes are completely opened now and I can see the light.....of fanboy that is.

Insomniac only makes games for Sony, no chit they're going to talk up Blu-Ray.

Once again, for developers that make games for ALL systems it's a non-issue this console generation. PS4 and whatever numerical connotation they give the next Xbox will definitely have a NEED for a higher capacity format.

Now, when you actually know what you are talking about you are welcome to come back to the argument.Velric

Whenever you're ready to take the blinders off I'll be sure to debate with you further. There's this thing called the big picture and you're failing to see it.

Call me when you see the file size of Crysis and Project Offset actual DX-10 games and we'll see if they top the 20 GB mark.....which I'm fairly sure they won't.

No, I'll just point you to Vanguard for the PC which currently tops in at about 25 GB's. Thank you for playing. I'll take the intelligent logic of a developer over your attempts anyday.
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feel_freetwo

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#46 feel_freetwo
Member since 2006 • 1888 Posts
i heard its going to be the lenght of 2 football fields.
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Deyee

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#47 Deyee
Member since 2006 • 882 Posts

No, I'll just point you to Vanguard for the PC which currently tops in at about 25 GB's. Thank you for playing. I'll take the intelligent logic of a developer over your attempts anyday.Velric

Intelligent logic? "I make games for Sony, so we need 50 GB disks even though our game doesn't look/sound as good as a game on a DVD-9(Resistance vs Gears of War)"

Vangaurd is only 20 GB by the way and I was in the beta, guess who isn't paying to play it right now. In fact, do me a favor and crank up all the settings and you'll see that the graphics definitely AREN'T incredible.

Like I said when Crysis and Project Offset come out at under 20 GBs you can further attempt to push the NEED for larger disk space.

GTA IV isn't handicapped by the 360s disk space, but you can keep using an Exclusive Sony developer to try arguing that point if it helps you sleep at night.

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BrideInDream

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#48 BrideInDream
Member since 2006 • 2262 Posts

If it was still only for PS3 it would be huge but since it's multiplat now it might have to be downsized to make it "equal" with the 360 version

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PSN ID - ImpurePhoen1x 

BlackPhoenix45
i'm with him they might downsize is to make it equal for the ps3 and x360 since it's not exclusive anymore
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Velric

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#49 Velric
Member since 2003 • 3842 Posts

[QUOTE="Velric"]No, I'll just point you to Vanguard for the PC which currently tops in at about 25 GB's. Thank you for playing. I'll take the intelligent logic of a developer over your attempts anyday.Deyee

Intelligent logic? "I make games for Sony, so we need 50 GB disks even though our game doesn't look/sound as good as a game on a DVD-9(Resistance vs Gears of War)"

Vangaurd is only 20 GB by the way and I was in the beta, guess who isn't paying to play it right now. In fact, do me a favor and crank up all the settings and you'll see that the graphics definitely AREN'T incredible.

Like I said when Crysis and Project Offset come out at under 20 GBs you can further attempt to push the NEED for larger disk space.

GTA IV isn't handicapped by the 360s disk space, but you can keep using an Exclusive Sony developer to try arguing that point if it helps you sleep at night.

Wow, how much of a child are you? Do you actually know anything about what you are talking about? Graphics are not the only determining factor of a game size. In fact, by your comments, regardless of your reference to the developer quote I posted, you couldn't have possible understood anything you read. If you had, you would notice the exact explanations as to why Resistance was a larger game than Gears of War in terms of memory. Then again, you're so blinded by your baseless and false information that you would probably ignore the facts anyways. You also keep referring to Insomniac as something that is possessed by Sony. Well, just to inform you, it is not. Insomniac is a fully independent company that CHOOSES to do business with Sony on their machines based on their established relationship, passed sales, and current hardware capabilities. When the facts stare you right in the face and you choose to ignore them it only proves how truly ignorant you are.
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Gozel

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#50 Gozel
Member since 2003 • 308 Posts
BOOM!!!!