Do you like this gens removal of healthbar?
I don't. Neither do I like that in most games, you can only carry like two weapons at a time. I like when I have a couple to choose from.
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Weird question, um, but depends on the game for me, Fighting games MUST have healthbars, as for other genres, Uncharted didn't have healthbar and Nate "misteriously healed" but it was great, there should always be a way to know if you're dying though, like in Uncharted again, screen started going black & white. I like healing, sometimes i get sick of having to wait until i find some medicine to recover from damageJKusanagiokay.. well if there is ever a fighting game without a heath bar then that would be unacceptable..
it depends on the game really...i know in all the fighting games i have there is a healthbar, which is required, i mean..whats the fun in constantly worrying which attack will kill you next?
in FPS i think there shouldnt be one becuase it just clutters up the screen, you wanna know whats around, and be able to see as much of the screen as possible, and with a health bar in the way that could be a problem in some games
Play Resistance: Fall of Man - that's a good PS3 game that utilises health bars (and kind of healing) and multiple weapons. Personally I prefer games where you don't have to worry about when they'll be the next health pack all the time.Do you like this gens removal of healthbar?
Gedo93
I don't. Neither do I like that in most games, you can only carry like two weapons at a time. I like when I have a couple to choose from.
[QUOTE="JKusanagi"]Weird question, um, but depends on the game for me, Fighting games MUST have healthbars, as for other genres, Uncharted didn't have healthbar and Nate "misteriously healed" but it was great, there should always be a way to know if you're dying though, like in Uncharted again, screen started going black & white. I like healing, sometimes i get sick of having to wait until i find some medicine to recover from damageamericahellyeahokay.. well if there is ever a fighting game without a heath bar then that would be unacceptable.. Well, both Bushido Blade games didn't have health bars, and they worked out just fine.
I've yet to play a game without a healthbar or some sort of indication or your current status (Hit Points, health, hearts and such). Though I've heard there are some games like that, especially warfare games (wasn't it Brothers In Arms). I like the concept, although I didn't try it. It might be good for some games. But I think there should be a way to see how hurt you are before you die surprisingly. Maybe in the menu or in some gadget you wear? Or maybe the character you control can tell you at times how he feels. In WWI and WWII games there's shouldn't be too much gadgets, not realistic at all.
As for how many thins you can carry. I think there should always be some sort of limit, whether it is weight (see Fallout 3), size (RE4) or weapons quantity (That I haven't tried any). It's just not normal some dude can carry 13 rifles, 4 handguns, 2 missile launchers, thousands of ammo, 10 health packs, boots, gloves, maps, shirts, gadgets, and so on.
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