I think motion control in SIXAXIS can be used well if developers stops trying to put it as part of main gameplay, or just force it in there to have an use.
Why not create some unique situation where it will feel like only motion sensor can really make that experience work?
For example, a game like MGS4 perhaps has cut scene that has situation where your ally is taken as hostage, and enemy soilder is telling you to put down the gun.
And how you control that scene is by putting down your sixaxis controller flat on table you will put down the gun in the game. And from there on just create tension of the scene and make player just study enemy soilder to see if you get the chance to pick up the gun again. And when enemy soilder looks away, pick up the controller to pick up your gun. However when you are picking up the controller, the SIXAXIS reads that as well, so the soilder notices it too so you have to pull the trigger fast.
That kind of unique situation would make such scene so much more intense and players can really feel like they are part of the scene. Instead of making motion sensor to control direction of characters, etc that just isn't working.
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