Healthbars - Or not?

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Gedo93

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#1 Gedo93
Member since 2008 • 160 Posts

Do you like this gens removal of healthbar?

I don't. Neither do I like that in most games, you can only carry like two weapons at a time. I like when I have a couple to choose from.

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americahellyeah

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#2 americahellyeah
Member since 2006 • 16548 Posts
I like the screen fading method and sound kind of muting. like in Uncharted where the lower your heath the less colorful the screen.. I don't mind the 2 weapons at a time.. all i usually ever need is an AR and a Sniper :P
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JKusanagi

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#3 JKusanagi
Member since 2005 • 815 Posts
Weird question, um, but depends on the game for me, Fighting games MUST have healthbars, as for other genres, Uncharted didn't have healthbar and Nate "misteriously healed" but it was great, there should always be a way to know if you're dying though, like in Uncharted again, screen started going black & white. I like healing, sometimes i get sick of having to wait until i find some medicine to recover from damage
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americahellyeah

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#4 americahellyeah
Member since 2006 • 16548 Posts
Weird question, um, but depends on the game for me, Fighting games MUST have healthbars, as for other genres, Uncharted didn't have healthbar and Nate "misteriously healed" but it was great, there should always be a way to know if you're dying though, like in Uncharted again, screen started going black & white. I like healing, sometimes i get sick of having to wait until i find some medicine to recover from damageJKusanagi
okay.. well if there is ever a fighting game without a heath bar then that would be unacceptable..
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tidus55

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#5 tidus55
Member since 2004 • 2827 Posts

it depends on the game really...i know in all the fighting games i have there is a healthbar, which is required, i mean..whats the fun in constantly worrying which attack will kill you next?

in FPS i think there shouldnt be one becuase it just clutters up the screen, you wanna know whats around, and be able to see as much of the screen as possible, and with a health bar in the way that could be a problem in some games

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punisher1

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#6 punisher1
Member since 2004 • 3290 Posts
i like to mysteriously heal.
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king_bobo

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#7 king_bobo
Member since 2007 • 2099 Posts

Do you like this gens removal of healthbar?

I don't. Neither do I like that in most games, you can only carry like two weapons at a time. I like when I have a couple to choose from.

Gedo93
Play Resistance: Fall of Man - that's a good PS3 game that utilises health bars (and kind of healing) and multiple weapons. Personally I prefer games where you don't have to worry about when they'll be the next health pack all the time.
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jt4mtb

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#8 jt4mtb
Member since 2003 • 2352 Posts
[QUOTE="JKusanagi"]Weird question, um, but depends on the game for me, Fighting games MUST have healthbars, as for other genres, Uncharted didn't have healthbar and Nate "misteriously healed" but it was great, there should always be a way to know if you're dying though, like in Uncharted again, screen started going black & white. I like healing, sometimes i get sick of having to wait until i find some medicine to recover from damageamericahellyeah
okay.. well if there is ever a fighting game without a heath bar then that would be unacceptable..

Well, both Bushido Blade games didn't have health bars, and they worked out just fine.
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BaraChat

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#9 BaraChat
Member since 2008 • 3144 Posts

I've yet to play a game without a healthbar or some sort of indication or your current status (Hit Points, health, hearts and such). Though I've heard there are some games like that, especially warfare games (wasn't it Brothers In Arms). I like the concept, although I didn't try it. It might be good for some games. But I think there should be a way to see how hurt you are before you die surprisingly. Maybe in the menu or in some gadget you wear? Or maybe the character you control can tell you at times how he feels. In WWI and WWII games there's shouldn't be too much gadgets, not realistic at all.

As for how many thins you can carry. I think there should always be some sort of limit, whether it is weight (see Fallout 3), size (RE4) or weapons quantity (That I haven't tried any). It's just not normal some dude can carry 13 rifles, 4 handguns, 2 missile launchers, thousands of ammo, 10 health packs, boots, gloves, maps, shirts, gadgets, and so on.

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im_mr_brown

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#10 im_mr_brown
Member since 2006 • 2970 Posts
i like deadspace's system. it doesn't get in the way and ruin the game. but, i really don't mind health bars.