[QUOTE="Velric"]Comparing the size of a last generation title that is a few years old now has absolutely no baring on the size of current and in development titles. Deyee
Oh, you mean the size of all the other 20+ GB games out there right?
Maybe Oblivion perhaps? It's next-gen....Woops, it says only 4.8 Gigs on a DVD-9. Hmmm....kinda makes you think.
Face the facts pal, GTA IV just wasn't going to be larger than a DVD-9 could handle in the first place. It's only developers like Kojima that want to have 20+ minute cutscenes and are stubborn because Konami MIGHT want the game to be ported to the 360, so he's PURPOSELY making the game so friggin big. (By the way, I don't want MGS on 360 it's just a personal opinion on why Kojima would need a 50+ GB disk for a VIDEO game.)
Same thing with FFXIII, if I wanted to watch some crappy CG movie I'd just pick up their last attempt to milk more money out of FF VII because they can't come up with new ideas. I buy a video game to PLAY it, not sit through CGs.
GTA IV will actually have this thing called gameplay and it won't need more space.
Fine, let me use a developers words to put you in your place. http://www.n4g.com/ps3/News-32115.aspx 3. 50 GB games If you ever hear someone say “Blu-Ray isn’t needed for this generation,” rest assured they don’t make games for a living. At Insomniac, we were filling up DVDs on the PS2, as were most of the developers in the industry. We compressed the level data, we compressed the mpeg movies, we compressed the audio, and it was still a struggle to get it to fit in 6 gigs. Now we’ve got 16 times as much system RAM, so the level data is 16 times bigger. And the average disc space of games only gets bigger over a console’s lifespan. As games get bigger, more advanced and more complex, they necessarily take up more space. If developers were filling up DVDs last generation, there are clearly going to be some sacrifices made to fit current generation games in the same amount of space. Granted, some really great Xbox 360 games have squeezed onto a DVD9. Gears of War is a beautiful game and shows off the highest resolution textures of anything yet released, partly because of the Unreal Engine’s ability to stream textures. This means that you can have much higher resolution textures than you could normally fit in your 512 MB of RAM. It also means that you’re going to chew up more disc space for each level. With streamed textures, streamed geometry and streamed audio, even with compression, you can quickly approach 1 GB of data per level. That inherently limits you to a maximum of about 7 levels, and that’s without multiplayer levels or mpeg cutscenes. Sometimes people ask us, “If Resistance takes 14 gigabytes, why doesn’t it look better than Gears?” Well, for one, Resistance didn’t support texture streaming, so we had to make choices about where we spent our high-res textures. Resistance also had 30 single-player chapters, six multiplayer maps, uncompressed audio streaming, and high-definition mpegs. That all added up to a lot of space on the disc. Starting with Ratchet and Clank Future: Tools of Destruction we are supporting texture streaming, which will make the worlds look even better, and will also consume even more space on disc. There’s no question that you can always cut more levels, compress the audio more, compress the textures more, down-res the mpeg movies, and eventually get any game to fit on a DVD. But you paid for a high-def experience, right? You want the highest resolution, best audio, most cinematic experience a developer can offer, right? That’s why Blu-Ray is important for games, and why it will become more important each year of this hardware cycle. -------- Now, when you actually know what you are talking about you are welcome to come back to the argument.
Log in to comment